Introduction:
Hey, it's been quite some time since I actually battled on the smogon server, but luckily they finally made PO for mac (hurray.) My reason for asking for a RMT, is because while I think it works so far, there could be obvious improvements. A friend of mine mentioned to me that currently it's underneath the metagame, and that it particularly doesn't fit well. Below I will list my current team and thinking / methodology behind it. I hope you'll be able to help me.
Lead:
Nature: Naive // Ability: Levitate //Item: Focus Sash
EVs: 4 DEF // 252 Sp. Atk // 252 SPD
Moveset: Taunt // Fire Blast // Stealth Rock // Explosion
Reasoning: I chose this as my lead because of the capability of usually getting the first taunt off, barring an Aerodactyl, Deoxys-S, or Whimsicott lead. After said Taunt, I will put up stealth rock, then once said task is completed, if it's weak to fire, I will Fire Blast. Providing it is not, I will usually just explode, but I've noticed that Explosion is significantly weaker. (A possible thought I was was replacing this with Deoxys-S, for the spikes.)
Nature: Bold // Ability: Water Absorb // Item: Leftovers
EVs: 248 HP // 252 DEF // 4 SPD
Moveset: Protect // Scald // Toxic // Wish
Reasoning: This is a standard wish support Vaporeon, which through my testing has served me pretty well. Usually if I can get a toxic on, barring Magic Guard / Reuniclous, it makes things significantly easier. The Scald is for the stab and possibility to burn, but I don't know how useful that is, if I am using Toxic.
Nature: Jolly // Ability: Moxie // Item: Life Orb
EVs: 4 HP // 252 ATK // 252 SPD
Moveset: Dragon Dance // Waterfall // Earthquake // Stone Edge
Reasoning: Standard DDdos, which has served me well through the testing of this team. It's the one Pokemon that has gotten the majority of sweeps for me, while battling. Setting up isn't particularly too hard, then once he gets going I can pretty much sweep a whole team providing it doesn't get stopped, since Moxie keeps building and building.
Nature: Adamant // Ability: Inner Focus // Item: Life Orb
EVs: 4 HP // 252 ATK // 252 SPD
Moveset: Swords Dance // Crunch // Close Combat // Extremespeed
Reasoning: The reason I put a Lucario in my team is because in Generation IV it served me quite well, so I figured it'd be capable of doing the same in this current metagame. After talking to my friend after battling him in OU, he mentioned to me that perhaps it could possibly be the one I replace with something else. I've noticed that there are more counters to this now, but with the chances I have taken with SD, sometimes they work out. (Possibly switch it with a banded Azu to handle sandstorm Excadrill.)
Nature: Adamant // Ability: Technician // Item: Choice Band
EVs: 248 HP // 252 ATK // 8 SPD
Moveset: Bullet Punch // Super Power // Pursuit // U-Turn
Reasoning: I have a Scizor in my team because of it's capability of trapping ghosts, latias, latios, and anything else weak to pursuit. U-Turn is also nice because I can send it out to scout, providing the opponent doesn't have a move that my Scizor is weak too. BP is for priority, for if they're weak against or take normal damage against Steel type moves.
Nature: Adamant // Ability: Speed Boost // Item: Life Orb
EVs: 4 HP // 252 ATK // 252 SPD
Moveset: Hi Jump Kick // Flare Blitz // Stone Edge // Swords Dance
Reasoning: After doing some research for a member for my team (Reading the OU Analysis on Smogon and seeing the change), I decided on this to bring up the rear. Ultimately, I am some what happy with it, providing that I'm capable of getting a SD off, with the speed boosts coming one after the other. So far I really enjoy it, but don't know if I want to base a team around it.
Final Word: Through all of the battles I've done (none ranked, until I figure out the quirks), I've really come to like this team.
The issue is, I know I'm missing something, whether it be a Pokemon or two, or a move set perhaps. As it stands now, I get utterly destroyed by sandstorm Excadrill, unless my Vaporeon can somehow withstand an Earth Quake, to counter with Scald. Also, some stall teams, give me a problem, so I must be missing a strong wall breaker.
Possibly Pokemon I've been thinking of to replace a few members: Banded Azumarill (to counter excadrill and have a strong priority attack vs non-resistant / weak to water Pokemon), a CM Latios (in place of either Blaziken or Lucario) to have something that can deal Special Damage, Scarf TTar (in place of lucario or blaziken) to outspeed pokemon and be able to revenge kill.
Thank you for taking the time to read this and will appreciate any advice that I can get. Take care~
Hey, it's been quite some time since I actually battled on the smogon server, but luckily they finally made PO for mac (hurray.) My reason for asking for a RMT, is because while I think it works so far, there could be obvious improvements. A friend of mine mentioned to me that currently it's underneath the metagame, and that it particularly doesn't fit well. Below I will list my current team and thinking / methodology behind it. I hope you'll be able to help me.
Lead:
Nature: Naive // Ability: Levitate //Item: Focus Sash
EVs: 4 DEF // 252 Sp. Atk // 252 SPD
Moveset: Taunt // Fire Blast // Stealth Rock // Explosion
Reasoning: I chose this as my lead because of the capability of usually getting the first taunt off, barring an Aerodactyl, Deoxys-S, or Whimsicott lead. After said Taunt, I will put up stealth rock, then once said task is completed, if it's weak to fire, I will Fire Blast. Providing it is not, I will usually just explode, but I've noticed that Explosion is significantly weaker. (A possible thought I was was replacing this with Deoxys-S, for the spikes.)
Nature: Bold // Ability: Water Absorb // Item: Leftovers
EVs: 248 HP // 252 DEF // 4 SPD
Moveset: Protect // Scald // Toxic // Wish
Reasoning: This is a standard wish support Vaporeon, which through my testing has served me pretty well. Usually if I can get a toxic on, barring Magic Guard / Reuniclous, it makes things significantly easier. The Scald is for the stab and possibility to burn, but I don't know how useful that is, if I am using Toxic.
Nature: Jolly // Ability: Moxie // Item: Life Orb
EVs: 4 HP // 252 ATK // 252 SPD
Moveset: Dragon Dance // Waterfall // Earthquake // Stone Edge
Reasoning: Standard DDdos, which has served me well through the testing of this team. It's the one Pokemon that has gotten the majority of sweeps for me, while battling. Setting up isn't particularly too hard, then once he gets going I can pretty much sweep a whole team providing it doesn't get stopped, since Moxie keeps building and building.
Nature: Adamant // Ability: Inner Focus // Item: Life Orb
EVs: 4 HP // 252 ATK // 252 SPD
Moveset: Swords Dance // Crunch // Close Combat // Extremespeed
Reasoning: The reason I put a Lucario in my team is because in Generation IV it served me quite well, so I figured it'd be capable of doing the same in this current metagame. After talking to my friend after battling him in OU, he mentioned to me that perhaps it could possibly be the one I replace with something else. I've noticed that there are more counters to this now, but with the chances I have taken with SD, sometimes they work out. (Possibly switch it with a banded Azu to handle sandstorm Excadrill.)
Nature: Adamant // Ability: Technician // Item: Choice Band
EVs: 248 HP // 252 ATK // 8 SPD
Moveset: Bullet Punch // Super Power // Pursuit // U-Turn
Reasoning: I have a Scizor in my team because of it's capability of trapping ghosts, latias, latios, and anything else weak to pursuit. U-Turn is also nice because I can send it out to scout, providing the opponent doesn't have a move that my Scizor is weak too. BP is for priority, for if they're weak against or take normal damage against Steel type moves.
Nature: Adamant // Ability: Speed Boost // Item: Life Orb
EVs: 4 HP // 252 ATK // 252 SPD
Moveset: Hi Jump Kick // Flare Blitz // Stone Edge // Swords Dance
Reasoning: After doing some research for a member for my team (Reading the OU Analysis on Smogon and seeing the change), I decided on this to bring up the rear. Ultimately, I am some what happy with it, providing that I'm capable of getting a SD off, with the speed boosts coming one after the other. So far I really enjoy it, but don't know if I want to base a team around it.
Final Word: Through all of the battles I've done (none ranked, until I figure out the quirks), I've really come to like this team.
The issue is, I know I'm missing something, whether it be a Pokemon or two, or a move set perhaps. As it stands now, I get utterly destroyed by sandstorm Excadrill, unless my Vaporeon can somehow withstand an Earth Quake, to counter with Scald. Also, some stall teams, give me a problem, so I must be missing a strong wall breaker.
Possibly Pokemon I've been thinking of to replace a few members: Banded Azumarill (to counter excadrill and have a strong priority attack vs non-resistant / weak to water Pokemon), a CM Latios (in place of either Blaziken or Lucario) to have something that can deal Special Damage, Scarf TTar (in place of lucario or blaziken) to outspeed pokemon and be able to revenge kill.
Thank you for taking the time to read this and will appreciate any advice that I can get. Take care~