Resource OU Teambuilding Workshop v4 (CLOSE)

AM

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Lol, I wasn't expecting anyone to actually build around that core. Like I said in my post, Abomasnow is terrible, period, and Weather ball is pretty terrible too. I'm upset I let the hype get me to write that post up. Thanks though.
Oh yeah Weather Ball was most definitely terrible I was not doing that at all lol. Yw
 

p2

Banned deucer.
core:

requested by faminho on page 3 post 55



ye very original team do not steal. first thing im gonna say is that i think umbreon is utterly pointless on stall because if you need stuff for wish/heal bell, you've got chansey or clefable to use, and sab is kinda the go-to dark type on stall nowadays, i really think this mon is utter dong especially on stall, you could probably get away with it when hoopa-u was still running around. the only thing that really sets it apart from the aforementioned mons is pursuit and sucker punch, the former which can help trap psychic types while the latter lets you pick off wacky dgleam zams which just blow back chansey once its eviolite is gone. it also takes on non-superpower torn-t fairly well since it actually pressures it with foul play unlike chansey which stosses onces and just gets healed on. i just went with foul play because im a cool dude.

do i even need to explain the last 5 mon choices they're all the best staples on stall, i had this version with a hot celebi set but it never worked because celebi is also dong. watch out for mega hera and lucario jesus christ those mons are broken. if you're wondering what my celebi set was, it was healblock/safeguard/seedbomb/recover lellers

Umbreon @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 8 Def / 248 SpD
Calm Nature
- Wish
- Protect
- Foul Play
- Heal Bell

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 108 Def / 144 SpD / 4 Spe
Careful Nature
- Fake Out
- Knock Off
- Toxic
- Recover

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Thunder Wave

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 84 Def / 176 SpD
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Curse
- Earthquake
- Recover

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Stun Spore / Sludge Bomb
 
core:

requested by faminho on page 3 post 55



ye very original team do not steal. first thing im gonna say is that i think umbreon is utterly pointless on stall because if you need stuff for wish/heal bell, you've got chansey or clefable to use, and sab is kinda the go-to dark type on stall nowadays, i really think this mon is utter dong especially on stall, you could probably get away with it when hoopa-u was still running around. the only thing that really sets it apart from the aforementioned mons is pursuit and sucker punch, the former which can help trap psychic types while the latter lets you pick off wacky dgleam zams which just blow back chansey once its eviolite is gone. it also takes on non-superpower torn-t fairly well since it actually pressures it with foul play unlike chansey which stosses onces and just gets healed on. i just went with foul play because im a cool dude.

do i even need to explain the last 5 mon choices they're all the best staples on stall, i had this version with a hot celebi set but it never worked because celebi is also dong. watch out for mega hera and lucario jesus christ those mons are broken. if you're wondering what my celebi set was, it was healblock/safeguard/seedbomb/recover lellers

Umbreon @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 8 Def / 248 SpD
Calm Nature
- Wish
- Protect
- Foul Play
- Heal Bell

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 108 Def / 144 SpD / 4 Spe
Careful Nature
- Fake Out
- Knock Off
- Toxic
- Recover

Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Thunder Wave

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 84 Def / 176 SpD
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Curse
- Earthquake
- Recover

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Clear Smog
- Stun Spore / Sludge Bomb
Thank you. I know it is a garbage mon, so I appreciate you taking the time to make a team that covers him.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Requested by Goodra

Core:

Team:
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Will-O-Wisp

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Pursuit
- Stone Edge
- Ice Beam
- Stealth Rock

Keldeo-Resolute @ Mystic Water
Ability: Justified
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 232 Def / 16 SpA / 8 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Focus Blast
- Recover
- Calm Mind

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 228 SpD / 32 Spe
Careful Nature
- Brave Bird
- Will-O-Wisp
- Roost
- Swords Dance
Not a whole lot to say other than every M-Garde sand team is either gonna be a crappy version of Enders XY M-Gard Sand team, something that gets demolished by every fighting type ie those kyurem-b sand teams, or just some random sand balance which is what this is more or less (probably still the first point lol). There's a lot of directions you can take a team such as this but I felt like using Reuniclus + water here and Keldeo fit for not being too Bish / Weavile weak. Talonflame helped with some speed control and threats like Serperior, Volcarona, and grasses and while I kind of dont like the SD SpDef set that much I think the immediate pressure as opposed to Bulk Ups slower long term pressure seemed more useful here. RestTalk Keld gives it some longevity. Keldeo can be annoying so just don't play like booty around it and if Slowbros annoy you Shadow Ball Reuniclus is an option over Focus Blast. That's really it enjoy.
 
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Core:

Team:
Beedrill-Mega @ Beedrillite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Pursuit
- Protect

Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Hydro Pump
- Scald
- Focus Blast

Weavile @ Life Orb
Ability: Pickpocket
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Swords Dance

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Surf
- Defog
- Healing Wish

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 248 HP / 80 SpD / 180 Spe
Careful Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock
I'm going to play devils advocate here and just say that Mega Beedrill + Magnezone is a god awful core, there I said it let the sheep flock and hear me, then preach it weeks later across OU forum. It's a dumb as hell core because only a moron would consider using their steel as the M-Bee answer all the time when they know some brainless Magnezone + Bee is bound to be with it, 0 element of surprise. Not only that but Magnezone just constrains the team to using itself as the steel of the team when there are SO MANY more useful things you can be using with that slot like putting in Heatran or just partners that don't consolidate weakness to stuff like grounds and sand. Specs Keldeo provides the team its wallbreaker to cushion up stuff for Bee and Weavile. SD weavile is the actual wincon of the team I' considered just running Nevermeltice but it's probably weak as hell to begin with. Latias gives Defog support and Healing Wish support, water switch, keld check, etc. SpDef Lando-T provides you a better cushion against the likes of M-Kazam without enough speed for Volcanion. I feel like what I'm saying here isnt particularly useful cause what else do you justify using Latias as your team slot for other than HW and to act like it has some real usefullness over Latios lol. Oh I went pursuit Bee cause pursuit is great and no reason not to run it. Volt-turn is fortunately brainless enough to compensate any big weaknesses this team has so enjoy.
Thanks for the build, man. What's your own opinion in fitting Reflect Type Starmie in this team? It seems it can do an equally good job at hazard removing as Latias.
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Thanks for the build, man. What's your own opinion in fitting Reflect Type Starmie in this team? It seems it can do an equally good job at hazard removing as Latias.
I think Reflect Type Starmie is bad personally for a bunch of reasons. If you don't want Healing Wish and just want to go a more offensive route 3 attacks / Defog Latios is fine to, or offensive Starmie. Bee, Heatran, Keldeo, Weavile, Starmie, Lando-T is an example of a more hyper offensive take on the team. More or less you'd be sticking with Bee, Steel, Water, Dark, Keld resist which encompasses Lati / Starmie usually, and ground on a usual bee team, to me at least. So yeah Offensive / Defog Latios or Starmie would be ok for replacements advocating Reflect Type Starmie won't be coming from me I can assure you that much.
 
Mr. Highways

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Stealth Rock
- Stone Edge
- U-turn
- Earthquake

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 164 SpD / 88 Spe
Careful Nature
- Bulk Up
- Will-O-Wisp
- Roost
- Brave Bird

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Roost
- Defog


Gonna start off by saying ScarfTar works much better over BandTar here. So core of BandTar+CM Keldeo+M-Scizor was pretty clever. Added Landorus-T to provide SR support and to take on the likes of ZardX, PuP M-Lopunny, etc. Works as a nice pivot and gives the team a much needed ground resist. Talonflame since the team got fucked over by ZardY, plus, I didn't like the fact that Fire coverage fairies fucked over the team. Latios was added to deal with Volcanion, Manaphy, and Keldeo. Takes on mons that Scizor generally struggles against and also removes hazards which can be annoying.
 
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Mr. Highways

Tyranitar @ Choice Band
Ability: Sand Stream
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Stealth Rock
- Stone Edge
- U-turn
- Earthquake

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 164 SpD / 88 Spe
Careful Nature
- Bulk Up
- Will-O-Wisp
- Roost
- Brave Bird

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Roost
- Defog


Gonna start off by saying ScarfTar works much better over BandTar here. So core of BandTar+CM Keldeo+M-Scizor was pretty clever. Added Landorus-T to provide SR support and to take on the likes of ZardX, PuP M-Lopunny, etc. Works as a nice pivot and gives the team a much needed ground resist. Talonflame since the team got fucked over by ZardY, plus, I didn't like the fact that Fire coverage fairies fucked over the team. Latios was added to deal with Volcanion, Manaphy, and Keldeo. Takes on mons that Scizor generally struggles against and also removes hazards which can be annoying.
Omg thanks bro
 
Mr. Highways

Tyranitar @ Choice Band
Ability: Sand Stream
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Scald
- Secret Sword

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 240 HP / 16 Atk / 252 Def
Impish Nature
- Stealth Rock
- Stone Edge
- U-turn
- Earthquake

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 164 SpD / 88 Spe
Careful Nature
- Bulk Up
- Will-O-Wisp
- Roost
- Brave Bird

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Roost
- Defog


Gonna start off by saying ScarfTar works much better over BandTar here. So core of BandTar+CM Keldeo+M-Scizor was pretty clever. Added Landorus-T to provide SR support and to take on the likes of ZardX, PuP M-Lopunny, etc. Works as a nice pivot and gives the team a much needed ground resist. Talonflame since the team got fucked over by ZardY, plus, I didn't like the fact that Fire coverage fairies fucked over the team. Latios was added to deal with Volcanion, Manaphy, and Keldeo. Takes on mons that Scizor generally struggles against and also removes hazards which can be annoying.
Ttar is missing EVs, fam.
 

jacob

the obstacle is the only way
is a Top Social Media Contributor Alumnusis a Past WCoP Champion
ethanlol

Core:




Slowbro @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
- Spore

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock


Megabro pwns so hard, the fact it can set up on most dark types(except SD weav or bish and bandtar) is insane its just so fat and its the teams main wincon. Im assuming you know what the evs do since you posted it but incase you dont 80 def+ is enough to survive +2 diggersbys return from full(lol), with the rest slapped into spdef. ScarfTar traps the elecs that really threaten slowbro like mane and kou, it can also beat thundy but you cant really switch in and have to hope you dont get full para'd, it also beats stuff like lati which can threaten bro if you have already taken damage to the point were draco would kill it. Amoongus should be your main keldeo switch in since it doesnt really mind a burn and forces a switch and lets you get a spore off as long as they dont have a grass type of their own, 96 spdef avoids the 2hko from spex icy wind from keld and the rest of the evs go into defense so you can take on azu pretty well. Keld is your main switch in to dark types like bish and weav since it does take much from them and forces them out, its also your way of revenge killing offensive sd sciz since lando-t can get worn down pretty easy throughout the match checking other shit. Lati gives hazard removal since spikes are always annoying af for dual regen teams and teams that use ttar as the main lati check, hp fire is so you dont give megasciz a free sd vs you and it also hits ferro which can be a nuisance. SD defensive lando-t rounds out the team giving you rocks a megasciz check a clef check basically a nonpassive check to most physical attackers in the tier. Overall this a pretty standard sand balance team that struggles vs stuff like mega garde since you have no switch in.


Random Passerby

Core:




Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Dragon Dance
- Substitute

Breloom @ Lansat Berry
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Mach Punch
- Bullet Seed
- Natural Gift
- Swords Dance

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 244 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Earth Power
- Flash Cannon
- Stone Edge

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 128 HP / 128 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off


Mega Gyara is pretty underwhelming in this metagame if im being honest it struggles to boost up vs most teams and since almost every team will have either lando-t or tankchomp so you wont be sweeping unless you have removed both of them and even then they will probably have a keldeo to stop the sweep, but gyara does absolutely crush those annoying fat teams running amuck on ladder since you can sub on sab and other passive mons like quagsire. I had to change breloom to adamant because it was just piss weak even after a sd boost without life orb to add an extra punch to your attacks, in all my times testing i never got a chance to use ng since they either didnt have a grass type or i got knocked into the berrys activation because looms piss poor defenses, without spore you have to play pretty careful when attempting to sweep but if you do get an sd vs weakened teams loom can absolutely wreck havoc. Lando-T is your main way of beating cm clef since you can just sd up and force it out or just kill it, it also switches into lop if you predict it not to ice punch. So i was looking weak to threats like weavile and megasciz when Nedor suggested scarftran and i gotta say it fits the team very well since almost nobody expects scarftran anymore for some reason, stone edge is neat for dropping talonflame and zardy. Lati does what lati always does checks keldeo, fire types, defogs nukes stuff with draco. Torn-T is your check to annoying shit like serp which can otherwise go insane vs this team, Life Orb torn is probably better on this team but since you said you wanted a BO team i went with av since it fits more of a bulky offense team better, but if you dont care to much then just switch to life orb and wreck shit with stupidly strong hurricanes and insane coverage. Hope you enjoy!
 
jacob

yeah I usually like to slap on a jirachi to help vs M-gardevoir, but with m-gardevoir seeming to have a decline I believe it will be ok. I really like the look of the team and I appreciate the time you took to make it. I really like the way the team looks!!! thank you
 

sam-testings

What a beautiful face, I have found in this place
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Aromatherapy/Return

Famous in UU for being an amazing sweeper that can clear through entire unprepared teams, this thing is a monster with an amazing ability and movepool. The team will probably need checks for other fairies, Mega Venu, and other super fat mons. Slurpuff also appreciates Talonflame and Scizor gone too as those two can just use priority to revenge kill. Probably a balancish team with Slurpuff as a wincon. Hope you have fun building around this and good luck =D

ninja edit: you can choose between aroma and return, whatever fits better on the team.
 

jacob

the obstacle is the only way
is a Top Social Media Contributor Alumnusis a Past WCoP Champion

Balance
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off / Facade
- Roost

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast / Shadow Ball
- Recover


Gliscor + Reuniclus is a cool stallbreaking core that can really put the hurt on some teams, with Gliscor helping Reuniclus out with some of her problems, like Steel-types and Mega Sableye, and provides a good check to bulky Water-types like Slowbro, which really helps if you run Shadow Ball. Sadly these two are a bit slow, and can be dispatched easily by wallbreakers such as Kyurem-Black, so it does need some proper support in order to succeed, but it's a really nice balanced core that I've been having trouble building around, and I really think it has a shot in this meta! Thanks in advance builders! n_n
taking

Hi! I'd like a team built around M-Zard-X and Lando-T.

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 112 HP / 236 Atk / 160 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 140 Def / 32 SpD / 88 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off

Here's an alternate spread if you want another SR user and a more offensively inclined Lando-T
Landorus-Therian @ Yache Berry / Soft Sand / Leftovers
Ability: Intimidate
EVs: 248 HP / 32 Atk / 92 Def / 28 SpD / 108 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish


Charizard's spread allows it to avoid the 2HKO from Rotom-W most of the time and setup on it while still having enough speed to outspeed Adamant Excadrill, while Landorus-T spread allows him to avoid the 2HKO from Adamant M-Zard-X, take on Excadrill and has enough speed to outspeed Adamant Base 70's.

I don't really mind the build, whether it's stall, offense or balance, but if it were mandatory, I'd prefer a balance team if possible. Thanks in advance!
taking

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Belly Drum
- Play Rough
- Drain Punch
- Aromatherapy/Return

Famous in UU for being an amazing sweeper that can clear through entire unprepared teams, this thing is a monster with an amazing ability and movepool. The team will probably need checks for other fairies, Mega Venu, and other super fat mons. Slurpuff also appreciates Talonflame and Scizor gone too as those two can just use priority to revenge kill. Probably a balancish team with Slurpuff as a wincon. Hope you have fun building around this and good luck =D

ninja edit: you can choose between aroma and return, whatever fits better on the team.
and taking this(dont expect anything to soon since this will be a challenge most likely)
 
Hello could you make a balanced team or bulk offensive with this core if possible? thank you


Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]



Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave



Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Earth Power
- Sludge Bomb
- Earth Power
 


Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 224 Atk / 32 SpA / 252 Spe
Naughty Nature
- Protect
- Crunch
- Hydro Pump
- Poison Jab

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Impish Nature
- Recover
- Baton Pass
- Seed Bomb
- Sword Dance

I propose here a pretty fun core. In fact, Sharpedo is a very cool mega, and a good cleaner. He can hit a lot of mon with a stab and boost by stron jaw crunch, H-Pump is here to 2HKO physicaly defensive skarm, and it's a cool stab that hurt a lot of mon. Poison jab is finaly here to hit a lot of mon like Azumarill, Altaria-M, M-Gardevoir, Breloom, Clefable...
Celebi works well with this shark, it's a good switch in to breloom and Keldeo (without HP Bug) and it can pass a sword dance to Sharpedo, who can clean an entire team with a boost of his attk and his speed.
Thank you and have fun building !
 
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Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 224 Atk / 32 SpA / 252 Spe
Naughty Nature
- Protect
- Crunch
- Hydro Pump
- Poison Jab

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
- Recover
- Baton Pass
- Seed Bomb
- Sword Dance

I propose here a pretty fun core. In fact, Sharpedo is a very cool mega, and a good cleaner. He can hit a lot of mon with a stab and boost by stron jaw crunch, H-Pump is here to 2HKO physicaly defensive skarm, and it's a cool stab that hurt a lot of mon. Poison jab is finaly here to hit a lot of mon like Azumarill, Altaria-M, M-Gardevoir, Breloom, Clefable...
Celebi works well with this shark, it's a good switch in to breloom and Keldeo (without HP Bug) and it can pass a sword dance to Sharpedo, who can clean an entire team with a boost of his attk and his speed.
Thank you and have fun building !
Sounds fun
 
Hi guys, i like a balanced/bulky offense team if is possible whit this cool core.

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave

ty in advanced :3
 

AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
Hi guys, i like a balanced/bulky offense team if is possible whit this cool core.

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Earthquake
- Quick Attack

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Earth Power
- Sludge Wave

ty in advanced :3
ok
 


Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Sludge Wave
- Focus Blast

Requesting a team with specs goodra. I've been seeing some talk about this pokemon and it seems interesting so i'd like try it out. The set is straightforward, specs boosts its spa to high levels, having draco as a strong STAB, fire blast to beat steels, sludge wave for fairies and focus blast to deal with heatran and ttar. Its niche over other offensive dragon types is pure dragon typing + higher sp bulk + sap sipper so its better to deal with the likes of amoonguss and serperior.
 
Hi there,i want a team balanced/offense or bulky offense around this core please :]:
1)

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Sludge Wave
- Fire Blast
- Hidden Power [Grass]

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Pursuit
- Hammer Arm
So,Pursuit Mega Gross easily eliminates Latios / Latias that bother Volcanion in exchange eliminates bulky ground as hippo, absorbs Scald, eliminates Mega Scizor and helps against Keldeo.


so this core was taken on the ORAS Good cores threads,so i juste copy paste them cores here,thanks again!=)
 
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AM

is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past WCoP Champion
LCPL Champion
For reference I might combine the core above me with the one I just took earlier but if you are one of the other builders feel free to take it anyways.
 

Subjugator

Banned deucer.
Here I requested a core with Emboar and TankChomp. I listed everything there. I know that the rules say that you should not use uncompetitive Pokemon, but Emboar is definitely more viable, then say, Aurorus, Eviolite Rhydon, Ursaring, and Samurott, all of which has been requested one time or another.

Apparently there are others who submitted a core and were accepted, so why not try now. Thanks and have a good day
 
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Victini
Ability: Victory star
Item: Life orb
Nature: naive
Moves:
V-create
Bolt strike
Energy ball
glaciate
Evs: 96 attack, 160 special attack, 252 speed

i have always wanted to try out this Pokemon. The set can be used in many different ways, being that it can lure out dragon and water types and hit them with moves like glaciate and bolt strike, but its main purpose is to destroy things with v-create. However, it needs lots of team support to get rid of checks and counters to it, due to its low speed and not amazing defenses. I would like a offensive or balanced team built around it please.
 

HailFall

my cancer is sun and my leo is moon

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch / Crunch
- Superpower / Fire Punch

No one took my previous core, so I'll change it to something else I guess. I'd like to request a team built around mega ttar. Idc what set you use rlly as long as its mega dragon dance. i put the analysis one but feel free to change it if necessary. I'm fine with any type of team made with this.
 

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