NOTE FOR SELF REFERENCE: I HAVE WITHDRAWN THIS SUBMISSION
This was originally done as a joke but then it started beating ladder players 'cause the ladder is awful
Diancie provides a soft method of hazard control, as does Starmie, and Scyther hits hard. Starmie has Psy+Tbolt 'cause I want grasses to be in when it dies 'cause they're setup bait for Scyther. SR+2 attacks Diancie was used here 'cause it was being used alongside Chesnaught without enough team slots for another rocker and it's been surprisingly consistent at laying rocks so I thought I'd leave it as is. U can run HP Fire to bait out Skarm and Ferro for Scyther tho, although Diamond Storm already chunks SpD Skarm while Starmie also oblitterates it so it's not a necessity really, and I ran it alongside LO+SD Scizor for bug spam and to bait out Ferro for an easy KO with Superpower. Quick Attack picks off faster 'mons like Lopunny, allowing Scyther to clean more efficiently. Eviolite is used over LO cause it makes it deceptively bulky (moreso than Scizor despite the latters far greater defense stat), allowing it to set up on a surprising range of things including but not limited to Keldeo (can pick off weakened with Quick Attack and takes a Specs Hydro from full) literally any viable Grass-type without rock coverage that isn't Ferrothorn and a number of other offensive 'mons.



Scyther @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bug Bite
- Aerial Ace
- Swords Dance
- Quick Attack
Diancie @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Stealth Rock / Hidden Power [Fire]
- Protect
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Psychic
- Thunderbolt
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bug Bite
- Aerial Ace
- Swords Dance
- Quick Attack
Diancie @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Stealth Rock / Hidden Power [Fire]
- Protect
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Psychic
- Thunderbolt
Diancie provides a soft method of hazard control, as does Starmie, and Scyther hits hard. Starmie has Psy+Tbolt 'cause I want grasses to be in when it dies 'cause they're setup bait for Scyther. SR+2 attacks Diancie was used here 'cause it was being used alongside Chesnaught without enough team slots for another rocker and it's been surprisingly consistent at laying rocks so I thought I'd leave it as is. U can run HP Fire to bait out Skarm and Ferro for Scyther tho, although Diamond Storm already chunks SpD Skarm while Starmie also oblitterates it so it's not a necessity really, and I ran it alongside LO+SD Scizor for bug spam and to bait out Ferro for an easy KO with Superpower. Quick Attack picks off faster 'mons like Lopunny, allowing Scyther to clean more efficiently. Eviolite is used over LO cause it makes it deceptively bulky (moreso than Scizor despite the latters far greater defense stat), allowing it to set up on a surprising range of things including but not limited to Keldeo (can pick off weakened with Quick Attack and takes a Specs Hydro from full) literally any viable Grass-type without rock coverage that isn't Ferrothorn and a number of other offensive 'mons.
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