OU Team

Ferrothorn @ Leftovers
Ability:Iron Barbs
EV: 252Hp 88Def 128SpD
Nature:Careful
Leech Seed
Protect
Spikes
Power Whip

My usual opener, ur average leech seed spikes. Also my mixed wall and who i'll generally switch in when i'm really unsure what they're going to do.

Landorus@ lifeorb
Nature:Timid
EVs :252SpA, 252Spe, 4 SpD
Abiltiy: Sheer Force
Earth Power
Focus Blast
Psychic
Hidden Power( ice)
So my special sweeper. Life orb + sheer force and wide movepool typing makes him hit pretty hard with all his attacks. Since the lifeorb + sheerforce provide plenty of power, i run timid over modest for the extra speed... good? Also i was wondering if there was any move i could super effective ground with that works with sheer force.. hidden power kinda weak for my liking

Hitmontop @ black belt
Nature: adamant
EVs :252Hp 252atk 4Spe
Ability: intimidate
Highjump kick
rapid spin
sucker punch
Fake Out
I love baiting out those psychic types. whenever i see a psychic type i feel i can 1shot with sucker punch, i type in chat "shit i clicked wrong pokemon" right after sending in hitmontop. it's just too funny watching people's happiness turn into facepalm when their alakazam dies to a sucker punch .constant switch in switch out + fakeout is my normal strat with a hi jump whever i feel like a kill is gonna happen. <3 alakazams. oh and rapid spins!

Blissey Calm, Leftovers,
EVs: 4Hp 252Def 252SpD
Ability: Natural Cure
Nature: Calm
Wish
Protect
Flamethrower
Toxic
Your average special wall. protect/toxic/protect/wish/protect.... is pretty annoying and has given me some forfeit wins every now and then.

Deoxys-D @ leftovers
EVs: 252Hp, 252Def, 4SpD,
Nature: Bold
Ability: Pressure
Night Shade
Recover
Taunt
Toxic
My physical wall. i feel Many don't know what to expect when they see a deoxys-D come out. Whenever i feel an outrage wave coming i switch in and can almost always recover my way through any outrage as long as it's unboosted. the recover toxic nightshade also is really good imo, so much dot

Weavile @ lifeorb
Nature: Jolly
EVs: 4Hp 252Atk 252Spe
Ability:Pressure
Ice Shard
Night Slash
Low Kick
Pursuit
<3 weavile. Always try to finish with weavile, late game sweeping potential so stronk.


So my general strategy is to just sit around and drag the game super long with constant fakeout + toxic + wish + leech + protect spams. when i feel i can make a sweep i let one of my walls die (depends on game) and send in landorus. Is there anyway to get a sweeper in safely without having to let a support/wall die? If landorus dies before i win go back to walling and stalling.

I never send in weavile unless it's a guaranteed pursuit revenge kill. Only at the very end do i send it in. I always try to make weavile my last pokemon alive.

Is it bad if people are forfeiting because they say my team is a gey stall team? or is it a legit strat to spam protect/wish/fakeout at every opportunity? (i'm at ~1000 rating on pokemon online so idk)

Is this team viable as i move up in rating? This team has taken me from 800 to 1000 in 3 days. i realize 1000 is still noob rating but only i started playing 2 weeks ago.

What typing issues do i have at the moment?

Any pokemon i need to really watch out for?
P.S. i never take more than 10 second a move, so people arent leaving because i use the entire 5 minute turn time every time. or is 10 seconds too long?

and admin blocked my first thread... i pm'd him revision 2 days ago.... no reply? i fixed everything he wanted me to so.... i should be ok posting?
 
You could be a little more clarifible. Anyways, I would go Seismic Toss > Flamethrower on Blissey so it is not setu-up bait by offensive Pokemon that resist Flamethrower. You can also opt for Heal Bell > Protect, if you want full cleric support.

I am also not liking Weavile on this team. It is really frail, and is helpless without Dual Screens support against Scarf users. You also have a lack of Fire resist, so Jellicent might not be a bad idea to add some more resistances and still keep an offensive punch.

Jellicent @ Choice Specs
EVs: 172 HP / 252 SpA / 84 Spe
Ability: Water Absorb (important!)
Nature: Modest
- Water Spout
- Shadow Ball
- Surf/Hydro Pump (for when your HP gets too low to use Water Spout)
- Ice Beam



Good luck on the team.
 

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