hey all n_n so, we've recently had a workshop on the ccat team you guys built as a community, and i'm pleased to say it went successfully. it lasted approximately an hour and a half in total, and i'd just like to thank all of you guys that came out to support, as well as the cool people that helped me lead it; its very much appreciated.
aside from that stuff and getting straight into the team itself; although there were positive sides to the build, there were definitely some weaknesses that had to be fixed. through testing, i found the team to be really inconsistent and it was for a few reasons; a few redundant 'mons that were simply holding it back from applying pressure to eventually setup your main wincon (dd landorus-t), a bit too passive in terms of applying constant pressure, getting pressured by voltturn + breaker due to the backbone of the team not being capable of taking repeated hits all that well, all of these reasons caused the team to get overwhelmed by common things. because of this, the workshop community as well as myself decided to change the team style slightly. as opposed to including a backbone that the team would rely on to take hits, we concluded that
offensively pressuring the opponent would be the optimal way of making dd landorus-t function as its supposed to, while also including a few more ways to end out a game depending on the matchup.
team created by ccat: dd landorus-t / sd breloom / physdef rotom-w / rocks heatran / mega alakazam / av tornadus-t
we ended up creating two slightly different versions and i will be explaining the changes:
version 1: dd landorus-t / lead garchomp / bullet punch mega metagross / cm volt raikou / sd breloom / av tornadus-t
version 2: dd landorus-t / rocks magma storm + solar beam heatran / bullet punch + pursuit mega metagross / cm volt raikou / sd breloom / av tornadus-t
starting off with the first version. as we knew we wanted to make this team a bit more offensive to deal with threats, lead rocks chomp was chosen over heatran to apply pressure from turn 1 by setting rocks, removing or weakening some of the opponent's crucial members, and possibly function as a sweeper check with your focus sash intact. secondly, bp + pursuit mega metagross was chosen over mega alakazam to offensively deal with things like weavile and mega diancie that were issues, as well as removing the lati's for sd loom and to a lesser extent dd landorus-t to clean, while also being a strong wallbreaker; hammer arm i felt wasn't mandatory on this build either as there are ways of breaking / wearing down its main targets. the last change of cm volt raikou > rotom-w was to help deal with problematic electric types, apply much more pressure on bulkier water types which cut the teams momentum, and functioning as another wincon is always nice. the second variation of the team was with rocks magmabeam heatran > chomp was decided as a bit of a bulkier approach to things. it is used as a lure for bulky waters like rotom-w, allowing dd landorus-t to clean quite effectively.
you have to understand that while the team does look quite different, it is better in the sense that it applies a ton of offensive pressure to not lose to a bunch of threats. i'm not saying the team that came out of the workshop is perfect either, it definitely has its weaknesses but no team can cover absolutely everything, its oras :) anyways thank you again to all of you, i will be leaving the hastebin of the team down below. oh also, the new round for ccat suggestions will be up soon so get your suggestions ready!
http://hastebin.com/raw/alubuwohof - garchomp version
http://pastebin.com/2yEF1i6p - heatran version (keep in mind you guys can make any changes you'd like to the teams that fit your preference)
oh also, the new round for ccat suggestions will be up soon so get your suggestions ready!