-kal-
hi guys
QC: 49 / EonX / Arikado
GP: Malley / Queez
[OVERVIEW]
Pelipper sports a great defensive typing, as it can check Steel-, Fighting-, and Ground-types such as Durant, Cobalion, and Mega Steelix, respectively. Furthermore, Pelipper has access to reliable recovery in Roost, which makes it a great defensive pivot. Pelipper also has decent Defense, which, along with Scald, allows it to beat most physical attackers in the tier. Sadly, Pelipper has a nasty 4x weakness to Electric-type attacks, which is particularly problematic against Electric-type Pokemon such as Rotom-C and Jolteon. Pelipper's mediocre Special Defense also does not help it against many special attackers. In addition, Pelipper's role as a Defogger is greatly hindered by its weakness to Stealth Rock, and it faces heavy competition as an entry hazard remover from Flygon, Mantine, and Hitmontop.
[SET]
name: Defensive
move 1: Roost
move 2: Scald
move 3: Defog
move 4: U-turn / Hurricane
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 248 HP / 252 Def / 8 SpD
[SET COMMENTS]
Moves
========
Roost is used to provide longevity and lets Pelipper check physical attackers more reliably. Scald can burn and cripple physical attackers that try to switch into Pelipper. Defog removes annoying entry hazards on both sides of the field and is one of Pelipper's main niches. U-turn is used in the last slot to generate momentum for Pelipper's teammates and to allow Pelipper to switch out of unfavorable situations. Hurricane is an option over U-turn to have a stronger STAB move that hits Virizion, Tangrowth, and Medicham for large amounts of damage, but it has rather low accuracy. Air Slash can be used in the last slot if accuracy on Hurricane is an issue, but it fails to guarantee the 2HKO on Scrafty and does not OHKO Virizion.
Set Details
========
Leftovers are used to provide passive recovery for Pelipper every turn. Rocky Helmet is an option in order to further punish physical attackers that try to attack Pelipper. Keen Eye is the only ability that should be used, because Rain Dish is incompatible with Defog. The given EV spread with a Bold Nature is used to maximize Pelipper's Defense and the HP EVs grant it the ability to switch into Stealth Rock four times from full health as opposed to three times. A spread of 248 HP / 216 Def / 44 Spe can be used to outspeed uninvested base 70 Speed Pokemon such as Hitmontop. A set with 0 Speed IVs with a Relaxed nature is another option to guarantee that Pelipper can get off a slow U-turn against a majority of the Pokemon in the tier.
Usage Tips
========
You should not carelessly switch Pelipper into status-inflicting moves such as Toxic and Thunder Wave, as these can heavily cripple it. Pelipper should be used as a defensive pivot against Fighting-, Bug-, and Steel-type Pokemon that cannot inflict much damage on it. Pelipper should use Roost when it is low on health in order to check physical attackers more reliably. Pelipper should constantly use Scald against physical attackers to cripple them and support its teammates. It can also use U-turn on predicted switches or to provide momentum for the team if Pelipper faces an unfavorable matchup.
Team Options
========
Pelipper dislikes status, so clerics such as Roselia and Aromatisse make good partners. The former can deal with Electric- and Water-types that give Pelipper trouble, while Pelipper deals with Steel- and Fire-types that plague Roselia. The latter also appreciates Pelipper's ability to beat Swords Dance Cobalion and Mega Steelix. Fire-types such as Delphox and Emboar appreciate Pelipper's ability to remove entry hazards for them Ground-types. Rhyperior resists Electric- and Rock-type attacks and can provide Stealth Rock support for Pelipper. Pokemon that are weak to Fighting-type moves, such as Scrafty and Sneasel, greatly benefit from Pelipper's ability to beat Fighting-types and also appreciate Pelipper's ability to generate free switches with U-turn. Wallbreakers such as Durant and Exploud appreciate Pelipper's ability to give them a safe switch in via a slow U-turn, while they can easily dent defensive Pokemon that trouble Pelipper. Because Pelipper is very vulnerable to Taunt users such as Qwilfish, Cobalion, and Drapion, Pokemon that can heavily pressure them, such as Delphox, Seismitoad, Flygon, and Dugtrio, make excellent partners. The latter is guaranteed to heavily damage them thanks to Arena Trap.
[STRATEGY COMMENTS]
Other Options
=============
Toxic can be used to cripple defensive Pokemon such as Jellicent and Alomomola that Pelipper usually cannot do much against. Knock Off can be used to provide utility for the team, but is very weak. Tailwind can be used to increase the Speed of Pelipper's team. An offensive set with Hydro Pump is usable, as it can take advantage of Pelipper's decent Special Attack, but it is mainly outclassed by other Water-types such as Samurott and Seismitoad. Finally, a set with maximum Special Defense investment with a Bold nature is a viable option to pivot into more offensive teams with ease while still being able to check Fighting-types.
Checks and Counters
===================
**Electric-type Moves**: Electric-types such as Rotom-C, Lanturn, Magneton, Eelektross, and Jolteon can take a hit from Pelipper and easily OHKO it with their respective Electric-type STAB moves because of Pelipper's 4x weakness to Electric-type. All of them can also generate momentum with Volt Switch if Pelipper opts to switch out. Pokemon that carry Electric-type moves such as Volt Switch Cobalion and Wild Charge Emboar can also greatly damage Pelipper.
**Residual Damage**: Status such as poison and burn can wear down Pelipper rather quickly. Pelipper is forced to take Stealth Rock damage the majority of the time because of its role as a Defogger, which can be a problem given its weakness to it.
**Jellicent and Alomomola**: Jellicent is one of Pelipper's hardest counters due to its immunity to Scald and the fact that it takes very little damage from Hurricane and U-turn, though it has to be careful of Hurricane confusions. Jellicent can Taunt Pelipper, which prevents it from recovering and removing entry hazards, or burn it with Will-O-Wisp to wear it down. Alomomola does not appreciate Scald burns or Hurricane confusions but takes minimal damage from Pelipper's moves and can proceed to use Toxic to wear it down.
**Special Attackers**: Powerful special attackers such as Meloetta, Flygon, Exploud, and Clawitzer can deal a lot of damage to Pelipper with their respective STAB moves due to Pelipper's subpar Special Defense.
Last edited: