=== [ou] test team 1 ===
Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Grass Knot
I chose greninja to be my lead because he can change types with the ability protean depending on the moves he uses. although I originally want him to hold choice band (does that even work? suggest another item below!) life orb gives him a large attack boost which is great for the moves he uses.
Metagross @ Life Orb
Ability: Clear Body
EVs: 224 Atk / 160 SpA / 124 Spe
Naughty Nature
- Meteor Mash
- Earthquake
- Grass Knot
- Bullet Punch
STAB Meteor Mash does immense amounts of damage with a Life Orb equipped, and it even has a 20% chance to increase Metagross's Attack by one stage. I am using metagross because even though it has low speed, it makes up a really great hard-hitter that can kill with one attack.
Goodra @ Leftovers
move 1: Dragon Pulse
move 2: Flamethrower
move 3: Thunderbolt
move 4: Toxic / Dragon Tail
ability: Sap Sipper / Gooey
item: Leftovers
nature: Calm / Sassy
evs: 248 HP / 8 SpA / 252 SpD
~I chose goodra because he is a really effective spD wall which can fend of spA greninjas and other 'mons who focuses on the spA side. this is not my moveset for goodra, and this movesets credit goes to TaBuu.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- Roost
- Superpower
- U-turn
~ I wanted to choose scizor because I need a hit-and-run support for my team. with the ability light metal, his weight is halved which would give him a small chance to hit U-Turn first and revenge kill or hiy opposing switch ins. At the same time, Bullet Punch does at least 54% to bulky Geomancy Xerneas, and roost gives consistent recovery.
Tank Torterra @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Wood Hammer
- Earthquake
- Stealth Rock
- Synthesis
~ I used Torterra because I needed a really strong tank. great at setting up entrace hazards if the opposing team tries to improve its stats and can live pretty long in a game since shell armour prevents crits and synthesis heals him big.
Swampert @ Choice Band
Ability: Torrent
EVs: 204 HP / 252 Atk / 52 SpD
Adamant Nature
- Earthquake
- Ice Punch
- Superpower
- Waterfall
~I chose swampert because he is my favourite pokemon that can hold off dragon types with ice-type moves. He also has a really strong STAB earthquake attack to fend off some physical walls. If the opponent has a flying-type or a levitate user, I can use waterfall as another STAB attack.
{[ PLEASE NOTE]} I am new to competitive battling so I donot know much. any tips, tricks or teaks are great! I want to get more experience so I can get better. thx for helping!
~G-Sect
Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Grass Knot
I chose greninja to be my lead because he can change types with the ability protean depending on the moves he uses. although I originally want him to hold choice band (does that even work? suggest another item below!) life orb gives him a large attack boost which is great for the moves he uses.
Metagross @ Life Orb
Ability: Clear Body
EVs: 224 Atk / 160 SpA / 124 Spe
Naughty Nature
- Meteor Mash
- Earthquake
- Grass Knot
- Bullet Punch
STAB Meteor Mash does immense amounts of damage with a Life Orb equipped, and it even has a 20% chance to increase Metagross's Attack by one stage. I am using metagross because even though it has low speed, it makes up a really great hard-hitter that can kill with one attack.
Goodra @ Leftovers
move 1: Dragon Pulse
move 2: Flamethrower
move 3: Thunderbolt
move 4: Toxic / Dragon Tail
ability: Sap Sipper / Gooey
item: Leftovers
nature: Calm / Sassy
evs: 248 HP / 8 SpA / 252 SpD
~I chose goodra because he is a really effective spD wall which can fend of spA greninjas and other 'mons who focuses on the spA side. this is not my moveset for goodra, and this movesets credit goes to TaBuu.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- Roost
- Superpower
- U-turn
~ I wanted to choose scizor because I need a hit-and-run support for my team. with the ability light metal, his weight is halved which would give him a small chance to hit U-Turn first and revenge kill or hiy opposing switch ins. At the same time, Bullet Punch does at least 54% to bulky Geomancy Xerneas, and roost gives consistent recovery.
Tank Torterra @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Wood Hammer
- Earthquake
- Stealth Rock
- Synthesis
~ I used Torterra because I needed a really strong tank. great at setting up entrace hazards if the opposing team tries to improve its stats and can live pretty long in a game since shell armour prevents crits and synthesis heals him big.
Swampert @ Choice Band
Ability: Torrent
EVs: 204 HP / 252 Atk / 52 SpD
Adamant Nature
- Earthquake
- Ice Punch
- Superpower
- Waterfall
~I chose swampert because he is my favourite pokemon that can hold off dragon types with ice-type moves. He also has a really strong STAB earthquake attack to fend off some physical walls. If the opponent has a flying-type or a levitate user, I can use waterfall as another STAB attack.
{[ PLEASE NOTE]} I am new to competitive battling so I donot know much. any tips, tricks or teaks are great! I want to get more experience so I can get better. thx for helping!
~G-Sect