jpw234
Catastrophic Event Specialist
I wanna nominate Cacturne for D/C-.
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Seed Bomb
- Superpower / Drain Punch
OST Replay: http://replay.pokemonshowdown.com/ou-324384044
Basically, STAB Sucker Punch is a really amazing tool, but there's only one common user of it in OU (Bisharp), and sometimes Bisharp doesn't fit on a team. Cacturne is basically the next most viable Sucker Punch user (except maybe Honchkrow) but it actually provides some specific usefulness to offense other than just priority. Namely, Water Absorb is a really nice ability. Water Absorb + Dark typing means Cacturne is a complete stop to standard Slowbro, Suicune, and more importantly Mega-Slowbro, all of which can be serious problems for offense, and Cacturne also outspeeds BD Azumarill and OHKOs it with Seed Bomb. Physical Grass STAB is actually pretty useful generally right now for breaking down bulky Waters and bulky Grounds which can check/counter other physical sweepers:
252+ Atk Life Orb Cacturne Seed Bomb vs. 252 HP / 232+ Def Slowbro: 237-281 (60.1 - 71.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Cacturne Seed Bomb vs. 248 HP / 252+ Def Rotom-W: 237-281 (78.2 - 92.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Cacturne Seed Bomb vs. 240 HP / 0 Def Azumarill: 413-486 (102.9 - 121.1%) -- guaranteed OHKO
252+ Atk Life Orb Cacturne Seed Bomb vs. 252 HP / 144+ Def Hippowdon: 242-283 (57.6 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Cacturne Seed Bomb vs. 252 HP / 164+ Def Garchomp: 138-164 (32.8 - 39%) -- 99.7% chance to 3HKO (not contact <<)
Cacturne can set up an SD on common stuff like Hippo, choice-locked Azu, Ferrothorn, Slowbro, Gastrodon, Suicune, and offensive mons forced out by Sucker Punch, turning these 2HKOs into OHKOs and seriously threatening offense with a powerful +2 Sucker Punch (cleaning much like Bisharp can). Meanwhile, Cacturne's Sucker Punch hits slightly harder than Jolly LO Bisharp, so you aren't losing out on that power against offense:
252+ Atk Life Orb Cacturne Sucker Punch vs. 0 HP / 0 Def Arceus: 146-173 (38.3 - 45.4%) -- guaranteed 3HKO
252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Arceus: 142-168 (37.2 - 44%) -- guaranteed 3HKO
Additionally, Keldeo can't freely switch into Cacturne like it can on Bisharp because of the threat of Seed Bomb (although this is prediction-reliant).
Of course, Cacturne has a whole host of problems - no heavily spammable STAB Knock Off like Bisharp, it isn't breaking through really bulky stuff like Scizor/Skarmory, it's really slow (you really need Adamant for power), and it's got poor defenses and bad typing. So by no means is this a top- or even mid-tier threat. However, I think Cacturne does have a niche as a powerful Sucker Punch user for offense that doubles as a BD Azu check and a way of taking advantage of stuff like Hippo and Slowbro.
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Seed Bomb
- Superpower / Drain Punch
OST Replay: http://replay.pokemonshowdown.com/ou-324384044
Basically, STAB Sucker Punch is a really amazing tool, but there's only one common user of it in OU (Bisharp), and sometimes Bisharp doesn't fit on a team. Cacturne is basically the next most viable Sucker Punch user (except maybe Honchkrow) but it actually provides some specific usefulness to offense other than just priority. Namely, Water Absorb is a really nice ability. Water Absorb + Dark typing means Cacturne is a complete stop to standard Slowbro, Suicune, and more importantly Mega-Slowbro, all of which can be serious problems for offense, and Cacturne also outspeeds BD Azumarill and OHKOs it with Seed Bomb. Physical Grass STAB is actually pretty useful generally right now for breaking down bulky Waters and bulky Grounds which can check/counter other physical sweepers:
252+ Atk Life Orb Cacturne Seed Bomb vs. 252 HP / 232+ Def Slowbro: 237-281 (60.1 - 71.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Cacturne Seed Bomb vs. 248 HP / 252+ Def Rotom-W: 237-281 (78.2 - 92.7%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Cacturne Seed Bomb vs. 240 HP / 0 Def Azumarill: 413-486 (102.9 - 121.1%) -- guaranteed OHKO
252+ Atk Life Orb Cacturne Seed Bomb vs. 252 HP / 144+ Def Hippowdon: 242-283 (57.6 - 67.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Cacturne Seed Bomb vs. 252 HP / 164+ Def Garchomp: 138-164 (32.8 - 39%) -- 99.7% chance to 3HKO (not contact <<)
Cacturne can set up an SD on common stuff like Hippo, choice-locked Azu, Ferrothorn, Slowbro, Gastrodon, Suicune, and offensive mons forced out by Sucker Punch, turning these 2HKOs into OHKOs and seriously threatening offense with a powerful +2 Sucker Punch (cleaning much like Bisharp can). Meanwhile, Cacturne's Sucker Punch hits slightly harder than Jolly LO Bisharp, so you aren't losing out on that power against offense:
252+ Atk Life Orb Cacturne Sucker Punch vs. 0 HP / 0 Def Arceus: 146-173 (38.3 - 45.4%) -- guaranteed 3HKO
252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Arceus: 142-168 (37.2 - 44%) -- guaranteed 3HKO
Additionally, Keldeo can't freely switch into Cacturne like it can on Bisharp because of the threat of Seed Bomb (although this is prediction-reliant).
Of course, Cacturne has a whole host of problems - no heavily spammable STAB Knock Off like Bisharp, it isn't breaking through really bulky stuff like Scizor/Skarmory, it's really slow (you really need Adamant for power), and it's got poor defenses and bad typing. So by no means is this a top- or even mid-tier threat. However, I think Cacturne does have a niche as a powerful Sucker Punch user for offense that doubles as a BD Azu check and a way of taking advantage of stuff like Hippo and Slowbro.