Cofagrigus – The Coffin Pokemon
i decided to take on cofagrigus since it seems like a really interesting Pokemon. however, its stats just scream "wall" to me, and im not a fan of defensive play. for that reason, i decided to build a balanced team for this week. let me break down the points in the op to explain this further!
* strategies used
while i was teambuilding i kept in mind the idea of toxic spikes + offensive pokemon that can take advantage of weakened pokemon. that's really it! i'll get more into that in the next point, but that's the general idea. cofagrigus doesn't have much to its name in terms of viability, so i figured the way to make it stand out was to have a defensive toxic spikes setter that also is a spinblocker! however, i noticed it isn't exactly hard to set up on cofagrigus, and it's not exactly powerful, so i brought along haze and hex, to take advantage of toxic spikes. it's about as strong as LO starmie's psyshock to put that hex in perspective. 135 base power is nothing to scoff off, and it's really spammable, so it was nice. and since poison-types are immune, i brought along wisp to get even more hex action in. the most viable poison-type, which would otherwise absorb toxic spikes, happens to be gengar, and it doesn't since it has levitate, which is really convenient for cofagrigus. overall, i decided to take on a standpoint of "what can cofagrigus do the best that others can't?" since the majority of the time, you'll be better off with something else. though, cofagrigus is so interesting and has a specific niche, so i brought it along for the ride.
* how i went about teambuilding
well, as i said before, toxic spikes + offensive pressure. i thought the perfect pokemon to pair with cofagrigus would be mega lopunny. because of fake out, meaning a free turn of toxic damage, and it also appreciates things being weakened with the support of cofagrigus. plus, cofagrigus beats gengar 1-on-1 and and all the dark-types in the metagame that trouble cofagrigus, namely mega sableye; and mega lopunny beats bisharp, a huge threat. however, i still wanted more entry hazard support, and another cool option was klefki. klefki also helps spread status via thunder wave, meaning more hex, and more entry hazards, wearing down the opponent even faster. i am running flash cannon since it one shots mega diancie, which is annoying but still loses to cofagrigus 1-on-1. next i added the obligatory flying-type, which was tornadus-t. forcing switches is sick, and i needed a ground resist, so hence it was added. i could've done landorus-t, but that's boring, and its main switch in, other landorus-t, doesn't mind toxic spikes. also, the primary switchins to tornadus-t, electric-types, hate toxic spikes. but rotom-w, which is annoying. i figured no balance team is complete without kyurem-b, which also beats hippowdon to take pressure off of mega lopunny, which rocks. then i needed entry hazard removal: starmie. which also checks keldeo which is nice, and it is threatening in general. and analytic takes on switches even more. the pressure placed on the opponent is high, and the team is meant to capitalize that.
* general strengths / weaknesses
no one knows what this thing does lol. i mean yeah, toxic spikes is somewhat obvious, but otherwise, it's so obscure that no one really has a solid idea around what to do. plus, mummy is
excellent. it's honestly part of the reason this pokemon is even viable. however, it can't really go mixed bulk, and i opted for special defense because of its gargantuan defense already, and it's not been
too bad. but, its hp, lacking speed and spa, and general reliance on leftovers, make it somewhat difficult to justify using. a weak knock off from something like tangrowth cripples the tangrowth, but in return leaves cofagrigus pretty much done for for the rest of the match, which really sucks. and it loses to common defoggers, like latios, run it over even with special defense investment. cofagrigus makes it hard on teambuilding in general since with all the dark-types around, you gotta pack solid support. it really isn't that easy to just slap on a team, nor to build around. it's incredibly niche and it is admittedly hard to justify using it. but hey, that's why it's ranked in c.
* if the meta is in favor of the pokemon or not
no. dark spam is too prevalent and with how niche it is, it's not very favorable to use cofagrigus.
* sets you used with the pokemon
reverb (Cofagrigus) @ Leftovers
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic Spikes
- Will-O-Wisp
- Haze
- Hex
could be more optimal in terms of the ev spread, but yeah. already explained above.
here's the full team btw:
link.
overall, cofagrigus was a lot of fun to use. and i have approval from m00ns! proof:
[17:29:49]
#m00ns: i like it :D
and i bodied reverb lol [
REDACTED]
luv reverb.