Team Louis [a]Absol[/a] Absol ♀ (Move your mouse to reveal the content) Absol ♀ (open) Absol ♀ (close) Absol ♀ Nature: Mild (SpA: +1, Def: -1) Type: Dark Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Abilities: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2. (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 100 Atk: Rank 5 Def: Rank 1 (-) SpA: Rank 4 (+) SpD: Rank 2 Spe: 75 Height Class: 3 Weight Class: 3 BRT: 18 MC: 0 DC: 5 / 5 51 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan. [a]Dragonite[/a] Oros (Dragonite ♂) (Move your mouse to reveal the content) Oros (Dragonite ♂) (open) Oros (Dragonite ♂) (close) Dragonite ♂ - Oros Nature: Rash (SpA: +1, SpD: -1) Type: Dragon / Flying Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (DW) Multiscale - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved. Stats: HP: 100 Atk: Rank 5 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 3 (-) Spe: 80 Height Class: 4 Weight Class: 6 BRT: 22 EC: 9 / 9 MC: 0 DC: 5 / 5 37 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Aqua Jet, Bide, Brick Break, Dragon Tail, Extremespeed, Fire Punch, Outrage, Rock Slide, Slam, Stone Edge, ThunderPunch, Wrap Special Moves - Blizzard, Dragon Pulse, Dragon Rage, Flamethrower, Focus Blast, Heat Wave, Hurricane, Hydro Pump, Ice Beam, Surf, Thunder, Thunderbolt, Twister Status Moves - Agility, Endure, Leer, Light Screen, Protect, Rain Dance, Reflect, Roost, Safeguard, Substitute, Sunny Day, Thunder Wave Eldest of a clutch, Oros made the mistakes that his siblings learned from, teaching him caution and prudence. Honed to figurative keeness, Oros is finally large and in charge. His dramatic jump in strength may have gotten to his head, however, as he still exhibits his same impulsive tendencies. Only now, though, his impulses are more often correct. [a]Togekiss[/a] Camille (Togekiss ♀) (Move your mouse to reveal the content) Camille (Togekiss ♀) (open) Camille (Togekiss ♀) (close) Togekiss ♀ - Camille Nature: Relaxed (Def: +1, Spe -11, Evasion -10%)) Type: Normal / Flying Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Hustle - (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) (DW) Super Luck - (Dormant) - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2. Stats: HP: 100 Atk: Rank 2 Def: Rank 4 (+) SpA: Rank 5 SpD: Rank 4 Spe: 69 (-) Height Class: 3 Weight Class: 3 BRT: 20 EC: 9 / 9 MC: 0 DC: 2 / 5 32 moves known. Moves are sorted by type and then alphabetized. Physical Moves - Extremespeed, Fly, Sky Attack Special Moves - Air Slash, AncientPower, Aura Sphere, Extrasensory, Heat Wave, Fire Blast, Magical Leaf, Psyshock, SolarBeam Status Moves - Bestow, Charm, Encore, Endure, Growl, Heal Bell, Light Screen, Metronome, Mirror Move, Morning Sun, Protect, Psycho Shift, Rain Dance, Reflect, Safeguard, Sunny Day, Sweet Kiss, Tailwind, Thunder Wave, Yawn Easygoing and carefree, Camille makes very little effort in any particular pursuit. She is content to wait for what she wants, and has enough patience for such waiting for often than not. Team Orcunis Purple Boss (Move your mouse to reveal the content) Purple Boss (open) Purple Boss (close) Gengar(*) Purple Boss (M) Nature: Timid Type: Poison/Ghost Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Levitate: Type: Trait This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats: HP: 90 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 5 SpD: Rank 3 Spe: 127 (+) Accuracy: +17% Size Class: 3 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 Attacks: Hypnosis(*) Lick(*) Spite(*) Mean Look(*) Curse(*) Night Shade(*) Confuse Ray(*) Sucker Punch(*) Shadow Punch Will-O-Wisp(*) Astonish(*) Disable(*) Sludge Bomb(*) Substitute(*) Thunderbolt(*) Shadow Ball Toxic Energy Ball Taunt Pain split Hex Dark Pulse Venoshock Dream Eater Protect Torment Bide Focus Blast Destiny Bond Endure Total Moves: 29 OoO (Order of Operations) Louis sends out Pokemon, equips item and chooses ability. Orcinus sends out Pokemon, equips item, chooses ability and issues actions. Louis issues actions. I ref Rinse, reverse, and repeat. GOGOGO!!!