Resource ORAS OU Teambuilding

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I decide to list everything that that the tread miss, probably I forgot something, or probably something isn’t that viable, please correct me, if I am wrong.


-Lure Keldeo(Bluff early game with expert belt).



-CM Mega Diancie
-WoW + Hex Gengar
-Physical Wall Gliscor
-Gravity Landorus-T
-Double Dance Landorus-T
-Dual Screens Latios
-Dual Screens Klefki
-Scarf Kyurem-B
-Defogger Mew
-Lure mew
-Utility Suport Celebi
-Support Mega Latias
-Pivot Jirachi
-Sp.def Jirachi
-Mixed Jirachi
-Natural Gift Talonflame.
-Moxie Gyarados


-Scarf Diggersby
-Baton Pass Togekiss
-Offensive Togekiss(252 spa stallbreaker)
-Sp.Def + NP togekiss
-Def + NP togekiss
-Paraflinch TOgekiss
-Baton Pass Scolipede.
-DD Ferraligatr
-SD Ferraligatr
-NP Lucario
-CM Sylveon
-Substitute Victini
-DD Tyrantrum
-Dual Screens Bronzong
-trick room Brozong
-Special Tank Brozong



-Utility attacker Mega banette
-Moxie Herracross
-Scarf Staraptorl
-Trick Room Porygon-2
-Specs Thundurus-T
-Baton Pass Espeon
-Defensive Gourgesit-XL
-Specs/LO Kyurem
-Sub Roost Kyurem
-3 Attacks Noivern
-Band Pangoro
-SD Pangoro
-Annoyer Whimsicott
-Coil Zygarde
-DD Zygarde
-ParaShufler Zygarde
-Trick Room Sweeper Cofagirus
-Physical Wall/toxic spikes Cofagirus
-Custap Lead Forretress
-Geopass Smeargle
-Scarf Rotom-H
-Defensive Rotom-H



-Scarf Chandelure
-Stallbreaker + LO Chandelure
-Shell Smash Cloyster
-SD Haxorus
-DD Haxorus
-Moxie Honchkrow
-AV Metagross
-Scarf Mienshao
-Lo Mienshao
-Smash Pass Gorebyss
-LO Mienshao
-Utility Defoger Salamance
-Defensive Jellicent
-Mixed LO Meloetta
-Other Meloetas(AV and maybe CM)
-Scarf Moxie Salamence(maybe)
-Prankster Regular Sableye
-Specs/LO Shaymin
-SunSweeper Venusaur
 
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DarkNostalgia

Fading in, fading out, on the edge of paradise
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Well I guess I'll do SD Weavile then
SD Weavile isn't great, imo it shouldn't even get a mention, it doesn't even have an analysis rofl.
From that list, SD Weavile, DD Zygarde, Dual Screens Espeon, SR Metagross aren't viable. I'll see what others think about the others though.

Also, Choice Scarf Gothitelle = CM Goth, so I'll reserve that. Also taking Calm Mind M-Diancie.
 

DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus

~Literally Satan~
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
- Calm Mind / Hidden Power Fire
- Trick
- Rest
- Psychic / Psyshock

Role: Stallbreaker, Revenge Killer, Support, Trapper

What it does: Blessed with the coveted ability Shadow Tag, Gothitelle is one of the most reliable trappers since only Ghost-types and opposing Shadow Tag users are immune to it, making it a valuable asset to any teammates that have trouble with some Pokemon and would like them removed. Gothitelle also demolishes stall with its ability to stop switches and cripple bulky Pokemon such as Chansey and Clefable with Trick, and in this sense it is like an opposite Wobbufet, as Gothitelle eliminates stall cores whilst Wobbufet beats offensive ones.
This set utilizes Gothitelle's ability to trap foes to act as a revenge killer and a crippler to stall teams. Calm Mind lets Gothitelle boost up its Special Attack and Special Defense stats, particularly in the face of weaker defensive foes such as Ferrothorn and Chansey, and allows it to break the Pokemon it can trap, such as Clefable, as well as having a chance to sweep. Trick is used to cripple the aforementioned stall Pokemon as well as Pokemon that may pose a threat to your team and force ridiculously easy setup opportunities. Rest keeps Gothitelle healthy whilst setting up with Calm Mind and also PP stalls Pokemon such as Chansey. Psychic is an option to hit physically defensive Pokemon, notably Ferrothorn, which is 2HKOed by +6 Psychic after Stealth Rock, whilst Psyshock can be used to deal with specially defensive foes such as Chansey and Tentacruel. Hidden Power Fire is an option over Calm Mind to beat bulky Steel-types such as Ferrothorn and Skarmory faster.
Shadow Tag lets Gothitelle trap and eliminate a wide array of Pokemon. 80 HP EVs let Gothitelle avoid the 3HKO from Seismic Toss and Night Shade, most notably from Chansey. Maximum Speed investment and a Timid nature are used in tandem with a Choice Scarf to outspeed Pokemon and with base 121 Speed or lower, such as Tornadus-T and Raikou, thus enabling Gothitelle to revenge kill weakened Pokemon such as Mega Lopunny and Keldeo. The rest of the EVs are put into Special Attack to buff up Gothitelle's firepower. Note that if not running Rest, maximum Special Attack and Speed investment is also an option to have more overall power.

Good teammates: Gothitelle really dislikes Dark- and Steel-types unfazed by Hidden Power Fire such as Heatran and Empoleon, so Pokemon that can take these foes out are good teammates for Gothitelle. Fairies such as Gardevoir and Clefable can destroy Dark-types with their STAB moves and weaken Steel-types for Gothitelle. It is to be noted that both benefit from Gothitelle's ability to remove bulky steel types. Fighting-types such as Keldeo and Chesnaught also check Tyranitar and Bisharp and can get rid of Steel-types for Gothitelle.
Because Gothitelle doesn't find many chances to come into battle and directly switching Gothitelle in is quite risky, VoltTurn is a nice strategy to bring Gothitelle in. U-turn or Volt Switch users such as Scizor, Landorus-T, and Rotom-W all make for good teammates, as they can lure in their counters, such as Ferrothorn, and pivot out with U-turn or Volt Switch respectively so that Gothitelle can take them out.
Unlike Wobbufet, which beats offensive Pokemon, Gothitelle eliminates walls, so any Pokemon that struggle with them will appreciate Gothitelle as their partner.

What checks/counters it: Because of its ability Shadow Tag, Gothitelle has no actual counters, as the definition of a counter requires the foe to be able to switch in on the Pokemon. However, there are a few Pokemon that stop it dead in its tracks. Mega Sableye completely stops Gothitelle, as it is immune to Shadow Tag and can cripple Gothitelle with Knock Off or use it as setup fodder. Pivots such as Landorus-T, Rotom-W, and Mega Manectric can use U-turn or Volt Switch to just switch out of Gothitelle to a Pokemon that can check it. Latios and Latias resist all of Gothitelle's moves bar the occasional Shadow Ball or Foul Play and do not care too much about being Tricked a Choice Scarf or Choice Specs, as they can make use of the item.
Dark-types such as Choice Scarf Tyranitar and Bisharp can successfully Pursuit trap Gothitelle or cripple it with Knock Off, and they are also immune to its STAB moves. In the same vein, Pursuit users such as Bisharp, Tyranitar, and Scizor can come in on a Choice-locked Gothitelle and Pursuit trap it, thus rendering it weakened or useless for the rest of the match as well as preventing it from trapping anything else. In addition, Ghost-types also check Gothitelle; though Ghost types aren't hard counters to Gothitelle, they are immune to Shadow Tag, and Ghost-types such as Gengar can deal a lot of damage to Gothitelle if not outright OHKO it. Fast or powerful attackers also check Gothitelle because of Gothitelle's mediocre Speed, bulk, and typing, leaving it prone to being KOed by many attackers such as Mega Beedrill, Mega Pinsir, and Garchomp. Finally, Shed Shell users such as Skarmory, Ferrothorn, and the occasional Blissey sometimes carry Shed Shell to avoid getting trapped.

Any Additional Info: Switch Gothitelle in on a foe that can't do too much back to it, which usually means walls and support Pokemon. Once you have a favorable matchup, immediately use Trick to cripple the foe so that they can only use one move, allowing Gothitelle to set up more easily. Use Rest when Gothitelle is at low health to shield it from status and also PP stall the foe. If possible, Trick the Choice Scarf back from the foe after setting up with Calm Mind, when they are weakened, or when they are in KO range so that Gothitelle can have its Speed back and can repeat the same PP stalling process for another Pokemon. Don't carelessly remove the Pokemon that Gothitelle has Tricked its Choice Scarf onto as Gothitelle may need it for revenge killing later on. This set can also be used as a revenge killer prior to using Trick, capable of taking out Fighting- and Poison-types such as Hawlucha, Breloom, Toxicroak, and Gengar.


Sorry for wall of text. Also taking SD Mega Absol, along with CM Diancie already mentioned.
 

AM

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SD Weavile isn't great, imo it shouldn't even get a mention, it doesn't even have an analysis rofl.
From that list, SD Weavile, DD Zygarde, Dual Screens Espeon, SR Metagross aren't viable. I'll see what others think about the others though.

Also, Choice Scarf Gothitelle = CM Goth, so I'll reserve that. Also taking Calm Mind M-Diancie.
SD Weavile is actually fantastic. You have stuff like Clefable that doesn't even become a legitimate answer after an SD and a bunch of teams already have trouble with handling dark and ice spam, with SD just further complicating it.

DD Zygarde isn't even that bad considering it provides itself with an immunity to Thunder Wave along with +2 priority to clean up priority users.
 
So, whats the use of regular metagross? And i didn't know that dual screens espeon and SD weavile are bad. Also i forget Utility Suport Celebi, and another question: Venomoth isn't viable? i can't find him in the Viability Ranking Thread. it's sad that a Bl mon Isn't Viable in OU

Reserving shuckle

AraEdit: Don't double post
 
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bludz

a waffle is like a pancake with a syrup trap
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So I updated the list of things that haven't been done in my post on PG. 25 with the entries that have been done (many have been completed). Looking through and I see a few more things that have yet to be completed:

1. Will-O-Wisp Zard X
2. Lum Berry + SD Garchomp
3. Choice Scarf Heatran
4. Mega Lopunny variants - Sub PuP is done but not Encore PuP or Sub Encore or Healing Wish variants

5. CM Manaphy
6. Specially Defensive Hippowdon (mixed is done but not the more special one)
7. Defensive Mega Venusaur
8. Choice Scarf Hydreigon
9. Choice Specs Magnezone
10. 3 Atks Mega Gyarados


I'd like to reserve 3 atks Mega Gyarados
 
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So, whats the use of regular metagross? And i didn't know that dual screens espeon and SD weavile are bad. Also i forget Utility Suport Celebi, and another question: Venomoth isn't viable? i can't find him in the Viability Ranking Thread. it's sad that a Bl mon Isn't Viable in OU
Regular Metagross to my knowledge is used with an Assault Vest, which lets it come in on a large number of threats. I'll take AM's word about SD Weavile, but I know a lot of people in the past have argued that its frailty makes it difficult for Weavile to set up. As for Espeon and Venemoth, there are other Dual Screeners that can do the job better, and Quiver Passing isn't that great in OU, especially when Smash Passing nets you more power and speed in one turn, which tends to be more important than the increased bulk.
 
Swords Dance Weavile



Weavile @ Life Orb
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Knock Off
- Icicle Crash
- Ice Shard

Role: Cleaner

What It Does:
Weavile is well known for being a great cleaner, but with this set, Weavile sacrifices coverage for raw power. While somewhat difficult to set up due to Weavile's fragility, a +2 Weavile blows past it's former checks with ease, 2HKOing Rotom-W, Skarmory, and Ferrothorn. And while Weavile gives up coverage, the offensive coverage it's STABs provide is generally enough to get the job done. As mentioned before, Swords Dance boosts Weavile's attack, and turns many of it's checks into liabilities. Knock Off is the primary STAB move, and has good power along with being very spammable. Icicle Crash is the secondary STAB move and takes care of bulky Ground and Grass types such as Hippowdon, Landorus-T, and Tangrowth, as well as dealing with Dragon types. Ice Shard lets Weavile pick off Scarf Landorus-T as well as Rock Polish Lando as well as Mega Sceptile and Mega Aerodactyl. The EVs maximize power and speed, and a Jolly nature is used to outspeed Tornadus-T and other fast mons, allowing it to keep its blazing fast speed tier.

Good Teammates: Keldeo appreciates Weavile's ability to remove Celebi, and mons that struggle with Hippowdon and Garchomp, such as Excadrill and Mega Altaria also like Weavile. Weavile also appreciates Volt-Turn support to bring it in safely, so Rotom-W, Raikou, and Scizor all work well.

What Counters It: Weavile is weak to the common priority moves Mach Punch, Bullet Punch, and Brave Bird, so make sure these are removed before attempting a sweep. Azumarill and Bisharp are also issues, as they can take any move and OHKO Weavile in retaliation. Mega Lopunny doesn't like taking a +2 Ice Shard, but it can survive and OHKO Weavile. Note that many of these will be weakened before Weavile attempts a sweep however, due to Weavile being a cleaner.

Other Notes: Weaken Weavile's checks as much as possible and Weavile will have a field day. Swords Dance is hard to set up, so bring it in on something it can force out.
 

DarkNostalgia

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That makes sense AM.

Here's Swords Dance Mega Absol <3

Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Play Rough

Role: Physical Sweeper, Cleaner

What it does: Because of Mega Absol's stellar ability in Magic Bounce, allowing it to be effectively immune to status, as well as great offensive stats, Mega Absol is a great physical sweeper, furthered by its access to Swords Dance. With Swords Dance, Absol becomes immediately threatening, able to blow past it's usual checks and counters such as defensive Landorus-T, Ferrothorn, and Rotom-W. Knock Off is the main STAB move, is spammable and provides great additional utility in its secondary effect. Sucker Punch provides good priority, allowing Mega Absol to move before faster threats such as Mega Aerodactyl. Play Rough deals with Dark- and Fighting-types such as Mega Sableye and Conkeldurr looking to resist Knock Off/Sucker Punch, and has near-perfect coverage alongside Knock Off bar Klefki. Maximum investment in Attack and Speed ensures Absol is as fast as possible, and a Jolly nature let's it speedtie with base 115s such as Starmie and outspeed the likes of Thundurus and Latios. However, Absol is incredibly frail, which means it is hard-pressed for setup opportunities.

Good teammates: Talonflame resists every type Mega Absol is weak to, and can easily revenge kill Fighting-types such as Keldeo, Conkeldurr, and Breloom, and functions as a switch-in to defensive Fairy-types, such as Clefable, which Absol hates facing. Absol despises Talonflame, as Jolly Talonflame outprioritizes and beats Mega Absol with Brave Bird. For this reason, teammates that can handle Talonflame, such as Heatran, Rhyperior, and Rotom-W, make good partners. In particular, Rotom-W and Landorus-T are excellent teammates, as it can utilize a slow Volt Switch/U-turn to get Mega Absol in safely. Because Fairy-types pose a problem for Mega Absol, it is ideal to run Steel-types or other Pokemon that can handle them; examples include Scizor, Gengar, and Heatran. In addition, Fighting-types such as Terrakion and Keldeo benefit from Mega Absol's ability to check Latios and Latias and can also bait in Psychic- and Ghost-types that Mega Absol can force out and set up on. Special sweepers such as Calm Mind Latios, Serperior, Calm Mind Clefable, and Volcarona also make good options, as they can help to break down balanced and defensive cores. Finally, Pokemon that appreciate having Mega Sableye removed appreciate having Mega Absol on their team; Landorus-T, Toxicroak, and Terrakion are only a few examples.

What checks/counters it: Fighting-types pose a big threat to Absol, as they resist Knock Off, and a few have Mach Punch or a higher Speed stat than Absol, such as Breloom and Mega Lopunny, and can downright OHKO Absol due to its dismal bulk. Fairy-types such as Clefable and Sylveon are Pokemon that stop Absol too as they also resist Knock Off and take little damage from Play Rough; they can then KO Absol with their STAB moves. Physically defensive Pokemon such as Landorus-T and Ferrothorn are also good answers, but they should take more caution when Absol sets up. Priority users such as Azumarill and Talonflame can all KO weakened Absol with their respective priority moves because Absol is so frail.

Any additional info: Absol is really frail, so you should only set it up on passive Pokemon such as Chansey that pose no threat, weakened Pokemon such as burned Garchomp, or on switches against the likes of Gengar and Latios.
 

bludz

a waffle is like a pancake with a syrup trap
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What To Use:


Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Crunch
- Waterfall
- Earthquake / Ice Fang

Role: Sweeper

What It Does: Mega Gyarados takes lives. This 3 attacks set doesn’t set up as easily on status inducers like Slowbro and Chansey but has a better matchup against more offensive teams because of the greater coverage it possesses. Crunch and Waterfall are the STABs of choice. Earthquake lets you bop Rotom-Wash and hit Keldeo and Azumarill harder. Ice Fang is primarily for mons such as Dragonite, Mega Altaria and helps eliminate bulkier Garchomps more easily. Jolly Nature allows Gyarados to outspeed Mega Lopunny and Mega Manectric after a Dragon Dance, while Adamant can be used for more power.

Good Teammates: Talonflame is a great partner to Gyarados since it provides priority to pick off weakened threats (and threatens Keldeo) and Gyara slams bulkier walls to it such as Slowbro and Hippowdon. Gengar is an excellent partner since it beats fairy types that plague Gyarados and Gyara beats specially bulky mons for Gengar. Toxicroak is also pretty good since it beats bulky fairies and also Keldeo, Ferrothorn and Chesnaught while Gyarados beats bulky ground and psychic types that wall Toxicroak. Tornadus-T is a pretty decent partner that beats up on bulky grass types and Gyarados can lure and KO Rotom-Wash with EQ for Tornadus. Heatran is a good teammate for dealing with some fairies and annoying grass or steel types. Gyarados loves Healing Wish support so pokemon like Latias, Jirachi and Celebi all make good partners for this. Choice Scarf Jirachi is particularly good because it checks offensive fairies such as Mega Diancie that Gyarados doesn’t naturally outspeed.

What Counters It: Keldeo is probably the #1 most common threat to a Gyarados sweep. It’s surprisingly bulky and resists both STAB moves and Ice Fang, while +1 EQ still fails to KO it after rocks. Chesnaught is probably the hardest counter though, since it is so physically bulky and takes minimal damage from any move bar Ice Fang which still does pitiful damage. Bulky Mega Altaria is practically a hard counter unless running Ice Fang and mons like Azumarill and Mega Venusaur are pretty threatening to Gyarados. Physically Defensive Zapdos is a threat that can take a +1 Waterfall and hit back, and Rotom-Wash is a threat if Gyarados doesn’t have EQ. Bulky Steels like Mega Scizor and Skarmory can take a hit and hit back or phase out Gyarados. Gyarados is also susceptible to many faster threats like Prankster Thundurus and other electrics, Mega Diancie, and Mega Sceptile.

Additional Info: Other moves like Iron Head and Stone Edge can be used to lure in some of Gyarados’ checks but are generally less optimal than the coverage moves provided. You can even opt to run 2 coverage moves and forgo Waterfall or Crunch (I think Waterfall is more expendable, otherwise Slowbro/Celebi etc would just wall you) but lose out on a powerful STAB and in the case of Waterfall, a way to break through Hippowdon. When using Mega Gyarados it is very important to utilize the Mega Evolution at the proper time, because each form has its benefits and sometimes it can set up more easily before Mega Evolving especially thanks to Intimidate.
 
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Don't Fuckle WIth


Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Sticky Web
- Encore
-Toxic
Role: Hazard Setter, Support


What It Does:Shuckle is a really good Hazard Setter, being one of the two viable mons with Sticky Web in OU, Shuckle have a really good bulk, being hardly 2KOed, Sticky Web is the best move in the set, a lot of Wall-Breakers with a medium speed become powerful Sweepers, SR don’t need explanation, Encore help a lot on predicts, nobody likes being locked on a SR or on a Set-UP Move, or even on a Status move, Toxic Allow him to Punish Set-Uppers along with Encore, due the fact of 3 turns of encore + 2 turns to Kill shuckle(if Sturdy can be activated) almost kill the enemy intoxicated, any kind of priority can just remove the enemy after this. If Shuckle Encore someone into a Attacking move, he can switch to someone that Counters it and Set-Up/Attack, and if Shuckle encore someone on a Status Move, Shuckle can switch to someone that is Immune to it, and encore someone on SR gain a lot of Momentum. If Shuckle stay alive in the Late Game, he can be used as a sacrifice, gain momentum and a chance of bring a counter to certain Pokemon.

Good Teammates:Wall-Breakers Really love Shuckle, because they become Powerful Sweepers, some examples: NP Togekiss, Kyurem-B, Exploud, Chandelure, Manaphy, Haxorus, Dragonite, Hydreigon, Landorus-T, Mamoswine, Mega Heracross, Mega Gardevoir, Mega Medicham, and Mega Charizard Y. Bisharp is really Necessary, cause counter Defog, Have Prioirty, and Also like the utility of Sticky Web, One Ghost Type is also needed to counter Rapid Spin, Chandelure is a good Example, cause can Sweep with the help of Sticky Web, Your team also need a counter to Bisharp and Serperior.

What Counters It:Shuckle is hardly countered, but he have problems with Jiachi, who can Flinch With a super effective STAB, Bisharp Also have a super STAB super effective move, and become a really threat with +2 attack thanks to Sticky Web, Serperior with a +1 can outspeed the entire Unboosted meta, and your team is probably slow because of the Sticky web support, so you may have trouble with him, Terrakion and other things that hit really hard can 2KO him(tnks sturdy), but the principals counters of Shuckle are Magic Bounce Users, tnks to ORAS they are really Common now, and all the Magic Bounce users can use Shuckle as a free Set-Up Opportunity, or simple attack, depending of the set, they have a lot of momentum against shuckle, be sure of remove them before of your Set-Up.

Any Additional Info: Infestation can be used, as a form of Trap, Infestation + Toxic + Encore, Make Shuckle a Really good Trapper against Set-Up Sweepers or Walls, use it only if you already have a SR user, Knock off can also be Used to remove items, being a good support option. The EV Spread give Shuckle a good Mixed Bulk, While Have the Slowest Encore, being able to Counter Ferrothorn. Gustap Berry Can be used, Tnks to Sturdy he can always Set-Up 2 Hazards, or have a priority Encore, witch is a really good thing, but loose the Ability of Set-Up against a Taunt User is a really bad thing.
 
In addition to Bludz's updated list, I'd like to throw in some from my aeons old list I made however long ago. Some of them probably aren't worth writing about (specially defensive Zard Y, anyone?) but I'll add them here and you guys can tell me if I should axe anything. Apologies if I've overlapped with Bludz on anything. Sanger, may I suggest using one of your reserved posts to amalgamate the two lists, plus any that were on those of Kutscher we may have missed? It might be a lot of work maintaining it but it makes sense to keep everything in one place, in a clearly obvious location, especially now we're pretty much there, if you're up for it.
Without further ado:
1. Non-specially defensive Gliscor
2. AV Bisharp
3. CM Mega Diancie (I have an inkling that this was done but I can't see it)
4. Specially Defensive Zard Y
5. Defensive Excadrill
6. Scarfchomp
7. Defensive Defog Latias
8. Band TTar
9. Scarf Diggersby
10. Jirachi variants - offensive and defensive (this thing's been largely neglected despite having a million variants)
11. CM Raikou
12. Bulky Roost Dragonite
13. Tentacruel
14. Gastrodon
15. Non-AV Slowking
16. Scarf Staraptor
17. Porygon2
18. Zygarde (DD and Coil)
And I think that's pretty much it.

Ed @ Bludz and Sanger thanks for the catches
 
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That's not a bad idea. I'm a bit busy right now (I really shouldn't be logging on) but I'll try and get to doing that later. Also, Porygon2, ScarfChomp and AV Bisharp have already been done.
 
Anti-lead Azelf

Azelf Focus sash
Ability: Levitate
EVs: ?? Spa / ?? Atk / 252 SpdSpd (notes below)
Naive Nature
- Taunt
- Fire Blast
- Explosion
- Stealth Rocks

Role: Support/ Anti-Lead

What It Does: The goal of this guy is to shut down the opponents start, and with any hope crush their team synergy. If you can take out one or two of your opponents Pokemon and set your rocks, success is yours.

Good Teammates: Hmm. Potentially everything. Offensive teams benefit most from the rocks it sets. Gengar especially comes to mind as it also blocks spinners. In the same respect bisharp can annoy defoggers and resist some of azelfs weakness'. Bird spam also appreciates the taunt for shutting down stealth rocks.

What Counters It: Magic bounce leads can cause some irritations, even more so is sableye who is immune to explosion, can play mind games with magic bouncing taunt or staying prankster and taunting first. Most ghosts will shut this set down with its immunity to explosion.

Additional info: Choose attack and s.att evs depending on which attack you think will be more useful, I would suggest bulking into attack for more 1hkos. But about 60 S. Att makes fire blast take out pretty much every ferro lead and most skarms.

If you see that you are going against a sableye, don't try this lead. Take unaware clefable if it's really becoming a problem, which I doubt it will.
 
Anti-lead Azelf

Azelf Focus sash
Ability: Levitate
EVs: ?? Spa / ?? Atk / 252 SpdSpd (notes below)
Naive Nature
- Taunt
- Fire Blast
- Explosion
- Stealth Rocks

Role: Support/ Anti-Lead

What It Does: The goal of this guy is to shut down the opponents start, and with any hope crush their team synergy. If you can take out one or two of your opponents Pokemon and set your rocks, success is yours.

Good Teammates: Hmm. Potentially everything. Offensive teams benefit most from the rocks it sets. Gengar especially comes to mind as it also blocks spinners. In the same respect bisharp can annoy defoggers and resist some of azelfs weakness'. Bird spam also appreciates the taunt for shutting down stealth rocks.

What Counters It: Magic bounce leads can cause some irritations, even more so is sableye who is immune to explosion, can play mind games with magic bouncing taunt or staying prankster and taunting first. Most ghosts will shut this set down with its immunity to explosion.

Additional info: Choose attack and s.att evs depending on which attack you think will be more useful, I would suggest bulking into attack for more 1hkos. But about 60 S. Att makes fire blast take out pretty much every ferro lead and most skarms.

If you see that you are going against a sableye, don't try this lead. Take unaware clefable if it's really becoming a problem, which I doubt it will.
Sorry, but we already have Suicide Lead Azelf under Hazard Setters
 

Mur

If you're not first you're last
Yo bludz on your list it says scarf tran is yet to be completed but has already been done since like page 7 just pointing that out n_n

Powerherb Lure Heatran

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Solar Beam
- Magma Storm
- Taunt/Earth power
- Toxic/Earth power

Role: Wallbreaker/Stallbreaker

What it does: Powerherb tran is an excellent lure that is not seen coming about 9/10 times. Bulky waters like slowbro, alomonola, suicune, and rotom-w all love to switch into tran so they make easy prey to be trapped by magma storm and torn apart by solarbeam. This set can also be used as a secondary lure for other heatran since the offensive spread allows you to outspeed and dish out huge damage to the common utility tran with earth power.
aunt and toxic is also a great combination on this set which allows heatran to effectively stall break by trapping and toxic stalling opposing members of the stall core. Personally I would say always use toxic over taunt if your using earth power just so leftover water types don't get absolute free switches into you after the power herb is used and also just for general utility overall.

Good teammates: Since this set is a mostly a lure or a stall breaker it's hard to nail down any specific teammates since this type of support applies to a lot of mons in the tier. Generally sweepers that like bulky waters off the field and defensive cores crippled, like zard-x for example, love the presence of powerherb tran as well as fast powerful cleaners(Maero comes to mind) that can pick off the remaining members of the team after the fatter portion of a team has been dismantled.

What counters it? Since heatran has mediocre speed and this set usually runs little bulk fast offensive cores containing mons such as lando-i, Mega lopunny, and Mega alakazam tend to abuse heatran as a free turn to get off massive damage on tran itself or another team member. Also the ever so common rocky helm chomp, which may not like toxic, is a decent counter to powerherb tran since you are not going to waste the solarbeam on it and magma storm does roughly 35% therefore this gives chomp a free turn to set up rocks, shuffle the team around with dtail, or eq and kill tran depending on the circumstances.

Additional info: You can opt to run a bulkier spread if the speed is not needed but it is essential in breaking past mons such as mew who you outspeed with the current spread. Also flash cannon can be used if you wish to check fairies better but due to the role of the set you usually would rather have taunt or toxic to break past defensive cores better, plus clef loses to this anyways. If you are more confident in your abilities as a battler you can bluff this set as scarf tran early game if using earth power (I know scarf tran is modest usually but it can still be pulled off) so in other words you fake that you are choice locked when in reality
you just played your opposition into letting some other mon take massive damage or get trapped. Overall you can be pretty creative with this set so I suggest having some fun with it :]
 

DarkNostalgia

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Heart Attack (Diancie) @ Diancite
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Moonblast
- Earth Power
- Hidden Power [Fire] / Psyshock

Role: Setup Special Sweeper, Wallbreaker

What it does: Because of Calm Mind, Mega Diancie becomes a terrifying special sweeper because of its great special attack stat, coupled with a good Speed stat, and a typing that allows it to check the likes of Latios and Talonflame. It's great for wallbreaking early on in the match, and turns into a terrifying special sweeper late-game. Calm Mind makes Mega Diancie both hit hard and bulky at the same time, improving its matchup against balance and stall builds. Moonblast is Mega Diancie's main STAB move, dealing with the plethora of Dark-, Dragon- and Fighting-types in the tier right now, such as Tyranitar, Latios, and Keldeo. Earth Power deals with Poison- and Steel-types Moonblast misses out on, such as Tentacruel and Excadrill. Hidden Power Fire rounds off the coverage nicely, OHKOing Scizor and dealing hefty damage to Ferrothorn, OHKOing at +1. Psyshock could be used in Hidden Power Fire's place, to deal with Mega Venusaur, Gengar, and Amoonguss, and dealing more damage to Tentacruel and Chansey. The given EV spread maximizes Mega Diancie's power and speed.

Good teammates: Because Mega Diancie has a 4x weakness to Steel, partners that can take such moves are good partners. Examples include Rotom-W and Heatran; the former provides pivot support with Volt Switch and cripples foes early-game with Will-O-Wisp making way for a Diancie sweep, while Heatran provides Stealth Rock support and deals with Poison-types such as Mega Venusaur should Diancie forgo Psyshock. If Diancie forgoes Hidden Power Fire, Magnezone/Magneton are good partners because they trap and KO Ferrothorn and Skarmory. If not running Psyshock, lures and Pokemon to deal with Chansey, Amoonguss, and Mega Venusaur is advised; examples include Knock Off Landorus and Hidden Power Flying Thundurus.

What checks/counters it: Powerful Steel-types such as Scizor and Mega Metagross, when coming in for free, can OHKO back with their respective STAB moves. Special walls such as Chansey and some variants of Mew, etc., all can wall Mega Diancie. Grass-types such as Serperior also can outspeed and KO Diancie; however Diancie wins against Serperior at +1. Water-types such as Manaphy and Suicune also beat Diancie; Manaphy boosts faster than Diancie as well as OHKOes with Scald. Fast revenge killers such as Choice Scarf Landorus-T and Choice Scarf Heatran also outspeed and KO Diancie.

Any additional info: Diancie should set up on Pokemon that can't touch it, such as Mega Sableye, or on predicted switches from the likes of Keldeo and Talonflame. Diancie also needs to be wary of Aqua Jet and Bullet Punch, from Azumarill (and Crawdaunt), and Scizor, respectively.
 
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