TEAM S0L1D G0LD
Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shed Skin
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/6
MC: 0
AC: 1/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon
Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)
Ice Beam (*)
Protect
Thunderbolt (*)
Thunder Wave (*)
Substitute (*)
Dazzling Gleam (*)
Endure
Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Swift Swim
Rain Dish
Own Tempo (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 0
AC: 2/5
Moves:
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball
Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)
Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf
Endure
Paduk (Horsea) (M)
Nature: Mild
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim
Sniper
Damp (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/5
Moves:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubble Beam
Agility
Brine
Hydro Pump
Dragon Pulse
Disable
Outrage
Muddy Water
Razor Wind
Signal Beam
Ice Beam
Protect
Rain Dance
Rest
Sleep Talk
Bide
Endure
VS
TEAM @ P2X7
Ledyba [Incandesce] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage if Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 46 (46.75) (-)
EC: 2/6
MC: 0
DC: 2/5
KOC: 1
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Moves:
Level-Up:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Bug Buzz
Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off
TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics
Other:
Barrier
Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 37 (37.4) (-)
EC: 1/6
MC: 1
AC: N/A
KOC: 1
Moves:
Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse
Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon
Magikarp [Jiaolong] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action energy cost to 5.
Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (HA Locked): (Passive) These Pokemon are easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 1
Sp.Def: Rank 1
Spe: 69 (69.5) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 3/6
MC: 9
AC: 3/5
KOC: 1
Moves:
Level-Up:
Splash
Tackle
Tutor:
Bounce
Other:
Bubble
Reversal
Dragon Rage
Hydro Pump
2v2 LC doubs
Training Items
12 hr dq sans overnights
All else standard
----------------------------------
NOW S0L1D G0LD IS GOING TO SEND OUT
P2X7 WILL SEND OUT AND ORDER
S0L1D G0LD WILL ORDER
I SHALL REF!!!
Woo~

Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shed Skin
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 1/6
MC: 0
AC: 1/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon
Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)
Ice Beam (*)
Protect
Thunderbolt (*)
Thunder Wave (*)
Substitute (*)
Dazzling Gleam (*)
Endure

Lotad (Pablo) (M)
Nature: Quiet
Type: Water/Grass
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Swift Swim
Rain Dish
Own Tempo (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 2/9
MC: 0
AC: 2/5
Moves:
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
Bubble Beam (*)
Zen Headbutt
Rain Dance
Energy Ball
Counter (*)
Giga Drain (*)
Leech Seed (*)
Synthesis (*)
Water Gun (*)
Ice Beam (*)
Protect
Solar Beam (*)
Double Team
Scald (*)
Rest (*)
Sleep Talk (*)
Surf
Endure

Paduk (Horsea) (M)
Nature: Mild
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Swift Swim
Sniper
Damp (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
AC: 1/5
Moves:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubble Beam
Agility
Brine
Hydro Pump
Dragon Pulse
Disable
Outrage
Muddy Water
Razor Wind
Signal Beam
Ice Beam
Protect
Rain Dance
Rest
Sleep Talk
Bide
Endure
VS
TEAM @ P2X7

Ledyba [Incandesce] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage if Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Swarm: (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Rattled (DW Locked): (Passive) These Pokemon are more easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed and natural Speed stage by one (1) when struck by attacks of those types. Self-targeted attacks do not increase the natural Speed stage.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 46 (46.75) (-)
EC: 2/6
MC: 0
DC: 2/5
KOC: 1
Size Class: 2
Weight Class: 2
Base Rank Total: 12
Moves:
Level-Up:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind
Agility
Bug Buzz
Egg Moves:
Bide
Drain Punch
Focus Punch
Encore
Knock Off
TM Moves:
Toxic
Protect
SolarBeam
Dig
Acrobatics
Other:
Barrier

Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 37 (37.4) (-)
EC: 1/6
MC: 1
AC: N/A
KOC: 1
Moves:
Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse
Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon

Magikarp [Jiaolong] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action energy cost to 5.
Abilities:
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rattled (HA Locked): (Passive) These Pokemon are easily frightened by Ghost-, Bug-, and Dark-typed attacks and will raise their Speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 80
Atk: Rank 1
Def: Rank 3 (+)
Sp.Atk: Rank 1
Sp.Def: Rank 1
Spe: 69 (69.5) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 3/6
MC: 9
AC: 3/5
KOC: 1
Moves:
Level-Up:
Splash
Tackle
Tutor:
Bounce
Other:
Bubble
Reversal
Dragon Rage
Hydro Pump
2v2 LC doubs
Training Items
12 hr dq sans overnights
All else standard
----------------------------------
NOW S0L1D G0LD IS GOING TO SEND OUT
P2X7 WILL SEND OUT AND ORDER
S0L1D G0LD WILL ORDER
I SHALL REF!!!
Woo~