13v13 FE Singles
Switch = KO
Training Items + Mega Stones Only
ASB Arena
0 Substitutions
0 Recoveries / 0 Chills
Switch = KO
Training Items + Mega Stones Only
ASB Arena
0 Substitutions
0 Recoveries / 0 Chills


*Sprites by Matezoide
Michelangelo | Smeargle (M)
_______________________________
Michelangelo di Lodovico Buonarroti Simoni, commonly known as Michelangelo, was an Italian sculptor, painter, architect, poet, and engineer of the High Renaissance who exerted an unparalleled influence on the development of Western art. His spirit came back from the under world in a Team Rocket's experiment and entered a pokemon who shared similar artistic tastes. Thus Michelangelo the Smeargle came into being and it was a fateful encounter on a stormy night that led Fletchner to Michelangelo. No one know when or why Michelangelo's spirit had come back, yet. But we may soon find out.
[Nature]
Quite (+1 SpA, -10% Evasion)
[Type]
Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Own Tempo/Technician
Own Tempo (Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive, MoldBreaker affects - No)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5.
Moody (Passive, MoldBreaker affects - No) [Locked]
At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician (Passive, MoldBreaker affects - No)
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5.
Moody (Passive, MoldBreaker affects - No) [Locked]
At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[Stats]
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 65 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 2
Spe: 65 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 11
[Counters]
EC: N/A
MC: 30
AC: 5/5
KOC: 0
MC: 30
AC: 5/5
KOC: 0
[Attacks] [30/621]
Encore
Explosion
Trick Room
Mind Reader
Sheer Cold
Taunt
Skill Swap
Helping Hand
Heal Pulse
Detect
Entrainment
Hone Claws
Forest's Curse
Magma Storm
Transform
Bide
King's Shield
Reflect Type
Fake Out
Safeguard
Soft Boiled
Ion Deluge
Zap Cannon
Weather Ball
Roar
Light Screen
Reflect
Gravity
Destiny Bond
Foresight
Sketch x14
Explosion
Trick Room
Mind Reader
Sheer Cold
Taunt
Skill Swap
Helping Hand
Heal Pulse
Detect
Entrainment
Hone Claws
Forest's Curse
Magma Storm
Transform
Bide
King's Shield
Reflect Type
Fake Out
Safeguard
Soft Boiled
Ion Deluge
Zap Cannon
Weather Ball
Roar
Light Screen
Reflect
Gravity
Destiny Bond
Foresight
Sketch x14

Molly | Mollux (F)
_______________________________
Molly loves to play with fire, and is pretty modest about her glow.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Fire / Poison
Fire STAB; immune to burn status. Brighten Command.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
[Abilities]
Dry Skin
Dry Skin
(Passive, Mold Breaker affects - No)
This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (✓) (UnLocked)
(Toggle, Mold Breaker affects - No)
At default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect.
[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 13 / 19 )
Bide(d*1.75, 6+D/2) | Ember(7,2) | Water Gun (4,3) | Acid(7,2) | Withdraw(5) | Acid Spray (7,4) | Confuse Ray(5) | Clear Smog(8,3) | Lava Plume(11,5) | Acid Armor (6) | Heat Wave (13, 6) | Recover (14) | Toxic Spikes (6) | Inferno (13,6) | Eruption (18, 7)
Egg ( 5 / 6 )
Aqua Ring(+24 HP,9) | Fire Spin(7,4) | Heal Pulse(+20,14) | Rapid Spin(4,6) | Venom Drench (7)
Prev Gens (Tutor / TM / HM) ( 0 / x )
Gen 6 TM/HM/Tutor ( 18 / x )
Protect(7 + D/2.5) | Thunder(11,8) | Solar Beam (12, 8) | Sludge Bomb(12,6) | Fire Blast(14,7) | Toxic (6) | Venoshock (16,7) | Sludge Wave (13, 6) | Flamethrower (12,6) | Thunderbolt (9,7) | Light Screen (10) | Sunny Day (9) | Infestation (12,5) | Substitute (12) | Thunder Wave (7)
Helping Hand (x2, 4+BAP/2) | Stealth Rock (12) | Knock Off (10, 7)

Syclar (F)
Nature: Mild (Def lowered by 1; Sp. Attack raised by 1)
Type: Ice/Bug
Abilities: Compound Eyes / Mountaineer / Technician
Stats
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 23
EC: 6/6
MC: 0
AC: 5/5
Attacks (25 moves)
Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Slash
Bug Bite
Icicle Spear
Freeze Dry
Ice Beam
Hail
Bug Buzz
Sheer Cold
Icicle Crash
Ice Punch
Earth Power
Giga Drain
Fell Stinger
Silver Wind
Superpower
Tail Glow
Counter
Spikes
Electroweb
Blizzard
Solar beam
Double Team
Frost Breath
Infestation
Protect
Substitute
Dig

ZuZu | Azumarill (F)
_______________________________
ZuZu was extremely pampered by all around her, isn't she adorable? Well that is what everyone thought of her, and she got everything that she asked for. This made her quite adamant, and one day while playing in the field behind her parents' Trainer's House, She chased a Pidgey only to get her self lost in the forest nearby. Fletchling found her all injured from the wild pokemon attacks and nursed her. However he couldn't find any one to claim her. So he took her under his wings and decided to train her to be the best looking Azumarill in the whole world.
[Nature]
Adamant (+1 Atk, -1 SpA)
[Type]
Water / Fairy
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Thick Fat / Huge Power / Sap Sipper
Thick Fat
(Passive, MoldBreaker affects - Yes)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (UnLocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
[Stats]
HP: 110
Atk: Rank 3 (6 Huge Power) (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
Thick Fat
(Passive, MoldBreaker affects - Yes)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Sap Sipper (UnLocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage.
[Stats]
HP: 110
Atk: Rank 3 (6 Huge Power) (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 16 / 20 )
Splash (1) | Charm(5) | Water Gun(7,2) | Bubble(7,2) | Tail Whip (4) | Water Sport(4) | Slam(11,5) | Bubble Beam(10,4) | Helping Hand (2x,4+BAP/2) | Bounce(8,10) | Tackle(5,3) | Aqua Ring(8) | Aqua Tail(12,6) | Double-Edge(12,8) | Play Rough(12,6) | Superpower(12,8) |
Egg ( 7 / 18 )
Body Slam(9,6) | Copycat(2+m) | Encore(9) | Muddy Water(9,6) | Soak(7) | Aqua Jet(7,3) | Perish Song(15) |
Prev Gens (Tutor / TM / HM) & Event ( 3 / 14 )
Endure (15) | Whirlpool (15,4) | Dynamic Punch(10,8
Gen 6 TM/HM/Tutor
Substitute(12) | Protect(7+D/2.5) | Ice Beam(9,7) | Waterfall(8,6) | Sleep Talk(3 + m) | Rest (15) | Ice Punch(8,6) | Knock Off(10,7) | Brick Break(8,6) | Dig (8,10) | Iron Tail (10,7) | Focus Punch (15,10) | Toxic(7) | Frustration(10,7) | Double Team(4*c) | Dive (11,9) | Icy Wind (6,5) | Giga Impact (14,11) | Surf(9,7) | Grass Knot(6+w, 4+w/2) |

Ayaan | Sableye (M)
________________________
Ayaan is a Brave and Naughty creature, always teasing and taunting friends, gives a beating to his enemies and defends himself and him friends from all threatening creatures. As they are afraid of the spooky pixie themselves.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Ghost | Dark
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
[Abilities]Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Stall / Keen Eye / Prankster / Magic Bounce (Mega)
Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Magic Bounce (Mega)
(Passive, MoldBreaker affects - Yes) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
[Stats]Stall (✓)
(Passive, MoldBreaker affects - No)
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Keen Eye
(Passive, MoldBreaker affects - Yes) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster (Unlocked)
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Magic Bounce (Mega)
(Passive, MoldBreaker affects - Yes) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.
HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16
HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank total: 18
[Tokens]Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

HP 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-) (-10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank total: 18
EC: N/A
AC: 5/5
MC: 1
KOC: 0
[Attacks] [41/x]
Level Up ( 18 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) | Knock Off(13,6) | Power Gem(8,6) | Quash(4)
Egg / Prev Gen Tutors / TM / HM / Event ( 9 / 31 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch | Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) |
Current Gens Tutors ( 7 / 18 )
Ice Punch (8,6) | Pain Split | Magic Coat | Thunder Punch(8,6) | Low Kick | Fire Punch(8,6) | Icy Wind(6,5) |
Gen 6 TM/Tutors/HM ( 13 / 43 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Rain Dance(10) | Dazzling Gleam(8,6) | Brick Break(8,6) | Sleep Talk(3+m) | Rest(15) | Taunt (9) |
AC: 5/5
MC: 1
KOC: 0
[Attacks] [41/x]
Level Up ( 18 / 20 )
Mean Look (6) | Zen Headbutt (8,6) | Leer (4) | Scratch (4,3) | Fore Sight (6) | Night Shade (10F,4) | Astonish (7,2) | Fury Swipes (4-10,4) | Fake Out (4,4) | Detect (7+D/2.5) | Shadow Sneak (7,3) | Feint Attack (9,3) | Punishment(6+2*B, 7) | Shadow Claw(10,4) | Foul Play(13,7) | Knock Off(13,6) | Power Gem(8,6) | Quash(4)
Egg / Prev Gen Tutors / TM / HM / Event ( 9 / 31 )
Feint(12,6) | Imprison(6,5) | Metal Burst(13,6) | Flatter(3) | Moonlight(15) | Sucker Punch | Endure(15) | Metronome(7+m) | Counter(D*1.5, 6+D/2.5) |
Current Gens Tutors ( 7 / 18 )
Ice Punch (8,6) | Pain Split | Magic Coat | Thunder Punch(8,6) | Low Kick | Fire Punch(8,6) | Icy Wind(6,5) |
Gen 6 TM/Tutors/HM ( 13 / 43 )
Substitute (0,12) | Will-o-Wisp (0,6) | Dig (8,10) | Rock Tomb (6,4) | Poison Jab (8,6) | Embargo(4) | Torment (9) | Rain Dance(10) | Dazzling Gleam(8,6) | Brick Break(8,6) | Sleep Talk(3+m) | Rest(15) | Taunt (9) |

Kuno Becker | Ludicolo (M)
_______________________________
Kuno Becker loves football, and likes the movie series Goal. He watches the movie every day and dreams of kicking the final goal for New Castle United. Fletchner caught him in the Enchanted Meadow, while kicking a stone around the river bank near the Pokémon Village.
[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Water / Grass
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Swift Swim / Rain Dish / Own Tempo
Swift Swim
(Passive, MoldBreaker affects - No)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (✓)
(Passive, MoldBreaker affects - No)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo(UnLocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
[Stats]Swift Swim
(Passive, MoldBreaker affects - No)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (✓)
(Passive, MoldBreaker affects - No)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo(UnLocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60 (-) (-10% evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [38/x]
Level Up (18/20)
Astonish(4,3) | Growl(4) | Absorb (7,5) | Nature Power (9/10,9) | Mist (7) | Natural Gift (10,7) | Mega Drain (9,8) | Bubble Beam (10,4) | Bubble (7,2) | Giga Drain (11,11) | Zen Headbutt (8,6) | Fury Swipes (2*5,4) | Fake Out (4,4) | Water Sport (5) | Hydro Pump (14,7) | Knock Off (10,7) | Rain Dance (9) | Energy Ball (12,6) |
Egg (7/9)
Counter (D*1.5, 6 + D/3) | Flail (20,13) | Leech Seed(9) | Synthesis(+20,14) | Water Gun (7,2) | Sweet Scent (4) | Razor Leaf (9,3) |
Prev Gen TM (5/15)
Endure(15) | Whirlpool (15,4) | Bullet Seed (3*5,6) | Mimic (5) | Metronome (7+m) |
TM/HM/Tutor (22/46)
Ice Beam (9,7) | Solar Beam (15,7) | Scald (11,5) | Rest (15) | Sleep Talk (3+m) | Dive (11,9) | Icy Wind (6,5) | Seed Bomb (11,5) | Hail (10) | Blizzard (11,8) | Protect (7+D/2.5) | Surf (12,6) | Brick Break (8,6) | Drain Punch (8,12) | Focus Punch (15,10) | Hone Claws (6) | Focus Blast (12,8) | Substitute (12) | Fire Punch (8,6) | Hyper Voice (9,7) | Grass Knot (6+tw, 4+tw/2) | Waterfall (11,5) |
Astonish(4,3) | Growl(4) | Absorb (7,5) | Nature Power (9/10,9) | Mist (7) | Natural Gift (10,7) | Mega Drain (9,8) | Bubble Beam (10,4) | Bubble (7,2) | Giga Drain (11,11) | Zen Headbutt (8,6) | Fury Swipes (2*5,4) | Fake Out (4,4) | Water Sport (5) | Hydro Pump (14,7) | Knock Off (10,7) | Rain Dance (9) | Energy Ball (12,6) |
Egg (7/9)
Counter (D*1.5, 6 + D/3) | Flail (20,13) | Leech Seed(9) | Synthesis(+20,14) | Water Gun (7,2) | Sweet Scent (4) | Razor Leaf (9,3) |
Prev Gen TM (5/15)
Endure(15) | Whirlpool (15,4) | Bullet Seed (3*5,6) | Mimic (5) | Metronome (7+m) |
TM/HM/Tutor (22/46)
Ice Beam (9,7) | Solar Beam (15,7) | Scald (11,5) | Rest (15) | Sleep Talk (3+m) | Dive (11,9) | Icy Wind (6,5) | Seed Bomb (11,5) | Hail (10) | Blizzard (11,8) | Protect (7+D/2.5) | Surf (12,6) | Brick Break (8,6) | Drain Punch (8,12) | Focus Punch (15,10) | Hone Claws (6) | Focus Blast (12,8) | Substitute (12) | Fire Punch (8,6) | Hyper Voice (9,7) | Grass Knot (6+tw, 4+tw/2) | Waterfall (11,5) |

Steven | Metagross (N)
________________________
[Nature]
Hasty (+15% Speed, +6% Accuracy, -1 Def)
[Type]
Steel | Psychic
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Clear Body / Light Metal / Tough Claws (Mega)
Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (H)[UnLocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Tough Claws [Mega]
(Passive, MoldBreaker affects - No)
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
[Stats]Clear Body (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (H)[UnLocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Tough Claws [Mega]
(Passive, MoldBreaker affects - No)
This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 Light Metal)
Base Rank Total: 22
HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 Light Metal)
Base Rank Total: 27
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [49/x]Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 81 (+) (+8% Accuracy)
Size Class: 4
Weight Class: 9 (7 Light Metal)
Base Rank Total: 22

HP: 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 4
Spe: 127 (+) (+19% Accuracy)
Size Class: 4
Weight Class: 11 (9 Light Metal)
Base Rank Total: 27
[Counters]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
Level Up (15/15)
Magnet Rise(6) | Take Down(11,9) | Metal Claw(8,3) | Confusion(5,2) | Scary Face(6) | Pursuit(8,5) | Zen Headbutt(11,5) | Hammer Arm(10,7) | Bullet Punch(7,3) | Psychic(6+tw,5+tw/2) | Iron Defense(0,6) | Hyper Beam(15,9) | Meteor Mash(12,6) | Miracle Eye(5) | Agility(6) |
Prev Gens (Tutor / TM / HM) (5/14)
Endure(15) | Dynamic Punch(10,8) | Mimic(5) | Mud-Slap(4+acc) | Swift(6,4) |
Gen 6 TM/HM/Tutor (29/52)
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Bulldoze(6,5) | Ice Punch(8,6) | Gravity(9) | Rock Tomb(6,4) | Explosion(25,20) | Thunder Punch(8,6) | Signal Beam(8,6) | Sludge Bomb(8,6) | Light Screen(9) | Icy Wind(6,5) | Iron Head(11,5) | Reflect(9) | Brick Break(8,6) | Grass Knot(6+w, 4+w/2) | Frustration(10,7) | Hyper Beam(15,10) | Power-Up Punch (4,4) | Facade(14,8) | Sandstorm(10) | Toxic(7) | Sleep Talk(3+m) | Trick(6) | Rest(14) | Aerial Ace(6,4) | Stealth Rock(12) |

Queen Chrysalis | Aurumoth (F)
_______________________________
Queen Chrysalis is a changeling and thus a shape-shifter capable of taking many forms. Many believed that she didn't survive the fall from Canterlot. However, she landed face first on the ground below and survived @_@
Fletchner found her and treated her, she has changed into a bug pokemon and is trying to find the shining armor, before she could take on Canterlot and later, the whole of Equestria.
[Nature]
Quite (+1 SpA, -10% Evasion)
[Type]
Bug / Psychic
Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Weak Armor / No Guard / Illusion
Weak Armor | Type: Toggle | Mold Breaker-affected: No
At default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. When toggled, no effect.
No Guard | Type: Passive | Mold Breaker-affected: No
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (Passive, MoldBreaker affects - No) [UnLocked]
Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
[Stats]
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-O-Wisp
Ancient Power
Wish
Struggle Bug
Reflect
Light Screen
Dragon Dance
Quiver Dance
Silver Wind
Zen Headbutt
Tail Glow
Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Feint
Megahorn
Wing Attack
TM Moves:
Psychic
Shadow Ball
Protect
Infestation
Substitute
Psyshock
Hidden Power (Fire)
Rest
Sleep Talk
Double Team
Dream Eater
Blizzard
Hyper Beam
Solar Beam
Thunder
Overheat
Focus Blast
Dazzling Gleam
Surf
Giga Impact
Move Tutors:
Electroweb
Magic Coat
Skill Swap
Helping Hand
Trick
Icy Wind
Water Pulse

Mystic | Kecleon (F)
________________________
Mystic always likes to change her colors and is never comfortable in her own natural beauty. She has a very low self-esteem and has Identity issues that she seems to have acquired at a young age. When Fletcher found her hiding in Corn Fields as a scare crow, both of them played hide and seek and She liked the way Fletchner seemed to enjoy her company in her natural form and decided to come along with Fletchner on his Journey.
[Nature]
Quite (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Color Change / Protean
Color Change - (Trigger, MoldBreaker affects - No)
A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Command: Activate Color Change - 5 En - Changes the user's type to match that of an attack that has damaged the user.
Protean (✓) (UnLocked HA) - (Toggle, MoldBreaker affects - No) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Color Change - (Trigger, MoldBreaker affects - No)
A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Command: Activate Color Change - 5 En - Changes the user's type to match that of an attack that has damaged the user.
Protean (✓) (UnLocked HA) - (Toggle, MoldBreaker affects - No) By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats]
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Total: 17
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 34 (-)
Size Class: 2
Weight Class: 2
Total: 17
[Tokens]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [67/111] [7 CC]
Level Up ( 19 / 19 )
Synchronoise(12,8) | Ancient Power(6,4) | Thief(6,4) | Tail Whip(4) | Astonish(4,3) | Lick(4,3) | Scratch(4,3) | Bind(6,3) | Feint Attack(6,4) | Fury Swipes(2*h,4) | Feint(4,4) | Psybeam(7,5) | Shadow Sneak(4,4) | Slash(7,5) | Substitute(12) | Sucker Punch(8,6) | Shadow Claw(7,5) |
Egg ( 5 / 5 )
Disable(6) | Fake Out(7,3) | Recover(10) | Nasty Plot(7) | Dizzy Punch(10,4) |
Current Gen Tutor ( 20 / 24 )
Aqua Tail(9,7) | Drain Punch(8,12) | Fire Punch(8,6) | Ice Punch(8,6) | Foul Play(10,8) | Icy Wind(6,5) | Iron Tail(10,7) | Knock Off(10,7) | Low Kick(6+W, 4+W/2) | Magic Coat(10) | Snatch(4+m) | Trick(7) | Skill Swap(7*s) | Role Play (7) | Thunder Punch (8,6) | Stealth Rock(-3<12<+3, 12) | Focus Punch(15,10) | Shock Wave(6,4) |
Prev Gen Tutor/TM/HM / Event ( 10 / 20 )
Endure(0,15) | Counter(D*1.5, 6+D/2) | Metronome(7+m) | Fury Cutter(4+3*c,4+c) | Mud-Slap(4,4+a) |
TM/HM ( 25 / 42 )
Ice Beam(9,7) | Solar Beam(12,8) | Thunderbolt(9,7) | Shadow Ball(8,6) | Fire Blast(11,9) | Hidden Power(6,4)[Fairy] | Protect(7+d/2.5) | Dig (8,10) | Brick Break(8,6) | Rock Slide(8,6) | Grass Knot (6+w, 4+w/2) | Trick Room(10) | Thunder Wave(7) | Rest(15) | Sleep Talk(3+m) | Aerial Ace (6,4) | Power-Up Punch(4,4) | Rock Tomb(6,4) | Hone Claws(6) | Toxic(7) | Blizzard(11,8) | Double Team(4*c) | Thunder(11,8) | Sunny Day(10) | Flamethrower(9,7) |

Michelle McCool | Tomohawk (F)
_______________________________
Michelle McCool was born in Kentucky and dreams of being a world class wrestler one day. She always watches WWE and mimics the wrestling moves of everyone and her favorite wrestler is Michelle McCool, so Fletchner named her after her Favorite star.
[Nature]
Modest (+1 SpA, -1 Atk)
[Type]
Flying / Fighting
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Intimidate / Prankster / Justified
Intimidate (✓)
(Passive, MoldBreaker affects - No)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
[Stats]Intimidate (✓)
(Passive, MoldBreaker affects - No)
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster
(Passive, MoldBreaker affects - No)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H)
(Passive, MoldBreaker affects - Yes)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [51/89]
Level Up (24 / 28)
Scratch (4,3) | Fury Swipes (2*5,4) | Baby-Doll Eyes (5) | Harden (5) | Focus Energy (12) | Rock Smash (7,3) | Roar (6) | Noble Roar (6) | Taunt (10) | Hyper Voice (9,7) | Super Power (15,7) | Rest (15) | Sunny Day(10) | Aura Sphere(11,5) | Aerial Ace (9,3) | Morning Sun(35/25,17) | Whirlwind(7) | Earth Power (9,7) | Rain Dance(10) | Air Slash(11,5) | Heat Wave(10,7) | Hurricane(14,7) | Healing Wish(+20, 22) | Sky Drop(9+tw,3+tw/2) |
Egg (5 / 9)
Confuse Ray (5) | Air Cutter (9,3) | Rapid Spin (4,6) | Baton Pass (10) | Yawn (7)
TM/HM/Tutor (32 / 52)
Protect (7+D/2.5) | Grass Knot(6+WC,4+WC/2) | Brick Break (11,5) | Hidden Power (Ice) [6] | Focus Blast (15,7) | Substitute (12) | Sleep Talk (3+m) | Facade (7/14, 5/8) | Bulldoze (6,5) | Roost (+20,12) | Stealth Rock (12) | Snatch (4+m) | Bounce (9,9) | Drain Punch (11,11) | Focus Punch (18,9) | Rock Slide (8,6) | Reflect (10) | Double Team (4*c) | Iron Tail (10,7) | Toxic (7) | Safeguard (10) | Hyper Beam (15,10) | Fly (12,10) | Sky Attack(17,9) | Tailwind (9) | Solar Beam (12,8) | Earthquake (10,7) | Incinerate (6,4) | Thief (6,4) |
Confuse Ray (5) | Air Cutter (9,3) | Rapid Spin (4,6) | Baton Pass (10) | Yawn (7)
TM/HM/Tutor (32 / 52)
Protect (7+D/2.5) | Grass Knot(6+WC,4+WC/2) | Brick Break (11,5) | Hidden Power (Ice) [6] | Focus Blast (15,7) | Substitute (12) | Sleep Talk (3+m) | Facade (7/14, 5/8) | Bulldoze (6,5) | Roost (+20,12) | Stealth Rock (12) | Snatch (4+m) | Bounce (9,9) | Drain Punch (11,11) | Focus Punch (18,9) | Rock Slide (8,6) | Reflect (10) | Double Team (4*c) | Iron Tail (10,7) | Toxic (7) | Safeguard (10) | Hyper Beam (15,10) | Fly (12,10) | Sky Attack(17,9) | Tailwind (9) | Solar Beam (12,8) | Earthquake (10,7) | Incinerate (6,4) | Thief (6,4) |

*Sprite by @S0L1D G01D
Sirius | Lucario (M)
_______________________________
Sirius is a fun loving guy who is focused and steady in stride but likes to play pranks on those whom he doesn't like. He is the friend who is always there when you need him and would stand by your side against all odds. Fletchner found him in Kings Cross Station when he was invited to visit Hogwarts by Hagrid, the gamekeeper, as the latter was interested in pokemon; and wanted to know about the flying fire bird that Fletchner always talks about.
[Nature]
Hasty (+15% Speed, +12% Accuracy, -1 Def)
[Type]
Fighting/Steel
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
[Abilities]
Steadfast / Inner Focus / Justified / Adaptability (Mega)
Steadfast (✓) (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [UnLocked] (Passive, MoldBreaker affects - No)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability [Mega] (Passive, MoldBreaker affects - No)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Steadfast (✓) (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified [UnLocked] (Passive, MoldBreaker affects - No)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability [Mega] (Passive, MoldBreaker affects - No)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+) (+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+) ( +19% Accuracy )
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+) (+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+) ( +19% Accuracy )
Size Class: 3
Weight Class: 4
Base Rank Total: 24
[Counters]
EC: 6/6
MC: 0
AC: 5/5
KOC: 0
MC: 0
AC: 5/5
KOC: 0
[Attacks] [58/x]
Level Up(21/25)
Quick Attack(4,3) | Endure(15) | Foresight(6) | Counter(D*1.5, 6+D/2) | Force Palm(9,4) | Feint(4,4) | Reversal(23,12) | Copycat(2+m) | Screech(6) | Extreme Speed (8,6) | Dragon Pulse(9,7) | Close Combat(15,7) | Aura Sphere(11,5) | Detect(7+D/2.5) | Metal Claw(5,4) | Power Up Punch (7,3) | Swords Dance (5) | Metal Sound (5) | Bone Rush(3*h,7) | Heal Pulse (+20, 14) | Me First(m*1.5, c*1.25) |
Egg/Tutor/Prev Gen TM / Event (11/20)
Blaze Kick(9,7) | Crunch(8,6) | Follow Me(9) | High Jump Kick(16,7) | Vacuum Wave(7,3) | Agility(7) | Circle Throw(7+tw/2,4) | Bullet Punch(4,4) | Mud-Slap(4, 4+acc) | Sky Uppercut(12,5) | Bonemerang (5*2, 7)
TM/HM (34/59)
Rock Slide(8,6) | Earthquake(10,7) | Poison Jab(8,6) | Substitute(12) | Rock Tomb(6,4) | Hyper Beam(15,10) | Dual Chop(8,6) | Helping Hand(2x, 4+BAP/2) | Ice Punch (8,6) | Zen Headbutt(8,6) | Low Kick(tw+6,tw-2) | Iron Tail (10,7) | Rock Smash(4,3) | Shadow Claw(7,5) | Roar(7) | Thunder Punch(8,6) | Payback(10,7) | Focus Blast(15,7) | Focus Punch(18,9) | Flash Cannon(11,5) | Magnet Rise(6) | Iron Defense(7) | Bulk Up(6) | Dig(8,10) | Brick Break(8,6) | Drain Punch(11,11) | Stone Edge(10,7) | Hidden Power(6,4) [Ground] | Psychic(6+tw, 5+tw/2) | Role Play(7) | Rest(15) | Sleep Talk(3+m) | Giga Impact (15,10) | Toxic (7) |

Ronnie | Aggron (F)
_______________________________
Ronnie is Brave and gets into a lot of fights, Fletchner found her smashing into a Crobat surrounded by Golbats in the Hoenn region's Victory Road. Fletchner and Ronnie fought the bats away and Ronnie started liking Fletchner's company and decided to Join his team.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Rock / Steel
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
[Abilities]
Sturdy / Rock Head / Heavy Metal / Filter (Mega)
Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (UnLocked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
Filter (Mega) (Passive, MoldBreaker affects - Yes)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Sturdy (✓) (Passive, MoldBreaker affects - Yes)
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head (Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (UnLocked) (Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight.
Filter (Mega) (Passive, MoldBreaker affects - Yes)
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25
[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
MC: 0
AC: 5/5
KOC: 0
[Attacks] [40/114]
Level Up(17/18)
Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(17, 10) | Autotomize(6) | Iron Tail(13,6) | Heavy Slam(4+2*wdif, 7) |
Egg/Prev Gen TM/HM/Tutor(10/23)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Stomp(9 + US-TS, 7) | Endure(15) | Mimic(5) | Avalanche(12/6,8) | Counter(D*1.5, 6+D/2.5) |
TM/HM/Tutor(30/72)Tackle(5,4) | Harden(5) | Mud-Slap(4,4 + Acc) | Headbutt(7,5) | Metal Claw(8,3) | Iron Defense(6) | Roar(7) | Take Down(10,8) | Iron Head(11,5) | Rock Tomb(9,3) | Protect(7+D/2.5) | Rock Slide(11,5) | Metal Burst(D*1.25, 5 + D/3) | Double-Edge(17, 10) | Autotomize(6) | Iron Tail(13,6) | Heavy Slam(4+2*wdif, 7) |
Egg/Prev Gen TM/HM/Tutor(10/23)
Head Smash(18,11) | Curse(6) | Dragon Rush(10,7) | Reversal(20,13) | Stomp(9 + US-TS, 7) | Endure(15) | Mimic(5) | Avalanche(12/6,8) | Counter(D*1.5, 6+D/2.5) |
Earthquake(10,7) | Dig(8,10) | Substitute(12) | Shadow Claw(7,5) | Sandstorm(10) | Endeavor(D/2, 6+Dmg/1.5) | Magnet Rise(6) | Stealth Rock(-3<12<+3, 11) | Superpower(12,8) | Earth Power(9,7) | Hone Claws(6) | Toxic(7) | Aerial Ace(6,4) | Rest(15) | Double Team(4*c) | Sleep Talk(3+m) | Facade(14,8) | Water Pulse(6,4) | Fire Punch(8,6) | Focus Punch(15,10) | Thunder Punch(8,6) | Thunder(11,8) | Taunt(10) | Aqua Tail(9,7) | Low Kick(6+tw,4+tw/2) | Smack Down(5,4) | Brick Break(8,6) | Ice Punch(8,6) | Thunder Wave(7) | Stone Edge(13,6) | Surf (9,7) | Fire Blast(11,8) | Bulldoze(6,5) |


Morty | Gengar (M)
_______________________________
A trainer of the Ghost type pokemon, Morty is known as "The Mystic Seer of the Future". And he is a follower of legendary Pokémon, he trains in Ecruteak so that he could see the rainbow bird Ho-Oh. When Fletchner was in Ecruteak trying to study about the rainbow bird, he became friends with Morty and Morty gave him a Gastly as a parting gift. Fletchner named him Morty so as to remember his good friend in Ecruteak and their adventure with Ho-Oh.
[Nature]
Timid (-1 Atk, +19% Accuracy)
[Type]
Ghost/Poison
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
[Abilities]
Levitate / Shadow Tag [Mega]
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive, MoldBreaker affects - No) [Mega]
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Levitate (Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Shadow Tag (Passive, MoldBreaker affects - No) [Mega]
Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
[Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
[Mega Stats]
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+) (+26% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
[Counters]
EC: 9/9
MC: 0
AC: 5/5
KOC: 0
MC: 0
AC: 5/5
KOC: 0
[Attacks] [44/x]
Level Up(13/16)
Hypnosis(7) | Lick(7,2) | Spite(5) | Mean Look(6) | Curse(26) | Confuse Ray(4) | Night Shade(10F, 4) | Sucker Punch(8,6) | Shadow Ball(11,5) | Dream Eater(10,12) | Dark Pulse(8,6) | Destiny Bond(30F, 15) | Hex(7/13,7) | Nightmare(6) |
Egg/Prev Gen Tutor & TM / Event (16/33)
Clear Smog(8,3) | Disable(7) | Perish Song(15) | Reflect Type(5) | Astonish(7,2) | Bide(D*1.75, 6+D/2) | Endure(15) | Zap Cannon(12,9) | Sludge Wave (13,7) | Metronome (7+m) | Smog(7,2) | Counter (D*1.5, 6+D/2.5) | Rage (4,3) | Mega Drain(6,9) | Scary Face(6) | Dynamic Punch (10,7) |
Current Gen TM/HM/Tutors(28/58)
Venoshock(7/13,7) | Substitute(12) | Taunt(10) | Sludge Bomb(12,6) | Protect(7+D/2.5) | Will-o-Wisp(7) | Giga Drain(8,12) | Thunder(11,8) | Dazzling Gleam(8,6) | Torment(10) | Snatch(4+m) | Pain Split(Diff/2, 6+Diff/2) | Skill Swap(7*s) | Foul Play(10,7) | Explosion(25,20) | Double Team(4*C) | Icy Wind(6,5) | Psychic(6+tw,5+tw/2) | Hidden Power[Ground](6,4) | Fire Punch(8,6) | Infestation(12,5) | Knock Off(10,7) | Energy Ball(9,7) | Focus Blast (12,8) | Rest(15) | Sleep Talk(3+m) | Brick Break (8,6) | Hyper Beam (15,10) | Toxic(6) | Drain Punch (8,12) | Trick Room(10) | Role Play (7) |