SV OU Paradox Paradise HO (Peak 1544 OU)

Another Hyper Offence team but this time Paradox themed!
I feel like the team is missing something that could give it the extra mile, any feedback or changes would be appreciated!

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Team
https://pokepast.es/b68b9cb387c0ce59
Members + Descriptions:
:Raging_Bolt:
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 64 HP / 28 Def / 252 SpA / 164 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
:Raging_bolt: is a great offensive mon due to its bulk, setup capabilities & Booster Energy SPA causing it to be a serious threat for teams. Its electric STAB threatens defensive mons such as :dondozo: & :skarmory:, Calm mind enables to setup over :Heatran: & :Ting_lu: & Thunder Clap is a great priority move for dealing with :Iron_Valiant: & :Enamorus:. Normally, I opt for Dmeteor > Dpulse on :Raging_bolt:, but since it is using Booster Energy I opted for Dpulse. Tera Fairy is for :Raging_Bolt: to lose its weakness from Ground & Fairy attacks and gain a free turn to Calm Mind or Attack.

252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 0 HP / 4 SpD Heatran: 207-244 (64 - 75.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Protosynthesis Raging Bolt Thunderclap vs. 4 HP / 0 SpD Iron Valiant: 256-303 (88.2 - 104.4%) -- 25% chance to OHKO
252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 212 HP / 0 SpD Kingambit: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery


:Deoxys_Speed:
Deoxys-Speed @ Life Orb
Ability: Pressure
Tera Type: Fighting
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Psycho Boost
- Ice Beam
- Superpower

:Deoxys_Speed: is a speedy offensive Mon that is underestimated in its damage output. I run a mixed attacker set because tera fighting superpower can OHKO common switch ins on deoxys such as :Roaring_Moon: and :Darkrai:, and :Kingambit:. Nasty Plot benefits :Deoxys_Speed:'s lacklustre special attack with a +2 Psycho Boost threatening to OHKO many mons. Ice Beam is for additional coverage occasionally used over Psycho Boost to keep the +2 boost.

+2 252 SpA Life Orb Deoxys-Speed Psycho Boost vs. 80 HP / 0 SpD Assault Vest Primarina: 282-333 (87.8 - 103.7%) -- 25% chance to OHKO
4 Atk Life Orb Tera Fighting Deoxys-Speed Superpower vs. 0 HP / 0 Def Roaring Moon: 429-507 (122.2 - 144.4%) -- guaranteed OHKO
4 Atk Life Orb Tera Fighting Deoxys-Speed Superpower vs. 0 HP / 0 Def Darkrai: 351-416 (124.9 - 148%) -- guaranteed OHKO
4 Atk Life Orb Tera Fighting Deoxys-Speed Superpower vs. 252 HP / 4 Def Heatran: 307-361 (79.5 - 93.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Deoxys-Speed Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 499-588 (130.6 - 153.9%) -- guaranteed OHKO
+2 252 SpA Life Orb Deoxys-Speed Psycho Boost vs. 244 HP / 16 SpD Tera Water Gliscor: 594-699 (168.7 - 198.5%) -- guaranteed OHKO


:Glimmora:
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power

:Glimmora: is a great hazard setter with its ability toxic debris, access to stealth rock, and clearing hazards with mortal spin. Power gem allows :glimmora: to chip switch in's such as :corviknight: and :skarmory: who may attempt to remove hazards. Mortal spin targets :ting_lu: and :hatterene: attempting to block hazards or setup their own inflicting the poison status. Earth power hits :Gholdengo:, :Kingambit:, and :Heatran: for super effective damage.

252 SpA Glimmora Earth Power vs. 0 HP / 4 SpD Gholdengo: 212-250 (67.3 - 79.3%) -- guaranteed 2HKO
252 SpA Glimmora Earth Power vs. 212 HP / 0 SpD Kingambit: 226-266 (57.3 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Glimmora Power Gem vs. 252 HP / 4 SpD Corviknight: 150-177 (37.5 - 44.2%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Glimmora Power Gem vs. 252 HP / 0 SpD Skarmory: 177-208 (52.9 - 62.2%) -- guaranteed 2HKO


:Roaring_Moon:
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Earthquake
- Acrobatics

:Roaring_Moon: is one of the best early and late game setup sweepers in the meta game. Often, just one Ddance can win you the entire game. Jolly Nature is used for :Roaring_Moon: to outspeed Booster SPE Valiant after one Ddance. Acrobatics synergizes well with Booster Attack allowing :Roaring_Moon: to OHKO :Great_Tusk:, :Ogerpon_Wellspring:, and :Rillaboom: without a Ddance. Knock off is a great utility move that removes opponents items. Earthquake is great for dealing with mons that otherwise do not get OHKO'd by Knock off or Acrobatics. This includes certain :Kingambit:, :Gouging_Fire:, and :Raging_Bolt: sets. Tera flying is for Roaring Moon to lose its weakness from Bug, fairy and fighting type moves.

+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. 0 HP / 4 Def Gouging Fire: 378-446 (107.6 - 127%) -- guaranteed OHKO
+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. 64 HP / 28 Def Raging Bolt: 468-552 (114.9 - 135.6%) -- guaranteed OHKO
+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. 212 HP / 0 Def Kingambit: 382-450 (96.9 - 114.2%) -- 81.3% chance to OHKO
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 0 HP / 0 Def Ogerpon-Wellspring: 378-446 (125.5 - 148.1%) -- guaranteed OHKO
252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 252 HP / 0 Def Great Tusk: 390-458 (89.8 - 105.5%) -- 37.5% chance to OHKO
252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 248 HP / 8 Def Skeledirge: 428-506 (104.1 - 123.1%) -- guaranteed OHKO


:Great_Tusk:
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin

(Average :Great_Tusk: set) :Great_Tusk: is one of the most common mons in the meta due to its ability to clear hazards and setup. Rapid spin is used as utility to add another hazards clearer to the team as well as giving :Great_Tusk: a +1 speed boost with Booster Speed. Great Tusk's already astounding physical bulk combined with the move bulk up lets it check :Kingambit: and :Gouging_Fire:. Headlong Rush is a powerful stab move that can deal some serious damage with a singular bulk up. Ice Spinner is a good coverage move for Grass and Flying types which otherwise would wall :Great Tusk:. Tera Poison is to resist Grass, Fairy and become neutral to flying type attacks.

+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 4 HP / 0 Def Iron Valiant: 348-409 (120 - 141%) -- guaranteed OHKO
+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 212 HP / 0 Def Kingambit: 542-642 (137.5 - 162.9%) -- guaranteed OHKO
4 Atk Great Tusk Ice Spinner vs. 252 HP / 220+ Def Landorus-Therian: 232-276 (60.7 - 72.2%) -- guaranteed 2HKO
4 Atk Great Tusk Ice Spinner vs. 244 HP / 248+ Def Gliscor: 180-216 (51.1 - 61.3%) -- 53.9% chance to 2HKO after Poison Heal


:Gouging_Fire:
Gouging Fire @ Leftovers
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 72 Atk / 104 Def / 16 SpD / 64 Spe
Impish Nature
- Dragon Dance
- Flare Blitz
- Breaking Swipe
- Morning Sun

(Average :Gouging_Fire: set) I decided on :Gouging_Fire: to be on the team as another bulky setup sweeper than can check the ever terrifying :Dondozo: curse, rest, sleep talk set. Breaking Swipe is to deal with curse :dondozo: and stall out its curse pp. Flare Blitz although causes :Gouging_Fire; to suffer recoil is better than heat crash which can backfire against heavier opponents. Morning sun is used for recovery providing :Gouging_Fire: with some longevity which can be useful for sweeps in the late game. Tera poison is used to avoid toxic from :clodsire: and :gliscor:. As well as protecting it from body presses from :zamazenta:.

72 Atk Gouging Fire Flare Blitz vs. 248 HP / 8 Def Clodsire: 232-274 (50.1 - 59.1%) -- guaranteed 2HKO
252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 104+ Def Gouging Fire: 199-235 (48 - 56.7%) -- 39.5% chance to 2HKO after Leftovers recovery
+1 72 Atk Gouging Fire Flare Blitz vs. 0 HP / 4 Def Kingambit: 398-470 (116.7 - 137.8%) -- guaranteed OHKO
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 104+ Def Gouging Fire: 175-206 (42.2 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Darkrai Dark Pulse vs. 252 HP / 16 SpD Gouging Fire: 141-166 (34 - 40%) -- 37.7% chance to 3HKO after Leftovers recovery


Thanks for reading my RMT!
 
Another Hyper Offence team but this time Paradox themed!
I feel like the team is missing something that could give it the extra mile, any feedback or changes would be appreciated!



Team
https://pokepast.es/b68b9cb387c0ce59
Members + Descriptions:
:Raging_Bolt:
Raging Bolt @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 64 HP / 28 Def / 252 SpA / 164 Spe
Modest Nature
IVs: 20 Atk
- Calm Mind
- Thunderclap
- Dragon Pulse
- Thunderbolt
:Raging_bolt: is a great offensive mon due to its bulk, setup capabilities & Booster Energy SPA causing it to be a serious threat for teams. Its electric STAB threatens defensive mons such as :dondozo: & :skarmory:, Calm mind enables to setup over :Heatran: & :Ting_lu: & Thunder Clap is a great priority move for dealing with :Iron_Valiant: & :Enamorus:. Normally, I opt for Dmeteor > Dpulse on :Raging_bolt:, but since it is using Booster Energy I opted for Dpulse. Tera Fairy is for :Raging_Bolt: to lose its weakness from Ground & Fairy attacks and gain a free turn to Calm Mind or Attack.

252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 0 HP / 4 SpD Heatran: 207-244 (64 - 75.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Protosynthesis Raging Bolt Thunderclap vs. 4 HP / 0 SpD Iron Valiant: 256-303 (88.2 - 104.4%) -- 25% chance to OHKO
252+ SpA Protosynthesis Raging Bolt Thunderbolt vs. 212 HP / 0 SpD Kingambit: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery


:Deoxys_Speed:
Deoxys-Speed @ Life Orb
Ability: Pressure
Tera Type: Fighting
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Nasty Plot
- Psycho Boost
- Ice Beam
- Superpower

:Deoxys_Speed: is a speedy offensive Mon that is underestimated in its damage output. I run a mixed attacker set because tera fighting superpower can OHKO common switch ins on deoxys such as :Roaring_Moon: and :Darkrai:, and :Kingambit:. Nasty Plot benefits :Deoxys_Speed:'s lacklustre special attack with a +2 Psycho Boost threatening to OHKO many mons. Ice Beam is for additional coverage occasionally used over Psycho Boost to keep the +2 boost.

+2 252 SpA Life Orb Deoxys-Speed Psycho Boost vs. 80 HP / 0 SpD Assault Vest Primarina: 282-333 (87.8 - 103.7%) -- 25% chance to OHKO
4 Atk Life Orb Tera Fighting Deoxys-Speed Superpower vs. 0 HP / 0 Def Roaring Moon: 429-507 (122.2 - 144.4%) -- guaranteed OHKO
4 Atk Life Orb Tera Fighting Deoxys-Speed Superpower vs. 0 HP / 0 Def Darkrai: 351-416 (124.9 - 148%) -- guaranteed OHKO
4 Atk Life Orb Tera Fighting Deoxys-Speed Superpower vs. 252 HP / 4 Def Heatran: 307-361 (79.5 - 93.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Deoxys-Speed Ice Beam vs. 252 HP / 0 SpD Landorus-Therian: 499-588 (130.6 - 153.9%) -- guaranteed OHKO
+2 252 SpA Life Orb Deoxys-Speed Psycho Boost vs. 244 HP / 16 SpD Tera Water Gliscor: 594-699 (168.7 - 198.5%) -- guaranteed OHKO


:Glimmora:
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Mortal Spin
- Power Gem
- Earth Power

:Glimmora: is a great hazard setter with its ability toxic debris, access to stealth rock, and clearing hazards with mortal spin. Power gem allows :glimmora: to chip switch in's such as :corviknight: and :skarmory: who may attempt to remove hazards. Mortal spin targets :ting_lu: and :hatterene: attempting to block hazards or setup their own inflicting the poison status. Earth power hits :Gholdengo:, :Kingambit:, and :Heatran: for super effective damage.

252 SpA Glimmora Earth Power vs. 0 HP / 4 SpD Gholdengo: 212-250 (67.3 - 79.3%) -- guaranteed 2HKO
252 SpA Glimmora Earth Power vs. 212 HP / 0 SpD Kingambit: 226-266 (57.3 - 67.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Glimmora Power Gem vs. 252 HP / 4 SpD Corviknight: 150-177 (37.5 - 44.2%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Glimmora Power Gem vs. 252 HP / 0 SpD Skarmory: 177-208 (52.9 - 62.2%) -- guaranteed 2HKO


:Roaring_Moon:
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Earthquake
- Acrobatics

:Roaring_Moon: is one of the best early and late game setup sweepers in the meta game. Often, just one Ddance can win you the entire game. Jolly Nature is used for :Roaring_Moon: to outspeed Booster SPE Valiant after one Ddance. Acrobatics synergizes well with Booster Attack allowing :Roaring_Moon: to OHKO :Great_Tusk:, :Ogerpon_Wellspring:, and :Rillaboom: without a Ddance. Knock off is a great utility move that removes opponents items. Earthquake is great for dealing with mons that otherwise do not get OHKO'd by Knock off or Acrobatics. This includes certain :Kingambit:, :Gouging_Fire:, and :Raging_Bolt: sets. Tera flying is for Roaring Moon to lose its weakness from Bug, fairy and fighting type moves.

+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. 0 HP / 4 Def Gouging Fire: 378-446 (107.6 - 127%) -- guaranteed OHKO
+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. 64 HP / 28 Def Raging Bolt: 468-552 (114.9 - 135.6%) -- guaranteed OHKO
+1 252 Atk Protosynthesis Roaring Moon Earthquake vs. 212 HP / 0 Def Kingambit: 382-450 (96.9 - 114.2%) -- 81.3% chance to OHKO
252 Atk Protosynthesis Roaring Moon Acrobatics (110 BP) vs. 0 HP / 0 Def Ogerpon-Wellspring: 378-446 (125.5 - 148.1%) -- guaranteed OHKO
252 Atk Protosynthesis Tera Flying Roaring Moon Acrobatics (110 BP) vs. 252 HP / 0 Def Great Tusk: 390-458 (89.8 - 105.5%) -- 37.5% chance to OHKO
252 Atk Protosynthesis Roaring Moon Knock Off (97.5 BP) vs. 248 HP / 8 Def Skeledirge: 428-506 (104.1 - 123.1%) -- guaranteed OHKO


:Great_Tusk:
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin

(Average :Great_Tusk: set) :Great_Tusk: is one of the most common mons in the meta due to its ability to clear hazards and setup. Rapid spin is used as utility to add another hazards clearer to the team as well as giving :Great_Tusk: a +1 speed boost with Booster Speed. Great Tusk's already astounding physical bulk combined with the move bulk up lets it check :Kingambit: and :Gouging_Fire:. Headlong Rush is a powerful stab move that can deal some serious damage with a singular bulk up. Ice Spinner is a good coverage move for Grass and Flying types which otherwise would wall :Great Tusk:. Tera Poison is to resist Grass, Fairy and become neutral to flying type attacks.

+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 4 HP / 0 Def Iron Valiant: 348-409 (120 - 141%) -- guaranteed OHKO
+1 4 Atk Protosynthesis Great Tusk Headlong Rush vs. 212 HP / 0 Def Kingambit: 542-642 (137.5 - 162.9%) -- guaranteed OHKO
4 Atk Great Tusk Ice Spinner vs. 252 HP / 220+ Def Landorus-Therian: 232-276 (60.7 - 72.2%) -- guaranteed 2HKO
4 Atk Great Tusk Ice Spinner vs. 244 HP / 248+ Def Gliscor: 180-216 (51.1 - 61.3%) -- 53.9% chance to 2HKO after Poison Heal


:Gouging_Fire:
Gouging Fire @ Leftovers
Ability: Protosynthesis
Tera Type: Poison
EVs: 252 HP / 72 Atk / 104 Def / 16 SpD / 64 Spe
Impish Nature
- Dragon Dance
- Flare Blitz
- Breaking Swipe
- Morning Sun

(Average :Gouging_Fire: set) I decided on :Gouging_Fire: to be on the team as another bulky setup sweeper than can check the ever terrifying :Dondozo: curse, rest, sleep talk set. Breaking Swipe is to deal with curse :dondozo: and stall out its curse pp. Flare Blitz although causes :Gouging_Fire; to suffer recoil is better than heat crash which can backfire against heavier opponents. Morning sun is used for recovery providing :Gouging_Fire: with some longevity which can be useful for sweeps in the late game. Tera poison is used to avoid toxic from :clodsire: and :gliscor:. As well as protecting it from body presses from :zamazenta:.

72 Atk Gouging Fire Flare Blitz vs. 248 HP / 8 Def Clodsire: 232-274 (50.1 - 59.1%) -- guaranteed 2HKO
252+ Atk Black Glasses Supreme Overlord 5 allies fainted Kingambit Kowtow Cleave vs. 252 HP / 104+ Def Gouging Fire: 199-235 (48 - 56.7%) -- 39.5% chance to 2HKO after Leftovers recovery
+1 72 Atk Gouging Fire Flare Blitz vs. 0 HP / 4 Def Kingambit: 398-470 (116.7 - 137.8%) -- guaranteed OHKO
+2 252 Atk Wellspring Mask Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 104+ Def Gouging Fire: 175-206 (42.2 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Darkrai Dark Pulse vs. 252 HP / 16 SpD Gouging Fire: 141-166 (34 - 40%) -- 37.7% chance to 3HKO after Leftovers recovery


Thanks for reading my RMT!
ngl Great team
 

Duck Chris

replay watcher
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You have a solid team here with a lot of very effective pokemon. I think in terms of it "missing something" that would be the x factor. In a tera metagame all of your pokemon being standard means you are easy to play around because not only can they easily guess your moves but also your tera types.

I would recommend trying to add something unexpected to one or more of your offensive pokemon. This could be something like Tera Blast on Raging Bolt, maybe chesto rest on Gouging Fire, Meteor Beam + Power Herb glimmora, or eject pack Deoxys.

What you will want to do is target one or two specific counters that are giving you trouble. I noticed you didn't include a threat list so identifying what seems to be giving you the most trouble will help decide a direction. Off the top of my head your team has some significant weakness to ground, like kyurem tusk enamorus and landorus. So maybe offensive glimmora would be a good start and you can consider energy ball or dazzling gleam also
 
I believe what’s “missing” is my play not being able to maximize the full potential of the team.

Threats:

:Iron_Boulder: poses a serious threat if they get one swords dance can sweep the entire team. :Great_Tusk: can wall boulder but that requires me to change my Tera poison to something else. However, changing :Great_Tusk:’s tera adds other vulnerabilities.

:Landorus_Therian: not much of a threat but annoying due to its intimidate ability constantly lowering the attack stats of my setup sweepers. Rocky helmet can be played around but makes :Landorus_Therian: a massive nuisance.

:Kyurem: usually requires me to burn a Tera on :Raging_Bolt: and setup calm mind or Tera fighting superpower with :Deoxys_Speed:. Poses a serious threat to the team due to my lack of defence and can easily take a ko.

Chip Damage & Long games: This team can easily be beaten through chip damage and the long run in matches. This is because the team is primarily equipped to sweep in the early and late game. Thus meaning it has little to no defence causing chip damage and lengthened games to be quite difficult situations for the team.

Those are the main team vulnerabilities I have experienced so far using the team, there may be more but I have yet to experience them.
 
I believe what’s “missing” is my play not being able to maximize the full potential of the team.

Threats:

:Iron_Boulder: poses a serious threat if they get one swords dance can sweep the entire team. :Great_Tusk: can wall boulder but that requires me to change my Tera poison to something else. However, changing :Great_Tusk:’s tera adds other vulnerabilities.

:Landorus_Therian: not much of a threat but annoying due to its intimidate ability constantly lowering the attack stats of my setup sweepers. Rocky helmet can be played around but makes :Landorus_Therian: a massive nuisance.

:Kyurem: usually requires me to burn a Tera on :Raging_Bolt: and setup calm mind or Tera fighting superpower with :Deoxys_Speed:. Poses a serious threat to the team due to my lack of defence and can easily take a ko.

Chip Damage & Long games: This team can easily be beaten through chip damage and the long run in matches. This is because the team is primarily equipped to sweep in the early and late game. Thus meaning it has little to no defence causing chip damage and lengthened games to be quite difficult situations for the team.

Those are the main team vulnerabilities I have experienced so far using the team, there may be more but I have yet to experience them.
Using Heavy Duty Boots on Gouging Fire could be beneficial for working around HazardStack teams. You could also opt for Tera Steel on Great Tusk for making it a pinch-check against Kyurem while still being resistant to Fairy.
 
Yeah that would significantly help me in certain matchups. I will most likely keep Tera poison though because it completely blocks :Iron_Valiant:'s stab fighting and fairy moves. Thanks for the ideas though.
 

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