Approved by Reverb
Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.
Mega Aerodactyl Moves/Lures
Fire Fang:
Thunder Fang:
Ice Fang:
Aqua Tail:
Earthquake:
Alakazam Moves/Lures
HP Fire:
Dazzling Gleam:
Shadow Ball:
Focus Blast:
Energy Ball:
Mega Alakazam Moves/Lures
HP Fire:
Dazzling Gleam:
Shadow Ball:
Focus Blast:
Energy Ball:
Mega Altaria Moves/Lures
Fire Blast:
Earthquake:
Outrage:
Azelf Moves / Lures
Fire Blast:
Dazzling Gleam:
Thunderbolt:
Grass Knot:
Shadow Ball:
Azumarill Moves/Lures
Return:
Knock Off:
Superpower:
Mega Beedrill Moves / Lures
Drill Run:
Knock Off:
Bisharp Moves/Lures
Low Kick:
Aerial Ace:
Grass Knot:
Breloom Moves / Lures
Rock Tomb:
Facade:
Celebi Moves/Lures
Earth Power:
HP Fire:
Dazzling Gleam:
Shadow Ball:
Mega Charizard X Moves/Lures
Iron Tail:
Thunder Punch:
Earthquake:
Outrage:
Mega Charizard Y Moves/Lures
Earthquake:
Dragon Pulse:
Focus Blast:
HP Rock:
Solar Beam:
Clefable Moves/Lures
Flamethrower/Fire Blast:
Thunderbolt:
Focus Blast:
Ice Beam:
Knock Off:
Shadow Ball:
Crawdaunt Moves / Lures
Superpower:
Aerial Ace:
Mega Diancie Moves/Lures
HP Fire:
Earth Power:
Psychic / Psyshock:
Diggersby Moves / Lures
Fire Punch:
(Magnet Rise)
Wild Charge:
Knock Off:
Dragalge Moves / Lures
Focus Blast:
HP Fire:
Dragonite Moves / Lures
Iron Head:
Thunder Punch:
Fire Punch:
Superpower:
Excadrill Move / Lure
Return:
Feraligatr Moves/Lures
Low Kick / Superpower:
Crunch:
Ice Punch:
Aqua Jet:
ORAS OU Coverage/Lures Compendium
Thanks Analytic
Co-hosted with bludz and KidMagic
Alright, so everyone knows how useful running a certain move on mons can be, especially with being able to lure and KO threats/checks to that mon. The point of this thread is to have a list of uncommon moves that can lure threats, so people can see why that move is useful, and also what it hits. At the moment, we are currently adding non-stab moves that help with coverage in order to have both coverage and lures in a single compendium.
Rules
Only suggest viable moves/lures, and an explanation for each one will be really helpful. If it looks good and is explained well, I'll add it to the compendium. There's also some mons that are missing from the list, and that's because there's no good lure moves for them atm, so if anyone has one, feel free to share it and if reasoning is good, I'll consider adding it. Right now, the list of mons goes from S Rank through B- Rank.
Thanks Analytic
Co-hosted with bludz and KidMagic
Alright, so everyone knows how useful running a certain move on mons can be, especially with being able to lure and KO threats/checks to that mon. The point of this thread is to have a list of uncommon moves that can lure threats, so people can see why that move is useful, and also what it hits. At the moment, we are currently adding non-stab moves that help with coverage in order to have both coverage and lures in a single compendium.
Rules
Here's a little advice before posting a lure:Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.

Fire Fang:











Thunder Fang:


Ice Fang:



Aqua Tail:








Earthquake:













HP Fire:








Dazzling Gleam:











Shadow Ball:














Focus Blast:









Energy Ball:






HP Fire:








Dazzling Gleam:











Shadow Ball:














Focus Blast:









Energy Ball:






Fire Blast:











Earthquake:







Outrage:








Fire Blast:










Dazzling Gleam:












Thunderbolt:








Grass Knot:








Shadow Ball:














Return:



Knock Off:






Superpower:





Drill Run:






Knock Off:



Low Kick:





Aerial Ace:




Grass Knot:





Rock Tomb:









Facade:



Earth Power:









HP Fire:












Dazzling Gleam:











Shadow Ball:












Iron Tail:





Thunder Punch:





Earthquake:





Outrage:




Earthquake:





Dragon Pulse:








Focus Blast:








HP Rock:



Solar Beam:



















Flamethrower/Fire Blast:













Thunderbolt:





Focus Blast:







Ice Beam:



Knock Off:






Shadow Ball:





Superpower:


Aerial Ace:




HP Fire:










Earth Power:










Psychic / Psyshock:






Fire Punch:


Wild Charge:


Knock Off:


Focus Blast:







HP Fire:











Iron Head:





Thunder Punch:




Fire Punch:




Superpower:



Return:


Low Kick / Superpower:





Crunch:











Ice Punch:














Aqua Jet:

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