OU Team - The Alpha Squat - By Platina Kirin
This Team has passed the Quality Check State
Introduction:
I love ou and thus I also love making teams for ou. My general method is by picking a Pokémon that is scoring high for each stat. However lately with the developments in the meta game and my absence from battling as much as I used to, my team-building has become a bit outdated. That's why I decided to post this team on the Rate My Team forum to hopefully become a better team-builder and so I am able to enjoy ou again. \( ^-^ )/
Team-building Process:
First I wanted a Pokémon that is fast and that can pivot. This is when Tornadus-Therian came to the team. I love the ability <Regenerator> as I love Pokémon that can sustain themselves. secondly I wanted a special wall and an answer to the common Talonflame. This is when Heatran came to the team. To immediately gain a wall-breaker, I gave Heatran Toxic and Taunt. Of course every team needs a Pokémon to stop set-up sweepers. This is when Clefable came to the team. With it's ability <Unaware> and great bulk it can survive quite long and stops the sweepers with Moonblast. The Calm Mind set also allows Clefable to become dangerous herself. Then I needed a physical wall and a Stealth Rock-setter. This is how Garchomp came to the team. With its ability <Rough Skin> and a Rocky Helmet it can cripple Physical sweepers. Lastly my team needed some sweepers and attackers. Both physically and specially. This is how both Weavile and Alakazam-Mega came to the team. Both have great offenses and speed. Weavile directly takes care of common threats such as Landorus-Therian, Garchomp & other dragon types as well as Psychic types. Alakazam is imune to hazards on the first turn and it can stop set-up sweepers as well as hit hard. My team lacked a hazards setter which any team needs. This is when Starmie joined the team. Since I had to replace one Pokémon I have chosen to replace Weavile as it's primary role as attacker can be fulfilled by my other Pokémon. Since my team was pretty weak to the common Pokémon Talonflame. This when I have decided to replace Garchomp with Tyranitar. As Tyranitar is still pretty bulky and can also set-up Stealth Rock as well as shuffle.
The Team:
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus-Therian is my Regenerator-Pivot. The ev's are fairly standard, as are the moves. U-turn to abuse Regenerator, Knock Off for utility, Heat Wave to smack Steel-types who would otherwise wall it and Hurricane for stab.This Pokémon fulfills the role of pivot, knock off-assist and special attacker. Its Basically a blanket check for special attackers, who it loves to annoy.
Heatran (M) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Magma Storm
- Toxic
- Taunt
- Earth Power
Heatran is bulky and is meant to deal with Talonflame as well as stall breaking. The ev's are to ensure special bulk and out-speed certain threats. It is helped in this by its great ability, nice bulk, and diverse move-pool. Heatran is very unpredictable, so the opponent rarely knows just what set I am running. Fire+Ground is pretty good coverage, while Taunt+Toxic destroys stall. Toxic also allows Heatran to beat even bulky Talonflame. Heatran is my Stall breaker. Magma Storm and Toxic can wear down any wall and Taunt can even be used to stop Pokémon from setting up.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave
Clefable is my Calm Mind Fairy. Magic Guard is very useful as it saves Clefable from being knocked out from Status-ailments like Toxic. The ev's and Nature allow Clefable to live quite long. Thunder Wave help Clefable and the team by crippling Opponents. Calm Mind and Moonblast can make Clefable very dangerous when used correctly. Soft-Boiled allows Clefable to dish more hits and ultimately set up more Calm Minds.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Dragon Tail
Tyranitar is the replacement for Garchomp. Tyranitar is my mixed wall and my stealth rock setter. The ev's are meant to ensure overall bulk. Tyranitar can also check Talonflame when Heatran is knocked out as well as shuffle opponents. Sand Stream boosts Tyranitar's bulk and helps stall break. Sand Stream might seem crippling at first glance, however Heatran & Clefable are immune to it. Starmie and Tornadus-Therian have a form of recovery and a non-mega'd Alakazam also doesn't take damage. Ice Beam is to hit common threats such as Garchomp, other Dragons and Landorus-Therian hard, it might not one-hit-KO since it is not invested in special attack but it can certainly cripple them on switch-in.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect Type
- Scald
- Recover
- Rapid Spin
Starmie is the replacement for Weavile. The Ev's are to ensure longevity and max speed. Reflect Type helps Starmie survive agaisnt Ferothorn and Venusaur by becoming immune to Leech Seed and Sleep Powder. It also helps vs Bisharp and other Pokémon that would hit it for super effective damage. Scald is a nice STAB as well as burn chance. Recover helps longevity and Rapid Spin is to get rid of pesky Hazards.
Alakazam (M) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Psychic
- Focus Blast
- Shadow Ball
Alakazam is my special attacker. The ev's are to ensure maximum damage and speed. Like Weavile, it is fairly frail but great in power. A well-timed Encore can stop walls from healing and to stop a set-up sweeper from sweeping this team by locking it in it's set-up move and knocking the Pokémon out before it can sweep.
Problems this team has that need to be fixed:
- 1 extra Pokémon that can heal itself. (This is just to ensure the survivability of my team in longer matches. Done
- A Pokémon with defog or rapid spin. (This one is very important.) Done
- Dealing with swords-dance Talonflame after Heatran is knocked out. Done
- Lacking a Pokémon scoring high in hp. (This is not too important if the rest of my team is able to function properly.) Not Necessary.
Changes made to this team compared to the original version:
- Heatran <move> Protect to Earth Power
- Heatran <move> Lava Plume to Magma Storm
- Heatran Ev's and Nature to Timid and 252 SpA / 4 SpD / 252 Spe
- Weavile (Physical Attacker) to Starmie (Scald Support)
- Garchomp (Physical Wall + Stealth Rock Phazing) to Tyranitar (Mixed Wall + Stealth Rock Phazing)
- Heatran <Item> Leftovers to Air Balloon
Importable:
Thanks in advance by helping me make this team great.
This Team has passed the Quality Check State
Introduction:
I love ou and thus I also love making teams for ou. My general method is by picking a Pokémon that is scoring high for each stat. However lately with the developments in the meta game and my absence from battling as much as I used to, my team-building has become a bit outdated. That's why I decided to post this team on the Rate My Team forum to hopefully become a better team-builder and so I am able to enjoy ou again. \( ^-^ )/
Team-building Process:
First I wanted a Pokémon that is fast and that can pivot. This is when Tornadus-Therian came to the team. I love the ability <Regenerator> as I love Pokémon that can sustain themselves. secondly I wanted a special wall and an answer to the common Talonflame. This is when Heatran came to the team. To immediately gain a wall-breaker, I gave Heatran Toxic and Taunt. Of course every team needs a Pokémon to stop set-up sweepers. This is when Clefable came to the team. With it's ability <Unaware> and great bulk it can survive quite long and stops the sweepers with Moonblast. The Calm Mind set also allows Clefable to become dangerous herself. Then I needed a physical wall and a Stealth Rock-setter. This is how Garchomp came to the team. With its ability <Rough Skin> and a Rocky Helmet it can cripple Physical sweepers. Lastly my team needed some sweepers and attackers. Both physically and specially. This is how both Weavile and Alakazam-Mega came to the team. Both have great offenses and speed. Weavile directly takes care of common threats such as Landorus-Therian, Garchomp & other dragon types as well as Psychic types. Alakazam is imune to hazards on the first turn and it can stop set-up sweepers as well as hit hard. My team lacked a hazards setter which any team needs. This is when Starmie joined the team. Since I had to replace one Pokémon I have chosen to replace Weavile as it's primary role as attacker can be fulfilled by my other Pokémon. Since my team was pretty weak to the common Pokémon Talonflame. This when I have decided to replace Garchomp with Tyranitar. As Tyranitar is still pretty bulky and can also set-up Stealth Rock as well as shuffle.
The Team:
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus-Therian is my Regenerator-Pivot. The ev's are fairly standard, as are the moves. U-turn to abuse Regenerator, Knock Off for utility, Heat Wave to smack Steel-types who would otherwise wall it and Hurricane for stab.This Pokémon fulfills the role of pivot, knock off-assist and special attacker. Its Basically a blanket check for special attackers, who it loves to annoy.
Heatran (M) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Magma Storm
- Toxic
- Taunt
- Earth Power
Heatran is bulky and is meant to deal with Talonflame as well as stall breaking. The ev's are to ensure special bulk and out-speed certain threats. It is helped in this by its great ability, nice bulk, and diverse move-pool. Heatran is very unpredictable, so the opponent rarely knows just what set I am running. Fire+Ground is pretty good coverage, while Taunt+Toxic destroys stall. Toxic also allows Heatran to beat even bulky Talonflame. Heatran is my Stall breaker. Magma Storm and Toxic can wear down any wall and Taunt can even be used to stop Pokémon from setting up.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Soft-Boiled
- Thunder Wave
Clefable is my Calm Mind Fairy. Magic Guard is very useful as it saves Clefable from being knocked out from Status-ailments like Toxic. The ev's and Nature allow Clefable to live quite long. Thunder Wave help Clefable and the team by crippling Opponents. Calm Mind and Moonblast can make Clefable very dangerous when used correctly. Soft-Boiled allows Clefable to dish more hits and ultimately set up more Calm Minds.
Tyranitar (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Dragon Tail
Tyranitar is the replacement for Garchomp. Tyranitar is my mixed wall and my stealth rock setter. The ev's are meant to ensure overall bulk. Tyranitar can also check Talonflame when Heatran is knocked out as well as shuffle opponents. Sand Stream boosts Tyranitar's bulk and helps stall break. Sand Stream might seem crippling at first glance, however Heatran & Clefable are immune to it. Starmie and Tornadus-Therian have a form of recovery and a non-mega'd Alakazam also doesn't take damage. Ice Beam is to hit common threats such as Garchomp, other Dragons and Landorus-Therian hard, it might not one-hit-KO since it is not invested in special attack but it can certainly cripple them on switch-in.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect Type
- Scald
- Recover
- Rapid Spin
Starmie is the replacement for Weavile. The Ev's are to ensure longevity and max speed. Reflect Type helps Starmie survive agaisnt Ferothorn and Venusaur by becoming immune to Leech Seed and Sleep Powder. It also helps vs Bisharp and other Pokémon that would hit it for super effective damage. Scald is a nice STAB as well as burn chance. Recover helps longevity and Rapid Spin is to get rid of pesky Hazards.
Alakazam (M) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Psychic
- Focus Blast
- Shadow Ball
Alakazam is my special attacker. The ev's are to ensure maximum damage and speed. Like Weavile, it is fairly frail but great in power. A well-timed Encore can stop walls from healing and to stop a set-up sweeper from sweeping this team by locking it in it's set-up move and knocking the Pokémon out before it can sweep.
Problems this team has that need to be fixed:
Changes made to this team compared to the original version:
- Heatran <move> Protect to Earth Power
- Heatran <move> Lava Plume to Magma Storm
- Heatran Ev's and Nature to Timid and 252 SpA / 4 SpD / 252 Spe
- Weavile (Physical Attacker) to Starmie (Scald Support)
- Garchomp (Physical Wall + Stealth Rock Phazing) to Tyranitar (Mixed Wall + Stealth Rock Phazing)
- Heatran <Item> Leftovers to Air Balloon
Importable:
Code:
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Heatran (M) @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Taunt
- Earth Power
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Thunder Wave
- Soft-Boiled
- Calm Mind
Tyranitar (M) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Dragon Tail
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect Type
- Scald
- Recover
- Rapid Spin
Alakazam (M) @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Psychic
- Focus Blast
- Shadow Ball
Thanks in advance by helping me make this team great.
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