Thanks all! Question: Should I replace my Specs Raikou for Magnezone? I think my team works really well already...but idk
Anttya said:Luxray @ Choice Band
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Wild Charge
- Crunch
- Superpower
- Quick Attack / Volt Switch
This one can check Sab because Guts + Band does a good amount of damage.
Stunfisk the great said:I've found strong hitters like specs magnezone very useful, and Luxray checks it near perfectly
Luxray is surely not a counter, and its barely a check. Its Wild Charge + or - 2HKOes megaeye, while it dies to recoil, sableye can just spam recoverzulkaz said:Luxray>Electevire it even counter mega sab with a guts cb set.
You didn't include the burn from Will-o-wisp. I tried to get a replay seeing exactly who would win 1v1 if Luxray switched into a Will-o and just spammed Wild Charge, but the server wouldn't upload replays at the time... so I'll just paste the text from the replay here:Luxray is surely not a counter, and its barely a check. Its Wild Charge + or - 2HKOes megaeye, while it dies to recoil, sableye can just spam recover
252+ Atk Choice Band Luxray Wild Charge vs. 252 HP / 252+ Def Mega Sableye: 142-168 (46.7 - 55.2%) -- 69.1% chance to 2HKO
Agreeing with Specs Zone anyways
Behold! (Note I did not create this set completely)Poison: Calm Mind variants can setup on almost everything. After one Calm Mind it can avoid the 2HKO from Modest Life Orb Nidoking:
252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. +1 252 HP / 0 SpD Mega Sableye: 121-144 (39.8 - 47.3%) -- guaranteed 3HKO
It also avoids the OHKO from Specs Dragalge at +1 Special Defense:
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. +1 252 HP / 0 SpD Mega Sableye: 226-268 (74.3 - 88.1%) -- guaranteed 2HKO (If it clicks Recover after the hit, Dragalge becomes a sitting duck as it now has -2 Special Attack)
Tentacruel can sorta check Calm Mind variants with Acid Spray and Scald, but it has to use Acid Spray at least twice on a Mega-Sableye setting up before it can do meaningful damage as otherwise it's Special Defense is too high. While Tentacruel is forced to do this, Mega Sableye can just burn it or hit it with an attack before switching out, keeping itself healthy for later while Tentacruel is gonna get worn down eventually as it has no recovery outside of Rest. Banded Scolipede can not 2HKO from full when you factor in that it just gets burned after the first attack. Its only chance is being a Lum Berry SD set which when used against Dark, can easily be stopped by foddering a mon and revenging with Foul Play Mandibuzz or Life Orb Crawdaunt/Bisharp. Ghost can also revenge kill it with Golurk's sash intact, otherwise it can become difficult. There is the more gimmicky option of using Poison Fang to inflict bad poison on it, but not only has this no uses outside of Mega-Sableye, it relies on a surprise factor and a 50% chance, which means that if you're unlucky, your opponent will know and play around it. It also gets completely stopped if there is Heal Bell support.
The Tentacruel set I listed switches into any moveset that Sab has, and either forces it out or beats it 1v1 anytime. This is considered a counter in my book, as it doesn't even need to be at full health to do so (provided you aren't stupid and sent Tenta in before Sableye is at +3 or so)Ight Ight Ight, I just had a Bacon Egg and Cheese while reading this thread, and I saw something that caught my mind. Everyone when talking about Mega Sableye listed some checks for types like Poison, Electric, Grass, so on and I admit those are some decent answers to the threat in a 1 ON 1 matchup. However, like Rreeroamer said earlier, Mega Sableye on the specific type, is able to Outlast it's checks on the Underused types (Outside Serprior) Like Grass, Poison, And Electric. Also you have to remember when you factor in these "Checks" that Pokemon is not a 1 on 1 match up, It is a 6 on 6 Match up with other Pokemon that support your team, and on Dark AS WELL as Ghost, I have to say both types have enough support to back up Mega Sableye and make it's "Checks" not really effective in game besides maybe forcing it out or doing some damage.
Because of this, your checks become somewhat inferior, and it only helps with the problem, but does not Solve The problem for the specific type (outside of Serperior Again), which is what I think your all looking for. Well sorry to burst any bubbles but there is no hope for you because there are little to no answers for the lower types D:
The Pokemon is broken in the fact that it gets so much support from it's respective types. I believe this makes it a bit in balanced, and I would be in favor for a suspect, But I believe no immediate action should be taken as of yet, until we can all look into it as a community, and either agree or disagree. That's all back to class!
Tenta will rest when Sableye is out, and if the opponent wants to switch Sableye out, there is a 2/3 chance of the switch in being hit with either Scald or Acid Spray (I've had opponents rage quit when their Tenta switch in gets burned via Sleep Talk). I would then obviously switch Tenta out and switch him back in later to wake up vs a pokemon that can't do anything against it. My team has answers to many of the boosting pokemon found on ghost/dark teams as well (aka team support on my poison team).Yes, that beats Sableye 1 on 1. You have to understand with team support Sableye can outlast it's checks and clean up later on. Besides rest makes it set up fodder for lots of boosting threats, and also makes the point that your running a really odd set just to beat 1 Mon, which shows the imbalance due to the fact that you would have to go through so many measures just to beat it. Overall that makes it somewhat broken.
- Dragalge is a nice Mega Sableye check given that it doesn't have a +2 with Calm Mind. Dragagle can just simply OHKO it with Choice Specs Adaptability Draco Meteor. 252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 0 HP / 4 SpD Mega Sableye: 338-398 (140.2 - 165.1%) -- guaranteed OHKO
... except that I'm not going to leave in Tentacruel against these things that obviously beat it, especially if I need to switch it into Mega-Sableye again later. If someone is switching in something against a sleeping Tentacruel I'm going to assume that they switched it in because it beats Tenta 1v1, and then I'm going to switch out Tentacruel and bring in my response to that threat.Except that Tentacruel is set up fodder for Lum Berry Bisharp (and even LO Bisharp if they have Umbreon or you get the 70% chance of scald not burning). You're outspeed and OHKO at +2 by Knock Off. There's also Special Hoopa-U which doesn't have anything to fear from that set and either OHKOes with Psyshock or 2HKOes with Psychic. Hydregon can 2HKO with Earth Power and has Roost to outlast Tentacruel. Outside of those, anything with a substitute can just use it to set up.
I don't see much of a point for running rest talk on tenta. If you want more livability you could use av, but, usually it's used for hazard control and overall support... except that I'm not going to leave in Tentacruel against these things that obviously beat it, especially if I need to switch it into Mega-Sableye again later. If someone is switching in something against a sleeping Tentacruel I'm going to assume that they switched it in because it beats Tenta 1v1, and then I'm going to switch out Tentacruel and bring in my response to that threat.
I understand that dark monoteams have many things to combat poison, and overall may be a better type, but to say that Mega-Sableye is OP because it beats poison/electric/othertype is in itself wrong. Even if hypothetically Mega-Sableye steamrolls poison (it doesn't), it would be no different than Mega-Scizor steamrolling ice (it kinda does).... We aren't going to ban pokemon just to make other shitty types slightly more viable. In this case, going with the global-ban philosophy, Dark teams will lose their best mega (not that big of a deal w/ TTar, Absol, Sharpedo, etc.), and Ghost teams will lose their only non-Drifblim form of hazard control as well as their only viable mega. I don't think that nerfing Dark/Ghost that hard (esp Ghost) is worth making life better for Electric or w/e type struggles hard vs. Mega-Sableye.
AV takes away any chance Tenta has at healing damage, and while it takes special attacks like a champ with AV, it still lost to Mega-Sableye over time due to burn. Usually it's used for hazard control, true, but I decided that beating Mega-Sableye is more important than Rapid Spinning, esp. when I have Defog Skuntank and I'm not running Tspikes (and thus don't care much if my SR is defogged away too).I don't see much of a point for running rest talk on tenta. If you want more livability you could use av, but, usually it's used for hazard control and overall support
For flying you didn't put poison heal gliscor :vWith Mega Sableye seemingly popping in and out of the Mono discussion, I thought it might be useful to establish its checks/counters for each type in one convenient post .3.
Of course, there are some corrections that probably need to be made and it's a little confusing, but it is useful to see it here. Admittedly, this does show favor toward the anti-ban arguments, but I think that's because this doesn't really show what Mega Sableye walls in return, nor how it has teammates which can easily take on some of these answers. But honestly, I'm just kinda tired of Mega Sableye floating in and out of the forum :T.
Can always switch in safely and will threaten Mega Sableye
Can't always switch in safely (Particularly hates Will-o-Wisp or takes heavy damage from Dark Pulse) but beats (by, for example, knocking it down to ~15% HP, effectively crippling it for the rest of the match) or impedes (halting the Calm Mind sweep without being worn down much) Mega Sableye in a 1v1 situation; may also be unable to threaten Mega Sableye, leading to a stalemate
* - Acknowledges that the set is specifically geared toward countering Mega Sableye; "Gimmicky"
* - May fail to OHKO / 2HKO if Mega Sableye has begun to set up Calm Mind before the check is able to switch in
* - Wins by boosting alongside Mega Sableye, so it can't immediately effectively threaten Mega Sableye
* - Particularly Uncommon, high opportunity cost
Handles it with ease as long as you keep it in mind while teambuilding.
Calm Mind* - Standard Life Orb*
Taunt / Substitute + Dragon Dance*
Stallbreaker (Heal Bell + Nasty Plot + Roost) - Choice Scarf*
Nasty Plot**
Standard Offensive
Nasty Plot*
Haze + Heal Bell*
Depending on the team, Sableye may easily be dealt with or be really difficult. For the most part, however, its checks/counters are relatively common.
Standard All-out Attacker
Standard Choice Scarf
Nasty Plot* - Choice Band
Skill Swap + Swords Dance***
LO Calm Mind + Roost**
Choice Band Victini
Choice Specs (Dazzling Gleam)*
Overall, Fighting can choose to adapt to combating Mega Sableye, but the cores that it forms on its type make this matchup particularly difficult.
Choice Specs* - Substitute + Calm Mind*
Skill Swap + Swords Dance***
Choice Band - Lead (needs 252 Atk + Flare Blitz to have a chance to 2HKO)
Poison Heal + Swords Dance*
Substitute + Swords Dance - Mold Breaker Taunt**
Choice Band Guts*
Might be missing a few things, but in my experience, Ghost's reliance on Mega Sableye's ability to provide hazard control sometimes necessitates switching directly into Heatran or Skarmory, effectively chipping it down through plays and stuff, I guess. Heatran's Lava Plume is particularly annoying, tbh.
Defensive* - Offensive Trapper (Magma Storm, requires Flash Fire boost)*
Choice Specs*
I really don't think that Bug needs to worry much, Volcarona is pretty much the best answer to it in the tier, and it threatens Dark and Ghost as a whole, crushing cores.
All Quiver Dance variants*
Choice Band Guts*
Quiver Dance** (might remove this, but eh .3.)
Nasty Plot* - Choice Band
Life Orb*
Nasty Plot*
Scald really helps in this matchup since both Dark and Ghost (outside of Jellicent) hate it. I'd say the match would be in the Water user's favor, tbh.
Choice Specs* - Substitute + Calm Mind
Choice Band - Belly Drum (won't set up in front of Sableye though)
Tail Glow - Rain Dance + Calm Mind
CroCune*
Acid Spray + Scald
Taunt / Substitute + Dragon Dance*
Other than Mega Lopunny, the other options are pretty uncommon, so the Ghost user can aim to whittling down Mega Lopunny throughout the match, or simply predict the necessary Lopunny switch-in and hit it with a Will-o-Wisp. Overall in the Mega Sableye user's favor, but by no means an overly imbalanced matchup.
Standard Offensive
Stallbreaker (Work Up + Roost + Refresh)**
Choice Specs (Scrappy)*
Calm Mind**
Choice Specs (Dazzling Gleam)*
Dragon's offensive nature tends to allow it to overpower Mega Sableye, especially while it tries to bounce back Garchomp's Stealth Rocks. Hydreigon bonks Ghost if it comes into the right Pokemon, forcing Gengar, Sash Golurk, or Mega Sableye to come in after something is KOed. Dark is a little different, and a little more balanced, but more likely in Dark's favor.
Life Orb*
Choice Specs*
LO Calm Mind + Roost**
Most offensive Fire-types deal easily with Mega Sableye (Brute force, immunity to burns)
Most standard Fairy-types deal easily with Mega Sableye, clearly.
Yeah, this matchup stinks .3.
Weakness Policy (Specially Attacking)**
I think that Ground can overwhelm Sableye with enough power, using Landorus to weaken Dark / Ghost Mono teams and Excadrill just cleaning up, but Mandibuzz will play a big part in the match.
Calm Mind* - Standard Life Orb*
Standard Offensive* (very low chance for Sableye to avoid a 2HKO if it is at +1 SpD and 100% HP when Camerupt comes in)
Poison Heal + Swords Dance*
Notoriously annoying matchup, especially since whittling down Mega Sableye is more difficult since it can find time to Recover throughout the match. Probably one of the most imbalanced matchups since Sableye's teammates can whittle its checks/counters nicely.
Nasty Plot*
Choice Specs*
Calm Mind*
Toxic*
Guts + Choice Band (easily worn down, however)
The two below are pretty good at handling Mega Sableye, but again, teammates like Aegislash and Tyranitar are good at taking on these two. Mega Venusaur can use Sludge Bomb to fish for a Poison to pressure Sableye into using Recover a ton, and Tentacruel can fish for Scald burns as well, even on Aegislash or Tyranitar.
Acid Spray + Scald
Choice Specs*
Offensive Grass teams probably have an easier time against Mega Sableye, but Aegislash and Mandibuzz are super annoying .3.
Standard Offensive
Poison Heal + Swords Dance**
Offensive Life Orb*
Without Diancie, Mega Sableye is bound to annoy Rock teams to death. Omastar isn't too hard to whittle down, and it really only gets 1 chance to set up. Balanced Rock teams (using Bulky Heal Bell Diancie) will tend to struggle.
Standard Offensive
Offensive Trick Room - Bulky Heal Bell Support*
Shell Smash*
More in the Mega Sableye user's favor if you can get Stealth Rocks up. Between Aegislash and Tyranitar, Ice teams will end up switching in and out quite a bit.
Offensive LO Special Attack (252+ Modest)*
Haze + Heal Bell*
Choice Specs (Frost Breath)
Offensive (Frost Breath)* - Offensive (Blizzard)*
If you couldn't tell yet, I'm slightly against a Mega Sableye ban (so my list was a little biased). This list doesn't take into account what actually happens in a battle and assumes that Mega Sableye is at ~100% HP and 1v1 situations rather than 6v6.
Regardless, I'd like to expand on how Mega Sableye can outlast its checks. Magic Bounce is clearly a major part of this, forcing switches and racking up hazard damage. When forcing those switches, it can choose to whittle down the incoming check/counter with a WoW or just Recover. I've only used Mega Sableye on Ghost, and when using the Calm Mind set, I've noticed that I generally don't start setting up till late-game. You can't exactly sweep with Mega Sableye from the get-go, but allowing Aegislash to scare away Fairies and Jellicent to spread Scald burns first is what makes Calm Mind a great late-game sweeper and can be just as dangerous when paired with Sableye, although not as directly. Obviously, that's how teammates work around win conditions as usual, but Mega Sableye just has particularly easily worn down checks/counters, especially against the "lower-tier" types.
I don't think you can really say that some types don't have an answer to Mega Sableye, it's just that many of those answers are easily dealt with by Mega Sableye's teammates (Aegislash, Tyranitar, and Mandibuzz especially) or aren't too hard to whittle down throughout the match. However, it is notable that, in a 6v6 matchup, Mega Sableye will be form a fearsome core on both of its types, but it's also pressured into walling more things throughout a match (especially on Ghost), so you can't always assume that Mega Sableye is at ~100% HP. I'd encourage people to try out Mega Sableye more on the ladder to get a grasp of that 6v6 factor instead of the 1v1 theorymoning going on in some arguements.
Yea, right after reset I'm on that ladder grind, I hate the 1v1 theorymon arguments.With Mega Sableye seemingly popping in and out of the Mono discussion, I thought it might be useful to establish its checks/counters for each type in one convenient post .3.
Of course, there are some corrections that probably need to be made and it's a little confusing, but it is useful to see it here. Admittedly, this does show favor toward the anti-ban arguments, but I think that's because this doesn't really show what Mega Sableye walls in return, nor how it has teammates which can easily take on some of these answers. But honestly, I'm just kinda tired of Mega Sableye floating in and out of the forum :T.
Can always switch in safely and will threaten Mega Sableye
Can't always switch in safely (Particularly hates Will-o-Wisp or takes heavy damage from Dark Pulse) but beats (by, for example, knocking it down to ~15% HP, effectively crippling it for the rest of the match) or impedes (halting the Calm Mind sweep without being worn down much) Mega Sableye in a 1v1 situation; may also be unable to threaten Mega Sableye, leading to a stalemate
* - Acknowledges that the set is specifically geared toward countering Mega Sableye; "Gimmicky"
* - May fail to OHKO / 2HKO if Mega Sableye has begun to set up Calm Mind before the check is able to switch in
* - Wins by boosting alongside Mega Sableye, so it can't immediately effectively threaten Mega Sableye
* - Particularly Uncommon, high opportunity cost
Handles it with ease as long as you keep it in mind while teambuilding.
Calm Mind* - Standard Life Orb*
Taunt / Substitute + Dragon Dance*
Stallbreaker (Heal Bell + Nasty Plot + Roost) - Choice Scarf*
Nasty Plot**
Standard Offensive
Nasty Plot*
Haze + Heal Bell*
Depending on the team, Sableye may easily be dealt with or be really difficult. For the most part, however, its checks/counters are relatively common.
Standard All-out Attacker
Standard Choice Scarf
Nasty Plot* - Choice Band
Skill Swap + Swords Dance***
LO Calm Mind + Roost**
Choice Band Victini
Choice Specs (Dazzling Gleam)*
Overall, Fighting can choose to adapt to combating Mega Sableye, but the cores that it forms on its type make this matchup particularly difficult.
Choice Specs* - Substitute + Calm Mind*
Skill Swap + Swords Dance***
Choice Band - Lead (needs 252 Atk + Flare Blitz to have a chance to 2HKO)
Poison Heal + Swords Dance*
Substitute + Swords Dance - Mold Breaker Taunt**
Choice Band Guts*
Might be missing a few things, but in my experience, Ghost's reliance on Mega Sableye's ability to provide hazard control sometimes necessitates switching directly into Heatran or Skarmory, effectively chipping it down through plays and stuff, I guess. Heatran's Lava Plume is particularly annoying, tbh.
Defensive* - Offensive Trapper (Magma Storm, requires Flash Fire boost)*
Choice Specs*
I really don't think that Bug needs to worry much, Volcarona is pretty much the best answer to it in the tier, and it threatens Dark and Ghost as a whole, crushing cores.
All Quiver Dance variants*
Choice Band Guts*
Quiver Dance** (might remove this, but eh .3.)
Nasty Plot* - Choice Band
Life Orb*
Nasty Plot*
Scald really helps in this matchup since both Dark and Ghost (outside of Jellicent) hate it. I'd say the match would be in the Water user's favor, tbh.
Choice Specs* - Substitute + Calm Mind
Choice Band - Belly Drum (won't set up in front of Sableye though)
Tail Glow - Rain Dance + Calm Mind
CroCune*
Acid Spray + Scald
Taunt / Substitute + Dragon Dance*
Other than Mega Lopunny, the other options are pretty uncommon, so the Ghost user can aim to whittling down Mega Lopunny throughout the match, or simply predict the necessary Lopunny switch-in and hit it with a Will-o-Wisp. Overall in the Mega Sableye user's favor, but by no means an overly imbalanced matchup.
Standard Offensive
Stallbreaker (Work Up + Roost + Refresh)**
Choice Specs (Scrappy)*
Calm Mind**
Choice Specs (Dazzling Gleam)*
Dragon's offensive nature tends to allow it to overpower Mega Sableye, especially while it tries to bounce back Garchomp's Stealth Rocks. Hydreigon bonks Ghost if it comes into the right Pokemon, forcing Gengar, Sash Golurk, or Mega Sableye to come in after something is KOed. Dark is a little different, and a little more balanced, but more likely in Dark's favor.
Life Orb*
Choice Specs*
LO Calm Mind + Roost**
Most offensive Fire-types deal easily with Mega Sableye (Brute force, immunity to burns)
Most standard Fairy-types deal easily with Mega Sableye, clearly.
Yeah, this matchup stinks .3.
Weakness Policy (Specially Attacking)**
I think that Ground can overwhelm Sableye with enough power, using Landorus to weaken Dark / Ghost Mono teams and Excadrill just cleaning up, but Mandibuzz will play a big part in the match.
Calm Mind* - Standard Life Orb*
Standard Offensive* (very low chance for Sableye to avoid a 2HKO if it is at +1 SpD and 100% HP when Camerupt comes in)
Poison Heal + Swords Dance*
Notoriously annoying matchup, especially since whittling down Mega Sableye is more difficult since it can find time to Recover throughout the match. Probably one of the most imbalanced matchups since Sableye's teammates can whittle its checks/counters nicely.
Nasty Plot*
Choice Specs*
Calm Mind*
Toxic*
Guts + Choice Band (easily worn down, however)
The two below are pretty good at handling Mega Sableye, but again, teammates like Aegislash and Tyranitar are good at taking on these two. Mega Venusaur can use Sludge Bomb to fish for a Poison to pressure Sableye into using Recover a ton, and Tentacruel can fish for Scald burns as well, even on Aegislash or Tyranitar.
Acid Spray + Scald
Choice Specs*
Offensive Grass teams probably have an easier time against Mega Sableye, but Aegislash and Mandibuzz are super annoying .3.
Standard Offensive
Poison Heal + Swords Dance**
Offensive Life Orb*
Without Diancie, Mega Sableye is bound to annoy Rock teams to death. Omastar isn't too hard to whittle down, and it really only gets 1 chance to set up. Balanced Rock teams (using Bulky Heal Bell Diancie) will tend to struggle.
Standard Offensive
Offensive Trick Room - Bulky Heal Bell Support*
Shell Smash*
More in the Mega Sableye user's favor if you can get Stealth Rocks up. Between Aegislash and Tyranitar, Ice teams will end up switching in and out quite a bit.
Offensive LO Special Attack (252+ Modest)*
Haze + Heal Bell*
Choice Specs (Frost Breath)
Offensive (Frost Breath)* - Offensive (Blizzard)*
If you couldn't tell yet, I'm slightly against a Mega Sableye ban (so my list was a little biased). This list doesn't take into account what actually happens in a battle and assumes that Mega Sableye is at ~100% HP and 1v1 situations rather than 6v6.
Regardless, I'd like to expand on how Mega Sableye can outlast its checks. Magic Bounce is clearly a major part of this, forcing switches and racking up hazard damage. When forcing those switches, it can choose to whittle down the incoming check/counter with a WoW or just Recover. I've only used Mega Sableye on Ghost, and when using the Calm Mind set, I've noticed that I generally don't start setting up till late-game. You can't exactly sweep with Mega Sableye from the get-go, but allowing Aegislash to scare away Fairies and Jellicent to spread Scald burns first is what makes Calm Mind a great late-game sweeper and can be just as dangerous when paired with Sableye, although not as directly. Obviously, that's how teammates work around win conditions as usual, but Mega Sableye just has particularly easily worn down checks/counters, especially against the "lower-tier" types.
I don't think you can really say that some types don't have an answer to Mega Sableye, it's just that many of those answers are easily dealt with by Mega Sableye's teammates (Aegislash, Tyranitar, and Mandibuzz especially) or aren't too hard to whittle down throughout the match. However, it is notable that, in a 6v6 matchup, Mega Sableye will be form a fearsome core on both of its types, but it's also pressured into walling more things throughout a match (especially on Ghost), so you can't always assume that Mega Sableye is at ~100% HP. I'd encourage people to try out Mega Sableye more on the ladder to get a grasp of that 6v6 factor instead of the 1v1 theorymoning going on in some arguements.
Yo sirskit I was looking at the list and there was something I wanted to comment on.With Mega Sableye seemingly popping in and out of the Mono discussion, I thought it might be useful to establish its checks/counters for each type in one convenient post .3.
Of course, there are some corrections that probably need to be made and it's a little confusing, but it is useful to see it here. Admittedly, this does show favor toward the anti-ban arguments, but I think that's because this doesn't really show what Mega Sableye walls in return, nor how it has teammates which can easily take on some of these answers. But honestly, I'm just kinda tired of Mega Sableye floating in and out of the forum :T.
Can always switch in safely and will threaten Mega Sableye
Can't always switch in safely (Particularly hates Will-o-Wisp or takes heavy damage from Dark Pulse) but beats (by, for example, knocking it down to ~15% HP, effectively crippling it for the rest of the match) or impedes (halting the Calm Mind sweep without being worn down much) Mega Sableye in a 1v1 situation; may also be unable to threaten Mega Sableye, leading to a stalemate
* - Acknowledges that the set is specifically geared toward countering Mega Sableye; "Gimmicky"
* - May fail to OHKO / 2HKO if Mega Sableye has begun to set up Calm Mind before the check is able to switch in
* - Wins by boosting alongside Mega Sableye, so it can't immediately effectively threaten Mega Sableye
* - Particularly Uncommon, high opportunity cost
Handles it with ease as long as you keep it in mind while teambuilding.
Calm Mind* - Standard Life Orb*
Taunt / Substitute + Dragon Dance*
Stallbreaker (Heal Bell + Nasty Plot + Roost) - Choice Scarf*
Nasty Plot**
Standard Offensive
Nasty Plot*
Haze + Heal Bell*
Depending on the team, Sableye may easily be dealt with or be really difficult. For the most part, however, its checks/counters are relatively common.
Standard All-out Attacker
Standard Choice Scarf
Nasty Plot* - Choice Band
Skill Swap + Swords Dance***
LO Calm Mind + Roost**
Choice Band Victini
Choice Specs (Dazzling Gleam)*
Overall, Fighting can choose to adapt to combating Mega Sableye, but the cores that it forms on its type make this matchup particularly difficult.
Choice Specs* - Substitute + Calm Mind*
Skill Swap + Swords Dance***
Choice Band - Lead (needs 252 Atk + Flare Blitz to have a chance to 2HKO)
Poison Heal + Swords Dance*
Substitute + Swords Dance - Mold Breaker Taunt**
Choice Band Guts*
Might be missing a few things, but in my experience, Ghost's reliance on Mega Sableye's ability to provide hazard control sometimes necessitates switching directly into Heatran or Skarmory, effectively chipping it down through plays and stuff, I guess. Heatran's Lava Plume is particularly annoying, tbh.
Defensive* - Offensive Trapper (Magma Storm, requires Flash Fire boost)*
Choice Specs*
I really don't think that Bug needs to worry much, Volcarona is pretty much the best answer to it in the tier, and it threatens Dark and Ghost as a whole, crushing cores.
All Quiver Dance variants*
Choice Band Guts*
Quiver Dance** (might remove this, but eh .3.)
Nasty Plot* - Choice Band
Life Orb*
Nasty Plot*
Scald really helps in this matchup since both Dark and Ghost (outside of Jellicent) hate it. I'd say the match would be in the Water user's favor, tbh.
Choice Specs* - Substitute + Calm Mind
Choice Band - Belly Drum (won't set up in front of Sableye though)
Tail Glow - Rain Dance + Calm Mind
CroCune*
Acid Spray + Scald
Taunt / Substitute + Dragon Dance*
Other than Mega Lopunny, the other options are pretty uncommon, so the Ghost user can aim to whittling down Mega Lopunny throughout the match, or simply predict the necessary Lopunny switch-in and hit it with a Will-o-Wisp. Overall in the Mega Sableye user's favor, but by no means an overly imbalanced matchup.
Standard Offensive
Stallbreaker (Work Up + Roost + Refresh)**
Choice Specs (Scrappy)*
Calm Mind**
Choice Specs (Dazzling Gleam)*
Dragon's offensive nature tends to allow it to overpower Mega Sableye, especially while it tries to bounce back Garchomp's Stealth Rocks. Hydreigon bonks Ghost if it comes into the right Pokemon, forcing Gengar, Sash Golurk, or Mega Sableye to come in after something is KOed. Dark is a little different, and a little more balanced, but more likely in Dark's favor.
Life Orb*
Choice Specs*
LO Calm Mind + Roost**
Most offensive Fire-types deal easily with Mega Sableye (Brute force, immunity to burns)
Most standard Fairy-types deal easily with Mega Sableye, clearly.
Yeah, this matchup stinks .3.
Weakness Policy (Specially Attacking)**
I think that Ground can overwhelm Sableye with enough power, using Landorus to weaken Dark / Ghost Mono teams and Excadrill just cleaning up, but Mandibuzz will play a big part in the match.
Calm Mind* - Standard Life Orb*
Standard Offensive* (very low chance for Sableye to avoid a 2HKO if it is at +1 SpD and 100% HP when Camerupt comes in)
Poison Heal + Swords Dance*
Notoriously annoying matchup, especially since whittling down Mega Sableye is more difficult since it can find time to Recover throughout the match. Probably one of the most imbalanced matchups since Sableye's teammates can whittle its checks/counters nicely.
Nasty Plot*
Choice Specs*
Calm Mind*
Toxic*
Guts + Choice Band (easily worn down, however)
The two below are pretty good at handling Mega Sableye, but again, teammates like Aegislash and Tyranitar are good at taking on these two. Mega Venusaur can use Sludge Bomb to fish for a Poison to pressure Sableye into using Recover a ton, and Tentacruel can fish for Scald burns as well, even on Aegislash or Tyranitar.
Acid Spray + Scald
Choice Specs*
Offensive Grass teams probably have an easier time against Mega Sableye, but Aegislash and Mandibuzz are super annoying .3.
Standard Offensive
Poison Heal + Swords Dance**
Offensive Life Orb*
Without Diancie, Mega Sableye is bound to annoy Rock teams to death. Omastar isn't too hard to whittle down, and it really only gets 1 chance to set up. Balanced Rock teams (using Bulky Heal Bell Diancie) will tend to struggle.
Standard Offensive
Offensive Trick Room - Bulky Heal Bell Support*
Shell Smash*
More in the Mega Sableye user's favor if you can get Stealth Rocks up. Between Aegislash and Tyranitar, Ice teams will end up switching in and out quite a bit.
Offensive LO Special Attack (252+ Modest)*
Haze + Heal Bell*
Choice Specs (Frost Breath)
Offensive (Frost Breath)* - Offensive (Blizzard)*
If you couldn't tell yet, I'm slightly against a Mega Sableye ban (so my list was a little biased). This list doesn't take into account what actually happens in a battle and assumes that Mega Sableye is at ~100% HP and 1v1 situations rather than 6v6.
Regardless, I'd like to expand on how Mega Sableye can outlast its checks. Magic Bounce is clearly a major part of this, forcing switches and racking up hazard damage. When forcing those switches, it can choose to whittle down the incoming check/counter with a WoW or just Recover. I've only used Mega Sableye on Ghost, and when using the Calm Mind set, I've noticed that I generally don't start setting up till late-game. You can't exactly sweep with Mega Sableye from the get-go, but allowing Aegislash to scare away Fairies and Jellicent to spread Scald burns first is what makes Calm Mind a great late-game sweeper and can be just as dangerous when paired with Sableye, although not as directly. Obviously, that's how teammates work around win conditions as usual, but Mega Sableye just has particularly easily worn down checks/counters, especially against the "lower-tier" types.
I don't think you can really say that some types don't have an answer to Mega Sableye, it's just that many of those answers are easily dealt with by Mega Sableye's teammates (Aegislash, Tyranitar, and Mandibuzz especially) or aren't too hard to whittle down throughout the match. However, it is notable that, in a 6v6 matchup, Mega Sableye will be form a fearsome core on both of its types, but it's also pressured into walling more things throughout a match (especially on Ghost), so you can't always assume that Mega Sableye is at ~100% HP. I'd encourage people to try out Mega Sableye more on the ladder to get a grasp of that 6v6 factor instead of the 1v1 theorymoning going on in some arguements.