Team P2X7:
Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 4/6
MC: 1
AC: 4/5
KOC: 3
Moves:
Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Bulldoze
Horn Leech
Leaf Blade
Milk Drink
Egg Moves:
Rollout
TM Moves:
Toxic
Protect
Rain Dance
SolarBeam
Earthquake
Dig
Brick Break
Payback
Rock Slide
Wild Charge
Nature Power
Surf
Weedle [d'Artagnan] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug / Poison
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or have the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents things such as Burns from Flamethrower from occurring.
Run Away (HA Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves and abilities, however it can still escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/6
MC: 27
AC: 2/5
KOC: 2
Moves (4/4):
Level-Up:
Poison Sting (*)
String Shot (*)
Bug Bite(*)
Tutor:
Electroweb
Team S0L1D G0LD:
Treasurefish (Chinchou)
Nature: Modest
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Volt Absorb
Illuminate
Water Absorb (HA Locked)
Stats:
Hp: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 5/6
MC: 0
AC: 5/5
Moves (29/???):
Water Gun (*)
Bubble (*)
Thunder Wave (*)
Supersonic (*)
Flail (*)
Confuse Ray (*)
Spark (*)
Take Down (*)
Signal Beam
Discharge
Hydro Pump
Ion Deluge
Charge
Agility (*)
Brine (*)
Soak (*)
Psybeam (*)
Whirlpool (*)
Blizzard (*)
Thunderbolt (*)
Thunder
Double Team
Scald (*)
Charge Beam
Volt Switch (*)
Substitute
Dazzling Gleam (*)
Surf
Endure
Heal Bell
Abra (Abra) (M)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize
Inner Focus
Magic Guard (HA Locked)
Stats:
Hp: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+15% speed, +30% accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Moves (11/???):
Teleport (*)
Barrier (*)
Encore (*)
Knock Off (*)
Psycho Shift (*)
Skill Swap (*)
Psyshock (*)
Taunt (*)
Shadow Ball (*)
Torment (*)
Dazzling Gleam (*)
Gold orders first.
Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 4/6
MC: 1
AC: 4/5
KOC: 3
Moves:
Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Bulldoze
Horn Leech
Leaf Blade
Milk Drink
Egg Moves:
Rollout
TM Moves:
Toxic
Protect
Rain Dance
SolarBeam
Earthquake
Dig
Brick Break
Payback
Rock Slide
Wild Charge
Nature Power
Surf

Weedle [d'Artagnan] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug / Poison
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or have the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents things such as Burns from Flamethrower from occurring.
Run Away (HA Locked): (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves and abilities, however it can still escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 2/6
MC: 27
AC: 2/5
KOC: 2
Moves (4/4):
Level-Up:
Poison Sting (*)
String Shot (*)
Bug Bite(*)
Tutor:
Electroweb
Team S0L1D G0LD:

Treasurefish (Chinchou)
Nature: Modest
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Volt Absorb
Illuminate
Water Absorb (HA Locked)
Stats:
Hp: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 5/6
MC: 0
AC: 5/5
Moves (29/???):
Water Gun (*)
Bubble (*)
Thunder Wave (*)
Supersonic (*)
Flail (*)
Confuse Ray (*)
Spark (*)
Take Down (*)
Signal Beam
Discharge
Hydro Pump
Ion Deluge
Charge
Agility (*)
Brine (*)
Soak (*)
Psybeam (*)
Whirlpool (*)
Blizzard (*)
Thunderbolt (*)
Thunder
Double Team
Scald (*)
Charge Beam
Volt Switch (*)
Substitute
Dazzling Gleam (*)
Surf
Endure
Heal Bell

Abra (Abra) (M)
Nature: Timid
Type: Psychic
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize
Inner Focus
Magic Guard (HA Locked)
Stats:
Hp: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 104 (+15% speed, +30% accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Moves (11/???):
Teleport (*)
Barrier (*)
Encore (*)
Knock Off (*)
Psycho Shift (*)
Skill Swap (*)
Psyshock (*)
Taunt (*)
Shadow Ball (*)
Torment (*)
Dazzling Gleam (*)
Gold orders first.