Politoed (Or Anti-lead, or so they say)
Item: Leftovers
Ability: Drizzle
EVs: 252 HP, 252 SpDef/252 Def, 4 SpAtk
Nature: Calm
- Scald
- Encore
- Hypnosis/Toxic
- Ice Beam
Okay, so does EVERY rain dance team need one of these? I think so. Here we have the anti-lead, and the one pokemon that makes it rain better than Lil Wayne. With the ability drizzle, one switch in will turn the battlefield into a rainy climate, which sets the mood for the rest of the team. The first move here is Scald, which not only has a small boost in rain, but also has a decent chance to burn the target. Thus being said, you'll want to use it to get a burn on most physical attackers, notably machamp or Iron Fist conkeldurr. Once you get a burn, it's good at helping cripple the foe. The main "anti-lead" move that this fella has got is encore. Aside from smeargle, most leads are rather slow. Once your opponent has an entry hazard up, mess up their plan with a nice encore. They'll be locked into something like Spikes, and will be forced to switch out. Encore got nerved to a mere 3 turns of being locked in a move, but it still can hurt if used incorrectly on something such as a thunderbolt. Hypnosis and toxic fight for the place here, but each have different causes. Hypnosis puts your opponent asleep, but it isn't as important due to the fact that Politoed doesn't need to set up anything. However, Politoed will get a free switch, and that says it all. Toxic is only good at crippling foes, if you didn't get the burn from scald. Ice beam, lastly is only meant for doing damage to a foe. It will do acknowledgeable damage if it is super effective, however.
Manaphy (Or "Don't let that bitch set up!")
Item: Leftovers
Ability: Hydration
EVs: 252 SpAtk, 252 HP, 4 Speed
Nature: Modest
- Substitute
- Calm Mind/Tail Glow
- Surf
- Ice beam/Energy Ball
You got rain? I got rain. And this pokemon NEEDS it. Hydration prevents your darling Manaphy from getting crippled by a Burn or Poison. This lets you calmly set up a substitute while politely flipping the world's biggest middle finger. After you get a substitute up, start Calm Minding, and don't hesitate to stop until your substitute broken, as your HP EVs make 101 HP subs. After you've gotten a decent amount of Calm Mind's up, start sweeping with your two offensive moves. You've got Hydro Pump, and that is an extremely damaging attack in the rain. Hydro Pump in the rain 2HKO's a 252 HP Abomasnow. Your second offensive move is either Ice Beam or Energy Ball. Ice Beam is a good move, but Politoed already has it and so does Goodra. Energy ball hard-hits Water type pokemon, and gets rid of one of the world's best stallers - quagsire. Your choice, but I recommend energy ball.
Magnezone (Or, "The fuck just happened?")
Item: Choice Scarf
Ability: Magnet Pull/Sturdy
EVs: 252 SpAtk, 252 Spd, 4 HP
Nature: Timid
- Thunder
- Flash Cannon
- Hidden Power Fighting
- Volt switch
This bad boy has a usage set, except it packs thunder, over thunderbolt. Why? Because in the rain, Thunder hits a perfect 100. This does extreme damage, regardless of the typing. (Except the ground type, hehe). With a choice scarf, Magnezone can outspeed most threats, and give a nice, warmed, heart-loved thunder straight to that bitch's face. Volt Switch, arguably the best Choice Scarf move, is literally just there to do damage, or finish off a foe. Hidden Power Fighting is chosen over Hidden Power Fire due to the fact of the damage halfed for Fire in the rain. Flash Cannon does what it always does - simple damage.
Goodra (Or episode 4 of Stall Wars: No more hope)
Item: Leftovers
Ability: Hydration
EVs: 252 HP, 176 Spdef, 76 SpAtk
Nature: Calm
- Rain Dance
- Toxic
- Ice Beam
- Thunder
It kinda stalls, but not as much as I said it does. I just wanted to make that joke, I know, I'm lame. This pokemon is your second access to rain, in case Politoed faints. (Which it shouldn't!). You've got Hydration, like manaphy, but you get to use it better, due to your IMMENSE bulk. After getting Rain up, Toxic your opponent. This will wear them down, slowly but painfully. After all this, cripple them with 100% accuracy thunders, and ice beams. That's pretty much all there is to it, folks.
Toxicroack (Or, "The greatest story ever told!")
Item: Leftovers
Ability: Dry Skin
EVs: 252 Attack, 252 Spd, 4 HP
Nature: Jolly
- Substitute
- Bulk Up
- Poison Jab
- Drain Punch
This pokemon is all about being frail, but gaining health. With a Dry Skin, Toxicroak gains health every turn, and combined with Leftovers, he gains 1/8 of his health each turn. The strategy shown is to substitute, then start bulking up. With a Jolly Nature, Toxicroak should outspeed more threats than magnezone. Although you already have good enough forms of recovery already, you can still use drain punch to gain an amazing amount of health after a couple of Bulk Ups. Poison Jab also counters fairies, which is a nice addition.
Dragonite (Or, "The Star of The Show!")Item: Lum Berry
Ability: Multiscale
EVs: 252 HP, 252 Atk, 4 Spd
Nature: Adamant
- Dragon Dance
- Outrage
- Waterfall
- Earthquake
Fuck this thing is dangerous. With Multiscale, and max HP, Dragonite will take any first hit like a monster. After taking that first hit, he can set up a dragon dance. Then, he'll take another fucking hit, and set up another dragon dance. Then you're going to outrage his whole team, and eat your lum berry, and outrage again! In all seriousness, this set literally states that Dragonite can potentially sweep a whole team with outrage. Waterfall does get a boost in the rain, and sure is terrifying after a few dragon dances. After a few dragon dances, all three of dragonites moves will be terrifying. Due to the fact that Max HP and Multiscale guarantee that dragonite survives at least one hit, you'll always get a DD in. Lum Berry is helpful as well, as not only does it cure Outrage confusion, but it allows you to safely set up and take one status problem.