Hey guys my name is Pkftmfw on youtube, and some people know me as Laurel. This team has peaked at 1520 so far, but I know it has the potential to do better. Any criticism is welcome, and thanks for the help in advance!
(Edit: This teams new highest peak is at 1611.46, #4 on the ladder)
- My whole team is resistant to Toxic Spikes
- Only 1 Poke is weak to Stealth Rocks
- Only 3 Pokes are damaged by Spikes
All changes are in RED:
The Lead!
Crusader (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spe
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Explosion
- Bullet Punch
Metagross is a fantastic lead. It does fine against all common leads besides Heatran and Infernape. His goal is to set up Stealth Rock and then explode on a wall that can trouble my team such as Blissey.
My strategies against the most common leads:
Metagross Vs Azelf: First I use stealth rock if he taunts I explode.
Metagross Vs Heatran: Switch in Flygon and then u-turn
Metagross Vs Metagross: Stealth rock, if my opponent uses earthquake the first turn I switch in Rotom-W.
Metagross Vs Jirachi: I always use Earthquake. If he tricksI switch in Rotom-W assuming he'll switch in Swampert or Rotom.
Metagross Vs Aerodactyl: Bullet punch twice = GG. Set up stealth rock once he goes down then explode.
Metagross Vs Swampert: Stealth rock first turn. Then explode if he used earthquake the first turn, and hope my opponent is not going to use protect.
Mid-Game Destroyer
Destroyer (Salamence) (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk/252 Spe/4 Hp
Jolly nature (+Spe, -SpA)
- Dragon Dance
- Earthquake
- Outrage
- Roost
Dragon Dance Salamence is an absolute monster! If I manage to come in with no stealth rocks up at the beginning of the game and get atleast one Dragon Dance I can usually get a huge lead, unless the opponent has Skarmory or Bronzong with Levitate. At first I ran Fire Fang to do damage against Skarmory and Celebi, but Roost is better as it allows Mence to stay alive longer.
Revenge Killers
Spy (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Thunder Punch
Flygon is my trusty revenge killer. It beats Dragon Dance Salamence 90% of the time. It is also my Scarf Jirachi counter and my opposing Flygon counter. Sadly all three have 100 base speed so I can't be assured a win on any of these. I usually bring Flygon in right off the bat after Metagross explodes to help me scout the opponents team. I'll then U-turn into the appropriate counter. Thunder Punch is for Gyarados and Skarmory.
Lightning (Rotom-W) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spe/252 SAtk
Timid nature (+Spe, -Atk)
- Thunderbolt
- Trick
- Shadow Ball
- Hidden Power [Fighting]
The main reason Rotom-W has a spot on this team is to be spin block against stall and for its great resistances. I need him for stall to beat Blissey and Suicune so Empoleon can sweep. Trick is essential as it cripples Blissey, but I only do it when I am positive it is coming on, or Suicune. HP Fighting is for TTar so I can 2 hit it with SR up if I predict it coming in. The main problem with Rotom as everyone knows though is that it is huge bait for TTar, so I am considering running wow over HP Fighting, but I'm not sure.
Gluueee
Warrior (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/248 Atk/12 Spe
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
Choice Band Scizor is essential for this team to function. He helps me scout for Zapdos, Gyara, and Rotom-W which can all ruin Empoleon's sweep. With these three dead he can usually sweep on his own, as long as the opponent doesn't have a pokemon resistant to bullet punch.
Late Game Sweeper
Lt Penguin (Empoleon) (M) @ Petaya Berry
Ability: Torrent
EVs: 12 HP/12 Def/232 Spe/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Surf
- Ice Beam
Empoleon is the teams main sweeper. He can reck through almost all Bulky Offensive and Stall teams when Suicune and Blissey are dead. Through out the game I try and eliminate all its threats to set up a sweep.
Black is fine.
Orange can be problematic.
Red is dangerous, I really have to play my best to handle it.
Aerodactyl
Azelf
Blissey
Breloom
Bronzong
Celebi
Cresselia
Dragonite
Dugtrio
Dusknoir
Electivire
Empoleon
Flygon
Forretress
Gengar
Gliscor
Gyarados
Heatran
Heracross
Hippowdon
Infernape
Jirachi
Jolteon
Kingdra
Latias
Lucario
Machamp
Magnezone
Mamoswine
Metagross
Ninjask
Porygon2
Porygon-Z
Rhyperior
Roserade
Rotom-a
Salamence
Scizor
Skarmory
Smeargle
Suicune
Swampert
Tentacruel
Togekiss
Tyranitar
Vaporeon
Weavile
Yanmega
Zapdos
(Edit: This teams new highest peak is at 1611.46, #4 on the ladder)
Team Offensive Fury
At A Glance!
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When first looking at my team you may notice a few things key to offensive teams:At A Glance!






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- My whole team is resistant to Toxic Spikes
- Only 1 Poke is weak to Stealth Rocks
- Only 3 Pokes are damaged by Spikes
All changes are in RED:
The Lead!

Crusader (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 252 HP/236 Atk/12 Def/8 Spe
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Explosion
- Bullet Punch
Metagross is a fantastic lead. It does fine against all common leads besides Heatran and Infernape. His goal is to set up Stealth Rock and then explode on a wall that can trouble my team such as Blissey.
My strategies against the most common leads:
Metagross Vs Azelf: First I use stealth rock if he taunts I explode.
Metagross Vs Heatran: Switch in Flygon and then u-turn
Metagross Vs Metagross: Stealth rock, if my opponent uses earthquake the first turn I switch in Rotom-W.
Metagross Vs Jirachi: I always use Earthquake. If he tricksI switch in Rotom-W assuming he'll switch in Swampert or Rotom.
Metagross Vs Aerodactyl: Bullet punch twice = GG. Set up stealth rock once he goes down then explode.
Metagross Vs Swampert: Stealth rock first turn. Then explode if he used earthquake the first turn, and hope my opponent is not going to use protect.
Mid-Game Destroyer

Destroyer (Salamence) (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk/252 Spe/4 Hp
Jolly nature (+Spe, -SpA)
- Dragon Dance
- Earthquake
- Outrage
- Roost
Dragon Dance Salamence is an absolute monster! If I manage to come in with no stealth rocks up at the beginning of the game and get atleast one Dragon Dance I can usually get a huge lead, unless the opponent has Skarmory or Bronzong with Levitate. At first I ran Fire Fang to do damage against Skarmory and Celebi, but Roost is better as it allows Mence to stay alive longer.
Revenge Killers

Spy (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Outrage
- U-turn
- Thunder Punch
Flygon is my trusty revenge killer. It beats Dragon Dance Salamence 90% of the time. It is also my Scarf Jirachi counter and my opposing Flygon counter. Sadly all three have 100 base speed so I can't be assured a win on any of these. I usually bring Flygon in right off the bat after Metagross explodes to help me scout the opponents team. I'll then U-turn into the appropriate counter. Thunder Punch is for Gyarados and Skarmory.

Lightning (Rotom-W) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spe/252 SAtk
Timid nature (+Spe, -Atk)
- Thunderbolt
- Trick
- Shadow Ball
- Hidden Power [Fighting]
The main reason Rotom-W has a spot on this team is to be spin block against stall and for its great resistances. I need him for stall to beat Blissey and Suicune so Empoleon can sweep. Trick is essential as it cripples Blissey, but I only do it when I am positive it is coming on, or Suicune. HP Fighting is for TTar so I can 2 hit it with SR up if I predict it coming in. The main problem with Rotom as everyone knows though is that it is huge bait for TTar, so I am considering running wow over HP Fighting, but I'm not sure.
Gluueee

Warrior (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 248 HP/248 Atk/12 Spe
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
Choice Band Scizor is essential for this team to function. He helps me scout for Zapdos, Gyara, and Rotom-W which can all ruin Empoleon's sweep. With these three dead he can usually sweep on his own, as long as the opponent doesn't have a pokemon resistant to bullet punch.
Late Game Sweeper

Lt Penguin (Empoleon) (M) @ Petaya Berry
Ability: Torrent
EVs: 12 HP/12 Def/232 Spe/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Substitute
- Surf
- Ice Beam
Empoleon is the teams main sweeper. He can reck through almost all Bulky Offensive and Stall teams when Suicune and Blissey are dead. Through out the game I try and eliminate all its threats to set up a sweep.
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Alphabetically Based Threat List
(Still Incomplete)
Black is fine.
Orange can be problematic.
Red is dangerous, I really have to play my best to handle it.

- Lead: Bullet Punch twice.

- Lead: Easy Gross can Bullet Punch and then Scizor can bullet punch and it's dead. Rotom-W handles it fine.
- Dual Screens: Always used as a lead. Mence Explodes before it gets Light Screen up and then I bring in Rotom-W and just try and stop him from setting up before Reflect is down.
- Nasty Plot: Bullet Punch from Gross and then Scizor, just like the SR Lead
- Choice: Once again the duel Bullet Punches kills this.

- Wish/Aromatherapy: Really isn't too bad. I can come in with Scizor and Set Up as long as it doesn't pack Flamethrower, or Gross can Explode. Wish is much worse then Arometherapy if it packs TWave it can hurt my team. It could easily beat Scizor with Twave and SToss. If it has flame thrower I'm ******. Mence Outrage can take if +1 and Rocks are up with some damage from previous hits.
- Calm Mind: This would seem problemic however it's not common in OU. I would have to use Super Power with Scizor and if it doesn't die I'll be forced to explode with Gross.
- Charm: I've never even seen a Charm Blissey... I can just Explode with Gross cause no gender.

- Subpunch: I HATE BRELOOM! I usually chose for it to sleep Scizor and then I'll bring in Mence and Fire Fang. If he has rocks up Mence will be almost dead and Scizor is then crippled.
- Attacker: With Stone Edge I'm done. I'll have to get in two Mence Intimidates with proper Seed Bomb predictions. Then hopefully I can take it out with Rotom-W or Gross
- Choice Scarf: I predict around Scarf. If it's a lead I'll switch to scizor to take the spore and then switch in Mence. Which can Hopefully get a DD and damage him.

- Wall: Rotom-W walls it and can trick it. Mence Fire Fang can hurt it. If I notice it's the Heat ability thing. I'll kill it with EQ.
- Dual Screens: I have to bring in Rotom and Trick it. So the 2nd screen only lasts 5 turns. This also helps me avoid it's explosion.
- Trick Room: Rotom-W handles it fine. I'll just trick the switch in.
- Rain Dance: My initial switch is Rotom. I'll Thunderbolt twice and then predict around the Rain. Most Rain abusers have Life Orb so I'll use that to my advantage and then Take them out with Bullet Punch.

- Defensive: I bring in Flygon and U-Turn then Rotom-W finishes it with Shadow Ball.
- Tinkerbell: Same as Defensive it's not going to TWave a Flygon.

- Defensive: Scizor does fine with SD and bug bite. If they have Reflect I'll have to bring in Rotom-W if it somehow kills Scizor.
- Calm Mind: Scizor is my only reliable counter. However, Rotom-W Tricks it while it CMs or Psychics and then I bring in Scizor and Set up. Gross can Explode.
- Lunar Dance: I don't see this much but I'll have to bring in Gross or Rotom-W. From there I'll either Trick it or Explode before it can do too much setting up.

- Mixnite: This can hurt me a bit. I'll bring in Gross and BP. Then I'll need to hope it packs Flamethrower so it won't kill Gross and the 2nd BP can kill. If it has Flame Thrower I'll need to come in and BP it with Scizor for the kill.
- Dragon Dance: Much Less of a problem, Gross can explode in its face.
- Anti-lead: Gross uses SR and then Explodes.

- Revenge Killer: Can't realiably revenge kill anything on my team, bar Empoleon if it doesn't have Agility. Scizor kills (I think) if SR is up.

- Tank: I hate this thing. I'll have to bring in Rotom and Shadow Ball it. Then kill it with Scizor BP. If BP doesn't kill he can cripple me with WoW. If he packs Shadow Sneak and has some Attack EVs Rotom could die. Mence could work too if it has some damage on it already. Lum Berry off the WoW and Outrage KO.
- Trick Room: Just like Zong I bring in Rotom and Trick the Switch in.

- Attacker: Flygon EQ is OHKO with SR I'm fairly sure. Scizor BP will do a chunk also.

- Subpetaya: I'll have to bring in my Empy :( Then check if it's got Ice Beam or Grass Knot. Wear it down with GK and then hopefully it has less then 15% hp and I can kill it with Scizor BP. If it's GK I'll just bring Mence in.
- Life Orb: I'll have to do the same as Sub Petaya this time I'll have it's Life Orb to my advantage. My Empy and his Empy will have a fight to the death. Then I'll either Super Power or Bullet Punch depending on if it's HP is less then 15%
- Lead: Beats Gross always. My EQ can't kill it and his Hydro is a 2HKO. I'll probably switch into Mence and then into Scizor where I will use Super Power and then BP it.
- Swords Dance: Rotom deals with this.

- Choice Scarf: Hopefully it's not Jolly and wins the speed tie. I'll kill him with my own Flygon. Scizor BP also Kills with an SD.
- Choice Band: Flygon Kills it. Scizor BP also kills with an SD.
- Life Orb: Just like Choice Band.

- Spiker: Mence sets up. Thunderbolt from Rotom does like 1/3 Rotom can burn it.

- Life Orb: Scizor BP. Also Rotom-W and Flygon.
- Substitute: This is usually GG. I'll bring in Gross if hes not dead and BP hopefully he doesn't have HP Fire. Then Scizor BP can kill it.
- Choice Scarf: Scizor Bullet Punch.

- Defensive: My team has a tough time with Gliscor, I try and avoid bringing in Empoleon... I'll probably bring in Rotom-W and trick it. Then proceed with Shadow Ball.
- Swords Dance: Not as bad, I'll trick it as it uses Stone Edge. Then I'll bring in Empy :( and Surf. Inless the counters are dead.
- Baton Pass: I have to trick it with Rotom. Hopefully it doesnt have a Sub.

- Dragon Dance: Flygon one hits it with Thunder Punch with SR up.
- Resttalk: Bigger problem I'll probably explode on it with Mence. Seeing as Thunder Punch won't do as much because it'll have defense EVs. Rotom-W can take it. But it'll then be revenge killes by TTar or Scizor most likely.
- BulkyGyara: Rotom beats it. Then I hope he doesnt have TTar.

- Choice Scarf: Flygon can beat it. If he predicts my scarf then he can set up with some flyer/levitater. If that poke is Mence it'll do some damage.
[*]Lead: I bring in Mence and EQ. Hopefully it's not running Shuca so it can one hit. Hopefully, he used Fire Blast the first turn so he doesn't have SR up.
[*]Subtran: This version is a problem. I'll probably bring in Rotom and Thunderbolt and hope I end up with his Sub dead. Then I'll bring in Flygon and EQ.
[*]Torment Tran: The biggest thread witnessed to this team. Nothing can reliably kill it inless Rotom has tricked its Scarf. I'll have to bring in Mence and EQ the first turn. Then Outrage. Mence will then be dead so I'll have to kill it with Flygon. Praying his sub is dead.
[*]Life Orb: Switch in Mence or Flygon on the Fire Blast and then EQ.

- Choice Scarf: Scizor BP
- Choice Band: Scizor BP
- Swords Dance: Scizor BP.

- Wall: Rotom Tricks it.
- Curse: ^
- Stockpile: ^

- Mixed attacker: I bring in Flygon, then EQ.
- Lead: I switch in Rotom hoping he uses Fake Out. Then TBolt is a 2hit. Hopefully his Fire Blast misses. On one of the FB's I can bring in Flygon and then EQ.
- Swords Dance: Flygon EQ.

- Calm Mind: Flygon :)
- Lead: I EQ always.
- Choice Scarf: ^
- Mixed: ^

- Specs: Flygon
- Charge Beam: Flygon
- Baton Pass: Flygon

- SubDD: I bring in Gross break the sub with BP then I'll explode. If hes not dead at this point Scizor BP should kill.
- DD with Hydro Pump: ^
- Mixed attacker: ^

- Calm Mind: Scizor says Sup, Gross Explosion.
- Choice Specs: Flygon can revenge kill. My primary switch is Gross.
- Choice Scarf: I switch in Gross and I explode hopefully he used Surf or something so he doesn't switch out.
- Life Orb: Same as CM.
- Support: ^

- Swords Dance: Rotom is my only Lucario check. I come in on a CC or SD and Thunderbolt. If he has crunch I'll bring in Scizor and BP.
- Choice Specs: ^
- Lead: I don't think I've ever seen a Luc lead :/ But Gross handles it fine.

- Resttalk: I hate machamp I'll have to trick it with Rotom.
- Bulk Up: ^ Rotom can usually beat this inless it has Payback.
- Subchamp: ^
- Choice: It'll almost always use CC or DPunch, so Rotom is the sure fire switch in.

- Steel Trapper: Flygon, if it has just Magnet Rised Mence Fire Fang.
- Choice Scarf: Flygon.
- Dual Screens: ^
- Subsalac: ^

- Physical attacker: Scizor and Metagross BP.
- Mixmamo: ^
- Lead: Bullet Punch.

- Choice Band: Predictions
- Agility: Can be a problem I'll probably Trick it with Rotom and then bring in something that resists it. Flygon works too.
- Lead: They usually have an Oran Berry. I EQ it then set up SR if I'm faster or he SR'd the first turn.
- Mixed: Flygon.
- Dual Screens: Never seen this, but I'll just use EQ with Gross or Trick it with Rotom.

- Lead: I always use BP first. Then I'll use SR assuming he protects. After, I'll explode then kill it with Scizor. After that Baton Pass will have a hard time beating me.

- Defensive:
- Trick Room:

- Choice:
- Boosting set:

- Choice Band:
- Rock Polish:
- Swords Dance:

- Lead:
- Spikes:
- Choice:
- Subseed:

- Choice:
- Defensive:
- Restalk:
- Subcharge:

- Dragon Dance:
- Mixmence:
- Bulky Mence:

- Choice Band:
- Swords Dance:

- Spiker:
- Taunter:
- Torment:

- Lead:
- Baton Pass:

- Crocune:
- Offensive:

- Mixpert:
- Cursepert:
- Offensive:

- Toxic Spikes:
- Swords Dance:

- Nasty Plot:
- Flinch:
- Physical:
- Lead:

- Choice Band:
- Dragon Dance:
- Boah:
- Scarf:
- Lead:
- Curse:
- Mixtar:
- Baittar:

- Wish:
- Baton Pass:
- Choice Specs:

- Revenge killer:
- Swords Dance:
- Anti-lead:

- Speed Boost:
- Choice Specs:
- Life Orb:

- Physically Defensive:
- Specially Defensive:
- Offensive:
- Choice:
- SubRoost:
- Baton Pass: