Well, now that I've finally got an account, I figure I might as well start using it. While I've been messing around on PS, I would like to feel like I have a solid team along side me. I knew that this was a very crucial decision, which is why I basically threw six Pokemon together and ended up with a something of a sand team almost by accident. But while I like it, I still feel like there are holes that need fixing. So here we are:
Brendan
Bisharp(M)
Ability: Defiant
Item: Blackglasses
Adamant Nature
252 Atk /252 Spd /4 SpDef
-Knock Off
-Sucker Punch
-Iron Head
-Low Kick
What do I really need to say about Bisharp? He's fairly standard, doing mostly revenge killing with Sucker Punch, removing items with a harsh smack, and in general, hitting things very hard. And that's why I love using him, in all his minor variations. Here, ow Kick is meant for opposing steel and Dark types. Unfortunately, most of the time, he only 2HKOs them, or requires a decent amount of damage, so I'm a bit iffy on that. Brendan doesn't do much sweeping unless he gets a Defiant boost, though.
Lando
Landorus T(M)
Ability:Intimidate
Item:Rocky Helmet
Impish nature
252 HP/ 240 Def/ 8 SpDef/ 8 Spd
-Stealth Rock
-Earthquake
-U-turn
-Knock Off
Stealth Rocker Extraordinaire! And not much else. Okay, that's not fair to Lando, even if that is one of the main reasons I picked him. He does his work as supporting the group, knocking off items, throwing around Intimidates, coming in on Earthquakes, and and firing off Earthquakes in response. He's also on of the best Pokemon to take physical hits, which is also something in his favor. Rocky helmet for extra chip damage over Leftovers and Choice Scarf. Yeah, I know.
Star
Starmie
Ability:Analytical
Item: Life Orb
Timid Nature
252 SpAtk/ 252 Spd/ 4 SpDef
-Hydro Pump
-Ice Beam
-Thunderbolt
-Rapid Spin
Yes, Starmie over Excadrill. My purpose in that choice is to bring more type diversity (both offensive and defensive) and more special attackers. The set fills two main purposes: Spinning away hazards, and special sweeping done as efficiently as possible to minimize Life Orb Damage and potential Sandstorm Damage. Thunderbolt over Psyshock to hit Water Types, something I really need at the moment.
Claire
Clefable (F)
Ability: Magic Guard
Item: Life Orb
Bold Nature
252 HP/ 176 Def / 80 SpAtk
-Calm Mind
-Flamethrower
-Moonblast
-Softboiled
Ahh Clefable. One of my new favorites of this gen. This particular Clefable is one that I've kept fairly consistent in use, a Calm Mind Sweeper that can still take a few hits. Magic Guard is necessary in this case not just for catching burns, toxic, leech seed; ignoring hazards and nullifying Life Orb, but also dealing with the Sand. Tends more towards the offensive side than the defensive in general.
Augusta
Amoongus (F)
Ability: Regenerator
Item:Black Sludge
Bold Nature
252 HP/ 136 Def / 120 SpDef
-Spore
-Giga Drain
-Foul Play
-Sludge Bomb
Ended up replacing a Mega Venusaur when I decided to change megas. She works mostly as a wall, only really going on the offensive to deal super-effective damage, to clean up at the end by taking a hit and Sporing the last mons standing. Currently, Foul Play is there to punish sweepers trying to set up on her, but I'm not wed to that move.
And Finally, our star!
Tyra
Tyranitar(F)
Ability: Sand Stream
Item: Tyranitarite
Jolly Nature
252 Atk/252 Spd/4 Def
-Earthquake
-Stone Edge
-Ice Punch
-Dragon Dance
I really want to be able to make this Pokemon in particular work, and when she sets up, she is fantastic. The problem I've had is finding times to set up. With this spread, Tyra can outspeed lots of threats, including Greninja. And the coverage Tyranitar has is really good. I'd like to find a place for pursuit on this set, but I'm uncertain what, if any, move should be cut to make way.
Now, Am I saying that this is a brilliant team. No. I just want to figure out how to make it better than it is now, hopefully without pulling everything up by the roots. At the end, the key point I want to make is that I want to use a Tyranitar based sand team, so I would prefer no one telling me to drop her. Anything else is fair game. So, that you for your time, whoever wants to read this, and if you would help, I'd appreciate it.
Brendan
Bisharp(M)
Ability: Defiant
Item: Blackglasses
Adamant Nature
252 Atk /252 Spd /4 SpDef
-Knock Off
-Sucker Punch
-Iron Head
-Low Kick
What do I really need to say about Bisharp? He's fairly standard, doing mostly revenge killing with Sucker Punch, removing items with a harsh smack, and in general, hitting things very hard. And that's why I love using him, in all his minor variations. Here, ow Kick is meant for opposing steel and Dark types. Unfortunately, most of the time, he only 2HKOs them, or requires a decent amount of damage, so I'm a bit iffy on that. Brendan doesn't do much sweeping unless he gets a Defiant boost, though.
Lando
Landorus T(M)
Ability:Intimidate
Item:Rocky Helmet
Impish nature
252 HP/ 240 Def/ 8 SpDef/ 8 Spd
-Stealth Rock
-Earthquake
-U-turn
-Knock Off
Stealth Rocker Extraordinaire! And not much else. Okay, that's not fair to Lando, even if that is one of the main reasons I picked him. He does his work as supporting the group, knocking off items, throwing around Intimidates, coming in on Earthquakes, and and firing off Earthquakes in response. He's also on of the best Pokemon to take physical hits, which is also something in his favor. Rocky helmet for extra chip damage over Leftovers and Choice Scarf. Yeah, I know.
Star
Starmie
Ability:Analytical
Item: Life Orb
Timid Nature
252 SpAtk/ 252 Spd/ 4 SpDef
-Hydro Pump
-Ice Beam
-Thunderbolt
-Rapid Spin
Yes, Starmie over Excadrill. My purpose in that choice is to bring more type diversity (both offensive and defensive) and more special attackers. The set fills two main purposes: Spinning away hazards, and special sweeping done as efficiently as possible to minimize Life Orb Damage and potential Sandstorm Damage. Thunderbolt over Psyshock to hit Water Types, something I really need at the moment.
Claire
Clefable (F)
Ability: Magic Guard
Item: Life Orb
Bold Nature
252 HP/ 176 Def / 80 SpAtk
-Calm Mind
-Flamethrower
-Moonblast
-Softboiled
Ahh Clefable. One of my new favorites of this gen. This particular Clefable is one that I've kept fairly consistent in use, a Calm Mind Sweeper that can still take a few hits. Magic Guard is necessary in this case not just for catching burns, toxic, leech seed; ignoring hazards and nullifying Life Orb, but also dealing with the Sand. Tends more towards the offensive side than the defensive in general.
Augusta
Amoongus (F)
Ability: Regenerator
Item:Black Sludge
Bold Nature
252 HP/ 136 Def / 120 SpDef
-Spore
-Giga Drain
-Foul Play
-Sludge Bomb
Ended up replacing a Mega Venusaur when I decided to change megas. She works mostly as a wall, only really going on the offensive to deal super-effective damage, to clean up at the end by taking a hit and Sporing the last mons standing. Currently, Foul Play is there to punish sweepers trying to set up on her, but I'm not wed to that move.
And Finally, our star!
Tyra
Tyranitar(F)
Ability: Sand Stream
Item: Tyranitarite
Jolly Nature
252 Atk/252 Spd/4 Def
-Earthquake
-Stone Edge
-Ice Punch
-Dragon Dance
I really want to be able to make this Pokemon in particular work, and when she sets up, she is fantastic. The problem I've had is finding times to set up. With this spread, Tyra can outspeed lots of threats, including Greninja. And the coverage Tyranitar has is really good. I'd like to find a place for pursuit on this set, but I'm uncertain what, if any, move should be cut to make way.
Now, Am I saying that this is a brilliant team. No. I just want to figure out how to make it better than it is now, hopefully without pulling everything up by the roots. At the end, the key point I want to make is that I want to use a Tyranitar based sand team, so I would prefer no one telling me to drop her. Anything else is fair game. So, that you for your time, whoever wants to read this, and if you would help, I'd appreciate it.
Last edited: