LC Pancham (Revamp)


Approved by Rowan
QC: Obvious Power | The Avalanches | Rowan
GP: Weebl | Winry.


Overview
#######

Although Pancham faces a lot of competition from the likes of Mienfoo and Timburr, of which the former has Regenerator and the latter has Guts and access to Mach Punch, it has great bulk, a maximum Attack stat of 18, and is the only user of Parting Shot in the tier, which earn it a slot on teams of many archetypes. Pancham also has three good abilities: Mold Breaker, which allows it to remove items from Sticky Hold Pokemon using Knock Off; Iron Fist, which increases the power of Drain Punch; and Scrappy, which grants Pancham the ability to hit Ghost-types with its STAB moves. With its signature move, Parting Shot, Pancham can function as an extraordinary pivot; however, it can forgo its ability to pivot in order to become a great wallbreaker with Swords Dance.

Pivot
########
name: Pivot
move 1: Parting Shot
move 2: Drain Punch
move 3: Knock Off
move 4: Gunk Shot / Zen Headbutt
ability: Mold Breaker
item: Eviolite
evs: 180 Atk / 100 Def / 212 SpD / 12 Spe
nature: Adamant

Moves
========

Parting Shot allows Pancham to function as a pivot and provide its teammates opportunities to set up. Drain Punch is the STAB move of choice because it allows Pancham to recover some of its HP and stay alive longer to pivot throughout the battle. Knock Off removes foes' items and provides great utility to Pancham's teammates. Gunk Shot hits Fairy-types very hard, even 2HKOing Spritzee, while Zen Headbutt allows Pancham to KO Poison- and Fighting-types much easier.

Set Details
========

180 Attack EVs and an Adamant nature maximize Pancham's Attack. 100 Defense and 212 Special Defense EVs give Pancham Eviolite numbers and good bulk to live many hits while pivoting, even Focus Sash Abra's Psychic. The 12 Speed EVs give Pancham 11 Speed, allowing it to outspeed Spritzee, Snubbull, and Timburr. Mold Breaker allows Pancham to remove the items of Pokemon that have the ability Sticky Hold with Knock Off, which means Pancham can beat Trubbish without having to use Zen Headbutt. This also means Pancham can bypass Sturdy and KO Pokemon that rely on the SturdyJuice strategy.

Usage Tips
========

Switch Pancham into Pokemon it can capitalize on, such as Pawniard, Ferroseed, Omanyte, and Tirtouga. KO weaker threats, and dent the switch-ins. Using Parting Shot on a predicted switch grabs momentum and can help a teammate set up. Pancham is slow and it lacks access to priority moves, unlike Croagunk and Timburr, so switching into Pawniard is not always safe, as Pawniard can outspeed and KO Pancham. Pawniard can also come in on a Parting Shot and grab Attack boosts thanks to Defiant.

Team Options
========

Pokemon that can use Volt Switch or U-turn are great teammates for Pancham; Mienfoo, Chinchou, Fletchling, and Archen are good examples. Sweepers that appreciate Parting Shot and can capitalize on its use, such as Swords Dance Fletchling, Swords Dance Pawniard, Shell Smash Tirtouga, Omanyte, and Shellder, pair well with Pancham. Pokemon that can remove Fairy- or Poison-types can be beneficial, such as Pawniard, Ferroseed, and Foongus for the former, and Abra, Archen, Drillbur, and Diglett for the latter. Gothita can be a useful teammate, as Pancham helps get Gothita in for free due to its low Speed and Parting Shot, and Gothita removes Pokemon Pancham doesn't like, such as Croagunk. Sprtzee can use Aromatherapy while Lickitung can use Heal Bell, and both can use Wish in order to keep Pancham healthy throughout the battle.

Wallbreaker
########
name: Wallbreaker
move 1: Swords Dance
move 2: Drain Punch
move 3: Knock Off
move 4: Gunk Shot / Zen Headbutt
ability: Mold Breaker
item: Eviolite
evs: 180 Attack / 100 Def / 212 SpD / 12 Spe
nature: Adamant

Moves
========

Swords Dance allows Pancham to break through many walls with ease. Drain Punch gives Pancham means of recovery while wallbreaking and is also a great move in general. Knock Off removes items and allows Pancham and its teammates to sweep. Gunk Shot removes common Fairy-type switch-ins from play, and Zen Headbutt KOes common Poison-type switch-ins and opposing Fighting-types.

Set Details
========

180 EVs and an Adamant nature maximize Pancham's Attack. 12 Speed EVs allows Pancham to hit 11 Speed, which allows it to outspeed Skrelp, Timburr, and Snubbull. 100 Defense and 212 Special Defense EVs allow Pancham to live a variety of hits, most notably Focus Sash Abra's Psychic and +2 Tirtouga's Waterfall. Mold Breaker allows Pancham to Knock Off the items of Pokemon that have the ability Sticky Hold, allowing Pancham to KO Trubbish without using Zen Headbutt. Pancham also bypasses Sturdy, allowing it to KO Pokemon that rely on the SturdyJuice strategy. Pancham can also run a set with 252 Speed EVs, which allows it to outspeed many walls such as Pumpkaboo and Vullaby. However, doing so removes from its bulk, so keep that in mind.

Usage Tips
========

Switch Pancham into Pokemon it forces out, such as Pawniard or Tirtouga. After Pancham has successfully switched in, use Knock Off early-game to remove Pancham's checks' items. During the late-game, use Swords Dance on the switches Pancham forces, and then proceed to remove walls to clear the way for your sweeper.

Team Options
========

Other Pokemon that can use Knock Off, such as Fighting-types and Pawniard, help support Pancham. Pokemon that can pivot into Pancham, such as Mienfoo, Chinchou, and Foongus, are also a big help to get Pancham in freely. Entry hazards help weaken walls that Pancham wants to break through, so entry hazard setters such as Ferroseed, Archen, and Tirtouga help Pancham do its job. Pokemon that deal with Flying-types help; Tirtouga, Chinchou, and Archen are good options to deal with these threats. Gothita can be a useful partner to remove Poison-types, opposing Fighting-types, and items from walls with Trick. Cottonee, Stunky, and Diglett can be useful partners, as they all learn Memento and help Pancham set up easily. Also, Diglett traps Poison-types, while Stunky traps Psychic-types. Again, Pancham appreciates the support of Spritzee and Lickitung; Spritzee has Aromatherapy while Lickitung has Heal Bell, and they both can heal it with Wish. Setup sweepers such as Swords Dance Fletchling, Swords Dance Pawniard, and the Shell Smash users appreciate Pancham's ability to break through a wide array of walls.

Other Options
########

A Choice Scarf set can be utilized to take full advantage of Parting Shot. It hits 14 Speed without a Jolly nature, allowing Pancham to maintain its wonderful 18 Attack. The remaining EVs should go in Defense and Special Defense, and the moveset should be Parting Shot, Storm Throw / Drain Punch, Knock Off, and Gunk Shot / Zen Headbutt. An all-out attacking set with Drain Punch, Knock Off, Zen Headbutt, and Gunk Shot allows Pancham to surprise both Fairy- and Poison-type switch-ins. A Bulk Up set can be used, but it is outclassed by Timburr, which has the same bulk as Pancham, the ability Guts, and access to priority in Mach Punch. However, because Pancham has a slot to use Gunk Shot, it can remove Fairy-types more easily than Timburr can because Timburr does not have a moveslot for Poison Jab. A Substitute + Focus Punch set could be used, but it is easily taken advantage of, and Pancham would rather act as a pivot with Parting Shot or even use Knock Off on switches it forces than set up a Substitute. Pancham can use a RestTalk set with Circle Throw, Bulk Up, and the ability Scrappy, but the sets listed are much better. Circle Throw can be used on any set if your team is stacking entry hazards in order to rack up damage. Pancham has other STAB options such as Power-Up Punch and Storm Throw, but the former is too weak to take advantage of, and Storm Throw, while being much more powerful than Drain Punch, does not recover Pancham's HP, which hinders its longevity. Superpower is also another STAB option, but it should not be used because it makes taking advantage of Pancham much easier. Pancham has a wide offensive movepool, which includes the elemental punches, Stone Edge, Dual Chop, and Iron Head, but these moves generally provide less coverage than the moves already listed on its main sets.

Checks & Counters
########

**Poison-types**: Croagunk, Trubbish, and Koffing can switch into Pancham's STAB moves, but none of them like taking a Zen Headbutt or Knock Off. Koffing can also burn Pancham with Will-O-Wisp.

**Fairy-types**: Spritzee, Cottonee, and Snubbull resist Pancham's STAB moves, but they must be wary of Gunk Shot and Knock Off. Gunk Shot easily KOes all three of these threats, while Knock Off discourages them from switching in as easily. Cottonee can Encore Pancham into one of its STAB moves or Knock Off and proceed to switch out to let a Pokemon such as Fletchling set up.

**Flying-types**: Doduo, Fletchling, Archen, and Vullaby can all come in and threaten Pancham with their STAB moves. They all outspeed Pancham as well, so this can limit Pancham's ability to do its job.

**Burns**: As Pancham is an offensive, physically oriented Pokemon, Will-O-Wisp easily puts a damper on its ability to function properly. Pumpkaboo, Ponyta, and Larvesta are all good status spreaders against Pancham.

**Psychic-types**: Abra, Gothita, and Slowpoke all have STAB moves that hit Pancham for super effective damage. Gothita is especially notable for having the ability to trap and KO weakened Pancham.

**Faster Pokemon**: While Pancham is quite bulky, faster Pokemon can wear Pancham down throughout the battle, and, if it is weakened, easily revenge kill it.
 
Last edited:
Pivoting Panda:
Get rid of the extra "EVs"
I don't see any reason to not move 80 HP EVs to Speed. Like you said, you out-speed Pumpkaboo and I couldn't find any relevant calcs that would make the HP investment more important.

Set Details: Fix the speed point if you change the EV spread.

Usage Tips:
You wouldn't always be using Parting Shot or Knock Off when predicting a switch; I think you should make a more generalized statement and just say something like "Using Parting Shot on a predicted switch can help a teammate set-up or give you momentum."
The point about using Drain Punch while being low doesn't really need to be there. Your amount of health is rarely the thing dictating what move you use.

Panda-monium:
Fix the extra "EVs" and change Attack to Atk.
Not sure what the point of 13 speed is. I'd rather go 14 or 15 speed and outspeed things like Vullaby, Larvesta, etc or go purely bulky. I have very little Pancham experience though so you should talk to other QC members about this!

Team Options:
Stunky also traps Psychic-types and Diglett Poison-types.

Other Options: A 4 attacks sets is hard af to switch into. I think you should mention it.

Checks and Counters:
There's nothing special about Pumpkaboo to warrant it being given its own spot, especially with the change to speed I recommended earlier.
Change Gothita to Psychic-types, but give Gothita a special mention for sure. They can't really switch in on Pancham but revenge kill it well.
Change Status to burns. It doesn't really care about the others any more than other pokemon. Either add Ponyta and Larvesta here or give them their own section.

I would very much recommend changing the names to be more serious and representative of the sets lol

I don't think you should add Pawniard to checks, just stress that it can gain a huge boost from Parting Shot in usage tips of the Parting Shot set.

Lastly, I'm really questioning if Iron Fist is worth a slash on both sets, especially considering it only boosts Drain Punch. Mold Breaker prevents you from being walled by Trubbish, gives you a much better match-up against all Tirtouga sets and Magnemite, and random things like Natu not bouncing your Parting Shot or not taking damage from Tentacool's Liquid Ooze. There's probably more that I can't think of right now in my 3am state :P

Nice work QC 1/3
 
i think your pancham pivot spread is suboptimal, 23/14/14 is much better imo

0 Atk Mienfoo Acrobatics (110 BP) vs. 140 HP / 100 Def Eviolite Pancham: 12-16 (48 - 64%) -- 96.5% chance to 2HKO
(12, 12, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 16)
156 Atk Pawniard Iron Head vs. 140 HP / 100 Def Eviolite Pancham: 7-10 (28 - 40%) -- 98.9% chance to 3HKO
(7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)
240 SpA Abra Psychic vs. 140 HP / 52 SpD Eviolite Pancham: 24-30 (96 - 120%) -- 68.8% chance to OHKO
(24, 24, 24, 24, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 30)
180 Atk Archen Acrobatics (110 BP) vs. 140 HP / 100 Def Eviolite Pancham: 24-30 (96 - 120%) -- 68.8% chance to OHKO
(24, 24, 24, 24, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 30)
152 SpA Chinchou Hydro Pump vs. 140 HP / 52 SpD Eviolite Pancham: 9-12 (36 - 48%) -- guaranteed 3HKO
(9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)
196+ Atk Fletchling Acrobatics (110 BP) vs. 140 HP / 100 Def Eviolite Pancham: 18-24 (72 - 96%) -- guaranteed 2HKO
(18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24)
240+ SpA Magnemite Flash Cannon vs. 140 HP / 52 SpD Eviolite Pancham: 10-13 (40 - 52%) -- 9% chance to 2HKO
(10, 10, 10, 10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)
76 SpA Ponyta Fire Blast vs. 140 HP / 52 SpD Eviolite Pancham in Sun: 15-18 (60 - 72%) -- guaranteed 2HKO
(15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 18)
196 Atk Timburr Drain Punch vs. 140 HP / 100 Def Eviolite Pancham: 7-9 (28 - 36%) -- 1.1% chance to 3HKO
(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9)
+2 212+ Atk Tirtouga Waterfall vs. 140 HP / 100 Def Eviolite Pancham: 15-18 (60 - 72%) -- guaranteed 2HKO
(15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 18)
188+ SpA Croagunk Sludge Bomb vs. 140 HP / 52 SpD Eviolite Pancham: 9-12 (36 - 48%) -- guaranteed 3HKO
(9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)
236 Atk Mold Breaker Drilbur Earthquake vs. 140 HP / 100 Def Eviolite Pancham: 9-12 (36 - 48%) -- guaranteed 3HKO
(9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)
36 Atk Ferroseed Bullet Seed (3 hits) vs. 140 HP / 100 Def Eviolite Pancham: 9-12 (36 - 48%) -- guaranteed 3HKO
(3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4)
0 SpA Foongus Sludge Bomb vs. 140 HP / 52 SpD Eviolite Pancham: 7-9 (28 - 36%) -- 1.1% chance to 3HKO
(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9)
180+ Atk Iron Fist Pancham Drain Punch vs. 140 HP / 100 Def Eviolite Pancham: 9-12 (36 - 48%) -- guaranteed 3HKO
(9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)
+1 236+ SpA Porygon Psychic vs. 140 HP / 52 SpD Eviolite Pancham: 22-26 (88 - 104%) -- 6.3% chance to OHKO
(22, 22, 22, 22, 22, 22, 22, 22, 24, 24, 24, 24, 24, 24, 24, 26)
12 SpA Spritzee Moonblast vs. 140 HP / 52 SpD Eviolite Pancham: 14-20 (56 - 80%) -- guaranteed 2HKO
(14, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20)
196+ Atk Life Orb Carvanha Waterfall vs. 140 HP / 100 Def Eviolite Pancham: 9-13 (36 - 52%) -- 11.3% chance to 2HKO
(9, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)
144 SpA Cottonee Dazzling Gleam vs. 140 HP / 52 SpD Eviolite Pancham: 14-18 (56 - 72%) -- guaranteed 2HKO
(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18)
236 Atk Life Orb Diglett Earthquake vs. 140 HP / 100 Def Eviolite Pancham: 9-13 (36 - 52%) -- 11.3% chance to 2HKO
(9, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)
200 SpA Life Orb Gastly Sludge Bomb vs. 140 HP / 52 SpD Eviolite Pancham: 13-17 (52 - 68%) -- guaranteed 2HKO
(13, 13, 13, 13, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 17)
76 SpA Gothita Psychic vs. 140 HP / 52 SpD Eviolite Pancham: 14-20 (56 - 80%) -- guaranteed 2HKO
(14, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 20)
+2 196+ SpA Omanyte Surf vs. 140 HP / 52 SpD Eviolite Pancham: 21-25 (84 - 100%) -- 6.3% chance to OHKO
(21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 24, 24, 24, 24, 24, 25)
0 Atk Pumpkaboo-Super Bullet Seed (3 hits) vs. 140 HP / 100 Def Eviolite Pancham: 9-12 (36 - 48%) -- guaranteed 3HKO
(3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4)
0 Atk Snubbull Play Rough vs. 140 HP / 100 Def Eviolite Pancham: 14-18 (56 - 72%) -- guaranteed 2HKO
(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18)
200 SpA Staryu Psychic vs. 140 HP / 52 SpD Eviolite Pancham: 12-16 (48 - 64%) -- 96.5% chance to 2HKO
(12, 12, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 16)
156 Atk Vullaby Brave Bird vs. 140 HP / 100 Def Eviolite Pancham: 18-24 (72 - 96%) -- guaranteed 2HKO
(18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24)
196 SpA Vulpix Fire Blast vs. 140 HP / 52 SpD Eviolite Pancham in Sun: 15-18 (60 - 72%) -- guaranteed 2HKO
(15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 18)
0 Atk Mienfoo Acrobatics (110 BP) vs. 0 HP / 100 Def Eviolite Pancham: 12-16 (52.1 - 69.5%) -- guaranteed 2HKO
(12, 12, 12, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 16)
156 Atk Pawniard Iron Head vs. 0 HP / 100 Def Eviolite Pancham: 7-10 (30.4 - 43.4%) -- 100% chance to 3HKO
(7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)
240 SpA Abra Psychic vs. 0 HP / 212 SpD Eviolite Pancham: 18-24 (78.2 - 104.3%) -- 6.3% chance to OHKO
(18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24)
180 Atk Archen Acrobatics (110 BP) vs. 0 HP / 100 Def Eviolite Pancham: 24-30 (104.3 - 130.4%) -- guaranteed OHKO
(24, 24, 24, 24, 24, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 30)
152 SpA Chinchou Hydro Pump vs. 0 HP / 212 SpD Eviolite Pancham: 7-10 (30.4 - 43.4%) -- 100% chance to 3HKO
(7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)
196+ Atk Fletchling Acrobatics (110 BP) vs. 0 HP / 100 Def Eviolite Pancham: 18-24 (78.2 - 104.3%) -- 6.3% chance to OHKO
(18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24)
240+ SpA Magnemite Flash Cannon vs. 0 HP / 212 SpD Eviolite Pancham: 9-12 (39.1 - 52.1%) -- 0.4% chance to 2HKO
(9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)
76 SpA Ponyta Fire Blast vs. 0 HP / 212 SpD Eviolite Pancham in Sun: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
(12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 15)
196 Atk Timburr Drain Punch vs. 0 HP / 100 Def Eviolite Pancham: 7-9 (30.4 - 39.1%) -- 17.6% chance to 3HKO
(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9)
+2 212+ Atk Tirtouga Waterfall vs. 0 HP / 100 Def Eviolite Pancham: 15-18 (65.2 - 78.2%) -- guaranteed 2HKO
(15, 15, 15, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, 18)
188+ SpA Croagunk Sludge Bomb vs. 0 HP / 212 SpD Eviolite Pancham: 7-10 (30.4 - 43.4%) -- 100% chance to 3HKO
(7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)
236 Atk Mold Breaker Drilbur Earthquake vs. 0 HP / 100 Def Eviolite Pancham: 9-12 (39.1 - 52.1%) -- 0.4% chance to 2HKO
(9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 12)
36 Atk Ferroseed Bullet Seed (3 hits) vs. 0 HP / 100 Def Eviolite Pancham: 9-12 (39.1 - 52.1%) -- approx. 0.4% chance to 2HKO
(3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4)
0 SpA Foongus Sludge Bomb vs. 0 HP / 212 SpD Eviolite Pancham: 7-9 (30.4 - 39.1%) -- 17.6% chance to 3HKO
(7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 9)
100 Atk Iron Fist Pancham Drain Punch vs. 0 HP / 100 Def Eviolite Pancham: 7-10 (30.4 - 43.4%) -- 100% chance to 3HKO
(7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 10)
+1 236+ SpA Porygon Psychic vs. 0 HP / 212 SpD Eviolite Pancham: 18-22 (78.2 - 95.6%) -- guaranteed 2HKO
(18, 18, 18, 18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22)
12 SpA Spritzee Moonblast vs. 0 HP / 212 SpD Eviolite Pancham: 14-18 (60.8 - 78.2%) -- guaranteed 2HKO
(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18)
196+ Atk Life Orb Carvanha Waterfall vs. 0 HP / 100 Def Eviolite Pancham: 9-13 (39.1 - 56.5%) -- 87.9% chance to 2HKO
(9, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)
144 SpA Cottonee Dazzling Gleam vs. 0 HP / 212 SpD Eviolite Pancham: 12-14 (52.1 - 60.8%) -- guaranteed 2HKO
(12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 14)
236 Atk Life Orb Diglett Earthquake vs. 0 HP / 100 Def Eviolite Pancham: 9-13 (39.1 - 56.5%) -- 87.9% chance to 2HKO
(9, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13)
200 SpA Life Orb Gastly Sludge Bomb vs. 0 HP / 212 SpD Eviolite Pancham: 12-16 (52.1 - 69.5%) -- guaranteed 2HKO
(12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 16)
76 SpA Gothita Psychic vs. 0 HP / 212 SpD Eviolite Pancham: 14-18 (60.8 - 78.2%) -- guaranteed 2HKO
(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18)
+2 196+ SpA Omanyte Surf vs. 0 HP / 212 SpD Eviolite Pancham: 18-22 (78.2 - 95.6%) -- guaranteed 2HKO
(18, 18, 19, 19, 19, 19, 19, 19, 19, 21, 21, 21, 21, 21, 21, 22)
0 Atk Pumpkaboo-Super Bullet Seed (3 hits) vs. 0 HP / 100 Def Eviolite Pancham: 9-12 (39.1 - 52.1%) -- approx. 0.4% chance to 2HKO
(3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4)
0 Atk Snubbull Play Rough vs. 0 HP / 100 Def Eviolite Pancham: 14-18 (60.8 - 78.2%) -- guaranteed 2HKO
(14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 18)
200 SpA Staryu Psychic vs. 0 HP / 212 SpD Eviolite Pancham: 10-14 (43.4 - 60.8%) -- 88.7% chance to 2HKO
(10, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 14)
156 Atk Vullaby Brave Bird vs. 0 HP / 100 Def Eviolite Pancham: 18-24 (78.2 - 104.3%) -- 6.3% chance to OHKO
(18, 18, 18, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 24)
196 SpA Vulpix Fire Blast vs. 0 HP / 212 SpD Eviolite Pancham in Sun: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
(12, 12, 12, 12, 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 15)

so you can take special hits a lot better while maintaining similar physical bulk and the same attack by using 180 Atk / 100 Def / 212 SpD / 12 Spe with an Adamant Nature, one of the really big things this does for you is lets you live non-lo abra's psychic, and as you can see from the calcs you dont gain much in the way of physical bulk anyway with your spread
 
Alright, I think I fixed everything. If anything was missed definitely let me know. I am using Infamy's spread for both sets right now, if QC thinks the second set should be using 14 Speed I won't mind changing the spread at all!

I also added Spritzee and Lickitung to team options for both sets due to their ability to use Aromatherapy / Heal Bell and Wish. Then, I added set-up sweepers to the Wall-breaker set because I mentioned set-up sweepers in usage tips.
 

The Avalanches

pokemon tcg
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
Overview:

- Hits a maximum 18 Attack
- Emphasise Parting Shot, as it's the only user in the tier

Parting Shot
Moves:

- Gunk Shot is notable as it allows Pancham to 2HKO Spritzee, I believe that deserves a mention.

Amazingly written, QC 2/3
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
rename set one to pivot, not parting shot

you don't mention iron fist in set details, even tho you slashed it. does iron fist help much? if not, remove it


Other options;
resttalk, bulk up, circle throw, scrappy seems cool.

circle throw in general on a non restalk set can work well with hazard based teams

you didn't add OP's 4 attacks set. gunkshot+zenbutt together is cool

check/counters:
just make it clear that faster pokemon can wear pancham down throughout the match; i think that's what you mean, just make it obvious

3/3
 
Sorry Rowan I defnitely thought I added that. I added everything now, however. Writing it up also! :)

EDIt: Now written :D
 
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I just wanted to mention you have 9 commas in the first sentence.

You still haven't fixed the EVs formatting. You need to get rid of the extra "EVs" on both sets.

It's a lot more notable that you outspeed things like Spritzee, Snubbull, Skrelp and Timburr than it is tying with Pumpkaboo. Change to include a couple of these examples and I'd get rid of Pumpkaboo altogether. Who likes risking speed ties? :P
(Do that for both sets)

For the SD set under Team Options, Pancham has problems with all Flying-types and there isn't anything particular about it to only mention it. Just say Flying-types and you can mention Fletchling specifically if you want.

Checks & Counters:
Same thing as above. Change to just Flying-types. Nothing notable about Fletchling other than it gets more usage than other birds.

Implement everything and you can go to GP!
 

tehy

Banned deucer.
placeholder

Edit: or it got implemented without a post in the thread? Jeez, i saw the gp queue post after this but still

Memo to LC QC: can you just start using qc x/4 instead of x/3? This is just getting confusing and it's pretty clearly a fourth qc check.
 
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Weebl

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is a Contributor Alumnusis a Smogon Media Contributor Alumnus
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(comments)
Overview
#######

Although Pancham faces a lot of competition from the likes of Mienfoo and Timburr, who of which the former has the ability have Regenerator and the latter has the ability Guts and access to Mach Punch and Guts, respectively, (making it clear which Pokemon has which advantage(s)) over Pancham, Pancham has great bulk, a maximum Attack stat of 18, and is the only user of Parting Shot, a psuedo-Memento, in the tier, which earns Pancham a slot on teams of many archetypes. Pancham also has three good abilities: Mold Breaker, allowing which allows Pancham to Knock Off Sticky Holders Pokemon, Iron Fist, which gives Pancham more health regeneration with from Drain Punch, and Scrappy, granting which grants Pancham the ability to hit Ghost-types with its STAB moves. With its signature move, (AC) of Parting Shot, Pancham can function as an extraordinary pivot; however, it can forgo its ability to pivot in order to become a great wall-(remove hyphen)breaker with the move Swords Dance.

Pivot
########
name: Pivot
move 1: Parting Shot
move 2: Drain Punch
move 3: Knock Off
move 4: Gunk Shot / Zen Headbutt
ability: Mold Breaker
item: Eviolite
evs: 180 Atk / 100 Def / 212 SpD / 12 Spe
nature: Adamant

Moves
========

Parting Shot allows Pancham to function as a pivot, (RC) and provide its while also helping teammates opportunities to set up. Drain Punch is the STAB move of choice because it allows Pancham to recover some of its due to it regenerating Pancham's HP, (RC) and allowing Pancham to stay alive longer to pivot throughout the battle. Knock Off removes foes' Eviolites and gives great utility to its Pancham's teammates. Gunk Shot hits Fairy-types for very hard damage, even 2HKOing Spritzee, while Zen Headbutt allows Pancham to kill KO Poison- and Fighting-types much more easily.

Set Details
========

180 Attack EVs and an Adamant nature maximize Pancham's Attack. 100 Defense and 212 Special Defense EVs give Pancham Eviolite numbers and good bulk to live many hits while pivoting, even living Focus Sash Abra's Psychic witht he help of Eviolite. (This set uses Eviolite, so in context, Pancham holds Eviolite unless specified otherwise.) The 12 Speed EVs in Spe give Pancham 11 Speed, which outspeeds allowing it to outspeed Spritzee, Snubbul and Timburr. Mold Breaker allows Pancham to Knock Off Pokemon that have the ability Sticky Hold, which means you Pancham can beat Trubbish without using having to use Zen Headbutt. You Pancham can also bypass Sturdy and kill KO Pokemon that rely on the Sturdy + Berry Juice strategy.

Usage Tips
========

Switch Pancham into Pokemon on things it can capitalize on, like such as Pawniard, Ferroseed, Omanyte, and Tirtouga. Kill KO weaker threats, or and dent the switch-ins. Using Parting Shot on a predicted switch grabs momentum and can help a teammate set-up set up, or allow you to grab momentum. Be sure to realize that Pancham is slow, (RC) and it lacks access to has no means of priority moves, (AC) unlike Coragunk Croagunk and Timburr, so switching into Pawniard is not always safe, (AC) as Pawniard can outspeed and KO Pancham. Pawniard can also come in on a Parting Shot and grab Attack boosts thanks to Defiant.

Team Options
========

Pokemon who that can use Volt Switch or U-turn are great teammates with for Pancham,; (SC) think Mienfoo, Chinchou, Fletchling, and Archen are good examples. Sweepers who that appreciate Parting Shot and can capitalize on its use, such as Swords Dance Fletchling, Swords Dance Pawniard, and Shell Smash Tirtouga, Omanyte, or and Shellder pair well with Pancham. Pokemon who that can remove Fairy- or Poison-types can be beneficial, such as Pawniard, Ferroseed, and Foongus for the former, and Abra, Archen, Drillbur, and Diglett for the latter. (add period) Gothita can be a useful teammate, (AC) as for Pancham because Pancham helps get Gothita in for free due to its low Speed and Parting Shot, and Gothita removes things Pokemon Pancham doesn't like, such as Croagunk. Spritzee can use Aromatherapy, (AC) and Lickitung can use Aromatherapy or Heal Bell, (AC) and both can use Wish to keep Pancham healthy throughout the battle.

Wall-(remove hyphen)breaker
########
name: Wall-(remove hyphen)breaker
move 1: Swords Dance
move 2: Drain Punch
move 3: Knock Off
move 4: Gunk Shot / Zen Headbutt
ability: Mold Breaker
item: Eviolite
evs: 180 Attack / 100 Def / 212 SpD / 12 Spe
nature: Adamant

Moves
========

Swords Dance allows Pancham to break through many walls with ease. Drain Punch gives Pancham a means of to recovery while wall-(remove hyphen)breaking, while and is also being a great move in general. Knock Off removes foe's Eviolites, and allows Pancham, (RC) and other its teammates, (RC) to more easily sweep. Gunk Shot removes common Fairy-type switch-ins, (AC) and Zen headbutt removes common KOes Poison-type switch-ins and opposing Fighting-types.

Set Details
========

180 EVs and an Adamant nature maximizes Pancham's Atk Attack. 12 Speed EVs allows Pancham to hit 11 Speed, this allows it to and outspeed Skrelp, Timburr, and Snubbull. 100 Defense and 212 SpD allows Special Defense EVs allow Pancham to live a variety of hits, most notably Focus Sash Abra's Psychic and +2 Tirtouga's Waterfall, with the help of its item Eviolite. /* Mold Breaker allows Pancham to Knock Off Pokemon that have the ability Sticky Hold, which means you can beat Trubbish without using Zen Headbutt. You can also bypass Sturdy and kill Pokemon that rely on the Sturdy + Berry Juice strategy.*/ (Please don't literally copy and paste sentences between sets. It comes off as lazy on your part and is annoying for GPers to have to make the exact same set of changes twice. Reword it to add some variety.) Pancham can also run a set with 252 Spe EVs, which allows it to outspeed many walls like Pumpkaboo and Vullaby. However, doing so removes from its bulk, so keep that in mind.

Usage Tips
========

Come in on things Pancham Switch Pancham into Pokemon it forces out, like such as Pawniard or and Tirtouga. After Pancham has successfully switched in, you should either use Knock Off early-(add hyphen)game to remove your Pancham's checks' Eviolites, (RC) or During the late game, when Pancham comes in again, use Swords Dance on the switches it Pancham forces, and then proceed to remove walls to help clear the way for your sweeper sweep.

Team Options
========

Other Pokemon who that can use Knock Off, (AC) such as Fighting-types and Pawniard, (AC) help Pancham, such as other Fighting-types and Pawniard. Pokemon who that can pivot into Pancham, (AC) such as Chinchou, Mienfoo, and Foongus, (AC) are also a big help to get Pancham in freely, such as Chinchou, Mienfoo, and Foongus. Entry hazards help weaken walls that Pancham wants to break through, so entry hazard setters like such as Ferroseed, Archen, and Tirtouga help Pancham do its job. Pokemon who that deal with Flying-types help, so Tirtouga, Chinchou, and Archen are good options to deal with these threats. Gothita can be a useful partner to remove Poison-types, opposing Fighting-types, and remove Eviolites from walls with Trick. Cottonee, Stunky, and Diglett can be useful partners, (AC) as they all learn Memento and help Pancham set-up set up easily. Also, Diglett traps Poison-types, while Stunky traps Psychic-types. Spritzee and Lickitung can use Aromatherapy or Heal Bell and Wish to keep Pancham healthy throughout the battle. Set-up Setup sweepers like such as Swords Dance Fletchling, Swords Dance Pawniard, and the Shell Smash users appreciate Pancham's ability to break a wide array of walls.

Other Options
########

A Choice Scarf set can be utilized to take full advantage of Parting Shot. It hits 14 Speed without having to use a Jolly nature, allowing Pancham to maintain that its wonderful 18 Atk Attack. The remaining EVs should go in the Defense and Special Defense stats., and the moveset should be Parting Shot, Storm Throw / Drain Punch, Knock Off, and Gunk Shot / Zen Headbutt The moves used should be Parting Shot, Storm Throw or Drain Punch for STAB, Knock Off, and either Gunk Shot or Zen Headbutt in the last slot. An all-out attacking set with Drain Punch, Knock Off, Zen Headbutt, and Gunk Shot is nice. This allows Pancham to surprise switch-ins who are both Fairy- and Poison-type switch-ins. A Bulk Up set can be used, but it is outclassed by Timburr, which has due to it having just about the same bulk as Pancham, the ability Guts, and access to priority in Mach Punch, this is usually done better by Timburr. However, Pancham can more easily remove Fairy-types with the use of Gunk Shot more easily than Timburr can. (Explain why.) A Substitute + Focus Punch set could be used, but it is easily taken advantage of, and Pancham would rather act as a pivot with Parting Shot, (RC) or even use Knock Off on switches it forces than set up a Substitute. Pancham can use a Rest + Sleep Talk set with Circle Throw, (AC) and Bulk Up, and the ability Scrappy can be used, but the sets listed are much better. Circle Throw can be used on any set if your team is stacking entry hazards in order to rack up damage. Pancham has other STAB options like such as Storm Throw and Power-Up Punch and Storm Throw, but the latter former is too weak to take advantage of, and Storm Throw, while being much more powerful than Drain Punch, does not recover Pancham's HP, which removes heavily hinders Pancham's longevity. Superpower is also another STAB option, but should not be used, (AC) because it makes due to it making Pancham much easier to be taken advantage of, this should not be utilized. Pancham has a wide offensive movepool, which includes the elemental punches, Stone Edge, Dual Chop, and Iron Head, and a couple other things, but these moves generally provide less coverage than the moves already listed on its main sets.

Checks & Counters
########

**Poison-types**: Croagunk, Trubbish, and Koffing can all switch into Pancham's STAB moves, (RC) but all three must be wary of don't like Zen Headbutt and Knock Off, as none of them like either of these moves. Koffing can also burn Pancham with Will-O-Wisp.

**Fairy-types**: Spritzee, Cottonee, and Snubbull also resist Pancham's STAB moves, (RC) but also must be wary of Gunk Shot and Knock Off. Gunk Shot easily removes KOes all three of these threats, while Knock Off inhibits them from switching in as easily as they could before. Cottonee can Encore Pancham's into one of its STAB moves or Knock Off, (RC) and proceed to let a Pokemon like switch out to let a sweeper such as Fletchling come in and set up.

**Flying-types**: Doduo, Fletchling, and Vullaby can all come in and threaten Pancham witht heir with their STAB moves. Fletchling can not cannot always OHKO Pancham, however, so often times oftentimes, if Fletchling attacks Pancham, it will be OHKO'd OHKOed after a Swords Dance by Drain Punch. (This implies Pancham can stay in on and tank two hits from Fletchling to use Swords Dance and then Drain Punch. And quite frankly, I don't really know what you're trying to say here, so just reword this.)

**Burns**: Due to Pancham being As Pancham is an offensive, physically-(remove hyphen)oriented Pokemon, Will-O-Wisp easily puts a damper on its ability to function properly. Pumpkaboo, Ponyta, and Larvesta are all good status-(hyphen)spreaders against Pancham.

**Psychic-types**: Abra, Gothita, and Slowpoke all have STAB moves that hit Pancham for super-(remove hyphen)effective damage. Gothita is especially notable in having the ability to trap weakened Pancham and removinge weakened Pancham it.

**Faster Pokemon**: While Pancham is really quite bulky, faster Pokemon can wear it down throughout the battle and, (AC) if it is weakened, (AC) easily revenge kill it (Don't just use "as well as" when you need to use and; it's not an "and" substitute. It has a greater emphasis on the second term. Also, the changed sentence is better because the first helps lead to the second.) weakened Panchams, as well as wear Pancham down throughout the battle.

GP 1/2

Remember: It's "wallbreaker" without a hyphen. "STAB" refers to the bonus itself, but "STAB moves," which refers to moves that receive said bonus, is often the term analyses are looking for. I could go on, but there's a better solution. Read through the Spelling and Grammar Standards will help you get accustomed to Smogon's Pokegrammar, and the Standards contain more information about other Pokegrammar-related topics that can help you in future writing. You can avoid making many of your common errors by reading the Standards.
 
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add
remove
comment
Overview
#######

Although Pancham faces a lot of competition from the likes of Mienfoo and Timburr, of which the former has the ability Regenerator and the latter has the ability Guts and access to Mach Punch, it has great bulk, a maximum Attack stat of 18, and is the only user of Parting Shot, a psuedo-Memento, in the tier, which earn it a slot on teams of many archetypes. Pancham also has three good abilities: Mold Breaker, which allows it to remove items from Sticky Hold Pokemon with Knock Off, Iron Fist, which makes Drain Punch hit harder (it is not like big root; it increases the dmg), and Scrappy, which grants Pancham the ability to hit Ghost-types with its STAB moves. With its signature move, Parting Shot, Pancham can function as an extraordinary pivot; however, it can forgo its ability to pivot in order to become a great wallbreaker with the move Swords Dance.

(There's really no point in saying stuff like 'the ability' and 'the move' as it just makes the sentence longer. The first sentence especially, which is long enough in itself)
Pivot
########
name: Pivot
move 1: Parting Shot
move 2: Drain Punch
move 3: Knock Off
move 4: Gunk Shot / Zen Headbutt
ability: Mold Breaker
item: Eviolite
evs: 180 Atk / 100 Def / 212 SpD / 12 Spe
nature: Adamant

Moves
========

Parting Shot allows Pancham to function as a pivot, and provides its teammates opportunities to set up. Drain Punch is the STAB move of choice because it allows Pancham to recover some of its HP and stay alive longer to pivot throughout the battle. Knock Off removes foes' Eviolite (maybe just say items, eviolite is the most important but certainly not the only item) and provides great utility to Pancham's teammates. Gunk Shot hits Fairy-types for very hard damage, even 2HKOing Spritzee, while Zen Headbutt allows Pancham to KO Poison- and Fighting-types much more easily.

Set Details
========

180 Attack EVs and an Adamant nature maximize Pancham's Attack. 100 Defense and 212 Special Defense EVs give Pancham Eviolite numbers and good bulk to live many hits while pivoting, even Focus Sash Abra's Psychic. The 12 Speed EVs give Pancham 11 Speed, allowing it to outspeed Spritzee, Snubbull, and Timburr. Mold Breaker allows Pancham to remove items from Pokemon that have the ability Sticky Hold with Knock Off, which means Pancham can beat Trubbish without having to use Zen Headbutt. Pancham can also bypass Sturdy and KO Pokemon that rely on the SturdyJuice strategy.

Usage Tips
========

Switch Pancham into Pokemon it can capitalize on, such as Pawniard, Ferroseed, Omanyte, and Tirtouga. KO weaker threats, and dent the switch-ins. Using Parting Shot on a predicted switch grabs momentum and can help a teammate set up. Pancham is slow and it lacks access to priority moves, unlike Croagunk and Timburr, so switching into Pawniard is not always safe, as Pawniard can outspeed and KO Pancham. Pawniard can also come in on a Parting Shot and grab Attack boosts thanks to Defiant.
Team Options
========

Pokemon that can use Volt Switch or U-turn are great teammates for Pancham; Mienfoo, Chinchou, Fletchling, and Archen are good examples. Sweepers who appreciate Parting Shot and can capitalize on its use, such as Swords Dance Fletchling, Swords Dance Pawniard, and Shell Smash Tirtouga, Omanyte, and Shellder pair well with Pancham. Pokemon that can remove Fairy- or Poison-types can be beneficial, such as Pawniard, Ferroseed, and Foongus for the former, and Abra, Archen, Drillbur, and Diglett for the latter. Gothita can be a useful teammate, as Pancham helps get Gothita in for free due to its low Speed and Parting Shot, and Gothita removes Pokemon Pancham doesn't like, such as Croagunk. Spritzee can use Aromatherapy while Lickitung can use Heal Bell, and both can use Wish to keep Pancham healthy throughout the battle.

Wallbreaker
########
name: Wallbreaker
move 1: Swords Dance
move 2: Drain Punch
move 3: Knock Off
move 4: Gunk Shot / Zen Headbutt
ability: Mold Breaker
item: Eviolite
evs: 180 Attack / 100 Def / 212 SpD / 12 Spe
nature: Adamant

Moves
========

Swords Dance allows Pancham to break through many walls with ease. Drain Punch gives Pancham means of recovery while wallbreaking, and is also a great move in general. Knock Off removes Eviolite, and allows Pancham and its teammates to sweep. Gunk Shot removes common Fairy-type switch-ins from play, and Zen Headbutt KOes common Poison-type switch-ins and opposing Fighting-types.

Set Details
========

180 EVs and an Adamant nature maximize Pancham's Attack. 12 Speed EVs allows Pancham to hit 11 Speed, which allows it to outspeed Skrelp, Timburr, and Snubbull. 100 Defense and 212 Special Defense EVs allow Pancham to live a variety of hits, most notably Focus Sash Abra's Psychic and +2 Tirtouga's Waterfall, with the help of its item Eviolite. Mold Breaker allows Pancham to remove items from Pokemon that have the ability Sticky Hold with Knock Off, which means Pancham can beat Trubbish without having to use Zen Headbutt. Pancham can also run a set with 252 Speed EVs, which allows it to outspeed many walls like Pumpkaboo and Vullaby. However, doing so removes from its bulk, so keep that in mind.

Usage Tips
========

Switch Pancham into Pokemon it forces out, such as Pawniard or Tirtouga. After Pancham has successfully switched in, use Knock Off early-game to remove Pancham's checks' Eviolite. During the late-game, when Pancham comes in again, use Swords Dance on the switches Pancham forces, and then proceed to remove walls to clear the way for your sweeper.

Team Options
========

Other Pokemon that can use Knock Off, such as Fighting-types and Pawniard, help Pancham. Pokemon that can pivot into Pancham, such as Mienfoo, Chinchou, and Foongus, are also a big help to get Pancham in freely. Entry hazards help weaken walls that Pancham wants to break through, so entry hazard setters such as Ferroseed, Archen, and Tirtouga help Pancham do its job. Pokemon that deal with Flying-types help; Tirtouga, Chinchou, and Archen are good options to deal with these threats. Gothita can be a useful partner to remove Poison-types, opposing Fighting-types, and Eviolite from walls with Trick. Cottonee, Stunky, and Diglett can be useful partners as they all learn Memento and help Pancham set up easily. Also, Diglett traps Poison-types, while Stunky traps Psychic-types. Again, Spritzee and Lickitung are good partners as they can rid Pancham of status with Aromatherapy and Heal Bell respectively, as well as heal it with Wish. Setup sweepers such as Swords Dance Fletchling, Swords Dance Pawniard, and the Shell Smash users appreciate Pancham's ability to break through a wide array of walls.

Other Options
#######

A Choice Scarf set can be utilized to take full advantage of Parting Shot. It hits 14 Speed without a Jolly nature, allowing Pancham to maintain its wonderful 18 Attack. The remaining EVs should go in Defense and Special Defense, and the moveset should be Parting Shot, Storm Throw / Drain Punch, Knock Off, and Gunk Shot / Zen Headbutt. An all-out attacking set with Drain Punch, Knock Off, Zen Headbutt, and Gunk Shot is nice. This allows Pancham to surprise both Fairy- and Poison-type switch-ins. A Bulk Up set can be used, but it is outclassed by Timburr, which has the same bulk as Pancham, the ability Guts, and access to priority in Mach Punch. However, because Pancham has a slot to use Gunk Shot, it can remove Fairy-types more easily than Timburr can because Timburr does not have a moveslot for Poison Jab. A Substitute + Focus Punch set could be used, but it is easily taken advantage of, and Pancham would rather act as a pivot with Parting Shot or even use Knock Off on switches it forces than set up a Substitute. Pancham can use a RestTalk set with Circle Throw, Bulk Up, and the ability Scrappy, but the sets listed are much better. Circle Throw can be used on any set if your team is stacking entry hazards in order to rack up damage. Pancham has other STAB options such as Power-Up Punch and Storm Throw, but the former is too weak to take advantage of, and Storm Throw, while being much more powerful than Drain Punch, does not recover Pancham's HP, which heavily hinders its longevity. Superpower is also another STAB option, but it should not be used because it makes taking advantage of Pancham easier. Pancham has a wide offensive movepool, which includes the elemental punches, Stone Edge, Dual Chop, and Iron Head, but these moves generally provide less coverage than the moves already listed on its main sets.

Checks & Counters
########

**Poison-types**: Croagunk, Trubbish, and Koffing can switch into Pancham's STAB moves, but none of them likes taking Zen Headbutt or Knock Off. Koffing can also burn Pancham with Will-O-Wisp.

**Fairy-types**: Spritzee, Cottonee, and Snubbull resist Pancham's STAB moves, but they must be wary of Gunk Shot and Knock Off. Gunk Shot easily KOes all three of these threats, while Knock Off discourages them from switching in as easily. Cottonee can Encore Pancham into one of its STAB moves or Knock Off, and proceed to switch out to let a Pokemon such as Fletchling set up.

**Flying-types**: Doduo, Fletchling, Archen, and Vullaby can all come in and threaten Pancham with their STAB moves. They all outspeed Pancham as well, so this can limit Pancham's ability to do its job.

**Burns**: As Pancham is an offensive, physically oriented Pokemon, Will-O-Wisp easily puts a damper on its ability to function properly. Pumpkaboo, Ponyta, and Larvesta are all good status spreaders against Pancham.

**Psychic-types**: Abra, Gothita, and Slowpoke all have STAB moves that hit Pancham for super effective damage. Gothita is especially notable for having the ability to trap and KO weakened Pancham.

**Faster Pokemon**: While Pancham is quite bulky, faster Pokemon can wear Pancham down throughout the battle, and, if it is weakened, easily revenge kill it.

Please read through the link Weebl linked and change those statements. You didn't implement his GP check fully, and I literally had to make the exact same changes for half the analysis. You also didn't change the repetitive sentences which Weebl mentioned. Please make sure this doesn't happen next time as it causes problems later on. Edit the sentences mentioned and tag myself or any other GP member so they can look through it and give the 2/2.

Not 2/2ing yet because this analysis is not done.
 
Kingler12345 I believe I fixed everything now. Sorry, earlier I was sidetracked while doing the copyediting of this analysis. I think everything is fine, I reworded a few things here and there, also.
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
hi my name's Kingler12345
Add / Remove / Comments
Overview
#######

Although Pancham faces a lot of competition from the likes of Mienfoo and Timburr, of which the former has Regenerator and the latter has Guts and access to Mach Punch, it has great bulk, a maximum Attack stat of 18, and is the only user of Parting Shot, (RC) a psuedo-Memento, (I don't think it's necessary to explain what the move is) in the tier, which earn it a slot on teams of many archetypes. Pancham also has three good abilities: Mold Breaker, which allows it to remove items from Sticky Hold Pokemon using Knock Off,; (comma -> semi) Iron Fist, which increases the power of Drain Punch,; (comma -> semi) and Scrappy, which grants Pancham the ability to hit Ghost-types with its STAB moves. With its signature move, Parting Shot, Pancham can function as an extraordinary pivot; however, it can forgo its ability to pivot in order to become a great wallbreaker with Swords Dance.

Pivot
########
name: Pivot
move 1: Parting Shot
move 2: Drain Punch
move 3: Knock Off
move 4: Gunk Shot / Zen Headbutt
ability: Mold Breaker
item: Eviolite
evs: 180 Atk / 100 Def / 212 SpD / 12 Spe
nature: Adamant

Moves
========

Parting Shot allows Pancham to function as a pivot, (RC) and provides its teammates opportunities to set up. Drain Punch is the STAB move of choice because it allows Pancham to recover some of its HP and stay alive longer to pivot throughout the battle. Knock Off removes foes' items and provides great utility to Pancham's teammates. Gunk Shot hits Fairy-types very hard, even 2HKOing Spritzee, while Zen Headbutt allows Pancham to KO Poison- and Fighting-types much easier.

Set Details
========

180 Attack EVs and an Adamant nature maximize Pancham's Attack. 100 Defense and 212 Special Defense EVs give Pancham Eviolite numbers and good bulk to live many hits while pivoting, even Focus Sash Abra's Psychic. The 12 Speed EVs give Pancham 11 Speed, allowing it to outspeed Spritzee, Snubbull, and Timburr. Mold Breaker allows Pancham to remove the items of Pokemon that have the ability Sticky Hold with Knock Off, which means Pancham can beat Trubbish without having to use Zen Headbutt. This also means Pancham can bypass Sturdy and KO Pokemon that rely on the SturdyJuice strategy.

Usage Tips
========

Switch Pancham into Pokemon it can capitalize on, such as Pawniard, Ferroseed, Omanyte, and Tirtouga. KO weaker threats, and dent the switch-ins. Using Parting Shot on a predicted switch grabs momentum and can help a teammate set up. Pancham is slow and it lacks access to priority moves, unlike Croagunk and Timburr, so switching into Pawniard is not always safe, as Pawniard can outspeed and KO Pancham. Pawniard can also come in on a Parting Shot and grab Attack boosts thanks to Defiant.

Team Options
========

Pokemon that can use Volt Switch or U-turn are great teammates for Pancham; Mienfoo, Chinchou, Fletchling, and Archen are good examples. Sweepers who that appreciate Parting Shot and can capitalize on its use, such as Swords Dance Fletchling, Swords Dance Pawniard, Shell Smash Tirtouga, Omanyte, and Shellder, (AC) pair well with Pancham. Pokemon that can remove Fairy- or Poison-types can be beneficial, such as Pawniard, Ferroseed, and Foongus for the former, and Abra, Archen, Drillbur, and Diglett for the latter. Gothita can be a useful teammate, as Pancham helps get Gothita in for free due to its low Speed and Parting Shot, and Gothita removes Pokemon Pancham doesn't like, such as Croagunk. Sprtzee can use Aromatherapy while Lickitung can use Heal Bell, and both can use Wish in order to keep Pancham healthy throughout the battle.

Wallbreaker
########
name: Wallbreaker
move 1: Swords Dance
move 2: Drain Punch
move 3: Knock Off
move 4: Gunk Shot / Zen Headbutt
ability: Mold Breaker
item: Eviolite
evs: 180 Attack / 100 Def / 212 SpD / 12 Spe
nature: Adamant

Moves
========

Swords Dance allows Pancham to break through many walls with ease. Drain Punch gives Pancham means of recovery while wallbreaking, (RC) and is also a great move in general. Knock Off removes items, (RC) and allows Pancham and its teammates to sweep. Gunk Shot removes common Fairy-type switch-ins from play, and Zen Headbutt KOes common Poison-type switch-ins and opposing Fighting-types.

Set Details
========

180 EVs and an Adamant nature maximize Pancham's Attack. 12 Speed EVs allows Pancham to hit 11 Speed, which this allows it to outspeed Skrelp, Timburr, and Snubbull. 100 Defense and 212 Special Defense EVs allow Pancham to live a variety of hits, most notably Focus Sash Abra's Psychic and +2 Tirtouga's Waterfall. Mold Breaker allows Pancham to Knock Off the items of Pokemon that have the ability Sticky Hold, allowing Pancham to KO Trubbish without using Zen Headbutt. Pancham also bypasses Sturdy, allowing it to KO Pokemon that rely on the SturdyJuice strategy. Pancham can also run a set with 252 Speed EVs, which allows it to outspeed many walls such as Pumpkaboo and Vullaby. However, doing so removes from its bulk, so keep that in mind.

Usage Tips
========

Switch Pancham into Pokemon it forces out, such as Pawniard or Tirtouga. After Pancham has successfully switched in, use Knock Off early-game to remove Pancham's checks' items. During the late-game, (RC) when Pancham comes in again, use Swords Dance on the switches Pancham forces, and then proceed to remove walls to clear the way for your sweeper.

Team Options
========

Other Pokemon that can use Knock Off, such as Fighting-types and Pawniard, help support Pancham. Pokemon that can pivot into Pancham, such as Mienfoo, Chinchou, and Foongus, are also a big help to get Pancham in freely. Entry hazards help weaken walls that Pancham wants to break through, so entry hazard setters such as Ferroseed, Archen, and Tirtouga help Pancham do its job. Pokemon that deal with Flying-types help; Tirtouga, Chinchou, and Archen are good options to deal with these threats. Gothita can be a useful partner to remove Poison-types, opposing Fighting-types, and items from walls with Trick. Cottonee, Stunky, and Diglett can be useful partners, (AC) as they all learn Memento and help Pancham set up easily. Also, Diglett traps Poison-types, while Stunky traps Psychic-types. Again, Pancham appreciates the support of Spritzee and Lickitung; Spritzee has Aromatherapy while Lickitung has Heal Bell, and they both can heal it with Wish. Setup sweepers such as Swords Dance Fletchling, Swords Dance Pawniard, and the Shell Smash users appreciate Pancham's ability to break through a wide array of walls.

Other Options
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A Choice Scarf set can be utilized to take full advantage of Parting Shot. It hits 14 Speed without a Jolly nature, allowing Pancham to maintain its wonderful 18 Attack. The remaining EVs should go in Defense and Special Defense, and the moveset should be Parting Shot, Storm Throw / Drain Punch, Knock Off, and Gunk Shot / Zen Headbutt. An all-out attacking set with Drain Punch, Knock Off, Zen Headbutt, and Gunk Shot is nice. (remove period) This allows Pancham to surprise both Fairy- and Poison-type switch-ins. A Bulk Up set can be used, but it is outclassed by Timburr, which has the same bulk as Pancham, the ability Guts, and access to priority in Mach Punch. However, because Pancham has a slot to use Gunk Shot, it can remove Fairy-types more easily than Timburr can because Timburr does not have a moveslot for Poison Jab. A Substitute + Focus Punch set could be used, but it is easily taken advantage of, and Pancham would rather act as a pivot with Parting Shot or even use Knock Off on switches it forces than set up a Substitute. Pancham can use a RestTalk set with Circle Throw, Bulk Up, and the ability Scrappy, but the sets listed are much better. Circle Throw can be used on any set if your team is stacking entry hazards in order to rack up damage. Pancham has other STAB options such as Power-Up Punch and Storm Throw, but the former is too weak to take advantage of, and Storm Throw, while being much more powerful than Drain Punch, does not recover Pancham's HP, which heavily hinders its longevity. Superpower is also another STAB option, but it should not be used because it makes taking advantage of Pancham much easier. Pancham has a wide offensive movepool, which includes the elemental punches, Stone Edge, Dual Chop, and Iron Head, but these moves generally provide less coverage than the moves already listed on its main sets.

Checks & Counters
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**Poison-types**: Croagunk, Trubbish, and Koffing can switch into Pancham's STAB moves, but none of them like taking a Zen Headbutt or Knock Off. Koffing can also burn Pancham with Will-O-Wisp.

**Fairy-types**: Spritzee, Cottonee, and Snubbull resist Pancham's STAB moves, but they must be wary of Gunk Shot and Knock Off. Gunk Shot easily KOes all three of these threats, while Knock Off discourages them from switching in as easily. Cottonee can Encore Pancham into one of its STAB moves or Knock Off, (RC) and proceed to switch out to let a Pokemon such as Fletchling set up.

**Flying-types**: Doduo, Fletchling, Archen, and Vullaby can all come in and threaten Pancham with their STAB moves. They all outspeed Pancham as well, so this can limit Pancham's ability to do its job.

**Burns**: As Pancham is an offensive, physically oriented Pokemon, Will-O-Wisp easily puts a damper on its ability to function properly. Pumpkaboo, Ponyta, and Larvesta are all good status spreaders against Pancham.

**Psychic-types**: Abra, Gothita, and Slowpoke all have STAB moves that hit Pancham for super effective damage. Gothita is especially notable for having the ability to trap and KO weakened Pancham.

**Faster Pokemon**: While Pancham is quite bulky, faster Pokemon can wear Pancham down throughout the battle, and, if it is weakened, easily revenge kill it.
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