Pet Mods General thread

Status
Not open for further replies.
Mega added tomorrow.
irl stuff doesn't mega so no, just no, megas are reserved for only stuff that NEED it
I'm going mega nerd (haha). In the games, you fight Smough & Ornstein together. After the first one dies, the second one absorbs their power. Smough ends up with buffed damage, and a lightning hammer, essentially the most powerful weapon in the game. Ornstein becomes much bigger, much more powerful, and inheirits Smough's ass slam. So they need megas.
 
Huh, just realized that my Popmons are a bit messed up, they are just confusing, with few moves(i. e. Luigi without Psychic) and without a flavour text. Well, time to fix it.
Donkey Kong
Trait: Anger Point/Intimidate/Sheer Force Iron Fist(doesn't have many moves to abuse Sheer Force)
Type: Fighting
Stats: 110/140/80/70/60/80(BST: 540-same as Gyarados and stuff, i guess it's OK)
Movepool: Hammer Arm, Dynamic Punch, Stone Edge, Earthquake, Bulldoze, Storm Throw, Close Combat, Superpower, Rock Tomb, Bulk Up, Knock Off, Agility, Fire Punch, Roar, Belly Drum, Mach Punch(not sure, seems too powerful with 140 atk, Iron Fist and Belly Drum), Ice Punch, Thunder Punch, Head Smash, Zen Headbutt, stuff it would never use like Focus Blast and Grass Knot.

Donkey Kong needs few explainations. It's basically a badass gorilla that often gets angry(Anger Point) and punches stuff(Iron Fist) because he wants his bananas back. Intimidate is because he's badass. The Fighting type is because it punches stuff, plus there is already an ape in Pokémon which is Fighting type(Infernape)-Slaking is a giant sloth, stfu-. The stats reflect his physical prowness, but like in the actual Donkey Kong games it's by no means a fast dude, and in the SSB saga I felt like it was more easy to knock out with projectyles than with physical hits, reflected by the low special defense.

Diddy Kong
Trait: Unburden/Technician/Prankster
Type: Fighting
Stats: 70/105/60/80/70/125(BST: 500)
Movepool: Low Kick, Force Palm, Sticky Web, Acrobatics, Mach Punch, Aerial Ace, Knock Off, Agility, Swords Dance, Fly, Taunt, Play Rough, Bullet Seed, Tail Slap, Arm Thrust, Fire Punch, Ice Punch, Thunder Punch, stuff like Focus Blast which has no real use on him.

Diddy Kong is the small nephew of Donkey Kong, and has the Fighting Type in order to reflect his relationship with the gorilla. Like in the Donkey Kong saga and in SSBB it is a frail, yet fast and quite powerful character, mostly similar to Hawlucha, if we want to compare Diddy with an actual Pokémon. Unburden is seen on many Pokémon that share physical traits with Diddy Kong, such as Hawlucha and Sceptile, while Technician indicates his skillness with peanut guns, that's why he has access to Bullet Seed. Prankster is semifiller, but having priority Sticky Web(actually banana peels) is kinda nice.
Luigi
Type: Fire/Psychic
Trait: Hustle/Rattled/Quick Feet
Stats: 65/85/100/115/60/105(BST: 530)
Movepool: Flamethrower, Fire Blast, Focus Blast, U-Turn, Fire Punch, Flare Blitz, Zen Headbutt, Hi Jump Kick, Ice Punch, Ice Beam, Stone Edge, Hone Claws, Nasty Plot, Parting Shot, Calm Mind(Luigi isn't evil, nor intimidating), Thunderbolt, Thunder, Wild Charge, Psychic, Blaze Kick, Blizzard, Shadow Ball, Hurricane, Vacuum Wave(both from Luigi's Mansion's vacuum cleaner).
The movepool is mostly similar to Mario's one, except for the wide choice of moves with high miss rate. Luigi is in fact quite an hard character to control, it seems to costantly slip on the floor, but it also has more power compared to Mario, and that's why Hustle fits perfectly on him. Rattled is only for his scare of ghosts, and Quick Feet is for similar reasons to Hustle. Fire type was given because he shoots fire balls, and Psychic type is mostly to give it a weakness to the Ghost type, although the Final Smash of Luigi from SSBB seems to imply some psychic powers. Thanks to Hustle, high special attack and a wide choice of both physical and special moves Luigi is a powerful mixed attacker. Well, that if it does not miss. Use Hustle High Jump Kick if you are a man.
Wario
Type: Poison/Dark
Trait: Thick Fat/Moxie/Strong Jaw
Stats: 100/125/75/85/100/50 (BST: 535)
Movepool: Pursuit, Sucker Punch, Belch, Gunk Shot, Power Up Punch, Cross Chop, Earthquake, Stone Edge, Shift Gear(the bike?), Bulk Up, Body Slam, Will-o-Wisp(by farting), Poison Gas, Metronome, Crunch, Drain Punch, Poison Jab, U-Turn, Flamethrower, Fire Blast, Dark Pulse, Focus Blast, Sludge Wave, Nasty Plot, Parting Shot, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, Bug Bite, Defog(again, farts. Skuntank does it in a similar way), Slack Off.

To put it simple, Wario is the Rotom-W of Popmons. Like Electric-Water, Poison-Dark has some great resistances in Psychic, Ghost, Dark, and Grass, plus added Fire and Ice resistances if you run Thick Fat, and thanks to Wario's great special bulk, immunity to Poison and Toxic Spikes, is quite easy to switch it in battle. Wario further improves his support utility, thanks to access to Parting Shot(the wet dream of every pivot), Defog, Slack Off and Will-o-Wisp. Of course Wario can also go offensively with powerful abilities in Moxie(great with Sucker Punch) or Strong Jaw, which brings to the table insanely powerful stabs in form of Crunch and Poison Fang(for those who don't know, Poison Fang has a 50% chance of toxic poison as of Generation VI). He can also surprise his counters with Nasty Plot sets, but those seem kinda mediocre.

Ash Ketchum
Type: Normal
Trait: Victory Star/Keen Eye/Run Away
Stats: 80/80/80/80/80/80(BST: 480)
Movepool: Extreme Speed, Brick Break, Double Edge, Fire Punch, Endure, Ice Punch, Agility, Thief, Belch, U-Turn, Attack Order
Intentionally a jokemon.

Inb4 this becomes Smash Bros with Pokémon rules.

Also adding characters from Two Fairly Oddparends(guess what types they're going to have?)

Cosmo
Type: Fairy
Trait: Unaware/Prankster/Levitate
Stats: 80/70/80/115/105/70(BST: 520)
Movepool: Moonblast, Dazzling Gleam, Thunder Wave, Roost, Confuse Ray, Amnesia, Baton Pass, Focus Blast, Shadow Ball, Yawn, Wish, Energy Ball, Thunderbolt, Heal Bell, Topsy Turvy.
Cosmo has a silly behavoir, so i gave it Prankster and Unaware. Levitate is because it flies. Movepool is generic stuff given usually to Fairy types, bar Topsy Turvy which i gave it for some reasons.
Cosmo plays mostly as a cleric and/or a stop to setup sweepers.


Wanda
Type: Fairy
Trait: Competitive/Infiltrator/Levitate
Stats: 60/105/70/115/60/110(BST: 520)
Movepool: Calm Mind, Moonblast, Dazzling Gleam, Roost, Thunderbolt, Focus Blast, Energy Ball, Baton Pass, U-Turn, Fire Blast, Flamethrower, Ice Beam, Fire Punch, Ice Punch, thunder Punch, Close Combat, Play Rough, Thunder Wave, Parting Shot.
Wanda is a quite powerful and fast mixed attacker, cause when she is angry she can prove to beat your shit out of there. Competitive reflects her more serious nature compared to Cosmo, and Infiltrator is filler

Jorgen Von Strangle
Type: Fairy
Trait: Intimidate/Mold Breaker/Huge Power Defiant
Stats: 120/150/80/100/100/50(BST: 600, c'mon it's the ruler of the Fairy World)
Movepool: Play Rough, Earthquake, Stone Edge, Bulk Up, Close Combat, Knock Off, Fire Punch, Ice Punch, Thunder Punch, Calm Mind, Moonblast, Ice Beam, Thunderbolt, Blizzard, Thunder, Roar of Time, Spacial Rend, Shadow Force, Judgement, Earth Power, Flamethrower, Fire Blast Power Gem, Hurricane, Psychic, Psyshock, Zen Headbutt, Will-o-Wisp, Thunder Wave, Defog, Explosion, Trick Room.

As the ruler of the Fairy World and every form of magic, Jorgen has powerful offensive and defensive stats, three good abilities and a wide movepool, so it is intentionally a powerhouse. Access to Trick Room makes it a deadly indipendent abuser. Signature moves of the Sinnoh's dragon trio are here because Jorgen is kinda a god and he's able to distorcing space and time if he wants to do so. Not like he would use any of them bar Judgement on mixed sets.
 
Last edited:
We should probably put a temporary hold on fighting types because we have 16 (not including stuff Oi originally did.) Also we should stop with steels and fairies because there is too many, (specifically steel/electric types.)

I understand why people keep choosing fighting- big muscles blah blah blah and steel because like armor blah blah blah. However don't forget rock is a reasonable substitute for either in some cases. If you can't think of anything just find something else. There is way too much pop culture to ever put all of it in a metagame, so be choosy about which ones you want to put in.
With the idea in mind let's stick to mainstream stuff almost everybody has seen. Seriously though take some of that into account. Mario or master chief are pretty well known but who is executonier smough? Maybe I just don't know stuff.

Well in an effort to balance our metagame here's another submission not of fighting/steel/fairy.

Ice Climbers
Type: Ice (no way! 0_0)
Abilities: Parental Bond (two of them, and they have a really shitty attack stat)
Stats: 85/70/95/65/95/105
Movepool: A lot of generic stuff, wish, icicle crash, earthquake

Kamek
Type: Psychic/Poison
Abilities: Magic Guard/Levitate
Stats: 75/80/90/120/100/110
Movepool: Psychic, Sludge Wave, Focus Blast, Shadow Ball, Dark Pulse, Thunderbolt, Pain Split, Psyshock, lots of generic stuff (no fire blast, recover)
 
Last edited:
Shadow
158px-Shadow_4.png

Dark
Speed Boost/Magic Guard/Sheer Force (HA)
110/110/55/110/55/160 (BST 600)
Movepool: Extremespeed, Boomburst, Close Combat, Aura Sphere, Focus Blast, Dark Pulse, Shadow Sneak, Aerial Ace, Bounce, Air Slash, Fire Punch, Blaze Kick, Thunderpunch, Ice Punch, Shadow Ball, Thief, Night Slash, Rollout, Hurricane, Whirlwind, Brick Break, Focus Punch, Sucker Punch, Moonlight, Recover, Refresh, Mach Punch, Vacuum Wave, Bullet Punch, Shock Wave, Discharge, Flamethrower, Flame Charge, Fire Blast

For clarification, Shock Wave, Discharge, Aura Sphere and Focus Blast represent Shadow's Chaos moves and Flamethrower, Flame Charge and Fire Blast represent the fire from Shadows air shoes and weapons.

Super Shadow (Mega)
Dark/Flying
Chaos Aura (Life Orb effect) or Regenerator if Chaos Aura is too much to add
110/130/60/140/60/200
Movepool: Same as Shadow's
I tried to avoid adding new moves this time and edited my post on page 6.
 
Last edited:
image.jpg
Pit
Flying
Gale Wings/Sheer Force
60/120/60/120/60/120 (BST:540)
Movepool: Aeroblast, Acrobatics, Aura Sphere, Blaze Kick, Focus Blast, Fire Punch, Flamethrower, Healing Wish, Sacred Sword, Secret Sword, Shadow Ball, Shadow Claw, Swords Dance, Thunderbolt

Most of these moves are from Pit's weapons in Kid Icarus: Uprising.

Notes: Glass cannon. Anything else? I was thinking about a secondary type, but wasn't sure.
 
Welp, this thread has finally given me an excuse to stop lurking and finally get around to making a Smogon account!

Did I hear Touhou? HAVE SOME TOUHOU:

Tried to make another one. Hopefully not as much editing as last time.

Patchouli Knowledge:
275px-Th105Patchouli.png


Type: Psychic
Ability: Magic Guard
Stats: 65/30/80/120/70/75
Movepool: Pretty much Alakazam's movepool with Recover, Sharpen, Hurricane, Hydro Pump/Water Pulse, Earth Power and gimmicky moves like Conversion, Magnet Rise and she also gets the Room moves. (Even though Alakazam gets them I'd mention them anyways) Also the hazards.

I'd add Protean as a HA, and since most people seem to be aiming for 500-550 BST, you could probably get away with giving her more Special attack and bulk. Patchouli's powerful, but slow and frail; you could probably shave a few more points off of speed to make her better under Trick Room. I haven't looked at Alakazam's movepool, so I can't comment much on that, but she should also have Synthesis, and (just for kicks) Shift Gear and Gear Grind.

Marisa Kirisame
Th14Marisa.png

Typing: Electric/Fire
(stats)70/70/60/115/100/115
Abilities: Speed Boost
Movepool: Thundershock+Mimic+Thief+Snatch+Shock Wave+Charge+Swift+Discharge+Psychic+Agillity+Thunderbolt+Flamethrower+Spore+Master Spark*+Fire Blast+Thunder+Overheat

Marisa is all about speed and power, but I think that Speed Boost should be reserved for Aya. Perhaps give her Guts/(Adaptability or Sheer Force)/Magician, drop her Special Defense, and use the points to bump up her Attack (marginally if at all), Special Attack, and Speed?

Possible movepool additions: Acrobatics, Aerial Ace, After You, Aqua Jet, Aura Sphere, Blizzard, Charge Beam, Copycat, Dark Pulse, Draco Meteor, Earth Light Ray Power, Electro Ball, Energy Ball, ExtremeSpeed, Final Gambit, Flame Charge, Flare Blitz, Fly, Focus Blast, Foul Play, Hex, Hydro Pump, Hyper Beam, Ice Beam, Icicle Crash, Light Screen, Me First, Megahorn, Meteor Mash, Nasty Plot, Night Shade, Psyshock, Pursuit, Rain Dance, Seed Bomb, Shadow Ball, Signal Beam, Sludge Bomb, SolarBeam, Stun Spore(?), Sucker Punch, Sunny Day, Swagger, Taunt, Trick, U-Turn, Volt Tackle, Waterfall, Weather Ball, Wild Charge, Will-O-Wisp, Work Up

Spore doesn't make too much sense on her, and despite being frail, spore on top of good Speed and Special Attack and great coverage could wind up being overpowered.

Here's another Touhou character:

Sakuya Izayoi:
Type: Ice/Steel
Ability: Iron Barbs/Anger Point/Refrigerate
Movepool: All projectile/bullet moves, Stealth Rock, Recover, Detect, Blizzard, Iron Head, Bullet Punch, Ice Shard, Earthquake, Waterfall, Play Rough
Stats: 65/135/50/70/65/90

I'd personally give her Technician/Serene Grace/Skill Link, and pile her up with multi-hit moves. :P

My own contributions:
Soku-portrait-utsuho.png

Utsuho Reiuji
Fire/Flying
Simple/Solar Power/Reckless
85/120/90/120/75/50 (540 BST)

Moves: Air Slash, Amnesia, Blaze Kick, Body Slam, Brave Bird, Brick Break, Charge, Charge Beam, Close Combat, Cosmic Power, Discharge, Earth Power, Energy Ball, Explosion, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Flash Cannon, Fly, Focus Energy, Fusion Flare, Gravity, Head Charge, Head Smash, Heat Wave, Hi Jump Kick, Knock Off, Light Screen, Low Kick, Magic Coat, Morning Sun, Overheat, Roost, Signal Beam, SolarBeam, Sunny Day, Tailwind, Thunder Wave, V-Create, Whirlwind, Wild Charge, Will-O-Wisp, Work Up

Formerly an ordinary hell raven before consuming a dead sun god as part of a Moriya Shrine Conspiracy™ and essentially becoming the Demigoddess of Nuclear Weaponry, Utsuho is about sheer overwhelming power backed up by decent bulk, but she's quite slow physically and mentally. Fire/Flying isn't a great typing, getting her ripped apart by anything rock-type, but she could become absolutely devastating with spin, sun, or trick room support.
RecoveryHealByDesire.jpg

Yoshika Miyako
Normal/Ghost
Gluttony/Unaware/Cursed Body
150/75/100/50/100/45 (520 BST)

Moves: Amnesia, AncientPower, Beat Up, Bide, Bounce, Brick Break, Bug Bite, Bulk Up, Counter, Crunch, Dig, Drain Punch, Dream Eater, Endeavor, Endure, Faint Attack, Fire Fang, Follow Me, Giga Drain, Hammer Arm, Healing Wish, Helping Hand, Hex, Hone Claws, Ice Fang, Iron Defense, Knock Off, Mean Look, Night Shade, Night Slash, Pain Split, Payback, Poison Fang, Poison Jab, Pursuit, Recover, Shadow Claw, Spikes, Spit Up, Spite, Stockpile, Super Fang, Swagger, Swallow, Thunder Fang, Toxic Spikes, Wide Guard, Zen Headbutt

A Jiangshi reanimated to guard a mausoleum, Yoshika's selling point is her endurance: She has a few good attacks and hazard support, but her primary purpose is to blithely soak attacks with her bulk, three immunities, and access to boosting and recovery moves.
338663.png

Komachi Onozuka
Water/Steel
Rain Dish/Magnet Pull/Truant
100/120/100/55/100/55 (530 BST)

Moves: Air Cutter, Air Slash, Ally Switch, Aqua Jet, Aqua Ring, Assurance, Bulk Up, Bulldoze, Calm Mind, Chatter, Close Combat, Confuse Ray, Crabhammer, Curse, Defog, Detect, Dragon Claw, Encore, Entrainment, Faint Attack, Fury Cutter, Gyro Ball, Haze, Hex, Hone Claws, Hydro Pump, Ice Fang, Iron Head, Knock Off, Leaf Blade, Low Sweep, Lucky Chant, Magnet Rise, Mist Ball, Night Slash, Ominous Wind, Outrage, Payback, Poison Jab, Psycho Cut, Rain Dance, Rapid Spin, Refresh, Scald, Shadow Claw, Slack Off, Stealth Rock, Stone Edge, Surf, Switcheroo, Swords Dance, Thunder Fang, Trick Room, Water Spout, Waterfall, Will-O-Wisp, X-Scissor, Yawn

Komachi is a notoriously lazy Shinigami whose job is to ferry souls across the river of the dead; bulky offense with a variety of coverage moves revolving around her scythe, but able to act as a trapper and support with her manipulation of distances. I was tempted to make her water/ghost, but wanted to reserve that for Murasa, and her current typing leaves her with three common weaknesses to Ground, Electric, and Fighting.


I actually have no idea if any of these are balanced, so please give feedback! Also, no G6 moves since I was using Smogon's movelist, but I may give Yoshika Trick-or-Treat and Komachi Topsy-Turvy.
 
Last edited:
Repost; OP was two pages ago, no one would notice I updated it.

MasterChiefHalo.jpg


Master Chief
steel / fighting (armor, guns, athletic prowess)
gender ratio: 100% male
stats: 80/130/90/100/90/110 (600) (can take a hit, lots of damage, fast)
abilities: defiant, moxie (ha: intimidate)

movepool
Swords Dance, Mach Punch, Sucker Punch, Fake Out, Beat Up, Bullet Punch, Close Combat, Aura Sphere, Dark Pulse, Shadow Ball, Play Rough, U-turn, Meteor Mash, Superpower, Taunt, Baton Pass, Pursuit, High Jump Kick, genuine moves

Master Chief is the main character of the campaign of Halo: Combat Evolved, Halo 2, Halo 3, and Halo 4.
 
Tails
103px-Tails_35.png

Electric/Flying
Technician/Skill Link (HA)
60/80/105/100/125/110 (BST 580)
Movepool: Charge Beam, Thunderbolt, Thunder, Discharge, Hurricane, Brave Bird, Aerial Ace, Bounce, Focus Blast, Tail Slap, Arm Thrust, Shock Wave, Air Slash, Air Cutter, Vacuum Wave, Bullet Punch, Bullet Seed, Energy Ball, Iron Tail, Rollout, Roost, Recover, Calm Mind, Work Up, Cosmic Power, Power-Up Punch, Thunder Wave, Thunderpunch, Ice Punch, universal moves

Kasumi
images

Fairy/Grass
Serene Grace/Chlyorphyll/Pixilate (HA)
95/80/90/105/90/140 (BST 600)
Movepool: Jump Kick, Close Combat, Dazzling Gleam, Baby Doll Eyes, Petal Dance, Magical Leaf, Quick Attack, Mach Punch, Air Slash, Air Cutter, Aerial Ace, Bounce, Focus Blast, Smack Down, Razor Wind, Night Slash, Thief, Energy Ball, Shadow Ball, Silver Wind, Secret Sword, Calm Mind, Swords Dance, Agility, Draining Kiss

Bowser
120px-SSB4_-_Bowser_Artwork.png

Dragon/Fire
Tough Claws/Dry Skin/Sheer Force (DW)
110/160/125/125/90/90 (BST 680)
Movepool: Dragon Claw, Flamethrower, Fire Blast, Flame Charge, Dragon Dance, Roar, Wild Charge, Earthquake, Earth Power, Superpower, Dragon Pulse, Draco Meteor, Slack Off, Stealth Rock, Spikes, Toxic Spikes, Taunt, Torment, Crunch, Shadow Claw, Knock Off, Rollout, Poison Jab, Brick Break, Submission, Will-o-Wisp, Outrage, Dragonbreath, Nasty Plot, Bulk Up, Swords Dance, Iron Defense
 
Last edited:
I second that. Hasn't happened yet, I think, but if people start talking about multiple metas all at once it'll be really confusing.

Regardless, I have another two for PCmons:

ezimba19618467360100.png

Urugaan [Gender 50/50]
Type: Rock/Fire
Stats: 95|100|170|30|65|55 (515 BST)
Abilities: Solid Rock / Strong Jaw / Sturdy
Movepool: Acupressure, Amnesia, Belly Drum, Body Slam, Bulldoze, Clear Smog, Crunch, Curse, Earth Power, Earthquake, Eruption, Fire Blast, Fire Fang, Fire Spin, Fissure, Flame Charge, Flare Blitz, Gastro Acid, Gyro Ball, Haze, Head Smash, Heat Crash, Heat Wave, Iron Defense, Iron Head, Lava Plume, Payback, Powder, Rapid Spin, Rest, Rock Polish, Rock Slide, Rollout, Sleep Powder, Sleep Talk, Spikes, Stealth Rock, Steamroller, Stone Edge, Superpower, Thunder Fang, Will-O-Wisp, Zen Headbutt

It's got great physical bulk, weak special stats, low speed. A typing known for its weaknesses, easily defeated by special water or ground moves. Solid Rock comes in handy, but to a small extent considering its two 4x weaknesses. Strong Jaw for those who live dangerously; plus, the flavor! Look at that thing, it's famous for its huge chin. Then Sturdy, which helps more in some cases than Solid Rock.

It has Powder and Sleep Powder because it can release sleeping/explosive gases from its underbelly. Not that many people would use those moves in OU, anyway.

If there were an ability that made Rollout better (or if there could be a better version of rollout), this guy would have it. Hunters see him rollin', they hatin'.

ezimba19618433921800.png

Great Jaggi [Always male] (It's the one in the middle)
Type: Normal
Stats: 65|110|55|80|55|115
Abilities: Hustle / Rivalry / Infiltrator
Movepool: Acrobatics, Aerial Ace, Agility, Attack Order, Beat Up, Body Slam, Bounce, Close Combat, Crunch, Defend Order, Double-Edge, Dragon Dance, Dragon Rush, Dragon Tail, Earthquake, Facade, Flame Charge, Frustration, Glare, Heal Order, Hone Claws, Iron Tail, Knock Off, Play Rough, Pursuit, Quick Attack, Return, Roar, Skull Bash, Taunt, U-Turn, Work Up

I'm still really unsure of its type. I thought about Fairy, Bug, Steel, Rock, Ground...but none seemed to work, so I figured just Normal. It's got Hustle+Hone Claws, which makes it pretty tough with its good movepool. Rivalry for flavor, it's a very territorial guy. Infiltrator because it seemed a fitting hidden ability.

It has the bug-type Order moves because it's known for summoning its underlings, the lesser Jaggi, to annoy you to death by ruining your combos or otherwise getting in your way.
 
King Boo? This could be terrible, let me know.

King Boo
Typing: Ghost/Normal
Gender Ratio: 100% Male
Stats: 110/140/110/70/110/50 (590 BST)
Abilities: Levitate
Movepool: Shadow Sneak, Agility, Phantom Force, Shadow Force, Shadow Claw, Night Slash, Trick-or-Treat, Return, Hypnosis, Scary Face, Mean Look, Memento, Feint Attack, Eerie Impulse, Moonlight, Will-o-Wisp, Nightmare, Spite, Ominous Wind, Hex, Secret Power, Worry Seed, Magic Room, Wonder Room, etc.

If anyone has ideas for changes, I will gladly accept them.
 
Last edited:
Superhero time

Spider-Man
Bug / Fighting
60 / 100 / 70 / 80 / 70 / 120 (BST 500)
Sticky Hold / Anticipation / Forewarn (HA)
Movepool: +Sticky Web, +String Shot, +Electroweb, +Hi Jump Kick, +X-Scissor, +Thunder Punch, +Acrobatics, +Knock Off, +Wrap, +Sludge Bomb, +Power Up Punch, +Brick Break, +Detect, +Protect, +Substitute, +Facade, +Sunny Day, +Rain Dance, +Double Team, +Taunt, +Superpower, +Agility
Sticky Hold and the web attacks are obvious. Detect and the other 2 abilities are his spider senses. Fragile and fast suit Spider-Man due to his high mobility.


Marvel tends to portray Spidey as a Jack of All Stats actually, and I also kind of picture Spidey as a Technician, but whatever works.


IMO this should be Spidey: 70/125/70/95/70/125, but it's up to Oi to decide which is best, I guess.


Batman (DC Comics)
Type:
Dark/Fighting
Ability: Analytic
Stats:105/130/105/30/105/105 (BST 580, if you feel this is a lot, then: 105/130/95/30/95/100 which is 555 BST)
Movepool: +Close Combat, + Hi Jump Kick, +Knock Off... Ugh, I'm bad at movepools. Someone can take over for me on this department if ya want to.

Batman's low Special Attack should be rather obvious, he is a skilled hand-to-hand fighter and has no superpowers of any sort, its reasonable for Iron Man because he uses energy attacks and is rarely actually a physical attacker (personally I feel Iron Man should have better defenses and less attack but that's just me), the typing is what suits him best, even though he's not much of a pragmatic fighter, Steel/Fighting would have worked too but he doesn't always wear the kevlar armor, the ability is self-explanatory, Batman is the world's greatest detective, therefore, analytic. Because he is fairly fast in the comics and games as opposed to the films, he has a decent speed tier, and as for his defenses, even his lightweight armors aren't easy to get through.
 
I'm starting to not like the idea of shoving so many metagames into a single thread. It's too cluttered.

I third this. It was Brokemons that made me notice it, but-- the more outlandish, and dare I say, ridiculous, your mod is, the more it will just swallow the thread whole. And it's consistently the newest silly mod that gets all the attention. There were some legitimately fun ideas like Dual-Type Moves which were passed over pretty quickly, and Kalos 2.0 barely gets a lookin either. Like, we have literally had Brokemons and Popculture stuff spanning 7 pages of this thread combined, with only a few words here and there in the mix for other mods.

While obviously the idea of this thread was to make things clean elsewhere (ie not littering OMs with mods that may never even come to fruition), putting multiple topics of this calibre into one super-thread does not work. For Micro Metagames, yes, that works-- because everyone and their mother aren't posting stat spreads and movepools for Homer Simpson and stuff like that. Personally speaking, I've been starting to work on a mod which drastically changes the OU game, including more ways to set up weather, finally giving Celebi and Mew signature moves, and a Room move that doesn't suck (sorry TR), and hopefully introduce new Pokemon in the future, but that's superfluous to my goal with the mod. However, with the sheer volume of things in this thread, I fear my efforts will just be drowned while The Terminator is added to PCmons.

Now, don't get me wrong. I really love the fact all pet mods are confined to one place and aren't everywhere in OM, I really do. But I think one thread doesn't work as intended. Maybe a subforum would work better in this case. It gives everything a fair chance.

Anyways, apologies for going off the topic completely, but it has been irking me.
 
I hereby deny ANY megas since you guys didn't get the point. :/
edit 2:
Seriously? 200 base speed 140 spA shadow mega? REALLY?
edit:
I third this. It was Brokemons that made me notice it, but-- the more outlandish, and dare I say, ridiculous, your mod is, the more it will just swallow the thread whole. And it's consistently the newest silly mod that gets all the attention. There were some legitimately fun ideas like Dual-Type Moves which were passed over pretty quickly, and Kalos 2.0 barely gets a lookin either. Like, we have literally had Brokemons and Popculture stuff spanning 7 pages of this thread combined, with only a few words here and there in the mix for other mods.

While obviously the idea of this thread was to make things clean elsewhere (ie not littering OMs with mods that may never even come to fruition), putting multiple topics of this calibre into one super-thread does not work. For Micro Metagames, yes, that works-- because everyone and their mother aren't posting stat spreads and movepools for Homer Simpson and stuff like that. Personally speaking, I've been starting to work on a mod which drastically changes the OU game, including more ways to set up weather, finally giving Celebi and Mew signature moves, and a Room move that doesn't suck (sorry TR), and hopefully introduce new Pokemon in the future, but that's superfluous to my goal with the mod. However, with the sheer volume of things in this thread, I fear my efforts will just be drowned while The Terminator is added to PCmons.

Now, don't get me wrong. I really love the fact all pet mods are confined to one place and aren't everywhere in OM, I really do. But I think one thread doesn't work as intended. Maybe a subforum would work better in this case. It gives everything a fair chance.

Anyways, apologies for going off the topic completely, but it has been irking me.
I also support this
and Kalos 2.0 barely gets a lookin either.
I mean REALLY SUPPORT THIS
 
Last edited:
Guys, just to confirm, Project Balanced Metagame is still very much alive and there is currently a group of us discussing possible changes behind the scenes. If you would like to get involved, just let me know. I will add you into the group PM which contains some guidelines on the kind of changes that are appropriate (though there may never be 100% consensus on this). I will also be sending round the full changes document as soon as possible (currently reviewing and reformatting) and then we can get into the real meat of the project.

It probably goes without saying, but PBM is far more conservative in its approach to changes than other mods on this thread like Brokemons, so it's more suited for people who quite like OU as it is but would just like to see a few new viable options, or people who wish their favourite Pokémon had a little bit more of a niche in OU. Once I have time I am hoping to put up some detailed previews - these will give examples of a few individual changes and open discussion for possible effects on the standard metagame as well as moveset ideas. It's amazing how a small change like a new move/ability option can go such a long way in making a Pokémon usable, especially when the changes feel totally natural. I can't confirm when the official public launch will be yet though, or exactly what it will involve, but keep your eyes peeled.
 
I'll just do my favorite kings.
Marth2.png

Marth
Typing: Steel
Stats: 109/109/76/93/45/143
Abilities: Battle armor/ Guts/ Dragonslayer* Speed boost( more broken than before)
Movepool: fury cutter, pursuit,secret sword, sacred sword, aerial ace, extremespeed, king's shield, flash cannon, dolphin Slash*, leaf blade, swords dance, night slash, slash, aqua jet, attack order, beat up, cross chop, double hit, dual chop, drill run, fell stinger, guillotine, fury attack, icicle spear, horn leech, horn attack, horn drill, megahorn, poison sting, razor shell, razor leaf, twineedle, air slash, air cutter, dazzling gleam, razor wind, agility, attract, bulk up, charm, defend order, heal order, focus energy, follow me, after you, helping hand, mat block, noble roar, quick attack, sharpen, flatter, x-scissor, psycho cut, generics, work up.

10%female (A.K.A Lucina)


Marth as most of you know is a staple in the ssb franchise, as the mascot of the recently rising in popularity Fire emblem series, is moveset revolves around sword moves, razor moves, piercing moves, order moves, and some special attacks that make sense, flash cannon because he has a shinning magic sword and dazzling gleam cause, look at him, charm and the doubles only moves are there because he's a people's person, .

*Dragonslayer-Doubles damage made on dragon-type pokemon
*Dolphin slash-Steel extreme-speed


Ending_Hector.png

Hector
Typing:Steel/Electric
Stats:140/132/100/70/60/73
Abilities: Filter/ Hustle/ Reckless

Movepool: Wild charge, superpower, razor shell, pursuit, king's shield, swords dance, night slash, slash, order moves, cross chop, dual chop, bulk up, flare blitz, head smash, Armads strike*, rock smash, brick breack, sharpen, noble roar, focus energy, bulk up, charm, heavy slam, body slam, crabhammer, iron head,work up, generics.

100% male

Hector, while overshadowed by Ike in FE10, is the original bulky axe-wielding powerhouse, as his stat reflect, electric-typing is because of the legendary axe Armads that he carries around in the last chapter of FE7 has eletric properties, when he promotes he gains access to swords but is not as skilled as Marth, Flare blitz and head smash are there because of his recklessness, crabhammer because in FE hammers are axes.

*Armads strike- electric-type 130bp 85acc drain 1/3 of damage dealt

Last completing the lord weapon triangle:

Ephraim_Great_Lord.gif

Ephraim
Typing: Steel/Fire
Stats:100/115/80/88/72/120
Abilities:Skill link /Technitian/Guts Sapp sipper
Moveset: Icicle spear, Icicle crash, Ice shard, Horn leech, Pursuit, sharpen, order moves, noble roar, brick break, charm, Javelin*, fell stinger, megahorn, flame charge, flame wheel, twineedle, flare blitz, poison jab, iron head, drill run, drill peck, jump kick, quick attack, stomp, work up, wild charge, Siegmund jab* , magnet bomb, generic moves like tackle and toxic.

100% Male

The reason I chose Ephraim over Chrom or Lyn is the fact that he is the only lance-wielding lord, is fire typing is do to his fire affinity and the fact he promotes with the solar bracelet, most of his moves consist of piercing and charging, because upon promotion he gains a horse, Technitian reflects the fact that spears being his only weapon he can become more technic with them (does this only sound weird to me?), skill link because how many people can do that many lance flips in a wheely doing horse without skill, and guts like every other demon-defying lord sap sipper because horse, magnet bomb is there because, this guy need serious steel-stab.

*Javelin- steel-type water shuriken
*Siegmund jab- fire-type, 15bp, 100 acc, 2-5 hit move, 20 pp.

Edit:removed costume moves and abilities even if dragonslayerless Marth is kind of not the same. + explination

Should do what Mlgstorm did because nobody is checking the pages behind, plus changed guts because he could only be affected by 2 status and buffed Hector stat a bit to be on par with Ephraim's and Marth's and took Ephraim a point in Spa to be in a total of 575 .
 
Should do what Mlgstorm did because nobody is checking the pages behind, plus changed guts because he could only be affected by 2 status and buffed Hector stat a bit to be on par with Ephraim's and Marth's and took Ephraim a point in Spa to be in a total of 575 .
my god of all people mlgstorm is the one you should never attempt to copy, his posts are a clear example of ignoring the clearly established rules. come guys, it's like your not even trying
 
I hereby deny ANY megas since you guys didn't get the point. :/
For now, i support pop culture mons, but if you're seriously banning megas I'm not supporting
my god of all people mlgstorm is the one you should never attempt to copy, his posts are a clear example of ignoring the clearly established rules.
Oh, yeah thanks. I made a mega before you denied the megas, so fuck you. Plus, the megas I made obey the games rules. Super Shadow was just stupid, it should have been a form. Tell me any other established rules.
 
Fine. It only made sense to have Megas for the sake of transformations, but I accept the change. Super Sonic and Shadow would have crazy offenses, so I understand. I will avoid posting pop culture mons because all of them have apparently been crap. I'll give one last shot though:

Mario
87px-Mario_Artwork_-_Super_Mario_3D_World.png

Normal/Fire
Trace/Adaptability/Iron Fist (HA)
100/100/100/100/100/100 (BST 600)
Movepool: elemental punches, double edge, bounce, hydro pump (F.L.U.D.D.), Flamethrower, Fire Blast, Hyper Voice, Jump Kick, Focus Punch, Hammer Arm, Bullet Punch, Mach Punch, Ice Beam, Blizzard, Thunderbolt, Thunder, Growth, Agility, Bulk Up, Dive, Earth Power, Low Sweep, Low Kick, Flame Wheel, Aerial Ace, Air Slash, Superpower, Power-up Punch
 
Honestly I don't think Fire/Psychic fits on Luigi. I can either see Normal, Normal/Fire, Normal/Grass or Normal/Fighting for him. Luigi's a weird character so its hard to find the perfect typing for him. We could do Psychic/Fire so the secondary typing matches up.
 
For now, i support pop culture mons, but if you're seriously banning megas I'm not supporting

Oh, yeah thanks. I made a mega before you denied the megas, so fuck you. Plus, the megas I made obey the games rules. Super Shadow was just stupid, it should have been a form. Tell me any other established rules.
I think an established rule is that whoever created the Metagame is in charge, and don't yell at them
For now, i support pop culture mons, but if you're seriously banning megas I'm not supporting

Oh, yeah thanks. I made a mega before you denied the megas, so fuck you. Plus, the megas I made obey the games rules. Super Shadow was just stupid, it should have been a form. Tell me any other established rules.
I'm going mega nerd (haha). In the games, you fight Smough & Ornstein together. After the first one dies, the second one absorbs their power. Smough ends up with buffed damage, and a lightning hammer, essentially the most powerful weapon in the game. Ornstein becomes much bigger, much more powerful, and inheirits Smough's ass slam. So they need megas.
Yeah, you kind of knew.
 
Status
Not open for further replies.
Back
Top