Hi! I've been creating a new team for the last days and I think I've finally finished it. I've already tried it in some battles and it works kinda well. Well, here it is. What is your opinion?
Firt of all, here is a preview of the team:
ROTOM-H (?) @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 252 Spe / 4 SAtk
Modest nature (+SAtk, -Atk)
-Will-O-Wisp
-Trick
-Volt Switch
-Overheat
This one is a pretty good and fast lead. It can use the Choice Scarf/Trick combo to stop Mons from setting up. In case it is not possible, it has Volt Switch to change causing some decent damage and Overheat which scares Skarmory and Ferrothorm. It is also really useful against Physical Walls such as Gliscor. WOW is obviously a must.
THUNDURUS (M) @ Choice Scarf
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spe
Modest nature (+SAtk, -Atk)
-Volt Switch
-Thunderbolt
-Focus Blast
-Hidden Power [Ice]
Revenge Killer, that is what Thundurus is. It completes the Volt Switch combo and can overspeed most of the common scarfers. Thunderbolt for more power in case I needed it and Hidden Power Ice to destroy Gliscor and Dragons. Focus Blast is the last move for coverage and a good one if Ferro comes in.
SWAMPERT (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish nature (+Def, -SAtk)
-Stealth Rock
-Earthquake
-Aqua Tail
-Roar
Swampert is the defense wall that my team need. It resists every kind of movement except grass ones, which are rarely seen and predictable. Stealth Rock is a really important move in this set as Swampert can resist hits and roar them out. Needless to say that no one will easily set up. Aqua Tail and Earthquake for coverage.
BRONZONG (?) @ Light Clay
Trait: Heatproof
EVs: 252 HP / 4 Def / 252 SDef [0 IVs Spe]
Sassy nature (+SDef, -Spe)
-Toxic
-Gyro Ball
-Reflect
-Light Screen
In my opinion, the perfect mate for Swampert. It resists hits like a beast, as it is not only Special bulky but physical as well. Reflect and Light Screen let me resist hits while they suffer from Toxic and Gyro Ball, which will be lethal in case it is paralized; so it is a good Counter to TWave Blisseys.
STARMIE (?) @ Expert Belt
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spe
Timid nature (+Spe, -Atk)
-Psychic
-Hydro Pump
-Thunderbolt
-Ice Beam
The second revenge killer. It could work quite well as a lead, as nobody will expect an Ofensive one. Its coverage is almost perfect and Expert belt makes the rest. Most of the people will expect it to be scarfed, so it can do a great range of damage on the switch.
DRAGONITE (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP /252 Atk / 252 Spe
Adamant nature (+Atk,-SAtk)
-Extreme Speed
-Fire Punch
-Dragon Dance
-Outrage
The physical sweeper every team needs. It offers a great coverage of moves and it can take advange of Rotom's Trick combo. Reflect, Light Screen and Multiscale are vital so it can set up without a lot of problems and sweep with Outrage as its principal move. Lum berry to protect against TWaves and (Outrage) confusion. Extreme speed is my priority move, which hits hard with a 134 Atk Base stat.
Firt of all, here is a preview of the team:







ROTOM-H (?) @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 252 Spe / 4 SAtk
Modest nature (+SAtk, -Atk)
-Will-O-Wisp
-Trick
-Volt Switch
-Overheat
This one is a pretty good and fast lead. It can use the Choice Scarf/Trick combo to stop Mons from setting up. In case it is not possible, it has Volt Switch to change causing some decent damage and Overheat which scares Skarmory and Ferrothorm. It is also really useful against Physical Walls such as Gliscor. WOW is obviously a must.

THUNDURUS (M) @ Choice Scarf
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spe
Modest nature (+SAtk, -Atk)
-Volt Switch
-Thunderbolt
-Focus Blast
-Hidden Power [Ice]
Revenge Killer, that is what Thundurus is. It completes the Volt Switch combo and can overspeed most of the common scarfers. Thunderbolt for more power in case I needed it and Hidden Power Ice to destroy Gliscor and Dragons. Focus Blast is the last move for coverage and a good one if Ferro comes in.

SWAMPERT (F) @ Leftovers
Trait: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Impish nature (+Def, -SAtk)
-Stealth Rock
-Earthquake
-Aqua Tail
-Roar
Swampert is the defense wall that my team need. It resists every kind of movement except grass ones, which are rarely seen and predictable. Stealth Rock is a really important move in this set as Swampert can resist hits and roar them out. Needless to say that no one will easily set up. Aqua Tail and Earthquake for coverage.

BRONZONG (?) @ Light Clay
Trait: Heatproof
EVs: 252 HP / 4 Def / 252 SDef [0 IVs Spe]
Sassy nature (+SDef, -Spe)
-Toxic
-Gyro Ball
-Reflect
-Light Screen
In my opinion, the perfect mate for Swampert. It resists hits like a beast, as it is not only Special bulky but physical as well. Reflect and Light Screen let me resist hits while they suffer from Toxic and Gyro Ball, which will be lethal in case it is paralized; so it is a good Counter to TWave Blisseys.

STARMIE (?) @ Expert Belt
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spe
Timid nature (+Spe, -Atk)
-Psychic
-Hydro Pump
-Thunderbolt
-Ice Beam
The second revenge killer. It could work quite well as a lead, as nobody will expect an Ofensive one. Its coverage is almost perfect and Expert belt makes the rest. Most of the people will expect it to be scarfed, so it can do a great range of damage on the switch.

DRAGONITE (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP /252 Atk / 252 Spe
Adamant nature (+Atk,-SAtk)
-Extreme Speed
-Fire Punch
-Dragon Dance
-Outrage
The physical sweeper every team needs. It offers a great coverage of moves and it can take advange of Rotom's Trick combo. Reflect, Light Screen and Multiscale are vital so it can set up without a lot of problems and sweep with Outrage as its principal move. Lum berry to protect against TWaves and (Outrage) confusion. Extreme speed is my priority move, which hits hard with a 134 Atk Base stat.