My first OU team that functions best utilizing the sunlight.
Let's get straight to business.
THE TEAM:
#1. Ninetales
Item: Focus Sash
Ability: Drought (duh)
EVs: 252 SAtk / 4 HP / 252 Spe
Timid Nature
-Flamethrower
-Will-O-Wisp
-Protect
-Roar
I really hate this Pokemon. Its uselessness outside of Drought is irksome. It annoys me, so I make it as annoying as possible. Will-O-Wisp, then Roar. Rinse and repeat until everything is burned. Protect just because, and Flamethrower so that it can at least hurt things outside of just inflicting status. I consider it lucky if thing faints anything by itself.
#2. Venusaur
Item: Leftovers
Ability: Chlorophyll
EVs: 252 SAtk / 4 HP / 252 Spe
Modest Nature
-Growth
-SolarBeam
-Hidden Power Rock
-Synthesis
There is no denying that Venusaur is an absolute monster in the sunlight. It's like it was specifically designed to do naught but kick ALL the ass when the sun is out. Its ability increases its speed to over 500. A single Growth sends its SAtk skyrocketing to well over 600. SolarBeam is incredibly powerful, with a power of 180 if you include STAB. Synthesis will heal almost all of its health when the sun is shining. And Hidden Power Rock is there for coverage, being super effective against three of its four weaknesses. It's the king of this sunlight team, and it should be treated as such.
#3. Charizard
Item: Life Orb
Ability: Solar Power
EVs: 252 SAtk / 252 Spe / 4 HP
Timid Nature
-Flamethrower
-Air Slash
-SolarBeam
-Hidden Power Ground
Hoooo boy. This thing is something special.
On one hand, it's pretty frail. It's hard to get this thing in for battle without a free switch in, and even then, a single hit from pretty much anything will do it in. The residual damage from Solar Power and its Life Orb doesn't help much either.
On the other hand, its SAtk is ENORMOUS. Every attack it does has its damage boosted by 80% because of its Solar Power and Life Orb. That makes its SAtk around 570, without any boosts from moves.
All things considered, it makes an incredibly useful revenge killer. It can dish out ridiculous amounts of damage with zero set up. It just isn't expected to be able to do that for very long.
#4. Black Kyurem
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Item: Leftovers
Ability: Teravolt
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
-Substitute
-Dragon Claw
-Fusion Bolt
-Freeze Shock
This wasn't added to my team until I was almost done building it, and I realized it was lacking in physical attackers. And nothing screams 'overcompensation' louder than Black Kyurem's Atk stat. It's completely absurd. Kyurem-B's access to Fusion Bolt only makes it better, allowing it to smite the pesky water types that are a Sun team's biggest enemy, namely Politoed. Substitute keeps it from getting hit by statuses, namely burn. Dragon Claw is a powerful STAB attack that is only resisted by steel. I was debating between Freeze Shock and Ice Beam, eventually choosing the former because it's physical, ridiculously powerful and can paralyze, which is always fun. The charging up turn isn't terribly fun, but it's bulky enough that, with a substitute up, it can usually survive long enough to be able to execute the attack.
#5. Cresselia
Item: Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
-Calm Mind
-Moonlight
-Hidden Power Fighting
-Psyshock
I was debating between this and Reuniclus, and eventually decided that Cresselia's superiour bulk and access to Moonlight in the sun was better than Reuniclus' Magic Guard. What this thing does is rather simple; Calm Mind a couple of times, Moonighting away any damage that is taken, then attack with Psyshock or Hidden Power Fighting. It's simple, but incredibly effective, having been the source of many ragequits.
P.S. Don't ragequit. It's not fun.
#6. Heatran
Item: Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 128 Def / 128 SDef
Modest Nature
-Earth Power
-Heat Wave
-Dragon Pulse
-SolarBeam
Once again, I debated having this on the team in favor of Volcarona. But, no matter how useful Quiver Dance can be, the raw unboosted power and versatility of Heatran won out. Plus, I already had a double weakness to Rock with Charizard.
Its item was a debate as well. Air Balloons are near useless in my opinion, being popped by any attack at all. Shuca Berry was also debated, but it saw much less use than I thought it would. Plus, with both defenses being 280, it's survived a suprising amount of Earthquakes and Earth Powers.
For it's moves, Earth Power was a given. Heat wave was chosen over Fire Blast due to it's better accuracy. Dragon Pulse was to counter the dragons that are so prominent in OU, and SolarBeam was picked because I'm taking as much advantage of the sunlight as I can.
So there you go. Only things I really have problems with are teams that use other weather conditions, especially rain. Then it becomes a desperate race to see who can keep their weather out the most, and weather starter alive longest.
Let's get straight to business.
THE TEAM:
#1. Ninetales
Item: Focus Sash
Ability: Drought (duh)
EVs: 252 SAtk / 4 HP / 252 Spe
Timid Nature
-Flamethrower
-Will-O-Wisp
-Protect
-Roar
I really hate this Pokemon. Its uselessness outside of Drought is irksome. It annoys me, so I make it as annoying as possible. Will-O-Wisp, then Roar. Rinse and repeat until everything is burned. Protect just because, and Flamethrower so that it can at least hurt things outside of just inflicting status. I consider it lucky if thing faints anything by itself.
#2. Venusaur
Item: Leftovers
Ability: Chlorophyll
EVs: 252 SAtk / 4 HP / 252 Spe
Modest Nature
-Growth
-SolarBeam
-Hidden Power Rock
-Synthesis
There is no denying that Venusaur is an absolute monster in the sunlight. It's like it was specifically designed to do naught but kick ALL the ass when the sun is out. Its ability increases its speed to over 500. A single Growth sends its SAtk skyrocketing to well over 600. SolarBeam is incredibly powerful, with a power of 180 if you include STAB. Synthesis will heal almost all of its health when the sun is shining. And Hidden Power Rock is there for coverage, being super effective against three of its four weaknesses. It's the king of this sunlight team, and it should be treated as such.
#3. Charizard
Item: Life Orb
Ability: Solar Power
EVs: 252 SAtk / 252 Spe / 4 HP
Timid Nature
-Flamethrower
-Air Slash
-SolarBeam
-Hidden Power Ground
Hoooo boy. This thing is something special.
On one hand, it's pretty frail. It's hard to get this thing in for battle without a free switch in, and even then, a single hit from pretty much anything will do it in. The residual damage from Solar Power and its Life Orb doesn't help much either.
On the other hand, its SAtk is ENORMOUS. Every attack it does has its damage boosted by 80% because of its Solar Power and Life Orb. That makes its SAtk around 570, without any boosts from moves.
All things considered, it makes an incredibly useful revenge killer. It can dish out ridiculous amounts of damage with zero set up. It just isn't expected to be able to do that for very long.
#4. Black Kyurem
Item: Leftovers
Ability: Teravolt
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
-Substitute
-Dragon Claw
-Fusion Bolt
-Freeze Shock
This wasn't added to my team until I was almost done building it, and I realized it was lacking in physical attackers. And nothing screams 'overcompensation' louder than Black Kyurem's Atk stat. It's completely absurd. Kyurem-B's access to Fusion Bolt only makes it better, allowing it to smite the pesky water types that are a Sun team's biggest enemy, namely Politoed. Substitute keeps it from getting hit by statuses, namely burn. Dragon Claw is a powerful STAB attack that is only resisted by steel. I was debating between Freeze Shock and Ice Beam, eventually choosing the former because it's physical, ridiculously powerful and can paralyze, which is always fun. The charging up turn isn't terribly fun, but it's bulky enough that, with a substitute up, it can usually survive long enough to be able to execute the attack.
#5. Cresselia
Item: Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
-Calm Mind
-Moonlight
-Hidden Power Fighting
-Psyshock
I was debating between this and Reuniclus, and eventually decided that Cresselia's superiour bulk and access to Moonlight in the sun was better than Reuniclus' Magic Guard. What this thing does is rather simple; Calm Mind a couple of times, Moonighting away any damage that is taken, then attack with Psyshock or Hidden Power Fighting. It's simple, but incredibly effective, having been the source of many ragequits.
P.S. Don't ragequit. It's not fun.
#6. Heatran
Item: Leftovers
Ability: Flash Fire
EVs: 252 SAtk / 128 Def / 128 SDef
Modest Nature
-Earth Power
-Heat Wave
-Dragon Pulse
-SolarBeam
Once again, I debated having this on the team in favor of Volcarona. But, no matter how useful Quiver Dance can be, the raw unboosted power and versatility of Heatran won out. Plus, I already had a double weakness to Rock with Charizard.
Its item was a debate as well. Air Balloons are near useless in my opinion, being popped by any attack at all. Shuca Berry was also debated, but it saw much less use than I thought it would. Plus, with both defenses being 280, it's survived a suprising amount of Earthquakes and Earth Powers.
For it's moves, Earth Power was a given. Heat wave was chosen over Fire Blast due to it's better accuracy. Dragon Pulse was to counter the dragons that are so prominent in OU, and SolarBeam was picked because I'm taking as much advantage of the sunlight as I can.
So there you go. Only things I really have problems with are teams that use other weather conditions, especially rain. Then it becomes a desperate race to see who can keep their weather out the most, and weather starter alive longest.