G-Luke
Sugar, Spice and One For All
May I say first that this slate is incredibly good. A job well done here. Lets look at each in detail and see why could be so good.
Doublade + Levitate: While unoriginal, (it has already been slated), any player of AAA knows how potent Levitate Doublade is. Thanks to its huge defense stat factoring Eviolite, and an excellent defensive typing, Doublade can now act as a Fantastic Counter to various physical attackers in OU such as Sand Sweeper Excadrill, Non Fire Blast Garchomp, Terrakion, Mega Medicham, Mega Pinsir, Mega Heracross, Non Fire Blast Mega Altaria, Hippowdon, Mega Metagross, Non Knock Off Landorus-T and Check Mega Diancie, Azumarill, Mega Lopunny and Dragonite. THATS ALOT OF THREATS IT COUNTERS AND CHECKS. Also it has the advantage of being part Ghost, rendering it immune to the effects of trapping, (no Magnet Pulling this guy). But it has a crap load of flaws. Its Special Defence is absolutely atrocious, making even resisted hits do dones of damage. Its also incredibly slow, usually allowing tgreats to hit it first. Its over reliance on Eviolite + its dark weakness makes it EXTREMELY weak to Knock Off (more than Chansey imo)and its relatively lackluster attack stat means it wont be doing significant damage until a couple SDs. But its still fantastic, (it aint S rank in AAA for nothing).
Mega Glalie + Ground/Ice typing and Fake Out: It has an incredibly strong Fake Out. Its neutral to SR (which is huge), and it now shits on steels instead of reverse. Major improvent. But baring what I said the buff alleviates, it still struggles against Offence due to low speed, it know gains weaknesses to Water, Grass and loses it ICE resistance in exchange for the neutrality to Rock. But most importantly, it costs a Mega slot.
Still really good.
Mismagius + Ghost/Fairy and Competitive: My bae!! I submitted a similar submission before, but while it didnt go through, Mismagius + Ghost/Fairy typing is really enough to give it a niche, giving the fact that it gains immunities to Dragon, Normal, Fighting. Competitive basically means it gets an instant +2 from Intimidate, Defog and Sticky Web, which turns in into a powerful wallbreaker. Unfortunately, lack of priority + an underwhelming speed stat makes it a walkover for offence. Its poor defence also means physical attackers generally force it out, though they must look out for WoW. Its special attack is also pretty weak without a boost especially since its STABs are both weak, and cant touch steels outside HP. Its also still very good and worthy of going through.
Xatu + Steel/Flying typing and Flash Cannon: Moar steelz!!! But Xatu got exactly what it needed. A MUCH better typing which removes 5 weaknesses in exchange for only ONE!!! Magic Bounce really puts the icing on the cake, turning it into a super supporter for teams. Its only issue is a competition for a teamslot by Skarm, which provides hazards, Taunt and a physical wall. But Xatu is good enough to warrant usuage over Skarm since they fill different niches. This is whats getting my vote.
Doublade + Levitate: While unoriginal, (it has already been slated), any player of AAA knows how potent Levitate Doublade is. Thanks to its huge defense stat factoring Eviolite, and an excellent defensive typing, Doublade can now act as a Fantastic Counter to various physical attackers in OU such as Sand Sweeper Excadrill, Non Fire Blast Garchomp, Terrakion, Mega Medicham, Mega Pinsir, Mega Heracross, Non Fire Blast Mega Altaria, Hippowdon, Mega Metagross, Non Knock Off Landorus-T and Check Mega Diancie, Azumarill, Mega Lopunny and Dragonite. THATS ALOT OF THREATS IT COUNTERS AND CHECKS. Also it has the advantage of being part Ghost, rendering it immune to the effects of trapping, (no Magnet Pulling this guy). But it has a crap load of flaws. Its Special Defence is absolutely atrocious, making even resisted hits do dones of damage. Its also incredibly slow, usually allowing tgreats to hit it first. Its over reliance on Eviolite + its dark weakness makes it EXTREMELY weak to Knock Off (more than Chansey imo)and its relatively lackluster attack stat means it wont be doing significant damage until a couple SDs. But its still fantastic, (it aint S rank in AAA for nothing).
Mega Glalie + Ground/Ice typing and Fake Out: It has an incredibly strong Fake Out. Its neutral to SR (which is huge), and it now shits on steels instead of reverse. Major improvent. But baring what I said the buff alleviates, it still struggles against Offence due to low speed, it know gains weaknesses to Water, Grass and loses it ICE resistance in exchange for the neutrality to Rock. But most importantly, it costs a Mega slot.
Still really good.
Mismagius + Ghost/Fairy and Competitive: My bae!! I submitted a similar submission before, but while it didnt go through, Mismagius + Ghost/Fairy typing is really enough to give it a niche, giving the fact that it gains immunities to Dragon, Normal, Fighting. Competitive basically means it gets an instant +2 from Intimidate, Defog and Sticky Web, which turns in into a powerful wallbreaker. Unfortunately, lack of priority + an underwhelming speed stat makes it a walkover for offence. Its poor defence also means physical attackers generally force it out, though they must look out for WoW. Its special attack is also pretty weak without a boost especially since its STABs are both weak, and cant touch steels outside HP. Its also still very good and worthy of going through.
Xatu + Steel/Flying typing and Flash Cannon: Moar steelz!!! But Xatu got exactly what it needed. A MUCH better typing which removes 5 weaknesses in exchange for only ONE!!! Magic Bounce really puts the icing on the cake, turning it into a super supporter for teams. Its only issue is a competition for a teamslot by Skarm, which provides hazards, Taunt and a physical wall. But Xatu is good enough to warrant usuage over Skarm since they fill different niches. This is whats getting my vote.