This is my latest OU team and its doing pretty well. I've been testing it and it gets me to about 1300 CRE but from then on I find it difficult to push any higher. I'm going to talk you through the dynamics of the team now and any advice would be well appreciated.
Team Overview
There they are at a glance
DETAILS
Swampert@Leftovers
Ability: Torrent
EVs 252 HP/ 4 Atk / 252 Def
Nature: Relaxed
- Stealth Rock
- Ice Beam
- Earthquake
- Protect
Comments: Its the tried and trusted lead Pert. I couldn't find a lead that suited me for ages until I found this bad boy. What I like most about him is the fact that he usually stays around late game too. Other leads I find too frail whereas Swampert can be effective late game as well. Protect is incredibly useful when scouting trick users and if I find something like a lead Azelf trying to trick a scarf on to Swampert I just bring in Rotom to bounce back a shadow ball or possibly a thunderbolt if I want to hit the switch. I also find him to be very useful when dealing with Salamence and Flygon. Ice Beam one hit KO's all of them and he's able to take their hits very easily is Pert. He also hit most common leads super effectively which is a great help eg. Metagross, Aerodactyl. I really find him a great part of the team and quite essential.
Heatran@Choice Scarf
Ability: Flash Fire
Evs 4 Atk / 252 Speed/ 252 SpAtk
Nature: Naive
-Fire Blast
-HP Ice
-Explosion
-Earth Power
Comments: I'm sure no one is new to this set. Its a great revenge killer and can switch in on numerous attack including the grass ones aimed at Swampert and the shadow balls aimed at Rotom not to mention the fire attacks aimed at Breloom and Skarm. Once its in it hits anything hard. Takes care of steel types nicely I find and thats a great help. Really not much explaining needed to do as it works into this team quite nicely and takes care of so much common OU threats.
Rotom-h@Choice Scarf
Ability: Levitate
EVs 4 HP/ 252 Speed/ 252 SpAtk
Nature: Modest
-Trick
-Overheat
-Thunderbolt
-Shadow Ball
Comments: Its my only Pokemon with an electric attack so its essential. Deals with DDing Gyra very well and thats important. Trick is a god send and often saves me in sticky situations. Its very satisfying crippling a Blissey with trick. It just seems to work very well coming in for free on an Earthquake and then getting a free hit at something. Also grants a great immunity to fighting moves which I find very helpful. Also rapid spin blocker.
Skarmory@Leftovers
Ability: Keen Eye
Evs 252 HP/ 64 Atk/ 176 Def/ 16 Speed
Nature: Impish
-Brave Bird
-Spikes
-Whirlwind
-Roost
Comments: Skarmory is great. Takes attaking hits brilliantly and spikes work really well for this team. Skarm is especially great at breaking things up for me. Thats what I like most about him. If a pokemon uses a status upper move Skarm is in there to whirlwind it out. It breaks up the opponents team that way and baton passing doesnt happen when Skarms around. If I see an electric or fire attack coming my way I'm switching out to Heatran or Swampert respectively.
Breloom@Toxic Orb
Ability: Poison Heal
EVs 252 Atk/ 208 Speed/ 48 HP
Nature: Adamant
-Substitute
-Focus Punch
-Spore
-Seed Bomb
Comment: So tricky to deal with he is. Once he gets in behind his substitute its incredibly hard to get him out. Breloom preys on walls and comes in and wrecks havoc. Swamperts, Vaporeons, Bronzongs, Hippowdown. Once he's in he's so hard to get out and that Focus Punch hurts anything.
Tyranitar@Expert Belt
Ability: Sand Stream
Evs 156 HP/ 100 Atk/ 192 Speed/ 60 SpAtk
-Crunch
-Pursuit
-Stone edge
-Flamethrower
Comment: I spent ages searching for the Tyranitar set that would suit me and this is most definitely the one. Pursuit for the Rotom forms and Crunch for Latias who used to cause me all sorts of problems. I love faking a choiced set and then flamethrowering the incoming Scizor and overall this Tyranitar really helps in killing things off. Would like to have earthquake but find having Crunch and Pursuit is quite important.
Problems: The main problems I have found with this team is dealing with Machamp. It seems to blitz my whole team and it takes a lot to get it out. Entry Hazards can sometime be quite troublesome but I can usually move pass that. Basically any opinions or advice would be really appreciated in this thread and any problems with my team feel free to speak up.
Team Overview
There they are at a glance
DETAILS
Swampert@Leftovers
Ability: Torrent
EVs 252 HP/ 4 Atk / 252 Def
Nature: Relaxed
- Stealth Rock
- Ice Beam
- Earthquake
- Protect
Comments: Its the tried and trusted lead Pert. I couldn't find a lead that suited me for ages until I found this bad boy. What I like most about him is the fact that he usually stays around late game too. Other leads I find too frail whereas Swampert can be effective late game as well. Protect is incredibly useful when scouting trick users and if I find something like a lead Azelf trying to trick a scarf on to Swampert I just bring in Rotom to bounce back a shadow ball or possibly a thunderbolt if I want to hit the switch. I also find him to be very useful when dealing with Salamence and Flygon. Ice Beam one hit KO's all of them and he's able to take their hits very easily is Pert. He also hit most common leads super effectively which is a great help eg. Metagross, Aerodactyl. I really find him a great part of the team and quite essential.
Heatran@Choice Scarf
Ability: Flash Fire
Evs 4 Atk / 252 Speed/ 252 SpAtk
Nature: Naive
-Fire Blast
-HP Ice
-Explosion
-Earth Power
Comments: I'm sure no one is new to this set. Its a great revenge killer and can switch in on numerous attack including the grass ones aimed at Swampert and the shadow balls aimed at Rotom not to mention the fire attacks aimed at Breloom and Skarm. Once its in it hits anything hard. Takes care of steel types nicely I find and thats a great help. Really not much explaining needed to do as it works into this team quite nicely and takes care of so much common OU threats.
Rotom-h@Choice Scarf
Ability: Levitate
EVs 4 HP/ 252 Speed/ 252 SpAtk
Nature: Modest
-Trick
-Overheat
-Thunderbolt
-Shadow Ball
Comments: Its my only Pokemon with an electric attack so its essential. Deals with DDing Gyra very well and thats important. Trick is a god send and often saves me in sticky situations. Its very satisfying crippling a Blissey with trick. It just seems to work very well coming in for free on an Earthquake and then getting a free hit at something. Also grants a great immunity to fighting moves which I find very helpful. Also rapid spin blocker.
Skarmory@Leftovers
Ability: Keen Eye
Evs 252 HP/ 64 Atk/ 176 Def/ 16 Speed
Nature: Impish
-Brave Bird
-Spikes
-Whirlwind
-Roost
Comments: Skarmory is great. Takes attaking hits brilliantly and spikes work really well for this team. Skarm is especially great at breaking things up for me. Thats what I like most about him. If a pokemon uses a status upper move Skarm is in there to whirlwind it out. It breaks up the opponents team that way and baton passing doesnt happen when Skarms around. If I see an electric or fire attack coming my way I'm switching out to Heatran or Swampert respectively.
Breloom@Toxic Orb
Ability: Poison Heal
EVs 252 Atk/ 208 Speed/ 48 HP
Nature: Adamant
-Substitute
-Focus Punch
-Spore
-Seed Bomb
Comment: So tricky to deal with he is. Once he gets in behind his substitute its incredibly hard to get him out. Breloom preys on walls and comes in and wrecks havoc. Swamperts, Vaporeons, Bronzongs, Hippowdown. Once he's in he's so hard to get out and that Focus Punch hurts anything.
Tyranitar@Expert Belt
Ability: Sand Stream
Evs 156 HP/ 100 Atk/ 192 Speed/ 60 SpAtk
-Crunch
-Pursuit
-Stone edge
-Flamethrower
Comment: I spent ages searching for the Tyranitar set that would suit me and this is most definitely the one. Pursuit for the Rotom forms and Crunch for Latias who used to cause me all sorts of problems. I love faking a choiced set and then flamethrowering the incoming Scizor and overall this Tyranitar really helps in killing things off. Would like to have earthquake but find having Crunch and Pursuit is quite important.
Problems: The main problems I have found with this team is dealing with Machamp. It seems to blitz my whole team and it takes a lot to get it out. Entry Hazards can sometime be quite troublesome but I can usually move pass that. Basically any opinions or advice would be really appreciated in this thread and any problems with my team feel free to speak up.