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Completed Orcinus isn't reffing because he's too busy fighting Deadfox

Discussion in 'ASB' started by rickheg, Jul 16, 2012.

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  1. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Also, let it be known to all that SimonSays is a classy guy.


    The rules;
    Alright, and let's see the teams;

    Deadfox081's team;
    Shank the Kirlia (open)
    [​IMG]
    Kirlia [Shank] (M)
    Nature: Quiet (+1 Spa, -15% Spe, -10% Eva)

    Type: Psychic
    Psyhic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (50/1.15)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 4/9
    MC: 0
    DC: 2/5

    Abilities:

    Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

    Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

    Telepathy: [DW LOCKED] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (17):
    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind
    Psychic
    Imprison

    Psyshock
    Shadow Ball
    Thunderbolt
    Will-O-Wisp

    Confuse Ray
    Disable
    Encore
    Slam the Onix (open)
    [​IMG]
    Onix [Slam] (F)
    Nature: Brave (+1 Att, -15% Spe, -10% Eva)

    Type: Rock/Ground
    Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 6
    SpA: Rank 2
    SpD: Rank 2
    Spe: 60 (70/1.15)
    Size Class: 7
    Weight Class: 8
    Base Rank Total: 17

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

    Weak Armor: [DW LOCKED] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

    Attacks (16):
    Mud Sport
    Tackle
    Harden
    Bind
    Screech
    Rock Throw
    Rage
    Rock Tomb
    Smackdown
    Sandstorm

    Dragon Tail
    Rock Slide
    Dig

    Rock Blast
    Heavy Slam
    Flail
    Statue the Golett (open)
    [​IMG]
    Golett [Statue] (U)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Ground/Ghost
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 30 (35/1.15)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 13

    EC: 1/6
    MC: 0
    DC: 2/5

    Abilities:

    Iron First: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

    No Guard: [DW LOCKED] (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

    Attacks (17):
    Pound
    Astonish
    Defence Curl
    Mud Slap
    Rollout
    Shadow Punch
    Iron Defence
    Mega Punch
    Magnitude
    Earthquake
    Hammer Arm

    Earthquake
    Shadow Ball
    Rock Slide
    Grass Knot
    Ice Beam
    Focus Blast
    Swoop the Gligar (open)
    [​IMG]
    Gligar [Swoop] (F)
    Nature: Jolly (+15% Spe, +22% Acc, -1 SpA)

    Type: Ground/Flying
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 98 (85*1.15)
    Size Class: 2
    Weight Class: 4
    Base Rank Total: 18

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Immunity: [DW LOCKED] (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

    Attacks (15):
    Poison Sting
    Sand Attack
    Harden
    Knock Off
    Quick Attack
    Fury Cutter
    Faint Attack

    Dig
    Brick Break
    Stone Edge

    Agility
    Cross Poison
    Sand Tomb
    Wildfire the Embirch (open)
    [​IMG]
    Embirch [Wildfire] (M)
    Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 43 (50/1.15)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 2/9
    MC: 0
    DC: 1/5

    Abilities:

    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Chlorophyll: [DW LOCKED] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks (15):
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain

    Flamethrower
    Energy Ball
    Rock Slide

    Stealth Rock

    Earth Power
    Psybeam
    Counter


    And Orcinus Duo's team;
    Simion (open)

    [​IMG]
    Chimchar-Simion (M)
    Nature: Hardy
    Type: Fire
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze:Innate
    When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

    Iron Fist:(DW LOCKED)Innate
    The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

    Stats:
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 61
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:(19)
    Scratch
    Leer
    Ember
    Taunt
    Fury Swipes
    Flame Wheel
    Nasty Plot
    Torment

    Focus Punch
    Fake Out
    Encore

    Flamethrower
    Brick Break
    Acrobatics

    Soul (open)
    [​IMG]
    Litwick - Soul (F)
    Nature: Timid (+15% Speed [+5% Accuracy], -1 Atk)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:

    Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW) (Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 23 (+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/9
    MC: 0
    DC: 0/5

    Ember
    Astonish
    Minimize
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison

    Clear Smog
    Endure
    Heat Wave

    Calm Mind
    Fire Blast
    Taunt

    Tim (open)
    [​IMG]
    Charmander - Tim (M)
    Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
    Type: Fire
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 65

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:
    Scratch
    Growl
    Ember
    Leer
    Metal Claw
    Smokescreen
    Rage
    Dragon Rage
    Scary Face
    Fire Fang

    Crunch
    Counter
    Focus Punch

    Dig
    Rock Slide
    Substitute

    Trace (open)
    [​IMG]
    Embirch - Trace M
    Nature: Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.



    Stats:
    HP: 90
    Atk: Rank 3(+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 43(-) (-10% Evasion)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Attacks:(15)
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Leaf Tornado
    Fire Spin
    Petal Dance
    Flame Burst
    Synthesis
    Lava Plume

    Counter
    Aromatherapy
    Blaze Kick
    Earth Power
    Heat Wave
    Iron Tail
    Low Kick
    Seed Bomb
    Psybeam
    Dragonbreath
    Grasswhistle
    Revenge

    Solarbeam
    Flamethrower
    Double Team
    Toxic
    Sunny Day
    Facade
    Flame Charge
    Rock Slide
    Grass Knot
    Swagger
    Protect
    Flash Cannon
    Substitute

    Pompeii (open)

    [​IMG]
    Numel - Pompeii (M)
    Nature: Brave
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

    Abilities:
    Oblivious:
    (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
    Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
    Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

    Stats:
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 30 (35 /1.15) (-)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13
    Total Moves: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Amnesia
    Lava Plume

    Endure
    Heat Wave
    Iron Head

    Protect
    Dig
    Rock Tomb
    Earthquake
    Toxic
    Rock Slide
    Rest


    Okay, now the post in the BT says its a 4v4, and both sent 5 mons. So, if this is a 5v5, let me know and I'll edit this post to say so. Anyway, Deadfox081 issued the challenge, so he will send out his first pokemon, and attach an item if he sees fit.
  2. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Well setting this thing up was definitely a clusterf*ck. It was changed via VM to a 5v5 by the way.

    [​IMG]
    "Okay then, lets kick this thing off. Shank, as the mostly kinda almost started to be trained member of this team you might as well lead us off. Take this nothing to hold, just like everyone else will be because I don't have any training items!"
  3. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Go Tim! Take this amulet coin

    Crunch x3
    If clones, then Rock slide
    If disable crunch on a2, chill a1 and use Supercrunch on a2
  4. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "It seems you may have neglected the fact that you're little Timmy is faster than Shank.."

    Disable Crunch > Psychic > Psychic
  5. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Charmander is indeed faster. You also failed to take into account that only one sub is allowed, Orcinus.

    [​IMG]
    90 HP
    100 Energy
    3/2/2/1/65

    Vs.

    [​IMG]
    90 HP
    100 Energy
    2/2/4/2/43(-)

    Alright, let's get this match underway! Deadfox081 sends out his Kirlia, Shank, and Orcinus Duo responds with his Enchanter Charmander, Tim!

    Tim starts off the match by running up to Shank and Crunching down on Shank's leg, hurting a decent amount! Shank seems so surprised by the blow that his defenses weren't up, and Tim landed a critical hit!! Shank is so traumatized by the event that he taps his psychic powers to Disable Tim's ability to use that Crunching technique. That aughta prove a damper on Tim's offense against Shank!

    And in fact is already does! Tim tries to Crunch down on Shank, but he forgets how, somehow! Shank takes advantage by using a signature move of the psychic type, the Psychic attack! Since Tim is so light, it doesn't hurt that much, but still!

    Tim tries to use his Crunch technique, even though he just failed to do it. Looks like Tim is already Struggling against Shank, and it hurts the both of them! Shank draws from the well once more, but unlike Tim, actually can do so, and blasts Tim with another Psychic blast!

    Data (open)
    Charmander
    CrunchRNG roll to crit; 253 = crit
    RNG roll for effect; 9354 = no Def drop
    [8 + 3 + (3 - 2)*1.5]*1.5 = 18.75 Damage, 6 Energy

    Crunch
    failed!

    Crunch=Struggle
    RNG roll to crit; 3492 = no crit
    [5 + (3 - 2)*1.5] = 6.5 Damage, 2.6 recoil, 5 Energy

    Kirlia
    Disable Crunch-7 Energy

    Psychic
    RNG roll to crit; 3405 = no crit
    RNG roll for effect; 3371 = no SpD drop
    [6 + 1 + 3 + (4 - 1)*1.5] = 14.5 Damage, 4.5 Energy

    Psychic
    RNG roll to crit; 977 = no crit
    RNG roll for effect; 7837 = no SpD drop
    [6 + 1 + 3 + (4 - 1)*1.5] = 14.5 Damage, 8.5 Energy


    [​IMG]
    58 HP
    89 Energy
    3/2/2/1/65
    Crunch Disabled (3a)

    Vs.

    [​IMG]
    65 HP
    80 Energy
    2/2/4/2/43(-)

    Deadfox081, your move!
  6. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Oh my, that Tim is pretty special. He's a Charmander who looks strikingly like a Chimchar! Nevermind that confusion Shank but you have done your job for now. Come back and let Wildfire have a go out there. Orcinus, the move is yours."
  7. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Yep, we'll stay in here
  8. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Okay then boy, lets get to work!"

    Stealth Rock > Earth Power > Earth Power
    IF
    Dig action 2 or 3 THEN Counter
  9. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Well, damn.

    Focus punch combo-cooldown (rock slide)-rock slide
  10. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    58 HP
    89 Energy
    3/2/2/1/65
    Crunch Disabled (3a)

    Vs.

    [​IMG]
    90 HP
    100 Energy
    2/2/4/2/43(-)

    Alright, I'm in a rush, not time for flavor tonight. My weekend is pretty packed, too, so there next update might be a little late.

    Data (open)
    Charmander
    Super Focus Punch
    RNG roll to crit; 3720 = no crit
    [33.75 + (3 - 2)*1.5] = 35.25 Damage
    42 Energy

    Cooldown

    Rock Slide
    RNG roll to crit; 3756 = no crit
    RNG roll for effect; 2511 = flinch
    [8 + (3 - 2)*1.5]*1.5 = 14.25 Damage
    6 Energy

    Embirch

    Stealth Rock12 Energy

    Earth Power
    RNG roll to crit; 206 = crit
    RNG roll for effect; 7943 = no SpD drop
    [9 + 3 + (4 - 1)*1.5]*1.5 = 24.75 Damage
    7 Energy

    Earth Power
    flinch


    [​IMG]
    33 HP
    41 Energy
    3/2/2/1/65
    Stealth Rock

    Vs.

    [​IMG]
    41 HP
    81 Energy
    2/2/4/2/43(-)

    Orcinus, your actions, please!
  11. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Rock Slides
    If Earth Power (not in combo), then dig
  12. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Well, the set up work is done. Lets see if we can bring it home."

    Counter x3
  13. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    33 HP
    41 Energy
    3/2/2/1/65
    Stealth Rock

    Vs.

    [​IMG]
    41 HP
    81 Energy
    2/2/4/2/43(-)

    Alright, you guys have been waiting a while. Here's an update for you! And look, a weak attempt at flavor!

    Tim the Charmander, weakened after fighting through two opponents, and Wildfire the Embirch, weakened for the sake of helping his entire team, are both looking like they might drop this round!! Tim starts this round off by using yet another Rock Slide in an attempt to bury Wildfire, but it backfires, as Wildfire unleashes his Counter attack, hitting Tim even harder!

    I guess Tim isn't one to learn from past mistakes, as he unleashes another Rock Slide, only to get Countered once again, and it looks like Tim has finally taken too much, Tim has been KO'ed!!

    Data (open)
    Charmander
    Rock Slide
    RNG roll to crit; 6968 = no crit
    RNG roll for effect; 7388 = no flinch
    [8 + (3 - 2)*1.5]*1.5 = 12 Damage, 10 Energy

    Rock SlideRNG roll to crit; 8250 = no crit
    RNG roll for effect; 3419 = no flinch
    [8 + (3 - 2)*1.5]*1.5 = 12 Damage, 14 Energy

    Embirch
    Counter12*1.5 = 18 Damage, 12 Energy

    Counter
    12*1.5 = 18 Damage, 16 Energy


    [​IMG]
    0 HP
    17 Energy
    3/2/2/1/65
    Stealth Rock

    Vs.

    [​IMG]
    17 HP
    53 Energy
    2/2/4/2/43(-)

    Orcinus, your next pokemon, and then Deadfox orders!
  14. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
  15. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Looks as if you're on the way out here Wildfire, but your work has been invaluable. See if you can't go out by blasting the monkey a little bit anyway."

    Earth Power x3
  16. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Fake Out-Flamethrower-Flamethrower
  17. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    75 HP
    100 Energy
    2/2/2/2/61
    Stealth Rock

    Vs.

    [​IMG]
    17 HP
    53 Energy
    2/2/4/2/43(-)

    Hey, look at that! Orcinus Duo's actual Chimchar has joined the battlefield! It immediately jumps forward at Wildfire, Faking Out the Embirch, not allowing it to attack! Seeing a chance to attack again, Simion the Chimchar instantly unleashes a big ol' Flamethrower, which does enough to finish off the Embirch! Wildfire has been KO'ed!

    Data (open)
    Chimchar
    Fake Out
    RNG roll to crit; 4973 = no crit
    [4 + (2 - 2)*1.5] = 4 Damage, 4 Energy

    Flamethrower
    RNG roll to crit; 4421 = no crit
    [10 + 3 + (2 - 2)*1.5] = 13 Damage, 6 Energy

    Embirch
    Earth Power
    flinch


    [​IMG]
    75 HP
    90 Energy
    2/2/2/2/61
    Stealth Rock

    Vs.

    [​IMG]
    0 HP
    53 Energy
    2/2/4/2/43(-)

    Alright, so Deadfox sends out his next pokemon, and orders!
  18. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "Alrighty then. Shank, get back out there and see what you've got left to give!"

    Psyshock x3
    IF
    Torment THEN change remaining actions to Thunderbolt > Psyshock > Thunderbolt
  19. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Flamethrower-Acrobatics-Flamethrower
  20. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    [​IMG]
    75 HP
    90 Energy
    2/2/2/2/61
    Stealth Rock

    Vs.

    [​IMG]
    65 HP
    80 Energy
    2/2/4/2/43(-)

    Shank the Kirlia takes the field once again for Deadfox, ready to square off against a different Fire/Fighting starter of Orcinus'. Let's see how this plays out!

    Simion uses the signature move of every Fire type everywhere and unloads with a Flamethrower on Shank. Shank responds with a Psyshock, which I seem to have extreme difficulty typing. Oh, right, more importantly, it was a critical hit. Simion seems to think that the extra damage was a result of using his Flamethrower, so he tries a different trick with some Acrobatics that do some fine damage to Shank. Shank doesn't seem very original, and unleashes another Psyshock, although this one isn't a crit. Simion sees this and blasts away with another Flamethrower. Shank, seriously, kinda boring and difficult to write flavor for (even if it is easy to ref) uses another Psyshock.

    Data (open)
    Chimchar
    Flamethrower
    RNG roll to crit; 7993 = no crit
    RNG roll for effect; 9221 = no burn
    [10 + 3 + (2 - 2)*1.5] = 13 Damage, 10 Energy

    Acrobatics
    RNG roll to crit; 8164 = no crit
    [11 + (2 - 2)*1.5] = 11 Damage, 7 Energy

    Flamethrower
    RNG roll to crit; 5700 = no crit
    RNG roll for effect; 5948 = no burn
    [10 + 3 + (2 - 2)*1.5] = 13 Damage, 6 Energy

    Kirlia
    Psyshock
    RNG roll to crit; 580 = crit
    [8 + 3 + 3 + (4 - 2)*1.5] = 17 Damage, 5 Energy

    Psyshock
    RNG roll to crit; 8995 = no crit
    [8 + 3 + (4 - 2)*1.5] = 14 Damage, 9 Energy

    Psyshock
    RNG roll to crit; 6505 = no crit
    [8 + 3 + (4 - 2)*1.5] = 14 Damage, 13 Energy


    [​IMG]
    30 HP
    67 Energy
    2/2/2/2/61
    Stealth Rock

    Vs.

    [​IMG]
    28 HP
    53 Energy
    2/2/4/2/43(-)

    Orcinus, you're up next!
  21. Orcinus Duo

    Orcinus Duo

    Joined:
    Aug 23, 2011
    Messages:
    2,869
    Taunt-Flamethrower-Flamethrower
  22. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    [​IMG]
    "There's really no sense playing around here. That Taunt is just more invitation to remove the silly monkey this round so get to it Shank!"

    Psychic > Psyshock > Psyshock
  23. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    I lost the reffing for this round more than once. I'm sick of trying to redo it. I remember the rolls, nothing significant happened (no crits, no burns).

    [​IMG]
    3 HP
    51 Energy
    2/2/2/2/61
    Stealth Rock

    Vs.

    [​IMG]
    0 HP
    53 Energy
    2/2/4/2/43(-)

    Deadfox, your next pokemon and actions please!
  24. deadfox081

    deadfox081

    Joined:
    Mar 31, 2011
    Messages:
    4,133
    Uh how does that work then? With no crits two Flamethrowers only do a total of 26 damage..
  25. rickheg

    rickheg

    Joined:
    Aug 31, 2009
    Messages:
    2,533
    Quite simple. It's called being stupid.

    Data (open)
    Chimchar
    Taunt
    10 Energy

    Flamethrower
    [10 + 3 + (2 - 2)*1.5] = 13 Damage, 6 Energy

    Flamethrower
    [10 + 3 + (2 - 2)*1.5] = 13 Damage, 10 Energy

    Kirlia
    Psychic
    [6 + 1 + 3 + (4 - 2)*1.5] = 13 Damage, 4.5 Energy

    Psyshock
    [8 + 3 + (4 - 2)*1.5] = 14 Damage, 5 Energy

    Psyshock
    [8 + 3 + (4 - 2)*1.5] = 14 Damage, 9 Energy


    [​IMG]
    0 HP
    41 Energy
    2/2/2/2/61
    Stealth Rock

    Vs.

    [​IMG]
    2 HP
    34 Energy
    2/2/4/2/43(-)
    Taunt (3a)

    Okay, so Orcinus sends in a new pokemon, and then Deadfox orders!
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