ORAS PU Teambuilding Competition (Voting)

Status
Not open for further replies.
klang.gif
pelipper.gif
stoutland.gif
golem.gif
roselia.gif
kadabra.gif

Klang @ Choice Band
Ability: Clear Body
Happiness: 0
EVs: 252 Atk / 24 SpA / 232 Spe
Adamant Nature
- Volt Switch
- Gear Grind
- Frustration
- Wild Charge

Pelipper @ Life Orb
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Hurricane
- Roost
- Tailwind

Stoutland @ Choice Band
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Facade
- Superpower
- Pursuit

Golem @ Weakness Policy
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Sucker Punch

Roselia @ Eviolite
Ability: Natural Cure
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Leaf Storm
- Sludge Bomb
- Toxic Spikes
- Synthesis

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Signal Beam
- Hidden Power [Ground]
- Thunder Wave
So my first attempt at building around Klang, I built with 2xTheTap and we tried an offensive Shift Gear set, but I honestly found it pretty underwhelming. Since most people were running more defensive Shift Gear + RestTalk sets, I decided to take a different approach and use Detect Marowak's Choice Banded Klang. Most of the things that could check Klang were Fire-types such as Ninetales and Water-types such as Carracosta, which is where Pelipper came into play. Basically, Klang could Volt Switch on an incoming Fire- or Water-type, allowing Pelipper a switch-in to use Tailwind to punch holes in the opponent's team or allow my bulky, slower wallbreakers such as Klang, Stoutland, and Golem to get off a few big hits. Roselia was added not only to check things like Tangela, Simipour, and Floatzel, but also to add some more survivability to the team as well as Toxic Spikes support, which makes it harder for Pokemon such as Tangela and Stunfisk to switch into Klang and Stoutland. For my last Pokemon, I added Kadabra, which I find myself adding to a ton of teams because of Carracosta and Barbaracle, but it's also really nice that Kadabra in Tailwind can outspeed the fastest of scarfers that can be annoying to the team. It's overall a pretty fun team and I hope you all enjoy.
 
085.png
600.png
067.png
419.png
221.png
200.png


Klang @ Eviolite
Ability: Clear Body
Happiness: 0
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Gear Grind
- Wild Charge
- Frustration
- Shift Gear

Misdreavus @ Eviolite
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
- Thunder Wave
- Hidden Power [Fighting]
- Shadow Ball
- Taunt

Machoke @ Eviolite
Ability: Guts
EVs: 152 HP / 252 Atk / 16 Def / 20 SpD / 68 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Thunder Punch

Dodrio @ Choice Scarf
Ability: Early Bird
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Frustration
- Pursuit
- Knock Off

Floatzel @ Life Orb
Ability: Water Veil
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Aqua Jet
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 160 Atk / 100 SpD
Adamant Nature
- Stealth Rock
- Icicle Spear
- Ice Shard
- Earthquake

This team is built around removing Pokemon that are problematic to Klang, whether they have the ability to check Klang before it sets up or to take boosted Gear Grinds. Firstly, Dodrio is here as a lure for Probopass and Stunfisk, so that Klang can avoid being trapped by Probo / beaten by Fisk's STAB Earth Power. As you send in Dodrio to check something with Brave Bird, normally your opponent will switch out to something that can take a STAB BB (presumably, Stunfisk or Probopass). At this point, you double out into either Floatzel, who handles Stunfisk with LO Hydro Pump, Machoke, who eats Probopass with CC, or even Piloswine, who can EQ both Stunfisk and Probopass (or even predict a switch and setup a free SR). Coincidentally, Guts Machoke and Water Veil Floatzel both take W-o-W for Klang and Piloswine, so that's cool too.

In the same vein, Misdreavus baits and cripples physical attackers for Klang. Rather than taking a W-o-W from Misdreavus, your opponent is more likely to instead switch in either a Flash Fire mon (i.e. Rapidash / Ninetales), or something with Guts / Facade (Stoutland / Ursaring / Machoke). This is where Misdreavus' Thunder Wave comes in handy, as it makes all of these targets much easier to handle (save Quick Feet Ursaring, although it can be haxed out thanks to Para). Misdreavus hits 240 Speed with this spread, letting you Thunder Wave Mightyena before it uses Crunch if you have to. Similarly, running Aqua Jet on Floatzel makes Mightyena fail its first Sucker Punch, so a +1 Mightyena is less of a threat on this team overall.

Zebstrika and Raichu also present problems for Klang, given they outspeed and can hit Klang with their coverage moves (Overheat or Focus Blast, respectively). Therefore, I'm using I'm using a bulkier Piloswine to continually check both of these threats and set SR consistently. 100 SpDef EVs on Piloswine turns LO Simisage's Leaf Storm into a 2HKO, LO Simipour's Hydro Pump into a 2HKO, 252+ Roselia's Leaf Storm into a 2HKO, 252+ Probopass' Flash Cannon into a 3HKO, Scarf Raichu's Focus Blast into a 3HKO, etc.

Once you've removed or crippled Probopass, Stunfisk, Rapidash, Ninetales, Misdreavus, Stoutland, Ursaring, Raichu and Zebstrika with these methods, you can setup and win with SG + 3 Attack Klang from there. I am using enough Speed to outspeed Kadabra after a Shift Gear to OHKO through its Sash via Gear Grind, but you can run up to 192 Spe to outspeed Zebra before it hits you with Overheat.

some s/o to galbia for twave missy, gasquakee for suggesting floatzel, Dundies for some team building advice at the beginning. :]
 
Last edited:
2xthetap wins!

This week your mon is:
drifblim.gif
(drifblim)
Yes it sucks but i'm sure it has one viable set. Lastly ty most for using mini sprites
 
326.png
367.png
221.png
315.png
264.png
426.png

Linoone @ Sitrus Berry
Ability: Pickup
EVs: 116 HP / 252 Atk / 4 Def / 136 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Shadow Claw
- Seed Bomb

Huntail @ Life Orb
Ability: Water Veil
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Waterfall
- Sucker Punch
- Ice Beam

Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Will-O-Wisp
- Memento
- Acrobatics

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Ice Shard
- Toxic
- Earthquake

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Psychic
- Taunt
- Signal Beam
- Focus Blast

Roselia @ Eviolite
Ability: Natural Cure
EVs: 228 HP / 252 SpA / 28 Spe
Modest Nature
- Leaf Storm
- Sludge Bomb
- Synthesis
- Sleep Powder

Take a good look boys, when the suspects over this blimp's gonna be dead weight. haha geddit
 
Last edited:
426.png
405.png
419.png
315.png
221.png
369.png
Drifblim @ Flame Orb
Ability: Flare Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
- Destiny Bond

Luxray @ Choice Band
Ability: Intimidate
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Wild Charge
- Superpower
- Ice Fang
- Volt Switch

Floatzel @ Choice Band
Ability: Water Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Ice Punch
- Aqua Jet
- Return

Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Spikes
- Synthesis

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Stealth Rock
- Ice Shard
- Icicle Spear
- Earthquake

Relicanth @ Life Orb
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Head Smash
- Waterfall
- Earthquake
So basically Drifblim is almost as terrible as Anty himself so i picked one of the worst sets possible for it. It works however since you can usually fire off a moderately strong hit against Pokemon such as Grumpig and Misdreavus / Gourgeist and use Destiny Bond to pick up unexpected kills when low (most useful thing). Paired it with CB Luxray since it is a Pokemon that gets momentum very easily with its power and with Intimidate it also kinda contributes to team synergy. Also i guessed that Blimp lures in shit like Stunfisk quite easily and maybe i can Dbond them and let Luxray destroy even more. I then added CB Floatzel since its the best set ever and hits very hard against everything bar Tangela and Gourgeist (a guy today lol wisped me so i 3hkod like a god shoutouts to Water Veil) which is pretty cool. CB Aqua Jet helps me with Mightyena as well which is a big winner after the suspect and you only need to win one 50/50 since its strong enough to do over 50%. Ice Punch with CB also manhandles Roselia which is fun. Pilo + Rose is standard boring SR + Spikes core that always works nicely. Finally i added a RP Relicanth since i was p weak to Stoutland or so i thought. Bye.
11813288_722877447840766_4329670063562346457_n.png
If you want to make this team good you need to use Machoke over Blim which is a shit ass mon
 
Last edited:
426.png
328.png
026.png
315.png
221.png
586.png

Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 32 Def / 36 SpD / 176 Spe
Adamant Nature
- Acrobatics
- Will-O-Wisp
- Substitute
- Destiny Bond

Trapinch @ Eviolite
Ability: Arena Trap
EVs: 252 HP / 4 Atk / 252 SpD
Adamant Nature
- Earthquake
- Crunch
- Quick Attack
- Toxic

Raichu @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 132 Def / 128 SpD
Calm Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Spikes

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 200 Atk / 60 Def
Adamant Nature
- Stealth Rock
- Icicle Crash
- Earthquake
- Ice Shard

Sawsbuck @ Choice Scarf
Ability: Sap Sipper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Double-Edge
- Baton Pass
- Facade
Yes that is a trapinch. Thinking about how to go around building with drifblim, I realised that several big checks to drifblim are rock/electric types like stunfisk, golem, and probopass, so trapinch makes more than perfect sense! NP chu was then added as a sorta wallbreaker for blim, which can bait in piloswine, and it also appreciate the removal of stunfisk (and the weakening of rose (it lives a giga drain lol). Next I wanted some sort of defensive back bone, though i originally had politoed + solrock, I felt I was too weak to scarf dodrio and grass types so I went with every ones favourite pilorose! Lastly scarf sawsbuck was added as a revenge killer for set up sweepers like regice, and importantly for floatzel and zebby (kadabra might fit well there for like machoke but i feel roselia isn't enough for floatzel).

I tried to test on the ladder but played one game with a meganium, and realised meganium meant costa/barb weren't broken and that the ladder sucks (raichu swept almost instantly).
 
Last edited:
In future i promise to chose better mons :(
Lol, so what happened with Drifblim then? :-O

In any case, I made a team with Drifblim. It is based around CM / ChestoRest / Shadow Ball / HP Fighting, which is arguably its best set:

508.png
279.png
067.png
426.png
476.png
026.png

Drifblim @ Chesto Berry
Ability: Unburden
EVs: 8 HP / 32 Def / 252 SpA / 36 SpD / 180 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Rest
- Calm Mind

Raichu @ Choice Scarf
Ability: Lightning Rod
EVs: 8 HP / 252 SpA / 248 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Focus Blast
- Hidden Power [Ice]

Machoke @ Choice Band
Ability: Guts
EVs: 160 HP / 252 Atk / 32 Def / 64 Spe
Adamant Nature
- Sleep Talk
- Ice Punch
- Knock Off
- Close Combat

Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Stealth Rock
- Volt Switch
- Earth Power

Stoutland @ Silk Scarf
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Facade
- Frustration
- Toxic

Pelipper @ Life Orb
Ability: Keen Eye
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Hurricane
- Roost
- Tailwind
This team focuses on removing any answers your opponent's team has for Drifblim, while simultaneously providing Drifblim with a few baits that it can setup Calm Minds on. In particular, using Scarf Raichu can bring out your opponent's Roselia, which allows Drifblim to setup a few easy Calm Minds if Roselia happens to stay in. Raichu's EVs and nature are different from the standard here: it is running Modest, given Barbaracle is no longer with us (RIP), so you don't need to run Timid on its Scarf set anymore. Modest 248 Spe is 318 Spe before Scarf, or 477 after, which outspeeds Scarf Sawsbuck by 2 points. You could still run Timid in order to outspeed Scarf Dodrio / Scarf Simipour if you wanted, but I find that to be unnecessary with Pelipper and Probopass on this team.

Scarf Raichu also has the tendency to bring out your opponent's Piloswine, which easily revenge kills Drifblim with Ice Shard. This is where you'd Double to CB Machoke: using Choice Band Close Combat OHKOs Piloswine even before Rocks, and hits insanely hard on everything else if Guts is active. Given there are no Grass immunities on this team, you'll find many opportunities to take a Sleep Powder, activate Sleep Clause, and switch out right afterward. The EVs on Machoke might look funny, but the bulk there lets Machoke survive an Acrobatics from Jumpluff after SR damage, if it absolutely needs to. However, Machoke should simply switch out to Probopass in order to handle Jumpluff after Sleep Clause has activated, letting Guts CB Machoke destroy something else later via Sleep Talk.

Probopass is here for its ability to trap other Steels, like Probopass and Klang, which pose a threat to Drifblim before it's been allowed to setup with CM. It's also your answer to Flying Spam from the likes of Dodrio, which clearly became better after Carracosta/Barbaracle left the tier. Probopass is running enough Speed to 2HKO Piloswine with Flash Cannon, or at the very least, setup SR before it faints to EQ. Probopass and Pelipper form a really nice, cohesive defensive core together that in turn creates a lot of extra turns for Pelipper to setup Tailwind and attack, or Probopass to SR and pivot on something. Probopass and Raichu also happen to form a momentum core together, with a fast and a slow V-Switch.

As you already know, Drifblim is pretty weak to priority in the form of Sucker Punch / Shadow Sneak, meaning Dusknoir is yet another problematic Pokemon to Drifblim. Machoke and Stoutland both switch into Dusknoir really easily, especially if it's running Wisp + 3 Attacks.

I didn't care about hazard removal on this team, given that Drifblim being hit by SR actually gives you the option of Resting and doubling your Speed via Unburden. Pelipper is also weak to SR, but both these flyers have recovery, so in the end, I decided not to use any form of hazard removal. Stoutland + Dundies' Tailwind Pelipper is a really nice core that provides Stoutland with a pseudo Sandstorm, letting you have yet another option to double the Speed of a Pokemon on your team. I simply upped the ante by giving it Toxic on a Silk Scarf set. Toxic lets you see what kind of Stoutland switchin your opponent has, wear it down, and come back in later to finish it off.
 
Last edited:
426.png
338.png
315.png
326.png
391.png
008.png

So I decided to build around the actually decent Drifblim set, Calm Mind + Rest. Drifblim struggles the most with Normal-types such as Stoutland and Dodrio and with bulky Fighting-types such as Machoke. Solrock covers those pretty well (especially with Colbur to eat Knock Off's and burn / Zen Headbutt in return. Solrock + Roselia is a good hazard stacking core that also benefits from Drifblim's Ghost-type to prevent Rapid Spin, and the Spikes also help Drifblim with cleaning up. I noticed that the team still somewhat struggled with strong Fighting- and Psychic-types and I wanted something to deal with fat builds so I added a standard Grumpig. I wanted a second sweeper and something to deal with Dark-types and fast Normal-types such as Ursaring which destroyed the team, so Life Orb Swords Dance Monferno was a good fit. In the last teamslot I wanted entry hazard removal and it needed to be a Rapid Spinner because Defog on Spikestack is bad. Wartortle was the best Pokemon for the job. I later noticed that Jumpluff kind of took a huge dump on the team so I made Roselia defensive to take an Acrobatics and hit back with Sludge Bomb. That meant Roselia couldn't beat Floatzel anymore though, so Wartortle became specially defensive.

Team is pretty straightforward to use, just set up Spikes and win with Drifblim, Monferno, or Grumpig depending on the opponent. Also this team has been proven to be effective on our prestigious ladder!
Drifblim @ Chesto Berry
Ability: Unburden
EVs: 8 HP / 32 Def / 252 SpA / 36 SpD / 180 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Rest

Solrock @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Stealth Rock
- Zen Headbutt
- Morning Sun
- Will-O-Wisp

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Spikes
- Synthesis

Grumpig @ Leftovers
Ability: Thick Fat
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Taunt
- Thunder Wave

Monferno @ Life Orb
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Flare Blitz
- Mach Punch
- Swords Dance

Wartortle @ Eviolite
Ability: Torrent
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Rapid Spin
- Toxic
- Foresight
 
Last edited:
Status
Not open for further replies.
Back
Top