The theme behind the team is to use pokemon only from the original 151 with the 3 starter evos present. I tried to use Pokemon that were iconic and good representatives of the original 151 while maintaining competitive viability.
Duty (Charizard) (M) @ Choice Scarf
Ability: Blaze
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- Air Slash
- Focus Blast
- Hidden Power [Ice]
My favorite lead. OHKOs many common leads such as Gengar. Not sure about the EV spread, just like the idea of being able to outspeed and OHKO many other douche bags. Good revenge killer, pretty cool hit and run guy. Focus Blast has a chance of OHKOing Tyranitar and Hidden Power [Ice] takes out dragons.
Honor (Blastoise) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 SAtk/6 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Rapid Spin
- Toxic
- Protect
My rapid spinner. RS support is vital for any team with a Charizard. Starting to dislike Ice Beam because dragons always seem to have the upper hand on this set, Charizard already picks them off (If I can get Charizard in), and the set is completely walled by Steel types.
Country (Venusaur) (F) @ Wide Lens
Ability: Overgrow
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Seed Bomb
- Sleep Powder
- Swords Dance
- Earthquake
Badass Pokemon. Sleep Powder lands often enough with wide lens. Swords Dance + Earthquake/Seed Bomb is strong on just about anything and it does have a bit of surprise factor. Infernape does a number on this set though, as do Salamence/Dragonite.
Jarhead (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Will-o-wisp
Will-o-wisp screws quite a few physical attackers over. Nevertheless thinking about switching Will-o-Wisp out for Substitute, as Gengar is usually the one I'm subbing on to from Jolteon because of the plethora of things Gengar can hit.
Leatherneck (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Stone Edge
- Rest
- Sleep Talk
Hits stuff, hits hard, and takes hits. Cool Pokemon. It has four arms. My go to gal when I don't know what the hell to do. Confusion always helps in a situation and has saved my ass like 32 times. Counters Blissey.
Devildog (Jolteon) (M) @ Leftovers
Ability: Volt Absorb
EVs: 252 HP/232 Spd/24 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Wish
- Baton Pass
- Substitute
Last Pokemon that provides much needed support. Most likely to be dropped like this one chick I liked from Long John Silvers but she ended up sleeping with the entire store. Kills water types.
Considering switching the Jolteon out for a Nidoking
Devildog (Nidoking) (M) @ Life Orb
Ability: Poison Point
EVs: 252 Atk/88 Spd/168 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Ice Beam
- Megahorn
- Thunderbolt
Good idea or no? Pros/Cons? I'm considering it because it does the same job of absorbing electric attacks as Jolteon but actually has something to do vs other Jolteon which seem to be increasing in popularity.
Duty (Charizard) (M) @ Choice Scarf
Ability: Blaze
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Overheat
- Air Slash
- Focus Blast
- Hidden Power [Ice]
My favorite lead. OHKOs many common leads such as Gengar. Not sure about the EV spread, just like the idea of being able to outspeed and OHKO many other douche bags. Good revenge killer, pretty cool hit and run guy. Focus Blast has a chance of OHKOing Tyranitar and Hidden Power [Ice] takes out dragons.
Honor (Blastoise) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/252 SAtk/6 SDef
Calm nature (+SDef, -Atk)
- Ice Beam
- Rapid Spin
- Toxic
- Protect
My rapid spinner. RS support is vital for any team with a Charizard. Starting to dislike Ice Beam because dragons always seem to have the upper hand on this set, Charizard already picks them off (If I can get Charizard in), and the set is completely walled by Steel types.
Country (Venusaur) (F) @ Wide Lens
Ability: Overgrow
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Seed Bomb
- Sleep Powder
- Swords Dance
- Earthquake
Badass Pokemon. Sleep Powder lands often enough with wide lens. Swords Dance + Earthquake/Seed Bomb is strong on just about anything and it does have a bit of surprise factor. Infernape does a number on this set though, as do Salamence/Dragonite.
Jarhead (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power [Ice]
- Will-o-wisp
Will-o-wisp screws quite a few physical attackers over. Nevertheless thinking about switching Will-o-Wisp out for Substitute, as Gengar is usually the one I'm subbing on to from Jolteon because of the plethora of things Gengar can hit.
Leatherneck (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Stone Edge
- Rest
- Sleep Talk
Hits stuff, hits hard, and takes hits. Cool Pokemon. It has four arms. My go to gal when I don't know what the hell to do. Confusion always helps in a situation and has saved my ass like 32 times. Counters Blissey.
Devildog (Jolteon) (M) @ Leftovers
Ability: Volt Absorb
EVs: 252 HP/232 Spd/24 SDef
Timid nature (+Spd, -Atk)
- Thunderbolt
- Wish
- Baton Pass
- Substitute
Last Pokemon that provides much needed support. Most likely to be dropped like this one chick I liked from Long John Silvers but she ended up sleeping with the entire store. Kills water types.
Considering switching the Jolteon out for a Nidoking
Devildog (Nidoking) (M) @ Life Orb
Ability: Poison Point
EVs: 252 Atk/88 Spd/168 SAtk
Naughty nature (+Atk, -SDef)
- Earthquake
- Ice Beam
- Megahorn
- Thunderbolt
Good idea or no? Pros/Cons? I'm considering it because it does the same job of absorbing electric attacks as Jolteon but actually has something to do vs other Jolteon which seem to be increasing in popularity.