Pelipper

-kal-

hi guys
is a Contributor Alumnus

QC: 49 / EonX / Arikado
GP: Malley / Queez


[OVERVIEW]

Pelipper sports a great defensive typing, as it can check Steel-, Fighting-, and Ground-types such as Durant, Cobalion, and Mega Steelix, respectively. Furthermore, Pelipper has access to reliable recovery in Roost, which makes it a great defensive pivot. Pelipper also has decent Defense, which, along with Scald, allows it to beat most physical attackers in the tier. Sadly, Pelipper has a nasty 4x weakness to Electric-type attacks, which is particularly problematic against Electric-type Pokemon such as Rotom-C and Jolteon. Pelipper's mediocre Special Defense also does not help it against many special attackers. In addition, Pelipper's role as a Defogger is greatly hindered by its weakness to Stealth Rock, and it faces heavy competition as an entry hazard remover from Flygon, Mantine, and Hitmontop.

[SET]
name: Defensive
move 1: Roost
move 2: Scald
move 3: Defog
move 4: U-turn / Hurricane
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Roost is used to provide longevity and lets Pelipper check physical attackers more reliably. Scald can burn and cripple physical attackers that try to switch into Pelipper. Defog removes annoying entry hazards on both sides of the field and is one of Pelipper's main niches. U-turn is used in the last slot to generate momentum for Pelipper's teammates and to allow Pelipper to switch out of unfavorable situations. Hurricane is an option over U-turn to have a stronger STAB move that hits Virizion, Tangrowth, and Medicham for large amounts of damage, but it has rather low accuracy. Air Slash can be used in the last slot if accuracy on Hurricane is an issue, but it fails to guarantee the 2HKO on Scrafty and does not OHKO Virizion.

Set Details
========

Leftovers are used to provide passive recovery for Pelipper every turn. Rocky Helmet is an option in order to further punish physical attackers that try to attack Pelipper. Keen Eye is the only ability that should be used, because Rain Dish is incompatible with Defog. The given EV spread with a Bold Nature is used to maximize Pelipper's Defense and the HP EVs grant it the ability to switch into Stealth Rock four times from full health as opposed to three times. A spread of 248 HP / 216 Def / 44 Spe can be used to outspeed uninvested base 70 Speed Pokemon such as Hitmontop. A set with 0 Speed IVs with a Relaxed nature is another option to guarantee that Pelipper can get off a slow U-turn against a majority of the Pokemon in the tier.

Usage Tips
========

You should not carelessly switch Pelipper into status-inflicting moves such as Toxic and Thunder Wave, as these can heavily cripple it. Pelipper should be used as a defensive pivot against Fighting-, Bug-, and Steel-type Pokemon that cannot inflict much damage on it. Pelipper should use Roost when it is low on health in order to check physical attackers more reliably. Pelipper should constantly use Scald against physical attackers to cripple them and support its teammates. It can also use U-turn on predicted switches or to provide momentum for the team if Pelipper faces an unfavorable matchup.

Team Options
========

Pelipper dislikes status, so clerics such as Roselia and Aromatisse make good partners. The former can deal with Electric- and Water-types that give Pelipper trouble, while Pelipper deals with Steel- and Fire-types that plague Roselia. The latter also appreciates Pelipper's ability to beat Swords Dance Cobalion and Mega Steelix. Fire-types such as Delphox and Emboar appreciate Pelipper's ability to remove entry hazards for them Ground-types. Rhyperior resists Electric- and Rock-type attacks and can provide Stealth Rock support for Pelipper. Pokemon that are weak to Fighting-type moves, such as Scrafty and Sneasel, greatly benefit from Pelipper's ability to beat Fighting-types and also appreciate Pelipper's ability to generate free switches with U-turn. Wallbreakers such as Durant and Exploud appreciate Pelipper's ability to give them a safe switch in via a slow U-turn, while they can easily dent defensive Pokemon that trouble Pelipper. Because Pelipper is very vulnerable to Taunt users such as Qwilfish, Cobalion, and Drapion, Pokemon that can heavily pressure them, such as Delphox, Seismitoad, Flygon, and Dugtrio, make excellent partners. The latter is guaranteed to heavily damage them thanks to Arena Trap.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to cripple defensive Pokemon such as Jellicent and Alomomola that Pelipper usually cannot do much against. Knock Off can be used to provide utility for the team, but is very weak. Tailwind can be used to increase the Speed of Pelipper's team. An offensive set with Hydro Pump is usable, as it can take advantage of Pelipper's decent Special Attack, but it is mainly outclassed by other Water-types such as Samurott and Seismitoad. Finally, a set with maximum Special Defense investment with a Bold nature is a viable option to pivot into more offensive teams with ease while still being able to check Fighting-types.

Checks and Counters
===================

**Electric-type Moves**: Electric-types such as Rotom-C, Lanturn, Magneton, Eelektross, and Jolteon can take a hit from Pelipper and easily OHKO it with their respective Electric-type STAB moves because of Pelipper's 4x weakness to Electric-type. All of them can also generate momentum with Volt Switch if Pelipper opts to switch out. Pokemon that carry Electric-type moves such as Volt Switch Cobalion and Wild Charge Emboar can also greatly damage Pelipper.

**Residual Damage**: Status such as poison and burn can wear down Pelipper rather quickly. Pelipper is forced to take Stealth Rock damage the majority of the time because of its role as a Defogger, which can be a problem given its weakness to it.

**Jellicent and Alomomola**: Jellicent is one of Pelipper's hardest counters due to its immunity to Scald and the fact that it takes very little damage from Hurricane and U-turn, though it has to be careful of Hurricane confusions. Jellicent can Taunt Pelipper, which prevents it from recovering and removing entry hazards, or burn it with Will-O-Wisp to wear it down. Alomomola does not appreciate Scald burns or Hurricane confusions but takes minimal damage from Pelipper's moves and can proceed to use Toxic to wear it down.

**Special Attackers**: Powerful special attackers such as Meloetta, Flygon, Exploud, and Clawitzer can deal a lot of damage to Pelipper with their respective STAB moves due to Pelipper's subpar Special Defense.
 
Last edited:
guess i'll hit this up, since i dig this 'mon

i'd mention mantine as a 'mon this competes with as well, since its better spdef and scald immunity (qwilfish can totally play into pelipper and often come out w/layers via taunt if it gets the scald burn first, which is a total non-issue for mantine) allow for better compression on enough defensive builds to warrant use. obviously u-turn / hurricane, along with having a better handle on those physical attackers is something to highlight for that reason, so yeah, good that you did haha. the electric bit seems kinda fluffy and unneeded, but idk ~_~

as for alternatives, mention a.negative speed ivs for slow u-turns out on momo and whatnot (this mon is great for balance teams w/a defensive backbone + nukes mentality, since it pairs off so cleanly with tons of the relevant ones rn, and bringing them in on not-scald is super), and b. slightly more spdef spread. max spdef @ bold isn't hard countering doomers, claws, or what have you, but it's passable for pivoting on the more offensive teams you can slap it on, and it still can check fighters, ant, etc, just less indefinitely. similarly to sneasel / scrafty, i think 'mons like exploud and aoa ant are really strong w/this 'mon, since they come off u-turns and dunk stuff, while most conventional switch-ins are stuffed by pelipper in turn.

1/3

edit: oh, and i believe the ability is "keen eye", singular
 
Last edited:

EonX

Battle Soul
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49 got most of the things. Main thing I would add is a teammate or two that can beat common Taunt users (Qwilfish, Cobalion, and Drapion) All can be trapped by Dugrio thankfully. You could also go for something like Delphox (already mentioned in team options) Flygon (can utilize CB or Tailwind on Scarf with Pelipper covering Defog) or Seismitoad to pressure them as well. Also, change Volt Switch to U-turn in team options. Currently says Pelipper can bring in Scrafty and Sneasal for free with Volt Switch. Ez fix.

QC Approved 2/3
 

Malley

Dominachu
Add
Remove/Change
(Comment)
(AC) = Added Comma, (RC) = Removed Comma, (AH) = Added Hyphen, etc.


[OVERVIEW]

Pelipper sports a great defensive typing as it can check Steel-, Fighting- and Ground-types such as Durant, Cobalion and Mega Steelix. Furthermore, Pelipper has access to reliable recovery in Roost, (AC) which makes it a great defensive pivot. Pelipper also has a decent physical Defense stat, (AC) which, along with Scald, allows it to beat most physical attackers in the tier. Sadly, Pelipper has a nasty 4X 4x weakness to Electric-type attacks, which is particularly problematic against Pokemon such as Rotom-C and Jolteon especially with Pokemon such as Rotom-C and Jolteon that could heavily be a thorn on its side (I'm not exactly sure what you're going for with this clause. The sense is clear, but the sentence structure is very muddled). Pelipper's mediocre Special Defense also does not help it against many special attackers. In addition, Pelipper's role as a defogger is greatly hindered due to by its weakness to Stealth Rock and it faces heavy competition as an entry hazard remover from Flygon, Mantine, and Hitmontop.

[SET]
name: Defensive
move 1: Roost
move 2: Scald
move 3: Defog
move 4: U-Turn / Hurricane
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Roost is used to provide longevity and lets Pelipper check physical attackers more reliably. Scald is used as a STAB move that can burn and cripple physical attackers that try to switch into Pelipper. Defog is a great utility move to have as it removes annoying entry hazards on both sides of the field and is one of Pelipper's main niches. U-Turn is used in the lost last slot to generate momentum for Pelipper's teammates and switch out of an unfavorable situations. Hurricane is an option over U-Turn to have a stronger STAB move that hits Virizion, Tangrowth, and Medicham for a large amounts of damage, (AC) but it has a 30% chance to miss. Air Slash can be used in the last slot if accuracy on Hurricane is an issue, (AC) but it fails to guarantee the 2HKO on Scrafty and does not OHKO Virizion.

Set Details
========

Leftovers are used to provide passive recovery for Pelipper every turn. Rocky Helmet is an option in order to further punish physical attackers that try to attack Pelipper. Keen Eye is the ability of choice because it is compatible with Defog. The EV spread with a Bold Nature are is used to maximize Pelipper's Physical Defense and the HP EVs give reach a Stealth Rock number, (AC) which essentially grants it the ability to switch into Stealth Rock 4 four times from full health as opposed to 3 three times. A spread of 248 HP / 216 Def / 44 Spe can be used to outspeed uninvested Base base 70 Speed pokemon Pokemon such as Hitmontop. A set with 0 Speed IVs with a Relaxed nature is also another option to guaranteed guarantee that Pelipper to can get off a slow U-Turn against a majority of the pokemon Pokemon in the tier.

Usage Tips
========

Players You shoud should not carelessly switch Pelipper to into status-inflicting moves such as Toxic and Thunder Wave as these they can heavily cripple it. Pelipper should be used as a defensive pivot for against Fighting-, Bug-, (AC) and Steel-type pokemon Pokemon that cannot inflict much damage against on it. Pelipper should use Roost when it is low on health in order to check physical attackers more reliably. Pelipper should constantly use Scald against physical attackers to cripple them and support its teammates. Moreover, Players You can also use U-Turn on predicted switches or if Pelipper faces an unfavorable matchup to provide momentum for the team.

Team Options
========

Pelipper dislikes status so clerics such as Roselia and Aromatisse make good partners. The former forms a has great defensive synergy with Pelipper as Roselia can deal with Electric- and Water-types that give Pelipper trouble while Pelipper deals with Steel- and Fire-types that plagues Roselia. The latter also appreciates Pelipper's ability to beat Swords Dance Cobalion and Mega Steelix, which that it loses to. Fire-types such as Delphox and Emboar work well with Pelipper as they appreciate Pelipper's ability to remove entry hazards for them as well as checking Ground-types. (AP) Rhyperior makes a good partner in particular as it resists Electric- and Rock-types and can provide Stealth Rock support for Pelipper (Maybe QC, but why does Pelipper need Stealth Rock support? This seems especially odd to say about a Defogger). Pokemon such as Scrafty and Sneasel, (AC) which are weak to Fighting-types, (AC) greatly benefit from Pelipper's ability to beat Fighting-types them and also appreciates Pelipper's ability to generate free switches give them a free switch (This seems better than playing around with the ambiguity of "them") with U-Turn. Wallbreakers such as Durant and Exploud appreciate Pelipper's ability to give them a safe switch-in (RH) via a slow U-Turn while they can easily dent defensive pokemon that troubles Pelipper. Because Pelipper is very vulnerable to Taunt users such as Qwilfish, Cobalion, and Drapion, partners Pokemon that can heavily pressure them make excellent partners. Delphox, Seismitoad, Flygon, and Dugtrio are great examples of Pokemon that can perform these roles. The latter is guaranteed to heavily damage them due to trapping them with Arena Trap.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to cripple defensive pokemon such as Jellicent and Alomomola that it Pelipper usually cannot do much against. Knock Off can be used to provide utility for the team but it is very weak. Tailwind is an alternative that can be used to increase the speed of Pelipper's team. An Offensive offensive set with Hydro Pump is usable, (AC) as it which can take advantage of Pelipper's decent Special Attack, (AC) but it is mainly outclassed by other Water-types such as Samurott and Seismitoad. Finally, A a set with max maximum Special Defense investment with a bold Bold (Just checking - definitely Bold, not Calm? Bold on a specially defensive set seems odd) nature is a viable option to pivot into more offensive teams with ease while still being able to check Fighting-types.

Checks and Counters
===================

**Electric-type moves**: Electric-types such as Rotom-C, Lanturn, Magneton, Eelektross, and Jolteon all can take a hit from Pelipper and easily OHKO it with their respective Electric-type STAB moves because of Pelipper's 4X 4x weakness to Electric-type. All of them can also generate momentum with Volt Switch if Pelipper opts to switch out. Pokemon that carry Electric-type moves such as Volt Switch Cobalion and Wild Charge Emboar can also greatly damage Pelipper.

**Residual Damage**: Status such as Toxic poison and Burn burn can wear down Pelipper rather quickly. Pelipper is forced to take Stealth Rock damage the majority of the time because of its role as a Defogger, (AC) which can be a problem given pose as a problem with its weakness to it.

**Jellicent and Alomomola**: Jellicent is one of Pelipper's hardest counters due to its immunity from to Scald and the fact that it takes very little damage from Hurricane and U-Turn, (AC) though it has to be careful of Hurricane confusions. Jellicent can Taunt Pelipper, (AC) which prevents it from recovering or removing entry hazards, (AC) or burn it with Will-O-Wisp to wear it down. Alomomola does not appreciate Scald burns or and Hurricane confusions but takes minimal damage from Pelipper's moves and can proceed to use Toxic to wear it down.

**Special Attackers**: Powerful special attackers such as Meloetta, Flygon, Exploud, and Clawitzer can deal a lot of damage to Pelipper with their respective STAB moves due to Pelipper's subpar Special Defense.

GP 1/2
 
Last edited:

-kal-

hi guys
is a Contributor Alumnus
Add
Remove/Change
(Comment)
(AC) = Added Comma, (RC) = Removed Comma, (AH) = Added Hyphen, etc.


[OVERVIEW]

Pelipper sports a great defensive typing as it can check Steel-, Fighting- and Ground-types such as Durant, Cobalion and Mega Steelix. Furthermore, Pelipper has access to reliable recovery in Roost, (AC) which makes it a great defensive pivot. Pelipper also has a decent physical Defense stat, (AC) which, along with Scald, allows it to beat most physical attackers in the tier. Sadly, Pelipper has a nasty 4X 4x weakness to Electric-type attacks, which is particularly problematic against Pokemon such as Rotom-C and Jolteon especially with Pokemon such as Rotom-C and Jolteon that could heavily be a thorn on its side (I'm not exactly sure what you're going for with this clause. The sense is clear, but the sentence structure is very muddled). Pelipper's mediocre Special Defense also does not help it against many special attackers. In addition, Pelipper's role as a defogger is greatly hindered due to by its weakness to Stealth Rock and it faces heavy competition as an entry hazard remover from Flygon, Mantine, and Hitmontop.

[SET]
name: Defensive
move 1: Roost
move 2: Scald
move 3: Defog
move 4: U-Turn / Hurricane
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Roost is used to provide longevity and lets Pelipper check physical attackers more reliably. Scald is used as a STAB move that can burn and cripple physical attackers that try to switch into Pelipper. Defog is a great utility move to have as it removes annoying entry hazards on both sides of the field and is one of Pelipper's main niches. U-Turn is used in the lost last slot to generate momentum for Pelipper's teammates and switch out of an unfavorable situations. Hurricane is an option over U-Turn to have a stronger STAB move that hits Virizion, Tangrowth, and Medicham for a large amounts of damage, (AC) but it has a 30% chance to miss. Air Slash can be used in the last slot if accuracy on Hurricane is an issue, (AC) but it fails to guarantee the 2HKO on Scrafty and does not OHKO Virizion.

Set Details
========

Leftovers are used to provide passive recovery for Pelipper every turn. Rocky Helmet is an option in order to further punish physical attackers that try to attack Pelipper. Keen Eye is the ability of choice because it is compatible with Defog. The EV spread with a Bold Nature are is used to maximize Pelipper's Physical Defense and the HP EVs give reach a Stealth Rock number, (AC) which essentially grants it the ability to switch into Stealth Rock 4 four times from full health as opposed to 3 three times. A spread of 248 HP / 216 Def / 44 Spe can be used to outspeed uninvested Base base 70 Speed pokemon Pokemon such as Hitmontop. A set with 0 Speed IVs with a Relaxed nature is also another option to guaranteed guarantee that Pelipper to can get off a slow U-Turn against a majority of the pokemon Pokemon in the tier.

Usage Tips
========

Players You shoud should not carelessly switch Pelipper to into status-inflicting moves such as Toxic and Thunder Wave as these they can heavily cripple it. Pelipper should be used as a defensive pivot for against Fighting-, Bug-, (AC) and Steel-type pokemon Pokemon that cannot inflict much damage against on it. Pelipper should use Roost when it is low on health in order to check physical attackers more reliably. Pelipper should constantly use Scald against physical attackers to cripple them and support its teammates. Moreover, Players You can also use U-Turn on predicted switches or if Pelipper faces an unfavorable matchup to provide momentum for the team.

Team Options
========

Pelipper dislikes status so clerics such as Roselia and Aromatisse make good partners. The former forms a has great defensive synergy with Pelipper as Roselia can deal with Electric- and Water-types that give Pelipper trouble while Pelipper deals with Steel- and Fire-types that plagues Roselia. The latter also appreciates Pelipper's ability to beat Swords Dance Cobalion and Mega Steelix, which that it loses to. Fire-types such as Delphox and Emboar work well with Pelipper as they appreciate Pelipper's ability to remove entry hazards for them as well as checking Ground-types. (AP) Rhyperior makes a good partner in particular as it resists Electric- and Rock-types and can provide Stealth Rock support for Pelipper (Maybe QC, but why does Pelipper need Stealth Rock support? This seems especially odd to say about a Defogger). Pokemon such as Scrafty and Sneasel, (AC) which are weak to Fighting-types, (AC) greatly benefit from Pelipper's ability to beat Fighting-types them and also appreciates Pelipper's ability to generate free switches give them a free switch (This seems better than playing around with the ambiguity of "them") with U-Turn. Wallbreakers such as Durant and Exploud appreciate Pelipper's ability to give them a safe switch-in (RH) via a slow U-Turn while they can easily dent defensive pokemon that troubles Pelipper. Because Pelipper is very vulnerable to Taunt users such as Qwilfish, Cobalion, and Drapion, partners Pokemon that can heavily pressure them make excellent partners. Delphox, Seismitoad, Flygon, and Dugtrio are great examples of Pokemon that can perform these roles. The latter is guaranteed to heavily damage them due to trapping them with Arena Trap.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to cripple defensive pokemon such as Jellicent and Alomomola that it Pelipper usually cannot do much against. Knock Off can be used to provide utility for the team but it is very weak. Tailwind is an alternative that can be used to increase the speed of Pelipper's team. An Offensive offensive set with Hydro Pump is usable, (AC) as it which can take advantage of Pelipper's decent Special Attack, (AC) but it is mainly outclassed by other Water-types such as Samurott and Seismitoad. Finally, A a set with max maximum Special Defense investment with a bold Bold (Just checking - definitely Bold, not Calm? Bold on a specially defensive set seems odd) nature is a viable option to pivot into more offensive teams with ease while still being able to check Fighting-types.

Checks and Counters
===================

**Electric-type moves**: Electric-types such as Rotom-C, Lanturn, Magneton, Eelektross, and Jolteon all can take a hit from Pelipper and easily OHKO it with their respective Electric-type STAB moves because of Pelipper's 4X 4x weakness to Electric-type. All of them can also generate momentum with Volt Switch if Pelipper opts to switch out. Pokemon that carry Electric-type moves such as Volt Switch Cobalion and Wild Charge Emboar can also greatly damage Pelipper.

**Residual Damage**: Status such as Toxic poison and Burn burn can wear down Pelipper rather quickly. Pelipper is forced to take Stealth Rock damage the majority of the time because of its role as a Defogger, (AC) which can be a problem given pose as a problem with its weakness to it.

**Jellicent and Alomomola**: Jellicent is one of Pelipper's hardest counters due to its immunity from to Scald and the fact that it takes very little damage from Hurricane and U-Turn, (AC) though it has to be careful of Hurricane confusions. Jellicent can Taunt Pelipper, (AC) which prevents it from recovering or removing entry hazards, (AC) or burn it with Will-O-Wisp to wear it down. Alomomola does not appreciate Scald burns or and Hurricane confusions but takes minimal damage from Pelipper's moves and can proceed to use Toxic to wear it down.

**Special Attackers**: Powerful special attackers such as Meloetta, Flygon, Exploud, and Clawitzer can deal a lot of damage to Pelipper with their respective STAB moves due to Pelipper's subpar Special Defense.

GP 1/2
Everything likes stealth rock support and

49 said:
max spdef @ bold isn't hard countering doomers, claws, or what have you, but it's passable for pivoting on the more offensive teams you can slap it on, and it still can check fighters, ant, etc, just less indefinitely.
Malley
 

queez

wandering and wondering
is a Battle Simulator Moderator Alumnus
Additions
Removals
Comments
[OVERVIEW]

Pelipper sports a great defensive typing,(add comma) as it can check Steel-, Fighting-,(add comma) and Ground-types such as Durant, Cobalion,(add comma) and Mega Steelix, respectively. Furthermore, Pelipper has access to reliable recovery in Roost, which makes it a great defensive pivot. Pelipper also has a decent Defense stat, which, along with Scald, allows it to beat most physical attackers in the tier. Sadly, Pelipper has a nasty 4x weakness to Electric-type attacks, which is particularly problematic against Electric-type Pokemon such as Rotom-C and Jolteon. Pelipper's mediocre Special Defense also does not help it against many special attackers. In addition, Pelipper's role as a D(capitalize)efogger is greatly hindered by its weakness to Stealth Rock,(add comma) and it faces heavy competition as an entry hazard remover from Flygon, Mantine, and Hitmontop.

[SET]
name: Defensive
move 1: Roost
move 2: Scald
move 3: Defog
move 4: U-t(lowercase)urn / Hurricane
item: Leftovers
ability: Keen Eye
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Roost is used to provide longevity and lets Pelipper check physical attackers more reliably. Scald is used as a STAB move that can burn and cripple physical attackers that try to switch into Pelipper. Defog is a great utility move to have as it removes annoying entry hazards on both sides of the field and is one of Pelipper's main niches. U-t(lowercase)urn is used in the last slot to generate momentum for Pelipper's teammates and to allow Pelliper to switch out of unfavorable situations. Hurricane is an option over U-t(lowercase)urn to have a stronger STAB move that hits Virizion, Tangrowth, and Medicham for large amounts of damage, but it has rather low accuracy a 30% chance to miss. Air Slash can be used in the last slot if accuracy on Hurricane is an issue, but it fails to guarantee the 2HKO on Scrafty and does not OHKO Virizion.

Set Details
========

Leftovers are used to provide passive recovery for Pelipper every turn. Rocky Helmet is an option in order to further punish physical attackers that try to attack Pelipper. Keen Eye is the ability of choice because it is compatible with Defog (how are they compatible?). The given EV spread with a Bold Nature is used to maximize Pelipper's Defense and the HP EVs reach a Stealth Rock number, which grants grant it the ability to switch into Stealth Rock four times from full health as opposed to three times. A spread of 248 HP / 216 Def / 44 Spe can be used to outspeed uninvested base 70 Speed Pokemon such as Hitmontop. A set with 0 Speed IVs with a Relaxed nature is another option to guarantee that Pelipper can get off a slow U-t(lowercase)urn against a majority of the Pokemon in the tier.

Usage Tips
========

You should not carelessly switch Pelipper into status-inflicting moves such as Toxic and Thunder Wave,(add comma) as these can heavily cripple it. Pelipper should be used as a defensive pivot against Fighting-, Bug-, and Steel-type Pokemon that cannot inflict much damage on it. Pelipper should use Roost when it is low on health in order to check physical attackers more reliably. Pelipper should constantly use Scald against physical attackers to cripple them and support its teammates. You It can also use U-t(lowercase)urn on predicted switches or to provide momentum for the team if Pelipper faces an unfavorable matchup to provide momentum for the team.

Team Options
========

Pelipper dislikes status,(add comma) so clerics such as Roselia and Aromatisse make good partners. The former has great defensive synergy with Pelipper as Roselia can deal with Electric- and Water-types that give Pelipper trouble,(add comma) while Pelipper deals with Steel- and Fire-types that plague Roselia. The latter also appreciates Pelipper's ability to beat Swords Dance Cobalion and Mega Steelix,which it loses to. Fire-types such as Delphox and Emboar work well with Pelipper as they appreciate Pelipper's ability to remove entry hazards for them as well as checking Ground-types. Rhyperior makes a good partner as it resists Electric- and Rock-types Rock-type attacks and can provide Stealth Rock support for Pelipper. Pokemon that are weak to Fighting-type moves, such as Scrafty and Sneasel, which are weak to Fighting-types, greatly benefit from Pelipper's ability to beat Fighting-types and also appreciate Pelipper's ability to generate free switches with U-t(lowercase)urn. Wallbreakers such as Durant and Exploud appreciate Pelipper's ability to give them a safe switch in via a slow U-t(lowercase)urn,(add comma) while they can easily dent defensive P(capitalize)okemon that troubles trouble Pelipper. Because Pelipper is very vulnerable to Taunt users such as Qwilfish, Cobalion, and Drapion, Pokemon that can heavily pressure them, such as Delphox, Seismitoad, Flygon, and Dugtrio, make excellent partners. Delphox, Seismitoad, Flygon, and Dugtrio are great examples of Pokemon that can perform these roles. The latter is guaranteed to heavily damage them due to trapping them with thanks to Arena Trap.

[STRATEGY COMMENTS]
Other Options
=============

Toxic can be used to cripple defensive P(capitalize)okemon such as Jellicent and Alomomola that Pelipper usually cannot do much against. Knock Off can be used to provide utility for the team,(add comma) but it is very weak. Tailwind is an alternative that can be used to increase the S(capitalize)peed of Pelipper's team. An offensive set with Hydro Pump is usable, as it can take advantage of Pelipper's decent Special Attack, but it is mainly outclassed by other Water-types such as Samurott and Seismitoad. Finally, a set with maximum Special Defense investment with a Bold nature is a viable option to pivot into more offensive teams with ease while still being able to check Fighting-types.

Checks and Counters
===================

**Electric-type M(capitalize)oves**: Electric-types such as Rotom-C, Lanturn, Magneton, Eelektross, and Jolteon all can take a hit from Pelipper and easily OHKO it with their respective Electric-type STAB moves because of Pelipper's 4x weakness to Electric-type. All of them can also generate momentum with Volt Switch if Pelipper opts to switch out. Pokemon that carry Electric-type moves such as Volt Switch Cobalion and Wild Charge Emboar can also greatly damage Pelipper.

**Residual Damage**: Status such as poison and burn can wear down Pelipper rather quickly. Pelipper is forced to take Stealth Rock damage the majority of the time because of its role as a Defogger, which can be a problem given its weakness to it.

**Jellicent and Alomomola**: Jellicent is one of Pelipper's hardest counters due to its immunity to Scald and the fact that it takes very little damage from Hurricane and U-t(lowercase)urn, though it has to be careful of Hurricane confusions. Jellicent can Taunt Pelipper, which prevents it from recovering or and removing entry hazards, or burn it with Will-O-Wisp to wear it down. Alomomola does not appreciate Scald burns or Hurricane confusions but takes minimal damage from Pelipper's moves and can proceed to use Toxic to wear it down.

**Special Attackers**: Powerful special attackers such as Meloetta, Flygon, Exploud, and Clawitzer can deal a lot of damage to Pelipper with their respective STAB moves due to Pelipper's subpar Special Defense.

GP 2/2 :mad:
 
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