Couple months ago in tour settings.AM I know I haven't played in a while because life but since when the fuck did Scarf Bisharp become a thing?
Couple months ago in tour settings.AM I know I haven't played in a while because life but since when the fuck did Scarf Bisharp become a thing?
Having used SubPunch Emboar, it's one of its best sets and should probably be C- with Scarf. Band is a bit worse than Scarf imo just because it has a really hard time getting in and is very prediction reliant, but the threat of being able to do over half to anything in OU after Rocks should keep it ranked at the very least. Life Orb is a slightly better alternative imo just for being able to switch moves and carry Sucker Punch safely. Expert Belt could be slashed with it.Emboar Choice Band is probably D, Scarf should be C-, Life Orb should be C- and SubPunch is probably C-, but I haven't used that set yet. Band has great trouble getting in on offensive teams and can be taken advantage of on Stall thanks to its item, but its sheer power allows it to 2HKO anything in OU with the right prediction thanks to Reckless. Scarf outspeeds all relevant non-Megas without Choice Scarves and it is still strong with Reckless. Life Orb is like Band, but can carry Sucker Punch for priority and is harder for Stall teams to take advantage of. It gets worn down the quickest out of all of Emboar's sets, however. SubPunch has the most longevity and takes advantage of Emboar's ability to force switches. I'll call Jaroda to talk about it since he has the most experience with it.
Scarf Gengar should be ranked for A- or A. It outspeeds pretty much everything and is tied with Latios for being the fastest viable Scarfer. Trick cripples would-be answers like SpD Gliscor and mixed Wall Hippowdown (which should also be ranked btw) and it's still fast and strong enough be greatly useful after the Trick. All in all, it's a great revenge killer, lure and cleaner that should be ranked.
I'll repost from the old thread for a couple things (edited to make more sense for the thread):
Having used SubPunch Emboar, it's one of its best sets and should probably be C- with Scarf. Band is a bit worse than Scarf imo just because it has a really hard time getting in and is very prediction reliant, but the threat of being able to do over half to anything in OU after Rocks should keep it ranked at the very least. Life Orb is a slightly better alternative imo just for being able to switch moves and carry Sucker Punch safely. Expert Belt could be slashed with it.
I don't have anything new to say on ScarfGar, but it should definitely get a rank imo.
Itemless Acrobatics Torn-T should be ranked as well, likely for B or B+. It has the benefit of being able to carry a fully accurate, powerful STAB while also getting a slightly stronger Knock Off and U-turn. Makes for an excellent scout and lead with the Taunt + Knock Off + U-turn combo with a reliable STAB to back it up.
As for the stuff AM posted...
Supporting AV Azu to A. Switching moves is good and the extra special bulk allows it to check stuff like Keldeo and Lando-I better.
Supporting SpD Gliscor to A+. Better check/counter to Lando-I, Mega Diancie, Gengar and such while still beating out a lot of the physical attackers it's supposed to check thanks to natural bulk.
That's all.
Ah, that clears things up.So to tie in with the comment I just posted on regular VR don't nom niche sets to be ranked. Stuff like SubDisable Gengar is an example of something that shouldn't be ranked or if you have some real balls Life Orb Talonflame with Overheat / HP Ice (It's a lure set btw for those wondering). Anyways that's just a quick comment on that.
Yeah I wouldn't put Scarf at S honestly. It's effective but it's not like Specs where I'm thinking, "damn wtf is switching into" such as Specs or "damn do I really want to be risking this burn or making sure I'm not getting set up on mon?". Keldeos sets are fine where they are.To be honest, I think that sub+cm keld should be dropped down to A+ and scarf Keld should be brought up to S rank because subcm has lost some viability in the current meta and Scarf has some really nice utility outspeeding multiple common threats like Lopunny, MegaBee, and such.
I think Hippowdons Specially Defensive set should be at A honestly. Checking electrics even better than before is kind of huge, especially when Grass Knot Thundurus is becoming this norm just to floor a weakened Hippowdon. Then there's some applications like Latios Draco Meteor that SpDef allows it to just shave off and recover health and or allow itself to scout a Surf with much more easy. Mega Houndoom pretty much just loses to this set, Gengar can have some issues muscling through it which leaves it open to Stone Edge, or Crunch if using that, M-Diancie just hates this set so much, list goes on. Mixed Defense Hippo is sort of this blanket check thing that is used for the sake of being basic and sort of a generic catch all to whatever when SpDef is really solid cause most of the specially offensive wall-breakers and or heavy hitters have a tough time breaking through this when played well with an already high physically defensive presence from its natural defense stat.Yeah I have to agree with AM. Scarf Keldeo fits onto a lot of teambuilds because it checks a ton of things (definitely more than Specs or SubCM) but in terms of being a threat it just isn't quite on the same level.
So a couple of noms:
I said this one before but Stallbreaker Tran to A. This set is quite effective at getting a kill against bulky builds and is even alright against offense where Heatran's already good bulk and typing allows it to often come in on something relatively freely and fire off an attack.
Also Specially Defensive Hippowdon as an A- ranked set. While the mixed set is probably one of the top check-alls in the current metagame, the SpDef set checks electrics even better and also some hard to check things like Special Mega Altaria (esp if they got EQ), Gengar, and a few others.
Well the impression was wrong it's actually ranked on its defensive set to provide spike utility.I'm sorry for the one-liner guys, but Forretress' Custap set isn't on here and I was under the impression that is it's best set by a mile. Could we get that on here at C- too?
This set is quite effective at getting a kill against bulky builds and is even alright against offense where Heatran's already good bulk and typing allows it to often come in on something relatively freely and fire off an attack.
I think Hippowdons Specially Defensive set should be at A honestly. Checking electrics even better than before is kind of huge, especially when Grass Knot Thundurus is becoming this norm just to floor a weakened Hippowdon. Then there's some applications like Latios Draco Meteor that SpDef allows it to just shave off and recover health and or allow itself to scout a Surf with much more easy. Mega Houndoom pretty much just loses to this set, Gengar can have some issues muscling through it which leaves it open to Stone Edge, or Crunch if using that, M-Diancie just hates this set so much, list goes on. Mixed Defense Hippo is sort of this blanket check thing that is used for the sake of being basic and sort of a generic catch all to whatever when SpDef is really solid cause most of the specially offensive wall-breakers and or heavy hitters have a tough time breaking through this when played well with an already high physically defensive presence from its natural defense stat.
To be honest, I think that sub+cm keld should be dropped down to A+ and scarf Keld should be brought up to S rank because subcm has lost some viability in the current meta and Scarf has some really nice utility outspeeding multiple common threats like Lopunny, MegaBee, and such.
I said this one before but Stallbreaker Tran to A. This set is quite effective at getting a kill against bulky builds and is even alright against offense where Heatran's already good bulk and typing allows it to often come in on something relatively freely and fire off an attack.
Special Attacker Mega Altaria -> S
Special is easily the best set because it simply slaughters bulky offense and balance builds, which struggle to handle it defensively due to its great coverage and power. It's a very consistent and useful set on the whole.
Defensive DD Altaria -> A
It just struggles to really do much in the metagame... it loses to all common steels (Ferro, Scizor, Skarm, Jirachi, Gross, Tran, Zone...) which means it needs pretty significant support and even then a pretty good matchup to put in work, as it just doesn't have a good level of power.
Support Altaria -> A+
Not as good as DD and Special Attacker imo. It checks a lot of threats but really lacks offensive presence.
CM Mega Sableye -> A
This set shouldn't be underrated. It's a very good win condition for defensive teams once his checks have been removed. Sableye is also quite hard to 2HKO at +1.
Defensive Starmie -> A
This set is as good as the Offensive Spinner. Defensive Starmie is a much more reliable spinner than the Offensive because it's not quickly worn down. It beats most of his checks with Reflect Type so it can be hard to deal with.
Choice Specs Raikou -> B+
Simply worse than AV Raikou. AV is the main reason to use Raikou because it checks many Special Attacker. This is also Raikou's main asset over Mega Manectric. Choice Specs suffers of the competition from Mega Mancectric who is faster, has Intimidate and Fire coverage. Moreover Raikou dislikes to be locked in one move because it's easy to take advantage of it.
DD Dragonite -> B
This set is in one word outclassed by other Dragon Dancers, mainly Charizard X. Dragonite lacks imediate power so it's a better option to run CB.
LO Sheer Force Conkeldurr -> B
Probably his best set atm. Most people expect Conkeldurr is AV with Guts, so they will not try to burn your Conk. With LO Conk is very strong, his Mach Punch hits quite hard.
I think Gyarados Specially Defensive should rise to B+. It is one of the most reliable counter to Landorus, and he checks others special attackers, including Keldeo (it doesn't fear burn because of Rest), Charizard Y and Heatran. It can switch into Gengar and Tornadus-T LO too if Stealth Rock aren't up. Furthermore, it can also checks some physical threats like Scizor or Conkeldurr lacking Thunder Punch thanks to Intimidate. It can also phaze / cripple with Thunder Wave Charizard X.
I don't agree with raising Gyarados SpDef set at all. I think it's a somewhat overloaded set where its functionality is based on a lot of circumstances that are not actually in its favor. Like sure you can say when rocks are out of the picture it can switch in but there's a lot of cases where this isn't going to happen and even then a lot of these attackers like Gengar and Torn-T can still put a huge dent in forcing you to rest and lose your momentum. The fact still remains it's only a momentary switch in when you consider worst case scenarios they'll be forced to switch out if not pressure you enough so that you stop becoming a switch in to whatever this sets suppose to do. Sure it can sort of hinder some things here and there but it's not like it actually poses some monumental threat or defensive traits that would put it on par with B+ stuff rated sets that pose more stability and or uses.I think Gyarados Specially Defensive should rise to B+. It is one of the most reliable counter to Landorus, and he checks others special attackers, including Keldeo (it doesn't fear burn because of Rest), Charizard Y and Heatran. It can switch into Gengar and Tornadus-T LO too if Stealth Rock aren't up. Furthermore, it can also checks some physical threats like Scizor or Conkeldurr lacking Thunder Punch thanks to Intimidate. It can also phaze / cripple with Thunder Wave Charizard X.
I don't agree with most of these but urbandear explained why. Just an fyi just from reading it. Also celtic touched upon the support altaria set. Thing is absurdly good on stall teams and not having it at S is just silly.Special Attacker Mega Altaria -> S
Special is easily the best set because it simply slaughters bulky offense and balance builds, which struggle to handle it defensively due to its great coverage and power. It's a very consistent and useful set on the whole.
Defensive DD Altaria -> A
It just struggles to really do much in the metagame... it loses to all common steels (Ferro, Scizor, Skarm, Jirachi, Gross, Tran, Zone...) which means it needs pretty significant support and even then a pretty good matchup to put in work, as it just doesn't have a good level of power.
Support Altaria -> A+
Not as good as DD and Special Attacker imo. It checks a lot of threats but really lacks offensive presence.
Stallbreaker Heatran -> A
CM Mega Sableye -> A
This set shouldn't be underrated. It's a very good win condition for defensive teams once his checks have been removed. Sableye is also quite hard to 2HKO at +1.
Defensive Starmie -> A
This set is as good as the Offensive Spinner. Defensive Starmie is a much more reliable spinner than the Offensive because it's not quickly worn down. It beats most of his checks with Reflect Type so it can be hard to deal with.
Choice Specs Raikou -> B+
Simply worse than AV Raikou. AV is the main reason to use Raikou because it checks many Special Attacker. This is also Raikou's main asset over Mega Manectric. Choice Specs suffers of the competition from Mega Mancectric who is faster, has Intimidate and Fire coverage. Moreover Raikou dislikes to be locked in one move because it's easy to take advantage of it.
DD Dragonite -> B
This set is in one word outclassed by other Dragon Dancers, mainly Charizard X. Dragonite lacks imediate power so it's a better option to run CB.
LO Sheer Force Conkeldurr -> B
Probably his best set atm. Most people expect Conkeldurr is AV with Guts, so they will not try to burn your Conk. With LO Conk is very strong, his Mach Punch hits quite hard.