90% of that list is either unviable in the types you're pushing them or loses completely to Tyranitar / Mandibuzz / Hoopa-U / Bisharp / Hydregon / Umbreon (aka the pokemon you're going to be using Mega Sableye alongside with). It also fails to account that Sableye has more than one dangerous set. It's support set might not be 6-0ing teams but it's just as hard to deal with and has Foul Play / Knock Off to invalidate another big part of it's "counters". Why are we talking about beating Mega Sableye in a vacuum again?
Well, I pointed out the fact that the answers I posted aren't too hard to handle with Mega Sableye's teammates, and I went back through and just now deleted some of the more uncommon / unviable Pokemon out. I also specifically mentioned that those were for countering Calm Mind Mega Sableye since that is the most common set on it .3. And also, I said that the list was only taking 1v1 matchups into account and that we should stop, ignoring the fact that it is a 6v6 matchup instead of 1v1, or, as you put it, not in a vacuum. I just posted the list just to help see how types can theoretically handle the most common Mega Sableye set, not so much to say "hey, if you use this, Mega Sableye isn't a problem."
Yo sirskit I was looking at the list and there was something I wanted to comment on.
So I just wanted to list all the sets that are completely niche for Mega Sabeleye and are not doing well in other matchups.
* - Acknowledges that the set is specifically geared toward countering Mega Sableye; "Gimmicky"
I understand that you put that but I would at least make a note for new players on each set that is niche and some of them really should not be there imo. Mold breaker Hawlucha for example.
Flying:
Only one I see is Articuno bcuz I don't play it at all but I didn't think it runs haze. I may be wrong :P
Psychic:
Nasty Plot Hoopa/ Skill Swap Gallade lol/ Calm mind latios is weird (2.5% usage on psychic)
Fighting:
Skill Swap Gallade/ Mold breaker Hawlucha ruins the purpose of Hawlucha/
Steel:
Looks good
Bug:
Choice Band Heracross(Scarf can work too)
Dark:
Nasty Plot Hoopa/ Mega Houndoom
Water:
Looks good.
Normal:
Pidgeot with work up and refreash/ Exploud
Dragon:
Just CM Lati
Fire/Fairy/Ghost
All good
Ground:
I would say just make a little note on Gliscor since SD is pretty uncommon in Mono
Electric/Poison/Grass/Rock/Ice
Everything looks good
M'kay, fixed.For flying you didn't put poison heal gliscor :v
for steel sd lum bisharp can really weaken it but thats leaving you with a crippled bisharp the rest of the match assuming flinch or they sack msab, not a good check but at least it really weakens it
+2 252+ Atk Bisharp Iron Head vs. 252 HP / 252+ Def Mega Sableye: 172-204 (56.5 - 67.1%) -- guaranteed 2HKO
+2 252+ Atk burned Bisharp Iron Head vs. 252 HP / 252+ Def Mega Sableye: 86-102 (28.2 - 33.5%) -- 0.1% chance to 3HKO
min roles give 3hko assuming they dont recover or are flinch haxed :v
for dragon cb kyub does a min of 80%, so a bit of prior damage = ohko
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 252+ Def Mega Sableye: 244-288 (80.2 - 94.7%) -- guaranteed 2HKO
garchomp can also beat it with sub sd, not sure if thats used a lot anymore tho
252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Mega Sableye: 102-120 (33.5 - 39.4%) -- guaranteed 3HKO
+2 252 Atk Garchomp Earthquake vs. 252 HP / 252+ Def Mega Sableye: 202-238 (66.4 - 78.2%) -- guaranteed 2HKO
for electric regular ampharos already beats it without a cm up.
252 SpA Mold Breaker Mega Ampharos Thunderbolt vs. 252 HP / 0 SpD Mega Sableye: 156-184 (51.3 - 60.5%) -- guaranteed 2HKO