P2X7 and S0L1D G0LD both like water apparently (2v2 LC Doubles)

TEAM S0L1D G0LD

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Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shed Skin

Stats:

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/6
MC: 0
AC: 1/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon

Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)

Ice Beam (*)
Protect
Thunderbolt (*)
Thunder Wave (*)
Substitute (*)
Dazzling Gleam (*)

Endure
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Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Swift Swim

Rain Dish

Own Tempo (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 2/9
MC: 0
AC: 2/5

Moves:

Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball

Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)

Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf

Endure
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Paduk (Horsea) (M)
Nature: Mild
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Sniper

Damp (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 1/5

Moves:

Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubble Beam
Agility
Brine
Hydro Pump
Dragon Pulse

Disable
Outrage
Muddy Water
Razor Wind
Signal Beam

Ice Beam
Protect
Rain Dance
Rest
Sleep Talk

Bide
Endure

VS

TEAM @ P2X7

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Ledyba [Incandesce] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage if Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 46 (46.75) (-)

EC: 2/6
MC: 0
DC: 2/5
KOC: 1
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Moves:

Level-Up:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Bug Buzz

Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off

TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics

Other:
Barrier
clauncher.png

Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 37 (37.4) (-)

EC: 1/6
MC: 1
AC: N/A
KOC: 1

Moves:

Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse

Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon
Spr_4h_129_m.png

Magikarp [Jiaolong] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action energy cost to 5.

Abilities:

Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (HA Locked): (Passive) These Pokemon are easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 1
Sp.Def: Rank 1
Spe: 69 (69.5) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 3/6
MC: 9
AC: 3/5
KOC: 1

Moves:

Level-Up:
Splash
Tackle

Tutor:
Bounce

Other:
Bubble
Reversal
Dragon Rage
Hydro Pump

2v2 LC doubs
Training Items
12 hr dq sans overnights
All else standard

----------------------------------

NOW S0L1D G0LD IS GOING TO SEND OUT
P2X7 WILL SEND OUT AND ORDER
S0L1D G0LD WILL ORDER
I SHALL REF!!!

Woo~
 
Sorry Pablo ol buddy ol pal, but you'll have to sit this one out, on accounts that it just ain't safe for one of your typing.

Sending out Nemacyst @ Exp Share and Paduk @ Exp Share
 
Last edited:
(Actually Sub, I'm more of a fan of Flying-types than of Water-types, I just like to have diversity.)

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(If you expected that I wasn't going to use a shiny sprite that I made for the XY Sprite Project, then you'll be disappointed.)
Ledyba @ Exp. Share | Clauncher @ Amulet Coin

Ledyba: Light Screen - Dig (Protowatt) - Dig (Protowatt)
IF Protowatt uses Counter a2 or a3, target your other opponent instead. This substitution takes priority.
IF your target is under the effects of a successful P/E move when you would act, target your other opponent instead.
KO Sub: IF your target is KO'd when you would act, target your other opponent instead.

Clauncher: Rock Slide - Water Pulse (Protowatt) - Sludge Wave
IF Protowatt uses Mirror Coat a2 or a3, target your other opponent instead. This substitution takes priority.
IF your target is under the effects of a successful P/E move when you would act, target your other opponent instead.
KO Sub: IF your target is KO'd when you would act, target your other opponent instead.
 
We're nothing if not flexible.

Protowatt:

Zap Cannon (Ledyba) - Thunderbolt (Ledyba)- Protect
If Ledyba is fully paralyzed a2, use Thunderbolt (Ledyba) a3
If zap cannon misses a1, switch a2 to zap cannon (Ledyba)

Horsea:

Focus Energy - Ice Beam (Ledyba) - Ice Beam (Ledyba)

SubwayJ you're up.
 
Round 1

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80 | 90
100 | 100


VS

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90 | 90
100 | 100

Speed Order: Protowatt-->Horsea-->Ledyba-->Clauncher

Action 1:

Protowatt used Zap Cannon (Ledyba)!
Hit: 7962 (Yes)
Ledyba was Paralyzed (25%)!
Crit: 908 (No)
DMG: (12+301.5)*1.5 = 20.25
7EN

Horsea used Focus Energy!
Horsea is getting pumped!
12EN

Ledyba is paralyzed!
Paralysis: 1927 (Yes)
Ledyba was fully Paralyzed! (Decay to 20%)

Clauncher used Rock Slide!
Hit (Protowatt): 6782 (Yes)
Hit (Horsea): 2282 (Yes)
Crit (Protowatt): 8924 (No)
Crit (Horsea): 1979 (No)
DMG (Protowatt): 6+3 = 9
DMG (Horsea): 6+1.5 = 7.5
6EN

Action 2:

Protowatt used Thunderbolt (Ledyba)!
Crit: 7815 (No)
Paralysis: Cannot increase further
DMG: 9+3-1.5 = 15.75
6EN

Horsea used Ice Beam (Ledyba)!
Crit: Focus Energy (Yes)
Freeze: 5787 (No)
DMG: (9+3+1.5)*1.5 = 20.25
7EN

Clauncher used Water Pulse (Protowatt)!
Crit: 6014 (No)
Confuse: 3783 (No)
DMG: (9+3+4.5)/1.5 = 11
3EN


Ledyba dug underground!
5EN

Ledyba is Paralyzed!
Paralysis: 8592 (Pass)
Ledyba used Dig (Protowatt)!
Crit: 8974 (No)
DMG: (8+3)*1.5 = 16.5
5EN

Action 3:

Protowatt used Protect!
7EN

Horsea used Ice Beam (Ledyba)!
Crit: Focus Energy (Yes)
Freeze: 2638 (No)
DMG: (9+3+1.5)*1.5 = 20.25
11EN

Clauncher used Sludge Wave!
Crit (Ledyba): 8671 (No)
Crit (Protowatt): Protect (No)
Crit (Horsea): 5680 (No)
Poison (Ledyba): 972 (Yes)
Poison (Protowatt): Protect (No)
Poison (Horsea): 3906 (No)
DMG (Ledyba): 7.5-1.5 = 6
DMG (Protowatt): 7.5+3 = 10.5 PROTECTED (4.2EN)
DMG (Horsea): 7.5+1.5 = 9
7EN

Ledyba dug underground!
7EN

Ledyba is Paralyzed!
Paralysis: 931 (Yes)
Ledyba was Paralyzed! (Decay to 15%)

Ledyba is hurt by its poison!
2DMG

Ledyba's Paralysis decayed! (10%)

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54 | 73
74 | 70
| Focus Energy (3A)


VS

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clauncher.png

5 | 90
83 | 84
Paralyzed (10%), Poisoned |

Okay now...

You guys tell me what I messed up on
S0L1D G0LD Orders
P2X7 Orders
I ref!
 
Nothing that I can see.

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"Finish them, my aquatic brethren."

Protowatt:

Thunderbolt (Ledyba) - Zap Cannon (Ledyba) - Thunderbolt (Ledyba)
If successful p/e move, target your other foe.
If both your foes are under the effects of a successful p/e move when you would act, use Charge and push back.
If your target is ko'd when you would act, target your other foe.

Horsea:

Dragon Pulse (Clauncher) - Dragon Pulse (Clauncher) Dragon Pulse (Clauncher)
If successful p/e move, AND Ledyba has not fainted, target your other foe.
If successful p/e move AND Ledyba has fainted, Focus Energy the first time, and chill any others.
 
No time for calculations...

Ledyba: Leaping Flea Punch (Mach Punch + Drain Punch combo) (Protowatt) - Cooldown (Leaping Flea Punch) (Protowatt) - Leaping Flea Punch (Mach Punch + Drain Punch combo) (Protowatt)

Clauncher: Water Pulse (Protowatt) - Toxin Wave (Sludge Wave + Sludge Wave combo) - Cooldown (Toxin Wave)
IF you are fully paralyzed a2, use Sludge Wave a3.
 
Last edited:
Round 2

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54 | 73
74 | 70
| Focus Energy (3A)


VS

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clauncher.png

5 | 90
83 | 84
Paralyzed (10%), Poisoned |

Speed Order: Protowatt-->Horsea-->Clauncher-->Ledyba

Action 1:

Ledyba is Paralyzed!
Paralysis: 4907 (Pass)
Ledyba used Leaping Flea Punch (Protowatt)
Crit: 7893 (No)
DMG: 12 = 12
6 Healed
24EN

Protowatt used Thunderbolt (Ledyba)!
Crit: 3881 (No)
Paralysis: Doesn't matter (No)
DMG: 9+3-1.5 = 15.75
6EN

Ledyba was KOed!
(1KOC Protowatt)

Horsea used Dragon Pulse (Clauncher)!
Crit: Focus Energy (Yes)
DMG: 9+3+1.5 = 13.5
7EN

Clauncher used Water Pulse (Protowatt)!
Crit: 9416(No)
Confuse: 4282 (No)
DMG: (9+3+4.5)/1.5 = 11
3EN

Action 2:

Protowatt used Zap Cannon (Clauncher)
Hit: 3971 (Yes)
Clauncher was Paralyzed (25%)
Crit: 5904 (No)
DMG: (12+3-1.5) = 20.25
7EN

Horsea used Dragon Pulse (Clauncher)!
Crit: Focus Energy (Yes)
DMG: 9+3+1.5 = 13.5
11EN

Clauncher is paralyzed!
Paralysis: 2205 (Fail)
Clauncher was fully paralyzed! (Decay to 20%)

Action 3:

Protowatt used Thunderbolt (Ledyba)!
Crit: 7815 (No)
Paralysis: Cannot increase further
DMG: 9+3-1.5 = 15.75
6EN

Horsea used Dragon Pulse (Clauncher)!
Crit: Focus Energy (Yes)
DMG: 9+3+1.5 = 13.5
15EN

Clauncher is Paralyzed!
Paralysis: 8013 (Pass)
Clauncher used Sludge Wave!
Crit (Protowatt): 3681 (No)
Crit (Horsea): 9192 (No)
Poison (Protowatt): 4912 (No)
Poison (Horsea): 477 (Yes)
DMG (Protowatt): 7.5+3 = 10.5
DMG (Horsea): 7.5+1.5 = 9
7EN

Horsea is hurt by its poison!
2DMG

Clauncher's paralysis decayed! (15%)

Round 2

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32 | 62
55 | 37
| Poisoned


VS

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clauncher.png

KO | 17
KO | 74
| Paralyzed (15%)

-------------------------------------------

Okay, you guys tell me my mistakes
P2X7 orders
S0L1D G0LD orders
I ref!!
 
Last edited:
Wow, eh, this round and the last is missing something. Horsea has sniper, so all his crits deal 5 damage instead of 3. Which means Ledyba should've been ko'd round 1, so that last round would've been different. But for the sake of timeliness, I am willing to overlook this, so for this round Clauncher should have 17 Hp instead.
 
Clauncher: Endure - Water Pulse (Protowatt) - Toxin Wave (Sludge Wave + Sludge Wave combo)
IF both of your opponents are under the effects of a successful P/E move when you would act a3, Chill that action instead.
 
GOD DAMMIT NO STATUSESESESESESESES ABBA VIKING!

Protowatt:

ThunderShock (Clauncher) - ThunderShock (Clauncher) - Protect

Horsea:

Smokescreen - Chill - Protect
 
Round 3

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32 | 62
55 | 37
| Poisoned


VS

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17
74
Paralyzed (15%)

Speed Order: Protowatt-->Horsea-->Clauncher

Clauncher is Paralyzed!
Paralysis: 1417 (Fail) (SORRY P2X7 :( )
Clauncher was fully paralyzed! (Decay to 10%)

Protowatt used Thunder Shock (Clauncher)!
Crit: 3891 (No)
Paralysis: Doesn't matter
DMG: (4+3-1.5)*1.5 = 8.25
2EN

Horsea used Smokescreen (Clauncher)!
Clauncher's ACC fell!
4EN

Horsea was hurt by its poison!

Action 2:

Protowatt used Thunder Shock (Clauncher)!
Crit: 3891 (No)
Paralysis: Doesn't matter
DMG: (4+3-1.5)*1.5 = 8.25
6EN

Clauncher was KOed!
(2KOC Protowatt)

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32 | 60
47 | 33
| Poisoned


VS

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KO
KO

--------------------------------------

AND WITH MORE PARAHAX S0L1D G0LD IS THE WINNER

PRIZES:

S0L1D G0LD : 1CC
Protowatt: 1EC, 1AC, 3MC, 2KOC
Horsea: 1EC, 1AC, 3MC

P2X7 : 2CC
Ledyba: 1EC, 1AC, 3MC
Clauncher: 1EC, 1AC, 2MC

SubwayJ : 6UC!!

Woo~
 
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