Hello. I have had very little experience with competitive battling team making. I have been watching many youtube videos for a long time now and would love to get started with some help...moving on Lead Archeops with Focus Band Ability: Defeatist Nature: Jolly EVs: 4 HP, 252 Attack, 252 Speed Moves: Earthquake Aerial Ace U-turn Taunt I have put a lot of EVs into speed so he will have few pokemon going faster than him but with his 110 base speed, that will be hard to beat. I gave him the taunt to prevent any initial field hazards and u-turn to get out if the opponents lead is something Archeops can't handle. Earthquake to take care of any opposing electrics and aerial ace for a good STAB move. Special Sweeper Chandelure with life orb Ability: Flash Fire Nature: Modest Evs: 4 HP, 252 Special Attack, 252 Speed Moves: Energy Ball Flamethrower/Overheat Shadow Ball Calm Mind Chandelure is including for being such a beast of a special attacked. I gave him the energy ball to help him against water, ground, and rock types who give Chandelure trouble. I am not sure if I should give him flamethrower or Overheat so any suggestions for that would be great. I was also not sure about the calm mind but I thought it wouldn't hurt. Physical Sweeper Conkeldurr with leftovers Ability: Guts Nature: Adament EVs: 120 HP, 252 Attack, 136 Special Defense Moves: Bulk Up Drain Punch Mach Punch Stone Edge Basically Conkeldurr will just be a Physical nightmare. Bulk ups will be helpful in keeping up his physical side. He will be healing a lot with leftovers and drain punch. Can help in late game sweeping with mach punch. Stone edge against pesky Flying types. Physical Wall Ferrothorn with Leftovers Ability: Iron Barbs Nature: Relaxed EVs: 252 HP, 200 Defense, 56 Special Defense Moves: Spikes Leech Seed Gyro Ball Explosion Ferrothorn will set up the spikes. Leech seed to help be annoying and gain more HP. Gyro ball to do a buttload of damage if attacking becomes necessary. And Explosion when HP is low to do massive damage. Special Wall Jellicent with leftovers Abilites: Water Absorb Nature: Calm Evs: 252 HP, 56 Defense, 200 Special Defense Moves: Recover Toxic Substitute Water Pulse Jellicent will go side-by-side with Ferrothorn for a broad range of type coverages. He will use the usual recover/toxic stall which is so useful. The sub to take big damage (although not totally sure with this move). Water Pulse for a good STAB move plus confusion as an added bonus/annoyance. Special Late Game Sweeper Hydreigon with Choice Scarf Ability: Levitate Nature: Timid EVs:4 HP, 252 Special Attack, 252 Speed Moves: Draco Meteor Fire Blast Dark Pulse Surf Hydreigon used to move fast and hit hard with these strong moves. Not much to say.