So back when Ditto's new ability was found and everyone was imagining it with a choice scarf, I was trying to think of alternatives to allow Ditto to go first. The main idea I had was paralysis (the other being Tailwind... might try it if I feel ambitious later). So I built a team around paralysis.
Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Volt Switch
- Taunt
- HP [Ice]
I really like Thundurus. Electric/Flying give it very few weaknesses and Prankster allows it to sneak in and Paralyze/ Taunt anyone not using their own priority moves. Thundurus' base stats are oriented towards offense, but along with Prankster, he can manage defensively. Volt Switch is great to get out once the opponent has been taunted / paralyzed. HP [Ice] is for coverage.
At the moment I'm considering a bulky replacement for Thundurus that can paralyze and phase (Rational down a few posts). I think I'll use Dragonite on a trial run, but his double Ice weakness makes me kind of nervious. If anyone knows a good alternative, I'd really like the suggestions.
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 136 HP / 120 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Air Slash
- Roost
- Aura Sphere
Togekiss was one of the first Pokemon I thought of that enjoy having their opponents paralyzed. Of course, Togekiss can do the paralyzing on his own too. This set focuses on flinch-hax with Aura Sphere for coverage and Roost for recovery.
Jirachi @ Air Balloon
Trait: Serene Grace
EVs: 252 HP / 24 Atk / 116 Def / 116 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Iron Head
- U-turn
- Healing Wish
Ya, another flinch-hax user. The main reason I went for Jirachi was a 60% paralysis Body Slam. Very useful for Electric-Immune Abilities, Espeon and Ground type (I know it shouldn't be, but I don't think Pokemon Online has Thunder Wave's type immunity thing properly working). Then we've got Iron Head for flinching and U-turn to get out of play. Healing Wish is partially filler, but it really comes in handy for restoring one of my Poke who may have been burned or paralyzed themselves. I'm considering Wish as a replacement for Healing Wish.
Balloon is because of Earthquake. I'm using it over Leftovers because I find that when facing ground types, since Thunder Wave isn't working through type-immunities, Jirachi is usually on of the best bets.
Machamp @ Lum Berry / Leftovers
Nature: Adamant
Ability: No Guard
EVs: 240 HP / 248 Atk / 16 SpD / 4 Spe
- DynamicPunch
- Payback
- Bullet Punch
- Ice Punch / Stone Edge
Standard Machamp - Replaced Gallade at the advice of Mooo. Takes advantage of the slow speed of the enemy to allow it to hit first hard. It also has natural bulk, allowing it to take some hits and Dynamic Punch's confusion makes the opponents have an even harder time attacking it.
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SAtk
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Psychic
- Morning Sun
- Calm Mind
One of the best things about Espeon is obviously Magic Bounce. The ability to
switch in and not just nullify, but reflect Spikes, Stealth Rock, Toxic Spikes, Taunt, status (especially sleep), etc is incredibly useful. Ignoring it's switch-in usefulness, Espeon is running a Calm Mind set, letting it hit enemies on the special side instead.
Ditto @ Leftovers
Trait: Imposter
EVs: 255 HP / 255 Spd
Jolly Nature (+Spd, -SAtk)
- Transform
Ah Ditto. It's new ability removes the risky one turn wait period for transformation and allows to transform right away (assuming no sub is up). Ditto is a very situational pokemon, but the general strategy is simply to switch in on a paralyzed opponent and adapt to the situation. There are a few tricks that have come up with Ditto - a common one is to allow opponents to stat up massively, so long as they are paralyzed, then come in with Ditto and steal their sweep (it's great being able to sweep the enemy with their own Pokemon). For some more examples, switching into a Rapid Spinner lets me get rid of anything I might have accidentally let slip through, switching into a Baton Passer lets me Baton Pass to either Machamp or Espeon depending on whether it's special or physical and finally switching into any Pokemon lets me know what set they're running - which can be rather useful if it comes up.
The basic strategy of my team is to paralyze the enemy and attack. It's a very vague strategy, but Ditto requires that you be incredibly adaptable, so I built my team with that in mind.
Any suggestions would be great. Note that I've considered replacing Thundurus with Zapdos (with Roar and Thunder Wave) but rejected it for Prankster. I've also previously used Ramparados with Sheer Power and Life Orb instead of Gallade (which has been replaced by Machamp), but rejected it because it's slow speed requires the enemy to be paralyzed before being able to do anything - while that is the point of my team, getting the entire enemy team paralyzed is very difficult.
Thundurus (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 128 Def / 128 SDef
Bold Nature (+Def, -Atk)
- Thunder Wave
- Volt Switch
- Taunt
- HP [Ice]
I really like Thundurus. Electric/Flying give it very few weaknesses and Prankster allows it to sneak in and Paralyze/ Taunt anyone not using their own priority moves. Thundurus' base stats are oriented towards offense, but along with Prankster, he can manage defensively. Volt Switch is great to get out once the opponent has been taunted / paralyzed. HP [Ice] is for coverage.
At the moment I'm considering a bulky replacement for Thundurus that can paralyze and phase (Rational down a few posts). I think I'll use Dragonite on a trial run, but his double Ice weakness makes me kind of nervious. If anyone knows a good alternative, I'd really like the suggestions.
Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 136 HP / 120 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Thunder Wave
- Air Slash
- Roost
- Aura Sphere
Togekiss was one of the first Pokemon I thought of that enjoy having their opponents paralyzed. Of course, Togekiss can do the paralyzing on his own too. This set focuses on flinch-hax with Aura Sphere for coverage and Roost for recovery.
Jirachi @ Air Balloon
Trait: Serene Grace
EVs: 252 HP / 24 Atk / 116 Def / 116 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Iron Head
- U-turn
- Healing Wish
Ya, another flinch-hax user. The main reason I went for Jirachi was a 60% paralysis Body Slam. Very useful for Electric-Immune Abilities, Espeon and Ground type (I know it shouldn't be, but I don't think Pokemon Online has Thunder Wave's type immunity thing properly working). Then we've got Iron Head for flinching and U-turn to get out of play. Healing Wish is partially filler, but it really comes in handy for restoring one of my Poke who may have been burned or paralyzed themselves. I'm considering Wish as a replacement for Healing Wish.
Balloon is because of Earthquake. I'm using it over Leftovers because I find that when facing ground types, since Thunder Wave isn't working through type-immunities, Jirachi is usually on of the best bets.
Machamp @ Lum Berry / Leftovers
Nature: Adamant
Ability: No Guard
EVs: 240 HP / 248 Atk / 16 SpD / 4 Spe
- DynamicPunch
- Payback
- Bullet Punch
- Ice Punch / Stone Edge
Standard Machamp - Replaced Gallade at the advice of Mooo. Takes advantage of the slow speed of the enemy to allow it to hit first hard. It also has natural bulk, allowing it to take some hits and Dynamic Punch's confusion makes the opponents have an even harder time attacking it.
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SAtk
Modest Nature (+SAtk, -Atk)
- Shadow Ball
- Psychic
- Morning Sun
- Calm Mind
One of the best things about Espeon is obviously Magic Bounce. The ability to
switch in and not just nullify, but reflect Spikes, Stealth Rock, Toxic Spikes, Taunt, status (especially sleep), etc is incredibly useful. Ignoring it's switch-in usefulness, Espeon is running a Calm Mind set, letting it hit enemies on the special side instead.
Ditto @ Leftovers
Trait: Imposter
EVs: 255 HP / 255 Spd
Jolly Nature (+Spd, -SAtk)
- Transform
Ah Ditto. It's new ability removes the risky one turn wait period for transformation and allows to transform right away (assuming no sub is up). Ditto is a very situational pokemon, but the general strategy is simply to switch in on a paralyzed opponent and adapt to the situation. There are a few tricks that have come up with Ditto - a common one is to allow opponents to stat up massively, so long as they are paralyzed, then come in with Ditto and steal their sweep (it's great being able to sweep the enemy with their own Pokemon). For some more examples, switching into a Rapid Spinner lets me get rid of anything I might have accidentally let slip through, switching into a Baton Passer lets me Baton Pass to either Machamp or Espeon depending on whether it's special or physical and finally switching into any Pokemon lets me know what set they're running - which can be rather useful if it comes up.
The basic strategy of my team is to paralyze the enemy and attack. It's a very vague strategy, but Ditto requires that you be incredibly adaptable, so I built my team with that in mind.
Any suggestions would be great. Note that I've considered replacing Thundurus with Zapdos (with Roar and Thunder Wave) but rejected it for Prankster. I've also previously used Ramparados with Sheer Power and Life Orb instead of Gallade (which has been replaced by Machamp), but rejected it because it's slow speed requires the enemy to be paralyzed before being able to do anything - while that is the point of my team, getting the entire enemy team paralyzed is very difficult.