Hello smoguys. After the sand and the sun team (both having relative sucess, links below) the time has come to create a rain team!
Rain teams are mostly HO. My own got some HO elements along with some walls and stuff. Let's see:
1.0 Edits in red
1.1 Edits in blue (Switched MScizor for MHeracross)
Klefki (F) Focus Sash/Damp Rock
Ability: Prankster
Bold Nature
252 HP/ 252 Def/ 4 SpD
-Rain Dance
-Spikes
-Taunt / Thunderwave
-Foul Play
Usually the lead, Prankster guarantees rain dance while the focus sash guarantees at least one layer of spikes against all but other prankster leads.Taunt shut down other non-prankster leads HE DOENS'T LEARN TAUNT I'M STUPID (Swagger is now banned with FP). Foul Play is just there so it won't be a tauntbait, while hitting for an OK damage against stronger pokes. Deoxys-S would be a better choice overral. With SR, taunt and rain dance, but I don't like using legendarie pokes for some reason. The EVs are defensive-foward so I can set more layers of spikes. Maybe some speed would be good to outspeed other prankster users. (I don't know how much, exactly, to outspeed sableye)
Liepard (F) @ Damp Rock/Focus Sash
Trait: Prankster
EVs: 252 HP / 252 Def / 4 Spd
Bold / Impish Nature (+Def, -S / Atk)
- Rain Dance
- Thunder Wave/Sucker Punch/
- Taunt/Encore
- U-Turn
Liepard is the fastest prankster around, shutting down 100% rock leads with his taunt. Priority rain dance is a must for this team, while Thunderwave cripple faster pokes to M-heracross or swift swimmer out of rain. Encore can be used to shut down protect wall who like to stall out the rain (tho I prefer taunt). U-turn keeps momentum. The only problem is that every offensive team like hazards to provide 0HKO, and Liepard lack those
Politoed (F) @Damp Rock
Ability: Drizzle
Bold Nature
252 HP/200 Def/56 Spd
-Scald
-Sleep Talk
-Rest
-Toxic/Ice Beam
The basic defensive Rest/Talk politoed. Rest is important so he can endure the battle keeping the rain up. Sleep talk is just a way for toed being usefull besides the sleeping. Damp Rock for an 8-turn rain. Scald for STAB and burn chance and Ice Beam for a covarage. Toxic provides me residual damage against walls so they won't stall my rain away. I'm not sure if a defensive politoed is the most suitable politoed for this team. I've seen some builds using scarfed or specs toad for a more offensive presence. EVs are basic defensive-foward, but i'm not 100% sure about them. Need help on this one.
Kingdra (M) Choice Specs/Life Orb
Ability: Swift Swim
Modest Nature
252 S.Atk/252 Speed/4 HP
-Surf
-Dragon Pulse/Flash Cannon/Rain Dance
-Draco Meteor
-Ice Beam
Long live the king! Tho 6gens slaps weather based teams in the face, kingdra still reigns as a special sweeper for rain. Surf over Hydro-pump because its power on rain is good enough without risking a miss. Draco Meteor is a strong STABwhile Dragon Pulse is a weaker but accurate STAB. It is situational Flash cannon can be very usefull, using kingdra as a fairy bait and predicting on the switch. Not many fairies can take a specs flash cannon. This way azumarill can't wall Kingdra, which it easily could on the past set. I can take one of them out for a covarage move, feel free to help !
Life Orb is an alternative, so Kingdra can rain dance on its on, since he is very rain dependant and he doens't mind losing one of his dragon attacks. The Choice item should be used on kindgra or Kabutops, but not both. Kingdra got less covarage, so being locked on one of his two STAB types don't hurt its gameplay.
Kabutops (M) Life Orb/Choice Band
Ability: Swift Swin
Adamant Nature
252 Atk/ 252 Speed/ 4 Def
-Sword Dance/Aqua Jet
-Stone Edge
-Waterfall
-Low Kick/Aqua Jet/X-scissors
Kingdra's physical counterpart, there isn't much to talk about him. With Kindgra and Politoed, he locks the core and the team is built around them. Adamant nature so he can 0HK0 all that he can, avoiding losing precious rain turns. Sword Dance is used for when Ktops forces a switch. Stone Edge and waterfall hits harder than a mother%@&!#, while low kick is against heavy steel types. Aqua Jet can substitute low kick for a liable priority move, which is nice since Kabutops relies on the rain to outspeed threats. Choice Band is the item of choice if Kingdra gets the Life Orb, this makes of Kabutops a powerfull revenge killer, 0HK0 almost everything that don't resist resist his attacks. With this he obviously loses the sword dance, but a STAB CHOICE BANDED PRIORITY WATER MOVE UNDER RAIN is almost an 100% guarantee of killing a weakened foe. X-scissor is an proper answer to mega-venu and others.
Goodra (F) Leftovers/Damp Rock
Ability: Hydration
Calm Nature/Modest Nature
252Sp Atk/ 252 HP/ 4SpD
-Rest
-Thunder
-Dragon Pulse
-Rain Dance/Toxic/Sludge Bomb
Goodra is my Special Wall/Status absorver. With Hydration, she doens't mind coming in any bad-status move, answers with almost 100% acc thunder or a crippling toxic and rests for a reliable recovery without drawbacks (when in rain). Dragon Pulse is the main STAB. Toxic vs. Rain Dance vs. Covarage. Rain Dance makes sure Goodra will have its Hydration on or benefits the team in the turn it will prob die. Toxic cripple stalls and Sludge bomb the fairies. Sap Sipper also works on a Rain Goodra, tho not good as Hydration IMO. Sap Sipper absorves lets say, a giga drain. Hydration Goodra tanks a Giga Drain while resting the damage off, also being usefull for tanking Will-o-wisps and thunderwaves.
Heracross @ Heracronite
Ability: Moxie
EVs: 8 HP / 252 Atk / 248 Spd
Jolly Nature
- Rock Blast
- Earthquake
- Close Combat
- Pin Missile
Switching defensive presence for offensive presence, M-Cross also benefits from rain by weakening his 4x Fire. He can deal with Mega-Venusaur and nothing truly appreciates switching into one of his attacks. Duo the lack of bulkness and speed, he is very frail and don't outspeed big part of the meta, which is a bit frustating. Heracross did saved me tons of times on showdown tests. He is the definition of late game sweeper and LOVES when klefi thunderwave things.
Scizor (M) @Scizornite
Ability: Technician
Adamant Nature
252 HP / 40 Atk / 216 SpD
-Bullet Punch
-Bug Bite
-Sword Dance
-Roost/Defog
The Mega of choice. Mega-Scizor under the rain is the definition of BULKY, having its 4x Fire Weakness broken by the weather. He can pull a sword dance without many worries while roost heals the residual damage. Bullet Punch and Bug Bite are both hard-hitting technician STABs. Scizor is one of the few megas that can take real advantage from rain, others being blastoise (I already got 3 water pkm), ampharos (doens't work without a batton pass chain) and aggron (being pure steel, he likes fire-nerf). Scizor can handle special attacks (due investment) and physical attacks very well, building a defensive core with Goodra and being an offensive pokemon at the same time. He learns Defog and it would be a nice move, since this team got no spinners or defogers.
I'll post the team interaction and combo between the pokes later today!
RMT !
Rain teams are mostly HO. My own got some HO elements along with some walls and stuff. Let's see:
1.0 Edits in red
1.1 Edits in blue (Switched MScizor for MHeracross)
Klefki (F) Focus Sash/Damp Rock
Ability: Prankster
Bold Nature
252 HP/ 252 Def/ 4 SpD
-Rain Dance
-Spikes
-
-Foul Play
Usually the lead, Prankster guarantees rain dance while the focus sash guarantees at least one layer of spikes against all but other prankster leads.
Liepard (F) @ Damp Rock/Focus Sash
Trait: Prankster
EVs: 252 HP / 252 Def / 4 Spd
Bold / Impish Nature (+Def, -S / Atk)
- Rain Dance
- Thunder Wave/Sucker Punch/
- Taunt/Encore
- U-Turn
Liepard is the fastest prankster around, shutting down 100% rock leads with his taunt. Priority rain dance is a must for this team, while Thunderwave cripple faster pokes to M-heracross or swift swimmer out of rain. Encore can be used to shut down protect wall who like to stall out the rain (tho I prefer taunt). U-turn keeps momentum. The only problem is that every offensive team like hazards to provide 0HKO, and Liepard lack those
Politoed (F) @Damp Rock
Ability: Drizzle
Bold Nature
252 HP/200 Def/56 Spd
-Scald
-Sleep Talk
-Rest
-Toxic/Ice Beam
The basic defensive Rest/Talk politoed. Rest is important so he can endure the battle keeping the rain up. Sleep talk is just a way for toed being usefull besides the sleeping. Damp Rock for an 8-turn rain. Scald for STAB and burn chance and Ice Beam for a covarage. Toxic provides me residual damage against walls so they won't stall my rain away. I'm not sure if a defensive politoed is the most suitable politoed for this team. I've seen some builds using scarfed or specs toad for a more offensive presence. EVs are basic defensive-foward, but i'm not 100% sure about them. Need help on this one.
Kingdra (M) Choice Specs/Life Orb
Ability: Swift Swim
Modest Nature
252 S.Atk/252 Speed/4 HP
-Surf
-
-Draco Meteor
-Ice Beam
Long live the king! Tho 6gens slaps weather based teams in the face, kingdra still reigns as a special sweeper for rain. Surf over Hydro-pump because its power on rain is good enough without risking a miss. Draco Meteor is a strong STAB
Life Orb is an alternative, so Kingdra can rain dance on its on, since he is very rain dependant and he doens't mind losing one of his dragon attacks. The Choice item should be used on kindgra or Kabutops, but not both. Kingdra got less covarage, so being locked on one of his two STAB types don't hurt its gameplay.
Kabutops (M) Life Orb/Choice Band
Ability: Swift Swin
Adamant Nature
252 Atk/ 252 Speed/ 4 Def
-Sword Dance/Aqua Jet
-Stone Edge
-Waterfall
-Low Kick/Aqua Jet/X-scissors
Kingdra's physical counterpart, there isn't much to talk about him. With Kindgra and Politoed, he locks the core and the team is built around them. Adamant nature so he can 0HK0 all that he can, avoiding losing precious rain turns. Sword Dance is used for when Ktops forces a switch. Stone Edge and waterfall hits harder than a mother%@&!#, while low kick is against heavy steel types. Aqua Jet can substitute low kick for a liable priority move, which is nice since Kabutops relies on the rain to outspeed threats. Choice Band is the item of choice if Kingdra gets the Life Orb, this makes of Kabutops a powerfull revenge killer, 0HK0 almost everything that don't resist resist his attacks. With this he obviously loses the sword dance, but a STAB CHOICE BANDED PRIORITY WATER MOVE UNDER RAIN is almost an 100% guarantee of killing a weakened foe. X-scissor is an proper answer to mega-venu and others.
Goodra (F) Leftovers/Damp Rock
Ability: Hydration
Calm Nature/Modest Nature
252Sp Atk/ 252 HP/ 4SpD
-Rest
-Thunder
-Dragon Pulse
-Rain Dance/Toxic/Sludge Bomb
Goodra is my Special Wall/Status absorver. With Hydration, she doens't mind coming in any bad-status move, answers with almost 100% acc thunder or a crippling toxic and rests for a reliable recovery without drawbacks (when in rain). Dragon Pulse is the main STAB. Toxic vs. Rain Dance vs. Covarage. Rain Dance makes sure Goodra will have its Hydration on or benefits the team in the turn it will prob die. Toxic cripple stalls and Sludge bomb the fairies. Sap Sipper also works on a Rain Goodra, tho not good as Hydration IMO. Sap Sipper absorves lets say, a giga drain. Hydration Goodra tanks a Giga Drain while resting the damage off, also being usefull for tanking Will-o-wisps and thunderwaves.
Heracross @ Heracronite
Ability: Moxie
EVs: 8 HP / 252 Atk / 248 Spd
Jolly Nature
- Rock Blast
- Earthquake
- Close Combat
- Pin Missile
Switching defensive presence for offensive presence, M-Cross also benefits from rain by weakening his 4x Fire. He can deal with Mega-Venusaur and nothing truly appreciates switching into one of his attacks. Duo the lack of bulkness and speed, he is very frail and don't outspeed big part of the meta, which is a bit frustating. Heracross did saved me tons of times on showdown tests. He is the definition of late game sweeper and LOVES when klefi thunderwave things.
Scizor (M) @Scizornite
Ability: Technician
Adamant Nature
252 HP / 40 Atk / 216 SpD
-Bullet Punch
-Bug Bite
-Sword Dance
-Roost/Defog
The Mega of choice. Mega-Scizor under the rain is the definition of BULKY, having its 4x Fire Weakness broken by the weather. He can pull a sword dance without many worries while roost heals the residual damage. Bullet Punch and Bug Bite are both hard-hitting technician STABs. Scizor is one of the few megas that can take real advantage from rain, others being blastoise (I already got 3 water pkm), ampharos (doens't work without a batton pass chain) and aggron (being pure steel, he likes fire-nerf). Scizor can handle special attacks (due investment) and physical attacks very well, building a defensive core with Goodra and being an offensive pokemon at the same time. He learns Defog and it would be a nice move, since this team got no spinners or defogers.
I'll post the team interaction and combo between the pokes later today!
RMT !
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