Welcome, ladies and gentlemen, to another fiery battle here in CAP ASB!
Today's match takes place between Orcinus Duo and Ragnarokalex, in the popular stadium Warioware!
Before we begin, let's have a look around...
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Nice place, this! It certainly should make for an interesting battle!
Let's take a look at the rules!
Team Ragnarokalex:
Typhlosion (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire:(Dreamworld)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 22 Total
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Eruption
Lava Plume
Gyro Ball
Inferno
Flame Charge
Extrasensory
Flame Burst
Foresight
Counter
Fire Blast
Protect
Sunny Day
Dig
Solar Beam
Focus Blast
Team Orcinus Duo:
Buffy (Pinsir) (M)
Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie (DW LOCKED):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
DC: 3/5
Attacks:
Vicegrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Close Combat
Feint
Faint Attack
Earthquake
Stone Edge
Protect
X-Scissor
Bide
Substitute
Thrash
Swords Dance
Total: 19
Order of Operations:
As match seeker, Ragnarokalex sends out and equips an item.
As match challenger, Orcinus Duo sends out and equips an item and orders.
Ragnarokalex orders second.
I ref, giving another restriction.
We rinse and repeat until we have a winner!
Finally, here's the first round's restriction:
Challenge:
"How brave are you?"
Don't land a critical hit!
For this challenge, think carefully before you attack. Do you want to play it safe, or risk the wrath of the RNG?
Today's match takes place between Orcinus Duo and Ragnarokalex, in the popular stadium Warioware!
Before we begin, let's have a look around...
An artificial environment with no external water source or natural grass. Digging and seismic moves are allowed. Weather is allowed.
At the beginning of each round, the ref will give a task to the participating pokemon to perform during the round. It can be anything as long as all active pokemon can feasibly accomplish it (eg, use non-STAB moves only). Any pokemon that fail to complete the task take damage equal to 1/4 of their max HP.
Nice place, this! It certainly should make for an interesting battle!
Let's take a look at the rules!
Now that's settled, let's meet the teams!Accepting Alex 3rd battle1v1 new-FE singles
1 Day DQ
2 Recovers/1 Chill/1 Sub
Acceptor or Ref's choice, but something interesting would be nice
Item=training
2 subs
Warioware
All Abilities
Team Ragnarokalex:
Typhlosion (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire:(Dreamworld)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 22 Total
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Eruption
Lava Plume
Gyro Ball
Inferno
Flame Charge
Extrasensory
Flame Burst
Foresight
Counter
Fire Blast
Protect
Sunny Day
Dig
Solar Beam
Focus Blast
Team Orcinus Duo:
Buffy (Pinsir) (M)
Summary: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Hyper Cutter:
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker:
Type: Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie (DW LOCKED):
Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 20
MC: 0
DC: 3/5
Attacks:
Vicegrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Close Combat
Feint
Faint Attack
Earthquake
Stone Edge
Protect
X-Scissor
Bide
Substitute
Thrash
Swords Dance
Total: 19
Order of Operations:
As match seeker, Ragnarokalex sends out and equips an item.
As match challenger, Orcinus Duo sends out and equips an item and orders.
Ragnarokalex orders second.
I ref, giving another restriction.
We rinse and repeat until we have a winner!
Finally, here's the first round's restriction:
Challenge:
"How brave are you?"
Don't land a critical hit!
For this challenge, think carefully before you attack. Do you want to play it safe, or risk the wrath of the RNG?