/me screams internally
block them so you dont match with them again
/me screams internally
Doesn't actually work, they removed that feature because it was too abusable at high elo.block them so you dont match with them again
Ana is literally the reason four tank exists, they can't Nerf her but they need to introduce a support for DPS what she does for tanksI'm steadily climbing right now, may achieve GM eventually. Ana is beyond broken, there is literally no reason not to run her on all matches. That's why I'm playing either her o Lúcio now lol
I think it's slight exaggeration to run Ana full time :p Running non-Ana lineups is perfectly fine and doable, just that it requires a different approach more in line with the older metas. Anyway, Ana's overtly strong healing has become such a crutch to some players that they rely on the high heal output to sustain their overly aggressive play styles that rightfully should be punished for but Ana covers their mistakes :/ If/when Ana gets her heal rate toned done, definitely will be seeing some people dying a lot more.I'm steadily climbing right now, may achieve GM eventually. Ana is beyond broken, there is literally no reason not to run her on all matches. That's why I'm playing either her o Lúcio now lol
I quite like the most of the suggestions you mentioned. Sleep Dart is a reallyyyyy strong(est) ability though I'm not too sure if changing the CD is the best way to approach it. It makes sense though. I've seen suggestion to reduce the sleep duration. Probably one of the least to worry about but increasing CD wouldn't be bad either so Ana doesn't just randomly spam it into choke just because she knows nothing can punish her for the next 12s. It's kinda dumb in its own sense to be able to do that too. 12s CD isn't that hard to manage, so pretty justifiable.they can very easily nerf her because she's beyond broken
- grenade = 50% debuff, 50% buff
- less damage per shot, 8 ammo per clip
- sleep dart has higher cooldown
- less damage reduction on ult
if you do all of this she will STILL be good and not as busted.
It's not just her healing though, her heal block is a really huge aspect as well. Whichever Ana lands the heal block basically wins the fight most of the time. And Ana's base kit utility is >>>>>>>> Mercy's. Definitely would help Mercy shine a bit more if Ana didn't heal as ridiculously.I think ana ult is fine right now, the speed boost removal made it a lot less ridiculous and it is an ult.
The changes to the gun and nade are ok, not sure if she really needs the damage nerf but her healing with nade is definitely too good. Less shots would give her less sustain heal power so I agree with that.
Sleep dart is fine imo 12 seconds is a fine cooldown time and she's not like keeping it on cd anyways.
I think her healing is really the crux of the issue. If she's pocketing something it's practically invincible. When you think of say, mercy, whose kit is basically heal and rez, I don't think ana who has that much more utility in her kit should be able to totally outdo her in the healing department like she does now. Hopefully nerfing ana's sustain will help give mercy some tiny little bit of viability, though I think even after that she would still need more help.
Speaking of mercy, I really wish she had like 50% damage boost. That could help to break tank meta. Some people don't like this because of 210 dmg mccree headshot and 180 dmg widow body shot but honestly with dva being so good I'm not sure it's the biggest issue.
jesus lol they're letting everyone into gm these days
we in dis
Erm .. Would like to hear your opinion on how that's the case first.If anything Symmetra is better on attack than on defense right now.
LULjesus lol they're letting everyone into gm these days
Erm rofl I have no idea where you get the impression that offense can spam choke more easily than defense. Probably people on defense playing dumb I guess that's why. Sure offensive Shield Gen positions are harder to kill probably as long as you don't get wiped, but that's about it. D.Va isn't even the main flanker to worry about as Sym rofl. She's a really easy target to punish if she goes for your Sym ult and she can't shoot while flying so you can also spare a few turrets to prevent her from doing that. Anyway D.Va really has no business flying into to find the tele/sg. If she doesn't die before reaching it, something is very wrong here. Honestly just worry about Sombra/Tracer, and maybe Genji that's all. The rest don't actually pose a threat to defensive tele/sg. Anyway, defensive Sym > offensive Sym still holds. If offense Sym gets ult first then lol the defending Sym is not worthy unless there's some serious feeding going on in defense.It's simple. Right now, with the 25 extra hp from the beginning gone, Symmetra's presence is underwhelming the first minute of the match. In defense, the time you need to get your ult up is crucial - you better use the photon shield well to protect teammates, because the offensive pressure is great and you aren't providing that much utility/damage to prevent them from advancing easily until the shield generator is up. On offense, it's much easier to spam at chokes, get ult charged in about 30 seconds, and start having strong pushes with teamwide +75hp, in which the lack of either heals or focused dps is offset by the sheer advantage of numbers. Once shield generator is rolling, in attack you always have it and you can easily snowball your offense, whereas in defense you have to defend it from flankers (mainly D.Va), build ult again which makes your team vulnerable, and be careful as you can't escape threats. Holding six turrets makes setting up the next defense point easier, though.
Wouldn't recommend ditching S76 in triple tank defense, at some maps at the least. Giving too much freedom to Pharah etc is never a good thing on defense. The easiest comparison would be to replace Mei, who does kinda take half a DPS/tank slot. Solo heal can be done, as long as Sym babysits the healer aka Ana.LUL
Symmetra attack is still troll tier (it might work on paper but good luck not getting flamed to hell and back for it until pros do it - solo q is tilt management!) but symm defense is enough aids to make it viable... just make sure the solo healer is competent at positioning. Or maybe she replaces 76 in the 3 tank lineup but that ditches ranged dps which is what 76 is doing there... so that leaves either going 1/2/3 or going 3 tanks with ana/symm as supports on 2cp defenses which I've seen a couple times so far. It will end up figured out because Symmetra is likely to take 2cp and turn it into a free win like Mei did pre-nerf.