Use:
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 SDef / 252 Def
Impish / Relaxed Nature
- Curse
- Waterfall / Scald
- Earthquake
- Recover
Role: Tank / Physical Wall
What It Does: Quagsire can tank at least one hit from just about any physical attacker in OU and set up a Curse while he's at it. The best part lies in its ability, Unaware, which means it can check virtually any physical setup sweeper (bar the rare SD Breloom), including such beasts as Mega-Charizard X, Bisharp, and Azumarill. With a beefy 393 HP and a healthy 295 Defense, there simply aren't many physical attackers that can easily muscle their way past this Quagsire build. Quagsire is also blessed with one of the best defensive typings in the game, having only one fairly uncommon weakness in Grass. Once it sets up a few Curses, it can not only take physical hits extremely well from just about anything, but it can also hit extremely hard with either of its two STAB moves. Waterfall hits anything immune to Earthquake, including Gliscor and Talonflame after tanking a Brave Bird. Or if you think fishing for a burn is fun, Scald is a viable option too for some extra chip damage. Earthquake is for hitting pretty much anything that isn't immune to it for a lot of damage. It even has reliable recovery (it learns a move called RECOVER, for Arceus' sake!) so it can heal off any chip damage it may end up taking. If you don't agree that Quagsire is viable in OU, let's run the numbers:
Good Teammates: Anything that can take care of Quagsire's crippling weakness to Grass generally works well with it. Talonflame and Volcarona work great for this due to their dual STAB coverage against Grass. Additionally, Quagsire appreciates sandstorm support from Tyranitar or Hippowdon for more chip damage over time as well as a boost in Special Defense. Quagsire also hates being statused, so Mega-Venusaur can make a good status absorber as its immune to Toxic or any powder-based move (Spore, Stun Spore, etc). A Fire-type can work well for absorbing burns (once again, Talonflame and Volcarona).
What Counters It: Due to a nasty 4x weakness, Quagsire dies to any Grass-type move, so Mega-Venusaur and Breloom do a good job at forcing it out or KOing it outright. Also, Quagsire's Special Defense is pretty miserable, so it can't really take Special hits very well bar Psyshock. As said before, Quagsire hates status, especially a Burn which can put a damper on its damage output, so anything that can hit Quagsire with a Toxic or Will-O-Wisp can cause some good ol' chip damage or force it out.
Any Additional Info: As demonstrated in the Relevant Calcs, many physical powerhouses in OU fail to even 2HKO Quagsire, which says a lot about its bulk. This really shows in the case of MegaZard X, Bisharp, and Azumarill, since Quagsire can simply ignore any setup attempts by virtue of Unaware. That doesn't even cover some of the tier's other physical attackers, such as Tyranitar, Conkeldurr, and Scizor (which are all stopped dead in their tracks by Quagsire, while we're on the subject).
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 SDef / 252 Def
Impish / Relaxed Nature
- Curse
- Waterfall / Scald
- Earthquake
- Recover
Role: Tank / Physical Wall
What It Does: Quagsire can tank at least one hit from just about any physical attacker in OU and set up a Curse while he's at it. The best part lies in its ability, Unaware, which means it can check virtually any physical setup sweeper (bar the rare SD Breloom), including such beasts as Mega-Charizard X, Bisharp, and Azumarill. With a beefy 393 HP and a healthy 295 Defense, there simply aren't many physical attackers that can easily muscle their way past this Quagsire build. Quagsire is also blessed with one of the best defensive typings in the game, having only one fairly uncommon weakness in Grass. Once it sets up a few Curses, it can not only take physical hits extremely well from just about anything, but it can also hit extremely hard with either of its two STAB moves. Waterfall hits anything immune to Earthquake, including Gliscor and Talonflame after tanking a Brave Bird. Or if you think fishing for a burn is fun, Scald is a viable option too for some extra chip damage. Earthquake is for hitting pretty much anything that isn't immune to it for a lot of damage. It even has reliable recovery (it learns a move called RECOVER, for Arceus' sake!) so it can heal off any chip damage it may end up taking. If you don't agree that Quagsire is viable in OU, let's run the numbers:
252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 252+ Def Quagsire: 144-169 (36.6 - 43%) -- 98.2% chance to 3HKO after Leftovers recovery
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 248 HP / 252+ Def Quagsire: 175-208 (44.5 - 52.9%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Quagsire: 153-180 (38.8 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Garchomp Outrage vs. 248 HP / 252+ Def Quagsire: 157-186 (39.9 - 47.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Choice Band Talonflame Brave Bird vs. 248 HP / 252+ Def Quagsire: 171-202 (43.5 - 51.3%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 252+ Def Quagsire: 148-175 (37.6 - 44.5%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 248 HP / 252+ Def Quagsire: 175-208 (44.5 - 52.9%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Quagsire: 153-180 (38.8 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Garchomp Outrage vs. 248 HP / 252+ Def Quagsire: 157-186 (39.9 - 47.3%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Choice Band Talonflame Brave Bird vs. 248 HP / 252+ Def Quagsire: 171-202 (43.5 - 51.3%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Mold Breaker Excadrill Earthquake vs. 248 HP / 252+ Def Quagsire: 148-175 (37.6 - 44.5%) -- guaranteed 3HKO after Leftovers recovery
Good Teammates: Anything that can take care of Quagsire's crippling weakness to Grass generally works well with it. Talonflame and Volcarona work great for this due to their dual STAB coverage against Grass. Additionally, Quagsire appreciates sandstorm support from Tyranitar or Hippowdon for more chip damage over time as well as a boost in Special Defense. Quagsire also hates being statused, so Mega-Venusaur can make a good status absorber as its immune to Toxic or any powder-based move (Spore, Stun Spore, etc). A Fire-type can work well for absorbing burns (once again, Talonflame and Volcarona).
What Counters It: Due to a nasty 4x weakness, Quagsire dies to any Grass-type move, so Mega-Venusaur and Breloom do a good job at forcing it out or KOing it outright. Also, Quagsire's Special Defense is pretty miserable, so it can't really take Special hits very well bar Psyshock. As said before, Quagsire hates status, especially a Burn which can put a damper on its damage output, so anything that can hit Quagsire with a Toxic or Will-O-Wisp can cause some good ol' chip damage or force it out.
Any Additional Info: As demonstrated in the Relevant Calcs, many physical powerhouses in OU fail to even 2HKO Quagsire, which says a lot about its bulk. This really shows in the case of MegaZard X, Bisharp, and Azumarill, since Quagsire can simply ignore any setup attempts by virtue of Unaware. That doesn't even cover some of the tier's other physical attackers, such as Tyranitar, Conkeldurr, and Scizor (which are all stopped dead in their tracks by Quagsire, while we're on the subject).
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