Alright I really wanted to build around the core of Sash Jynx / Sturdy Choice Band Sawk / Sub Swords Dance Afrobull because utilitizng Sawk, Afrobull and Jynx nearly have all their checks removed, making for an easy clean. The only thing is that hazards must be removed in order for the core to be successful (or else you can lose jynx's sash, sawk's sturdy, or wear afrobull down unnecessarily).
In it, Jynx is the glue to check HO teams and give them a total run for their money with powerful attacks and amazing speed backed by a freaking Focus Sash, essentially allowing it to capitalize purely on its great coverage and offenses without having to worry about its poor bulk. Sash jynx is just so good. It spreads sleep like crazy, and is near guaranteed to land a 115 SAtk STAB Ice Beam, which is pretty unresisted at the moment making it an insane anti-meta mon. It also offensively pressures bulky fighting types into using their priority move, which it can live using sash, allowing it to quickly remove them from the match. Also fucks plume +1.
Scarf Rotom is my glue for literally every team. Checks flying types, water types, psychic types, cripples walls, pivots to ease switching, it is just outright good.
This team is surprisingly spin reliant, especially with 1 Sash, 2 Sturdies [although 1 is rarely used], and two pokemon that really hate getting worn down if at all. Kabutops was my immediate choice, not only for the reliability at which it spins, but its great wallbreaking capabilities as well. Between Knock Off / Stone Edge / Aqua Jet, it deals chockloads of damage to nearly any team, and easily smashes annoying Fire and Flying types that I have difficulty dealing with, as well as beating special walls for Jynx. I chose Knock Off > WFall cause fuck ghosts and toad, but I guess you could got WFall.
Sturdy CB Sawk is literally one of the best pokemon in the current metagame. Abusing Sturdy, it needs not worry about its SubPar speed, and only worry about Smashing things. Seriously though, with stuff like Jynx and Bull on this team, Sawk does its job of beating Steel and Rock types annoyingly well, and removes any single pokemon that I have trouble with simply due to its insane power. STurdy is really the shining point though, letting it tackle even faster teams it otherwise has difficulty with, as well as giving it essentially 2 free turns to smash. idk there really isn't much to saya bout sawk its just good.
SubSD Afrobull is the ultimate glue to this team. Not only is it a fuck serperior mon, but it helps check every other grass type to from Tangela to Vileplume. Furthermore, it is an insanely powerful stallbreaker, using Sub to avoid status and easily setting up to +6 on their weak attacks and sweeping. In the core wiht Sawk and Jynx it really does shine though, because they tend to bait out and KO Ghost types as well as bulky Steels allowing Bouffalant to really get its chance to shine.
MegaLix because this is a NU team and because I needed stealth rocks but mainly because it literally fucks everything in NU and has decent synergy with the team.
Code:
Jynx (F) @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Ice Beam
- Focus Blast / Nasty Plot
- Lovely Kiss
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Trick
- Volt Switch
Kabutops @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Aqua Jet
- Stone Edge
- Rapid Spin
Sawk (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Ice Punch
- Poison Jab
Bouffalant @ Leftovers
Ability: Sap Sipper
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Return
- Swords Dance
- Substitute
- Earthquake
Steelix @ Steelixite
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Heavy Slam
- Earthquake
- Toxic / Protect
- Stealth Rock