The Rules said:Sending out a couple of challenges.
Challenge #1:
2v2 NFE Singles
2 Day DQ
2 Substitutions
5 Chills/2 Recoveries
All Abilities
Training Items
Switch=OK
ASB Arena
Challenge #2:
3v3 2 FE 1 NFE Triples
2 Day DQ
2 Substitutions
5 Chills/2 Recoveries
All Abilities
Training Items
Switch=KO
ASB Arena
Josh did you change your name to include an underscore or am I confused here?
P2X7's team:

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
KOC: 0
Moves (38/86):
Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane
Egg Moves:
Air Cutter
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)
TM Moves:
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Substitute (*)
Incinerate
Bulldoze
Rock Slide (*)
Grass Knot
Tutor Moves:
Bounce
Sleep Talk

Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize: (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW Locked): (Passive)
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
DC: 4/5
Moves (23/???):
Level-up:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap
TM Moves:
Taunt
Psyshock
Shadow Ball
Thunderbolt
Thunder Wave
Torment
Will-O-Wisp
Dazzling Gleam
Tutor Moves:
Icy Wind

Delibird [Sinterklaas] (M)
Nature: Naive (+15% Speed, +9% Accuracy, -1 Sp.Def)
Type: Ice / Flying
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) Ranks.
Hustle: (Toggle) No default effect. When toggled, the Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia (HA Locked): This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is increased by one (1) stage permanently.
Stats:
HP: 90
Atk: Rank 2 [3 VS + In]
Def: Rank 2 [3 VS + In]
Sp.Atk: Rank 3
Sp.Def: Rank 1 [2 VS + In] (-)
Spe: 87 (86.25) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14 [17 VS + In]
EC: N/A
MC: 0
AC: 4/5
Moves:
Level-Up:
Present
Egg Moves:
Destiny Bond
Fake Out
Freeze-Dry
Future Sight
Ice Shard
TM Moves:
Blizzard
Protect
Brick Break
Aerial Ace
Double Team
Fly
Tutor Moves:
Counter
Sky Attack
Psyco_Josho's Team:


Previous Nicknames:
Shorty the Ralts
Types:


Abilities:
Synchronize / Trace / Telepathy (Unlocked)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 3
SpD: 2
Spe: 43, -10% Evasion (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 8/9
MC: 0
AC: 5/5
Attacks (Current move total): 25/ 92
Level Up
Pre-26
::> Growl
::> Confusion
::> Double Team
::> Teleport
::> Lucky Chant
::> Magical Leaf
::> Heal Pulse
::> Calm Mind
Post-25
::> Psychic
::> Imprison
::> Future Sight
::> Charm
Egg
::> Disable
::> Encore
::> Skill Swap
::> Synchronoise
::> Will-O-Wisp
TM/HM
::> VI 03 - Psyshock
::> VI 10 - Hidden Power [Fire]
::> VI 12 - Taunt
::> VI 17 - Protect
::> VI 24 - Thunderbolt
::> VI 30 - Shadow Ball
::> VI 41 - Torment
::> VI 99 - Dazzling Gleam
Tutor
x
Other
x


Previous Nicknames:
Shock the Eelektrik
Sperm the Tynamo
Type:

Abilities:
Levitate / N/A
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 3
Spe: 43, -10% Evasion (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 3
Attacks (Current move total): 29/68
Level Up
Pre-26
::> Tackle
::> Thunder Wave
::> Spark
::> Charge Beam
::> Bind
::> Acid
::> Headbutt
::> Ion Deluge
::> Crush Claw
Post-25
::> Discharge
::> Crunch
::> Thunderbolt
::> Acid Spray
::> Coil
::> Wild Charge
::> Gastro Acid
::> Zap Cannon
::> Thrash
Egg
x
TM/HM
::> VI 06 - Toxic
::> VI 10 - Hidden Power [Rock]
::> VI 16 - Light Screen
::> VI 17 - Protect
::> VI 90 - Substitute
::> VI 91 - Flash Cannon
Tutor
::> V - Aqua Tail
::> V - Fire Punch
::> V - Giga Drain
::> V - Knock Off
::> V - Magnet Rise
Other
x


Previous Nicknames:
Fuzzy the Eevee
Type:

Abilities:
Cute Charm / Pixilate (Unlocked)
Nature: Bold (+Defence, -Attack)
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Attacks (Current move total): 35/80
Level Up
Pre-26
::> Helping Hand
::> Growl
::> Tackle
::> Tail Whip
::> Sand Attack
::> Baby Doll Eyes
::> Swift
::> Quick Attack
::> Bite
::> Refresh
::> Covet
::> Take Down
::> Disarming Voice
::> Fairy Wind
::> Draining Kiss
::> Skill Swap
Post-25
::> Focus Energy
::> Charm
::> Baton Pass
::> Trump Card
::> Misty Terrain
::> Moonblast
Egg
::> Detect
::> Fake Tears
::> Synchronoise
::> Wish
::> Yawn
TM/HM
::> VI 17 - Protect
::> VI 21 - Frustration
::> VI 27 - Return
::> VI 28 - Dig
::> VI 30 - Shadow Ball
::> VI 32 - Double Team
::> VI 90 - Substitute
Tutor
::> V - Hyper Voice
Other
x
Ugh why do I keep taking triples?
P2X7 sends out and equips
Psyco_Josho sends out, equips, and orders
P2X7 orders
I ref