After playing around with Sun teams, Sand teams, and Rain teams, I summed up my two most favorite things: Thunder Wave and Shaymin-Sky form. At first I thought I was simply getting lucky with this team, but after taking this team to a 19:3 win/loss record I thought I'd put it up for some comments. (One memorable loss went to Sweep, who explosioned my 2x SpA arceus-fighting with Genesect, so that his Arceus could extremespeed kill both it and my weakened Shaymin+Kyogre). This is not a gimmick team, and although Serene Grace flinching+paralyze makes a deadly combo the team almost never finishes with this. But first things first, the team: The team was based off the idea of parahaxing the opponent to death, so I started off with a lovely shaymin-s and kyogre (bulky paralyzer). Hoping that the opponent's scarfers would all be paralyzed late game, I made the choice of using a deoxys-a as an actual dedicated attacker. Mew was originally a dual screener but t-wave and offensive baton passing was so much nicer. Arceus fighting is quite underused in my opinion, but he checks darkrai quite nicely, also ice beams groudon which cannot be t-waved. Groudon was added as an afterthought, but he has got to be the best thing that ever happened to me, as you'll see later. Shaymin-S @ Leftovers Trait: Serene Grace EVs: 124 Hp/ 132 SpD / 252 Spe Calm Nature (+SpD/-Atk) - Air Slash - Seed Flare - Substitute - Leech Seed The moveset is quite standard for troll shaymin (lovingly called Flying Fucker), but the EV's are probably debatable. Rather than offensive, shaymin has special bulk enough to switch in on a single attack (scarf palkia anyone?). The lack of positive speed nature means late game Darkrai/opposing Shaymin will outspeed and ruin this guy (unless paralyzed), but once Shaymin gets a sub up he'll parahax the opponent to death. Kyogre @ Leftovers Trait: Drizzle EVs: 252 Hp/ 252 SpD/ 4 Spe Calm Nature (+SpD/-Atk) -Surf -Ice Beam -Thunder Wave -Thunder The bulkiest specially defensive spread Kyogre can run, with all his coverage moves and a nasty t-wave. I don't see too many spreads like this, but with Kyogre I'd much rather prefer bulk than offense. He out paces scarf Kyogre with t-wave, then kills with thunder. Groudon dies to 2 ice beams (3 if bulky, but then he'll waste a turn with srocks or something). If you need to sac something for a free switch, Kyogre is usually the first thing to look to-the team isn't based around rain and he'll never be a sweeper. Deoxys-Attack @ Life Orb Trait: Pressure EVs: 4 Def/ 252 SpA/ 252 Spe Modest Nature (+SpA/-Atk) -Ice Beam -Thunder -Dark Pulse -Psycho Boost I have to admit I pulled this entire set out of my ass; but tbh, I really don't see why nobody uses Deoxys-A the way he's supposed to be used: the fastest, deadliest beater and you feel no guilt when someone OHKOs him. Life Orb means we can pull him out late game when the opponent set up srocks (because he's not sashed), and considering he dies to every move in the game (even extremespeed Dratini, true story), the life loss is of no importance. Nobody expects Deoxys to OHKO Mewtwo with Dark Pulse, nobody expects Deoxys to OHKO Kyogre with Thunder, but this baby does all that. I'd save him for mid-late game, when the scarfers are all paralyzed. Oh, you'll also be switching him out a lot to Rayquazas and Arceus Normals, because those extremespeeds will blow you out of the sky. But with half the team running the bulkiest spreads possible, switching out shouldn't be too much of a problem. The 4 EVs in defense is so that Genesect gets a boost in SpA, and when he (hopefully) uses U-turn you switch to Kyogre who takes it like a champ. Mew @ Lum Berry Trait: Synchronize EVs: 252 Hp/ 156 Def/ 100 SpD Bold Nature (+Def/-Atk) -T-wave -Substitute -Baton Pass -Nasty Plot I'm considering maximizing EVs in Def since there's so many bulky special walls on this team, but Mew has to deal with Darkrai a lot so I'm not sure. Speaking of Darkrai, Mew is such a good lead against it. Turn 1 Darkrai puts Mew to sleep (lum berry), Mew T-waves Darkrai. Turn 2 Mew Subs since he's now faster, and Darkrai's second Dark Void fails. Proceed to Nasty Plot+pass to arceus. If they dark pulse instead... well hopefully you tank one of them in time to t-wave, then switch to Kyogre or something. Aside from leading against Darkrai, Mew is more of a late game baton passer to Arceus. Many a game has been won in that fashion. Arceus-Fighting @ Fist Plate Trait: Multitype EVs: 100 Hp/ 252 SpA/ 152 SpD/ 4 Spe Calm Nature (+SpD/-Atk) -Judgement -Ice Beam -T-wave -Recover Speaking of Arceus... Here is part 2 of Darkrai checking. If Darkrai puts something to sleep, switch Arceus in and he's done for. In game Arceus is nicknamed Arceus-Rock, but it's not like that's fooling anybody. Originally Arceus was a lot bulkier, but fearing Groudon I invested in SpA so that Ice Beam could seriously maim it. Scarfers usually can't handle Arceus as T-wave, recover, and judgement really destroy them (aside from Mewtwo). If Deoxys and Shaymin are in pristine condition, Arceus can go down simply t-waving as many things as possible. Otherwise, save Arceus as a late game sweeper (also save him if the opponent looks like he's saving an extreme-killer arceus). Groudon @ Leftovers Trait: Drought EVs: 252 Hp/252 Def/ 4 SpD Impish Nature (+Def/ -SpA) -Earthquake -Stone Edge -T-wave -Roar I'd like to name Groudon (Mac DaddY) MVP of the team, often wrecking half the opponents team before he goes down. Groudon is the most common lead for this team, and he kicks ass. Deoxys-S's waste a turn taunting Groudon (we 2HKO with EQ), and scarfers are scarred for life with T-wave (besides Genesect, where we instead switch to Kyogre fearing that boosted Ice Beam). Sun teams are the funniest, since Groudon lures out so many Ho-ohs (hence Mac Daddy cuz he gets all them hohoes). Stealth Rocks would be nice, but I've decided a guaranteed OHKO even without attack investment is well worth it. 4x damage with Stone Edge stops all Ho-ohs, period. Lots of opponents try to set up on Groudon, but thunder wave -> roar is such a great combo. The one I fear most is Calm Mind Ice Beam Mewtwo, but for some reason nobody's used it yet. If you don't lead with him, save Groudon for end game Extreme Killer Arceus, since he eats 3x Arceus's extreme speed all day long. (Actually, he takes one of them and then roars, because otherwise he dies.) Using the Team If the opponent has a Darkrai, usually lead with Mew; otherwise use Groudon. Kyogre is also cool. With 2/3's of the team using t-wave, there isn't too much investment in speed, so early game will definitely be a deciding factor. Optimally, you'll be t-waving and roaring through the opponent's team with Groudon, killing the few things you can (Deoxys, Tyranitar, Ho-oh, Volcarona). Most people underestimate Groudon's immense bulk; as a lead he could very well visit 2/3 of the opponent's team before he dies. If the opponent hurts him irrevocably (crit hax, stupid plays), never fear! Kyogre is there as backup. As mentioned earlier, Kyogre really isn't a core part of the strategy. He thunderwaves stuff and tanks through special attacks. Mostly Kyogre is a pivot, since the rest of the team always has an enemy to watch out for, where you'd much rather have Kyogre take the hit. Shaymin watches out for Ice beam, Arceus fears Mewtwo, Groudon fears special attackers, Mew fears most sweepers, Deoxys fears essentially everything it can't OHKO. Mid and late game vary depending on the team you're fighting. If the opponent is stall-based, save Shaymin as sub-leech seed-paraflinch is great. Against hard sweepers, you have to focus on t-waving them. If the whole team is t-waved and extremespeed arceus/rayquaza do not exist, Deoxys Attack will have a very nice sweep. Either way, Mew is important late game as baton passing a sub+2x SpA is more viable than you'd think when they're paralyzed. If you have a chance to pull anything off, this is the game ender. Stall teams fear a nasty plotted Shaymin, and Sweep teams fear a nasty plotted Arceus. The latter is actually the better option, since Recover is more reliable than leech seed for hp recovery. Common threats checklist: -Scarfers in general are put out of action by t-wave (yet to see scarf Groudon). This team's Kyogre/Groudon core checks pretty much any scarfer. Arceus is also bulky enough to handle most scarfers. -Specs users can be a problem, but since most teams rarely use more than one it's safe to sacrfice Kyogre to paralyze them. Banded users are entirely handed by Groudon. -With Sleep Clause back in (praise the lord), Arceus ruins Darkrai once it puts something else to sleep. Remember if you have a free switch to Mew that Mew is also an amazing check. -Swords Dance Arceus is a threat to all teams-status+leech seeding it early is great. If it gets multiple boosts in, wait for it to kill something, then switch into Arceus (judgement) or Groudon (roar) -Mew sets up with ease in front of Giritina and Lugia. Phazing is a bit of a problem, but Shaymin's parahax+leech seed is great for handling them. Like all teams, using this one effectively takes skill and prediction. Please give the team a shot before claiming it stupid... when I first looked at this team I thought "wtf was I thinking" but it's turned out to be much better than I thought.