Here's the team for Round 3: Credit goes to
Snowy. for building it!
Lopunny-Mega @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Frustration
- Fake Out
- Ice Beam
I started off wanting to build around Ice Beam Mega-Lopunny, because of its niche to do more damage to Lando-T than -1 ice punch and to also avoid rough skin on Garchomp. It also crushes more offensively orientated teams, which is great considering how popular Bulky offences is in the current meta.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower
Next t-tar was added to provide a stop to flying types that could potentially annoy Mega Lopunny, like Talonflame. It was also set in place to trap things like Latias and Starmie which could potentially clear my hazards, which Mega Lopunny greatly appreciates on the field to confirm a 2HKO on Garchomp with Ice beam.
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 76 HP / 180 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Then Torn-T was added as a way to take care of fat grasses like Amoonguss and Mega Venusaur for T-tar and Mega Lopunny to have an easier time. It also acted as a fighting resist which my team so desperately needed at this point, to stop things like Breloom clicking Life Orb Mach Punch and winning the game.
Manaphy @ Shed Shell
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Scald
- Energy Ball
- Ice Beam
Manaphy was added next to help break stall builds with combination of shed shell allowing it to switch out on Gothitelle, and then allow Tyranitar to trap Goth so Manaphy could then continue breaking the opposing team. Apart from breaking stall, it also helped with balance, clearing things like Hippowdon and Clefable for Mega Lopunny to come through and clean the game.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Fire Blast
- Earthquake
- Dragon Tail
- Stealth Rock
Garchomp was the first part of my defensive backbone and it was used to stop opposing fighting types like Mega Lopunny from giving me a hard time. On top of this it helped with threatening steel types like Bisharp and Scizor, which at this point could blow through me. It also acted as my rock setter, which is kind of mandatory on every team.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Spore
- Giga Drain
- Clear Smog
- Sludge Bomb
Amoonguss was then finally added to help fix up my huge Keldeo, Azumarill and overall water type weakness. On top of this, it cleared up my Mega Altaria, Clefable and general fairy weakness as well as a pivot that could sponge electric hits like volt switch for me.