Other OU Teambuilding V3

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What to use:

Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb

Role: Lead

What it does: Despite the nerfing of powder moves, making Grass types and Overcoat users immune to their effects, Spore's guaranteed sleep chance . Aside from Smeargle, Breloom is the fastest pokemon with access to Spore, and Breloom's base 130 attack, access to Technician, with several moves that benefit from the boost allow it to be a powerful physical attacker even after it has put something to sleep. This set is Breloom's most common (and best) option in OU, and even though this set is exactly what the opponent will expect when they see a Breloom on team preview, its predictability in no way diminishes its effectiveness.

Spore is a key move on Breloom, immediately threatening teams that lack a Grass type, Overcoat user or Poison Heal user. Even if the opponent does have a safe switchin to Spore, this can be predicted used to safely bring in a check to their sleep absorber. Technician boosted Mach Punch is Breloom's most feared attack, as it is likely to OHKO both Greninja and Mega Tyranitar. Bullet Seed is a great STAB move, as each hit is boosted by Technician, allowing it to OHKO most Grass weak pokemon even without a boosting item, and on the rare chance that it hits five times, pokemon like Landorus can be OHKOed. Rock Tomb is a key move, as it both receives a boost from Technician, offers excellent coverage with Breloom's STABs, OHKOing pokemon like Talonflame, Mega Pinsir and Mega Charizard-Y on the switch. Additionally lowers the speed of a pokemon that it hits, allowing Breloom to potentially outspeed and KO checks with a second attack; for example Specs Keldeo cannot switch in, as it will be outsped and hit by Bullet Seed. Jolly Breloom reaches 262 speed, which allows it to outspeed Tornadus-T, Raikou and Starmie after hitting them with Rock Tomb.

Swords Dance over Rock Tomb may be an option, but Mega Pinsir in particular can freely setup on Breloom then. It may be possible to drop Spore for Swords Dance, to bluff an opponent into thinking you lack the move, although Breloom faces competition as a wallbreaker from more powerful pokemon like Crawdaunt. Breloom has a few other options in its movepool, such as Focus Punch to hit a pokemon on the switch with after using Spore, or Force Palm for a more powerful Fighting STAB but this forces Breloom to give up Rock Tomb, which is generally undesirable.

Jolly is the preferred nature for Breloom, as you outspeed everything slower than base 130+ speed pokemon after Rock Tomb, and allows you to outspeed and Mach Punch pokemon such as Diggersby who more commonly run an Adamant nature. although Adamant is also viable if your team is positioned to cover up faster threats, as it gives additional power with Mach Punch, which for example allows it to always OHKO Greninja. The main alternative to a Focus Sash is Life Orb, but Focus Sash is generally preferred, as it almost guarantees that you can get off a Spore or another attack, followed by a Mach Punch.

Good teammates: As this Breloom set is best used as a lead, it can fit on a variety of teams, although it is best on hyper offense, as it is excellent against both opposing offensive teams, and helps to counter the favourable matchup that weather based teams have against weatherless hyper offense. Breloom is a very good check to the sand core of Excadrill and Tyranitar, as even though Sand breaks its Focus Sash, it only requires a little prior damage to have a guaranteed OHKO on both pokemon. Rain teams have trouble with Breloom too, as Bullet Seed can potentially OHKO Politoed, and no Swift Swim users can safely switch in on Breloom. This set is less useful against stall and some balanced teams, as they generally carry a cleric, or a defensive Grass type, such as Mega Venusaur or Amoonguss, both of which are immune to Spore and wall this set, although Breloom is by no means dead weight against stall, as no bulky Water type can afford to stay in on Breloom. To cover up the stall weakness, it's standard to pair Breloom with at least one wallbreaker; for example Mega Pinsir is a great partner, as Breloom is able to beat most of the common Flying resistant pokemon. Greninja and Talonflame are both excellent on offensive teams, and easily take on the Grass types that resist Breloom's Spore . Pairing Breloom with hazard removal is also a good idea, as if Breloom can keep its Focus Sash intact, then it can also switch in later in the game. Breloom is also a dangerous pokemon to use in conjunction with Sticky Web, as it can outspeed most grounded pokemon, and can use Rock Tomb to slow down levitate or Flying types.

What counters it: Jolly Mamoswine with Life Orb can anti-lead Breloom with Icicle Spear, as can Infernape with Fake Out and Mega Medicham, if it has Fake Out to break the Focus Sash, as Mega Medicham outspeeds Breloom. As mentioned above, defensive teams fare fairly well against this set, as they often carry a pokemon that hard counters this set and is immune to Spore, such as Mega Venusaur, Amoongus, Gliscor or Celebi. Sleep is still relatively uncommon in OU, and very few pokemon can give up a moveslot for Sleep Talk, with Choice Banded Talonflame and Trick Room Choice Specs Exploud being two of the only pokemon that don't benefit more from running a 4th attack. Rest + Sleep Talk users are also fairly rare in OU, with the most common being Suicune, who will likely lose to Bullet Seed unless it pulls Scald from the Sleep Talk roulette and gets a lucky burn. Breloom has a very favourable matchup against offensive teams, as they seldom carry a pokemon to take a Spore, and often have pokemon weak to Mach Punch, so these teams may be forced to use a faster attacker to outspeed Breloom and bring it down to its Focus Sash, before outspeeding and 'revenge killing' it with a second pokemon.

Any additional info: Breloom doesn't have to use Spore right away; if you can predict a switchin to a Grass type, or to a pokemon that the opponent will sleep fodder, then it may be better to go for Rock Tomb, which may allow Breloom the chance to outspeed and OHKO the switchin.
 
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If anyone sees anything wrong with this (be it a spelling error or lack of info, w/e), plz let me know.

What to use:
latios.gif

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Defog / Roost
- Draco Meteor
- Psyshock
- Hidden Power Fire / Thunderbolt / Surf

Role: Hazard Remover, Wallbreaker

What it does: Say hello to arguably the best offensive hazard remover in the game. With access to lots of coverage, Latios is a force to be reckoned with. His offensive presence allows him to find many opportunities to Defog and remove hazards. Though if you already have another hazard remover, one can run Roost instead in order to give Latios more longevity. Draco Meteor, being Latios' nuke, is capable of putting a decent-sized dent in nearly anything, bar pink blobs and Clefable. Psyshock is to get past said special walls that might give Latios trouble, though most tend to invest in physical defense (as a side note, if Chansey's Eviolite is knocked off, a 2HKO is possible). The last slot depends on what you'd like him to hit. HP Fire for Ferrothorn and Scizor, Thunderbolt for Azumarill and Skarmory (HP Fire hits it hard too), and Surf is for Tyranitar and Heatran.

Good Teammates: Latios should be paired with Pokemon that are vulnerable to hazards, specifically ones that are more vulnerable than others. This includes mons weak to Stealth Rock and VolTurn cores (they don't appreciate taking damage while doing their thing). Latios happens to dislike Pursuit users, with Scarf Tyranitar being a problem if one's not running Surf. Pairing him with a Fighting-type such as Terrakion can make Latios' life easier; they can also handle Chansey, a big thorn in Latios' side. If he's not running HP Fire, Scizor will be a pain in the butt; Fire-types such as Heatran can easily handle Scizor for Latios. If he lacks Thunderbolt, Azumarill will be quite a problem; pairing Latios with Electric-types such as Rotom-W or Grass-types such as Mega Venusaur can ease this problem. Mega Venusaur can also handle Fairy-types for Latios as well.

What Counters it: Latios has several checks and a few counters, with the two best ones being Clefable and Chansey. With the correct EV spread, Clefable can avoid a 2HKO from Psyshock and OHKO back with Moonblast while Chansey just eats up anything Latios has to offer. Scarf Tyranitar can take 1 Surf and trap it with Pursuit. If lacking HP Fire, Scizor can become a problem as it too can Pursuit trap Latios. Basically if he lacks the appropriate coverage, the aforementioned Pokemon can become a problem for Latios. If it can come in on a Psyshock, Bisharp can easily threaten Latios with Sucker Punch and Pursuit. However, it takes quite a lot of damage from any other attack, with Draco Meteor hitting Bisharp the hardest (iirc).

Additional Info: Some people may dislike Latios' lack of bulk, therefore another option can be to use Latias instead. It's bulkier but packs less of a punch.

Speaking of which...

What to use:
Latias_XY.gif

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Hidden Power Fire / Psyshock / Thunderbolt
- Healing Wish / Roost

Role: Hazard Remover, Support

What it does: Unlike her older brother/cousin Latios, Latias has the bulk to take on the threats that Latios can check. Draco, again, hits things really hard, but not as hard as Latios. HP Fire is to hit Ferrothorn and Scizor. Psyshock is to hit special walls harder than Draco Meteor could. Thunderbolt is especially for Azumarill (and maybe Skarmory). The crux of this set, however, is Healing Wish. With Healing Wish, it can rejuvenate a weakened teammate, allowing it be able to restart a sweep or just to heal it in a pinch. If her teammates already have cleric support from another mon, Roost can be run to maintain longevity.

Good Teammates: Like Latios, Latias should be paired with hazard-weak mons. However, Latias can fit onto other teams running different playstyles that would not like Latios' lower bulk such as Bulky Offense and Balance. Nonetheless, she can fit onto more offensive teams as well as they would appreciate Healing Wish support. While the Lati twins both share checks and counters, Latias tends to have more trouble with them than Latios as she lacks the power and coverage to muscle past them. The biggest thorn in her side is Tyranitar, who can take any hit and threaten her with Pursuit or Crunch. Thus packing a Fighting-type can be helpful not only for sending TTar packing, but they can also man handle Chansey and Bisharp, both of which can cause problems for Latias.

What Counters it: Without the appropriate coverage, Latias can be at the mercy of the following Pokemon: Scizor, Bisharp, Azumarill, Skarmory, and Ferrothron; just to name a few. As mentioned earlier, Tyranitar is the biggest problem for Latias as she cannot do too much it while it can potentially KO in return. Scizor and Bisharp can KO with U-turn and Pursuit/Sucker Punch respectively, but they risk taking massive damage from HP Fire. Azumarill can take any hit Latias has to offer other than Thunderbolt and KO with Play Rough or remove her item with Knock Off. Skarmory can do too much to damage Latias, but if she lacks the appropriate move, it can set up hazards in her face or phaze her out. The same can be said about Ferrothorn, although Gyro Ball can deal considerable damage to her. Finally, the pink blobs and Clefable are absolute counters as well, being able to take any hit from Latias and status her or Moonblast her.

Additional Info: Leftovers can be run over Life Orb to provide even more longevity; this is especially helpful on Balanced teams that would need her around for long periods of time. However, this makes her much less powerful.

Last set I'm posting for now...

What not to use:
Greninja_XY.gif

Greninja @ Life Orb
Ability: Protean
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Power Up Punch
- Waterfall / Water Shuriken
- Shadow Sneak / Night Slash
- U-turn / Substitute / Bubble

look, idk what this dumbass silly set runs, i'm just adding moves that people would run on it.

Role: Physical Sweeper

Why it shouldn't be used: Enter Physical Greninja. Everyone has at least tried this once and never used it again. Why? Its physical movepool is trash as it mainly consists of Water- and Dark-type moves and not much else. Power Up Punch is also not-so great; getting only a +1 boost in Atk isn't really worth it imo. Remember kids, it may look good on paper, but in practice, it just sucks.

What Should be used Instead: There are a multitude of viable physical sweepers in OU; it shouldn't be too hard to find something. Just to name a few, here are some viable ones: DD Dragonite, DD Charizard, Mega Pinsir, and SD Talonflame.

Additional Info: Don't bring up physical Greninja in the Competitive Tutoring room; you have been warned...
 
I don't want this thread to die either, it could potentially be a really helpful teambuilding resource if we just kept it going.
 
I think it just need a 4V for ORAS instead... I don't know if i can, but i would like to suggest a new threat; Hell, even me could assume the next one (if a had a contribuite badge, oh well).
 
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