Greetings Smogon! This is DartMonkey29 (or as the majority of you know me Chomp29) posting an RMT of the team I used to hit #13 on Pokemon Showdown (2014).
The team easily has potential to hit #1 however in the hands of someone more dedicated. As I went 50-8 with this team, a lot more games could have been played to a achieve a greater result.
Here is a screen shot: http://imagepaste.nullnetwork.net/viewimage.php?id=5705
Disclaimer: I made this team completely on my own, however given that the team itself is relatively standard there is almost a 100% chance that there are similar teams out there.
With that out of the way...
Team building process:
At a Glance:
In Depth:
Tyranitar (F) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Ice Beam
- Fire Blast
- Crunch
Of course this being a sand team, Tyranitar is a core component of this team. He has three main jobs and excels at all of them. First, he summons a permanent sandstorm onto the field. This allows my team to more effecively wear down opposing teams and gives Landorus a strong boost to its main coverage moves. Additionally, Tyranitar sets up SR which puts tremendous offensive pressure on the opposing team, especially when combined with a volt-turn core. Finally, Tyranitar serves as a strong check to many offensive threats such as Latios/Latias, Alakazam, and Gengar (given that it is equipped with Chople Berry), in addition to beating commone defensive threats such as Skarmory, Ferrothorn, Chansey (with a bit of luck), and Reuniclus (again due to Chople).
Scizor (M) @ Choice Band
Trait: Technician
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Scizor is quite possibly the MVP of this team, the utility, power, and momentum he provides the team in addition to his multiple resistances make him a stellar Pokemon in his own right. But if this wasn't enough, he has very high synergy with the rest of the team itself, having four Pokemon that resist his only weakness, as well as he himself resisting all of Latios's and Rotom-W's weaknesses. He packs a high-powered priority STAB in the form of Bullet Punch which allows him to threaten a huge portion of the metagame out, and gain momentum by smashing a switch in with a strong U-Turn. This then allows you to bring in a counter to whatever the opponent switched in and subsequently force them out again. Super Power is by far Scizor's best coverage move, as it nails steel types that resist both of its STABs. Finally, Pursuit is used over quick attack in this case as Tyranitar does not pack Pursuit himself, and therefore revenge killing the likes of Latios and Gengar is even more important than ever.
Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 252 HP / 96 spA / 160 SDef
Calm Nature (+SDef, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Chesto-Rest Rotom-W is very strong in the metagame right now, especially considering the fact that you encounter a Jirachi virtually every game once you get to the 1800's. It also allows Rotom-W to take resisted and Neutral hits better as it can simply bring itself back to full health in one turn. This allows it to not get worn down by Politoed and opposing Rotom-W. The moveset is quite obvious, Volt-Switch/Hydro Pump are reliable STAB attacks, and Wil-O-Wisp is extremely important for crippling Ferrothorn and Jirachi, which is mainly what this set is designed to do. Additionally, Rotom-W's lack of leftovers often can act as a bluff to making opponents think that you are Choice Scarfed.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock
Choice Specs Latios hits like an absolute truck. If played correctly it should ALWAYS take out at least one of your opponents Pokemon, and generally a great deal more if they lack a strong Pursuit user. Even if they have one, if the predict wrong by bringing in Scizor into an HP [Fire] or a slightly dented Tyranitar into a Surf, Latios can easily turn the tables on them. Having HP [Fire] also allows it to usually 2HKO Jirachi with SR who is a very common switch in to Latios. Heatran can be dealt with using Surf, and Psyshock beats Chansey in addition to OHKOing most Calm Minders by ignoring their stat boosts. I chose Latios over the Life Orb Latias that I had been using prior to it because I needed a Pokemon with stronger wall breaking potential.
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Choice Scarf Landorus in my opinion is one of the most underrated Pokemon out there. The early game pressure and late game clean-up potential it provides are insanely strong, and it has a sizable advantage over Scarf Garchomp due to it being able to utilize U-Turn, and having a resistance to Fighting in addition to an immunity to ground. Its Earthquake hits ridiculously hard in the sand, almost as hard as Life Orb Landorus Earth Power, the big difference being that physical Landorus can get away with being Scarfed, and it has U-Turn to back it up. Stone Edge and HP [Ice] provide strong coverage against flying types that are immune to your ground STAB.
Keldeo (Keldeo-R) @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Secret Sword
- Surf
- Hidden Power [Dark]
CM Keldeo provides insane wall-breaking potential, in addition to late game sweeping presence. It also makes for a strong surprise lead in which you can set up a Calm Mind and cleanse yourself with Lum Berry. Then proceed to take down 1-2 of you opponents Pokemon as they attempt to kill you (Keldeo is very had to OHKO). Lum Berry is chosen on this set as it allows you to set up on a Jirachi, or gives you immunity to a Scald burn from Tentacruel or Politoed who may try and cripple you. HP [Dark] is chosen on this set as it hits Celebi, Jellicent, Latios, Latias, and Slowbro, without lowering your stats like HP [Ghost] does. The ONLY reason to run HP Ghost > Dark would be to hit Toxicroak slightly harder than Secret Sword. However, this is generally faulty logic as you should almost always be switching out of Toxicroak regardless of which Hidden Power you pack (unless it is psychic).
Playing with the team:
Essentially, you should try and get as much early switching pressure as possible with Scizor, Landorus, and Rotom-W in order to gain a favorable switch-in to Tyranitar. You then set up Stealth Rock and proceed to keep up offensive pressure with your high powered Choice users. Keldeo can be used both as an early lead against certain threats like Landorus-T, or it can be a mid game wall breaker against the likes of Jirachi and Heatran. Landorus and Scizor will be your strongest late game cleaners, as they have the most speed (or in Scizor's case pseudo speed). You should also look for opportunities to bait in opposing Latios or Gengar so you can Pursuit trap them with Scizor (tho you should be wary of HP [Fire]. Do not be too worried if you opponent sets up an early layer of Rocks. You simply need to play more agressively and make predictions rather than always relying on U-Turn or Volt-Switch to ease prediction. Having a Rotom-W with an instant recovery helps a lot against pressure from switching into SR too much. Be especially careful against opposing Mamoswine, Alakazam, and Scarf Keldeo, as the Mamoswine smashes through your team if Rotom-W gets worn down, and the latter 2 can very easily sweep you late game if you let your checks get too worn down.
I will add a threat list later, in addition to a credit section, and a section discussing the metagame as a whole.
The team easily has potential to hit #1 however in the hands of someone more dedicated. As I went 50-8 with this team, a lot more games could have been played to a achieve a greater result.
Here is a screen shot: http://imagepaste.nullnetwork.net/viewimage.php?id=5705
Disclaimer: I made this team completely on my own, however given that the team itself is relatively standard there is almost a 100% chance that there are similar teams out there.
With that out of the way...
Team building process:
Started with this team:
Then:
So at first I had a life orb tank Latias with HP [Fire], Dragon Pulse, Surf, and Recover. However the problem I was running into was in simply OHKOing certain things, namely Keldeo, Mutliscale Dragonite, and Terrakion (there were MANY other things, however those were the most important). By replacing Latias with a Specs Latios, my team's overall damage output was ramped up quite a bit, and I was able to run Psyshock which was EXTREMELY important.
Of course with the change from Life Orb Latias to a Specs Latios, My team at this point had 4 Choice items (Rotom-W was equipped with Choice Specs). After trying multiple different non-choice sets, by far the best one was a slightly spD Chesto Rest Rotom-W, I will go into the set in-depth in the in-depth section (lol).
Prior to the changes I made, my Tyranitar was running a set with a 252/252 Sassy EV spread and Leftovers as an item. However in light of the sizable increase in Gengars and Alakazams I was seeing, it became necessary to run Chople Berry so as to survive a hit from Focus Blast and then proceed to either OHKO with Crunch or lay down Stealth Rocks depending on what the situation warranted. I also transferred a few evs from spD to spA in order to more consistently OHKO Gliscor with Ice Beam, and Ferrothorn with Fire Blast (if it had a small amount of prior damage).
Then:
So at first I had a life orb tank Latias with HP [Fire], Dragon Pulse, Surf, and Recover. However the problem I was running into was in simply OHKOing certain things, namely Keldeo, Mutliscale Dragonite, and Terrakion (there were MANY other things, however those were the most important). By replacing Latias with a Specs Latios, my team's overall damage output was ramped up quite a bit, and I was able to run Psyshock which was EXTREMELY important.
Of course with the change from Life Orb Latias to a Specs Latios, My team at this point had 4 Choice items (Rotom-W was equipped with Choice Specs). After trying multiple different non-choice sets, by far the best one was a slightly spD Chesto Rest Rotom-W, I will go into the set in-depth in the in-depth section (lol).
Prior to the changes I made, my Tyranitar was running a set with a 252/252 Sassy EV spread and Leftovers as an item. However in light of the sizable increase in Gengars and Alakazams I was seeing, it became necessary to run Chople Berry so as to survive a hit from Focus Blast and then proceed to either OHKO with Crunch or lay down Stealth Rocks depending on what the situation warranted. I also transferred a few evs from spD to spA in order to more consistently OHKO Gliscor with Ice Beam, and Ferrothorn with Fire Blast (if it had a small amount of prior damage).
At a Glance:
In Depth:
Tyranitar (F) @ Chople Berry
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Ice Beam
- Fire Blast
- Crunch
Of course this being a sand team, Tyranitar is a core component of this team. He has three main jobs and excels at all of them. First, he summons a permanent sandstorm onto the field. This allows my team to more effecively wear down opposing teams and gives Landorus a strong boost to its main coverage moves. Additionally, Tyranitar sets up SR which puts tremendous offensive pressure on the opposing team, especially when combined with a volt-turn core. Finally, Tyranitar serves as a strong check to many offensive threats such as Latios/Latias, Alakazam, and Gengar (given that it is equipped with Chople Berry), in addition to beating commone defensive threats such as Skarmory, Ferrothorn, Chansey (with a bit of luck), and Reuniclus (again due to Chople).
Scizor (M) @ Choice Band
Trait: Technician
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Pursuit
- Bullet Punch
Scizor is quite possibly the MVP of this team, the utility, power, and momentum he provides the team in addition to his multiple resistances make him a stellar Pokemon in his own right. But if this wasn't enough, he has very high synergy with the rest of the team itself, having four Pokemon that resist his only weakness, as well as he himself resisting all of Latios's and Rotom-W's weaknesses. He packs a high-powered priority STAB in the form of Bullet Punch which allows him to threaten a huge portion of the metagame out, and gain momentum by smashing a switch in with a strong U-Turn. This then allows you to bring in a counter to whatever the opponent switched in and subsequently force them out again. Super Power is by far Scizor's best coverage move, as it nails steel types that resist both of its STABs. Finally, Pursuit is used over quick attack in this case as Tyranitar does not pack Pursuit himself, and therefore revenge killing the likes of Latios and Gengar is even more important than ever.
Rotom-W @ Chesto Berry
Trait: Levitate
EVs: 252 HP / 96 spA / 160 SDef
Calm Nature (+SDef, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Chesto-Rest Rotom-W is very strong in the metagame right now, especially considering the fact that you encounter a Jirachi virtually every game once you get to the 1800's. It also allows Rotom-W to take resisted and Neutral hits better as it can simply bring itself back to full health in one turn. This allows it to not get worn down by Politoed and opposing Rotom-W. The moveset is quite obvious, Volt-Switch/Hydro Pump are reliable STAB attacks, and Wil-O-Wisp is extremely important for crippling Ferrothorn and Jirachi, which is mainly what this set is designed to do. Additionally, Rotom-W's lack of leftovers often can act as a bluff to making opponents think that you are Choice Scarfed.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock
Choice Specs Latios hits like an absolute truck. If played correctly it should ALWAYS take out at least one of your opponents Pokemon, and generally a great deal more if they lack a strong Pursuit user. Even if they have one, if the predict wrong by bringing in Scizor into an HP [Fire] or a slightly dented Tyranitar into a Surf, Latios can easily turn the tables on them. Having HP [Fire] also allows it to usually 2HKO Jirachi with SR who is a very common switch in to Latios. Heatran can be dealt with using Surf, and Psyshock beats Chansey in addition to OHKOing most Calm Minders by ignoring their stat boosts. I chose Latios over the Life Orb Latias that I had been using prior to it because I needed a Pokemon with stronger wall breaking potential.
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice]
Choice Scarf Landorus in my opinion is one of the most underrated Pokemon out there. The early game pressure and late game clean-up potential it provides are insanely strong, and it has a sizable advantage over Scarf Garchomp due to it being able to utilize U-Turn, and having a resistance to Fighting in addition to an immunity to ground. Its Earthquake hits ridiculously hard in the sand, almost as hard as Life Orb Landorus Earth Power, the big difference being that physical Landorus can get away with being Scarfed, and it has U-Turn to back it up. Stone Edge and HP [Ice] provide strong coverage against flying types that are immune to your ground STAB.
Keldeo (Keldeo-R) @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Secret Sword
- Surf
- Hidden Power [Dark]
CM Keldeo provides insane wall-breaking potential, in addition to late game sweeping presence. It also makes for a strong surprise lead in which you can set up a Calm Mind and cleanse yourself with Lum Berry. Then proceed to take down 1-2 of you opponents Pokemon as they attempt to kill you (Keldeo is very had to OHKO). Lum Berry is chosen on this set as it allows you to set up on a Jirachi, or gives you immunity to a Scald burn from Tentacruel or Politoed who may try and cripple you. HP [Dark] is chosen on this set as it hits Celebi, Jellicent, Latios, Latias, and Slowbro, without lowering your stats like HP [Ghost] does. The ONLY reason to run HP Ghost > Dark would be to hit Toxicroak slightly harder than Secret Sword. However, this is generally faulty logic as you should almost always be switching out of Toxicroak regardless of which Hidden Power you pack (unless it is psychic).
Playing with the team:
Essentially, you should try and get as much early switching pressure as possible with Scizor, Landorus, and Rotom-W in order to gain a favorable switch-in to Tyranitar. You then set up Stealth Rock and proceed to keep up offensive pressure with your high powered Choice users. Keldeo can be used both as an early lead against certain threats like Landorus-T, or it can be a mid game wall breaker against the likes of Jirachi and Heatran. Landorus and Scizor will be your strongest late game cleaners, as they have the most speed (or in Scizor's case pseudo speed). You should also look for opportunities to bait in opposing Latios or Gengar so you can Pursuit trap them with Scizor (tho you should be wary of HP [Fire]. Do not be too worried if you opponent sets up an early layer of Rocks. You simply need to play more agressively and make predictions rather than always relying on U-Turn or Volt-Switch to ease prediction. Having a Rotom-W with an instant recovery helps a lot against pressure from switching into SR too much. Be especially careful against opposing Mamoswine, Alakazam, and Scarf Keldeo, as the Mamoswine smashes through your team if Rotom-W gets worn down, and the latter 2 can very easily sweep you late game if you let your checks get too worn down.
I will add a threat list later, in addition to a credit section, and a section discussing the metagame as a whole.