PTR changes hypeeeeeeeeeeeeeeeeeeeeee.
Ana
Starting with Ana first. I was pretty much convinced that Blizz was not going to do anything about Ana after so long lol. I thought they were contend with the high power levels of the game and thus keeping it as such for a design. Like, Ana is absurdly strong and it felt like an active decision to keep it that way after the lack of strong nerfs to her.
- Damage decreased from 80 to 60
Warranted change. 3shotting 200HPs at any range for a healer isn't a good idea. Also weakens her in 1v1. A lot of damage numbers made better.
- Biotic Grenade
You don't instantly win 1v1s now too. Makes solo healing Ana less viable prolly. Less free ult gain from nade spam. I think the heals could be kept at 100 if they further reduce damage to like 0 or something low. Also, 100->50 heals actually makes a difference. Gotta whether to M1 heal or nade on a 200HP hero better now. It might not be worth it to nade a 200HP hero if they're too low since it holds you from following up with M1 heals for a bit. A loss of 25HP can be costly if judged wrongly.
Overall pretty good changes. Not sure if the lesser heals would feel clunky to play with though. Seems like she'll feel a composition of heal heavy styles and actually die to flankers now and be more Sleep Dart reliant. Don't think she'll be too weak though. It'll give her an actual opportunity cost of running Ana now.
Junkrat
Double sticky jump into RIP Tire memes.
Orisa
Kinda w/e, too early to tell.
Sombra
Makes her more fun and faster paced to play. 15m decloak sounds seems good and not ridiculous. Anything less is probably dumb. Should be a viable Tracer replacement in some cases I think. Might even see use in dive against heal / shield spam teams. It's a good tweak aside from changing just numbers.
Winston
I know that there's a really huge consensus that they should have done this, but hear me out. Immediate cooldown is actually a pretty huge buff. Realistically, you're going to have barrier every single jump now, as opposed to every 1.5-2 jumps, since it's unlikely to jump on cooldown anyway. That would be quite the nuisance and is really strong when it comes to zoning and cleaving. Winston didn't
need the barrier for every single jump. Good Winstons also liked to jump high ground and just fry the low ground, with or without barrier. It's a strong change. I don't like this change, especially not with Zen buffs, but oh well, it's something the general community wants, though iirc pros don't think this is necessary either.
Zenyatta
My main and all. I don't think he needed buffs either. He was never weak in the first place after the 200HP change. Right click change is huge. I'm just gonna M2 Winston mid jump and Genji after deflect for less risk now. Literally if you tried doing M2 at bad times you just die, but now there's more window to M2 for free. Discord change is hugeeeeeeeeeeeee. You can Discord past Rein and get like Tracer/Genji/Pharah/Winston to farm the heck out of them. IDK Discord change could be to deal with possible shield spam from Orisa Winston Rein, but not sure if that's a good idea either.
Anyway, would have preferred if they kept Winston/Zen untouched first. Ana nerfs are well deserved and still has a niche for her, just not full time anymore. Probably still good on non-dive.