Phanpy QC 4/4 GP 2/2

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
taken over Fiend Hound's old analysis

[OVERVIEW]

Phanpy has stellar physical bulk and a fair typing, though it faces stiff competition from other Ground-types. Phanpy misses out on Rapid Spin, unlike its older brother Donphan, causing it to lose ground excellent pun :> to Sandshrew and Drilbur. Meager special bulk further undermines Phanpy's viability. However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas, and Ice Shard allows Phanpy to pick off faster threats whereas Sandshrew can't. Various other options such as Play Rough, Roar, Head Smash, and Gunk Shot give Phanpy a more distinct niche, though rather situational.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Roar / Ice Shard
item: Eviolite
ability: Pickup
nature: Impish
evs: 116 HP / 116 Atk / 196 Def / 36 SpD / 36 Spe

[SET COMMENTS]

Moves
========

Stealth Rock endows Phanpy with the ability to support its teammates. Knock Off allows for walls to be more easily broken down and in general helps the team break past common Water- and Grass-types. Earthquake is Phanpy's STAB move of choice, hitting most Pokemon for decent damage while having nice coverage alongside Knock Off. The last slot is a toss-up between Roar and Ice Shard. Roar helps make up for Phanpy's weaker offensive presence, making setting up on Phanpy impossible, while also having utility in ruining the opposing team's momentum. Ice Shard can be used over Roar, however, as it deals extra chip damage and can potentially pick off weakened Pokemon.

Set Details
========

Phanpy's EV spread allows it to outspeed both Skrelp and Timburr while having impressive physical bulk, bolstered further thanks to Eviolite. An Impish nature gives Phanpy the highest Defense stat it can get, but still allows it to hit with some power thanks to its Attack investment. Pickup is the chosen ability due to being the most likely to activate in battle; however, it is still often useless.

Usage Tips
========

When using Phanpy, strive to set up Stealth Rock early-game against physical attackers, such as Diglett, Croagunk, Dwebble, and Larvesta, while avoiding special attacks. Use Roar as the opponent in their Phanpy switch-in to keep momentum in your favor. Use Knock Off versus bulky Pokemon to help your team run through them late-game. If Phanpy is running Ice Shard, just use it to scavenge a KO on a threat that is low on health.

Team Options
========

Grass-types such as Ferroseed and Lileep make for great teammates for Phanpy, as Ferroseed is able to stack Spikes and covers Phanpy's weaknesses well, while Lileep absorbs Scalds and other special attacks nicely. However, be aware of their shared Ice-type weakness. A variety of Water-types such as Tentacool and Skrelp can easily tank special hits aimed at Phanpy while resisting Ice- and Water-type attacks. Tentacool can get rid of entry hazards with Rapid Spin and has the ability Liquid Ooze to annoy Giga Drain and Drain Punch users, whereas Skrelp adds great offensive power to your team. General walls such as Spritzee and Porygon have great bulk and enjoy the use of Stealth Rock. Spritzee has the added bonus of being able to pass Wishes to Phanpy in order to recover its HP. In theory, Phanpy defeats Poison- and Steel-types for Spritzee while gracefully taking Fighting-type attacks for Porygon. Unfortunately, Ferroseed counters Phanpy, and Phanpy fails to check a number of Poison-types due to their secondary typing allowing them to hit Phanpy for STAB super effective damage or evade Earthquake. As a result, Vullaby pairs nicely with Phanpy as well to deal with these foes.

[STRATEGY COMMENTS]

Other Options
=============
Play Rough can be run in order to hit Fighting-types harder, though it's rather weak outside of this. Head Smash is another option, which hits Vullaby much harder than Play Rough and allows Phanpy to OHKO Larvesta on the switch. Head Smash also prevents Archen and Fletchling from trying to switch into Phanpy. However, it does hamper Phanpy's niche as a defensive Pokemon due to recoil and has undesirable accuracy. Rock Tomb is a weaker alternative to Head Smash which slows down switch-ins, allowing Phanpy to Speed tie with Pokemon with 17 Speed. Gunk Shot nails common Grass-type switch-ins such as Chespin, Snover, and Cottonee, but many other common Grass-types aren't weak to Poison and the move is inaccurate. Lastly, Toxic can be used to wear down walls and provides more utility for the team, though Phanpy has limited opportunities to use it.
Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types can easily switch into Phanpy due to its weak offenses and threaten it with their STAB attacks. Slowpoke is an example of such, and has the bulk and the power to easily handle Phanpy; however, (AC) remove (AC) Slowpoke will need to be wary of Knock Off. Corphish and Totodile are other examples that have the raw power to KO Phanpy. The rare Mantyke avoids Phanpy's STAB moves while threatening it back with Scald. However, stray Rock Tombs and Head Smashes will swiftly deal with Mantyke. Staryu and Shellder can comfortably switch in, spin away entry hazards, and KO Phanpy with ease.

**Grass-types**: Grass-type Pokemon easily switch into Phanpy and can typically KO it with their STAB moves. Foongus, Lileep, Cottonee are defensive answers to Phanpy, able to counter and KO it. Snivy is an offensive answer, grabbing a nice +2 off of Phanpy as it KOes with Leaf Storm, and doesn't take much damage from Ice Shard.

**Taunt**: Mienfoo and Cottonee can Taunt Phanpy, preventing it from using Stealth Rock and effectively decimating Phanpy's immediate usefulness.

**Entry Hazard Removers**: Entry hazard removers can make Phanpy useless at times. Vullaby is a good example, as it doesn't mind Knock Off and Phanpy's coverage moves too badly, can Defog away entry hazards, and can KO Phanpy.
 
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**Amcheck**

Overview
########


[OVERVIEW]

Phanpy is a solid Pokemon, (capitalize) having stellar physical bulk and a fair typing, though it faces stiff competition from other Ground-types. (hyphen) Phanpy misses out on (Maybe say "Unfortunately, Phanpy can't learn Rapid Spin...") Rapid Spin, (AC) unlike its older brethren Donphan, causing it to lose ground to Sandshrew (lowercase) and Drilbur. Meger (Is this a word?) special (lowercase) bulk further undermines Phanpy's viability. However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas, (AC) while Ice Shard allows it pick off faster threats where as Sandshrew cannot. Various other options such as Play Rough, Roar, Head Smash, and Gunk Shot give Phanpy a more distinct niche, though rather specific. (Specific in...?)

Utility
########

[SET]

name: Utility
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Roar / Ice Shard
item: Eviolite
ability: Pick Up
item: Eviolite
evs: 116 HP / 116 Atk / 196 Def / 36 SpD / 36 Spe
nature: Impish

[SET COMMENTS]
Moves
========

Stealth Rock is the keystone piece on this set; Stealth Rock endows Phanpy with the ability to support its teammates, an ability which is furthered by Knock Off. Knock Off allows for walls to be more easily broken down removes items from bulky threats crippling them, and in general helps the team break past common Water- and Grass-types. Earthquake is Phanpy's STAB move of choice, hitting most Pokemon for decent damage, (AC) while having nice coverage alongside Knock Off. The last slot is a toss up between Roar and Ice Shard. Roar is helps make up for Phanpy's weaker offensive presence, making setting up on Phanpy impossible, while also having utility in ruining the opposing team's momentum. Ice Shard can be used over Roar, (AC) however, as it deals extra chip damage and can potentially pick off opposing weakened (I prefer 'weakened' but I guess it could be subjective?) Pokemon.

Set Details
========

Phanpy's EV spread allows it to outspeed both Skrelp and Timburr, (AC) while hitting having impressive physical (lowercase) bulk, (RC) boltered bolstered further, (AC) thanks to Eviolite. Impish nature gives Phanpy the highest Defense stat it can get, the but still allows it to hit with some power thanks to its Attack investment. Pick Up is the chosen ability (lowercase) due to being the most likely to activate in battle,; (semi-colon) however it is still often unuseful. useless. (I don't know. This is just me, but mentioning the numbers with the stats would be easier.)

Usage Tips
========

When using Phanpy, strive to set up Stealth Rock early-game (add hyphen) against physical attackers, (lowercase) such as Diglett, Croagunk, Dwebble, (AC) and Larvesta, while avoiding the special attacks. (lowercase) Use Roar as if they bring in their switch-in (add hyphen) (Would say sweeper instead of switch-in) to potentially gain an edge or to combat Pokemon (capitalize) setting up on you, (AC) while using Knock Offing on versus bulky Pokemon (capitalize) to help your team run through them late-game. (add hyphen) If it is running Phanpy is using Ice Shard, just use it to scavenge a kill a KO on a rather low health mon. threat that is low on health.

Team Options
========

Grass-types such as Ferroseed and Lileep make great teammates for Phanpy, (AC) as Ferroseed is able to stack Spikes and covers Phanpy's weaknesses well, (AC) where as while Lileep absorbs Scalds and special attacks (lowercase) nicely. However, be aware of their shared Ice-type weakness. A variety of Water-types (add hyphen) like such as Tentacool and Skrelp can easily tank special (lowercase) hits aimed at Phanpy, (AC) while resisting Ice- and Water-type attacks. Tentacool has the bonuses of of can get rid of entry hazards with Rapid Spin and has the ability Liquid Ooze, (AC) to annoy Giga Drains and Drain Punches aimed at Phanpy, (AC) whereas Skrelp adds great offensive power to your team. General walls such as Spritzee and Porygon have great bulk and enjoy the use of Stealth Rock. (period) and Spritzee has the added bonus of passing Wishes to Phanpy, in order to recover its HP. In theory, (Maybe "in return" instead? Or take out "In theory.") Phanpy defeats Poison-types and Steel-types for Spritzee as well, while gracefully taking Fighting-type attacks gracefully for Porygon. Unfortunately, Ferroseed counters Phanpy, while Phanpy fails to check a number of Poison-types due to their second typing hitting Phanpy for Super Effective damage or them evading Earthquake, making Vullaby pair nicely as well. (This sentence kind of confused me at first. So Vullaby can help Phanpy against Ferroseed and other Poison-types? "Vullaby pairs well with Phanpy, as it is able to check Ferroseed and Poison-types that have a secondary typing such as..."name a Pokemon(s)")

Other Options
########


[STRATEGY COMMENTS]
Other Options
=============

Play Rough can be run used in order to hit Fighting-types (add hyphen) harder, though, (AC) its it's rather weak outside of this its other moves. Head Smash is another option, (AC) which hits Vullaby much harder than Play Rough and allows Phanpy to kill OHKO Larvesta on the switch. Head Smash also prevents Archen and Fletchling from trying to switch into Phanpy. However, this does hamper Phanpy's niche as a defensive Pokemon (capitalize) due to recoil and has undesirable accuracy. Because of this, Rock Tomb is a weaker alternative to Head Smash, which slows down switch ins, allowing Phanpy to Speed (capitalize) tie with the 17 speed tier. Gunk Shot nails common Grass-types switch ins like such as Chespin, Snover, and Cottonee, (AC) but many other common Grass-types aren't weak to Poison coupled and with the move's inaccurate nature, (AC) makes Gunk Shot limitedly useful. Gunk Shot is a less viable option. Lastly, Toxic can be down for further used to wearing down walls and provides more utility for the team, though limited. (Hmm what do you mean by "though limited?")

Checks & Counters
########

**Water Types Bulky Water-types**: Bulky Water-types can easily switch into Phanpy due to its weak offenses and threaten it with their STABS attacks. Slowpoke is an example of such, (AC) which whom has the bulk and the power to easily handle Phanoy Phanpy; however, (AC) Slowpoke will need to be wary of Knock Off. lose its precious Eviolite in the process. Corphish and Totodile is are another example that has the raw enough power to flat out KO Phanpy. The rare Mantyke avoids Phanpy's STAB moves, (AC) while threatening it back with Scald. However, (AC) stray Rock Tombs and Head Smashes will swiftly deal with Mantyke. Staryu and Shellder can comfortably switch in, (AC) and spin away rocks entry hazards, and KO Phanpy with ease.

**Grass Types Grass-types**: Grass-type Pokemon easily switch into Phanpy and can typically KO it with their STAB moves. Foongus, Lileep, (AC) and Ferroseed can do this many times as Cottonee does since it can Encore Phanpy into an unfavorable move and 2HKO it. Snivy is an offensive answer, grabbing a nice +2 off of Phanpy as it KOes with Leaf Storm and avoids any scarring damage from Ice Shard.

**Taunt**: Mienfoo and Cottonee can Taunt Phanpy preventing it from using Stealth Rock, effectively decimating Phanpy's immediate usefulness.

**Entry Hazard Removers**: Entry hazard (lowercase) removers can make Phanpy's addition to a team become useless at times. Vullaby is a good example, (AC) as it doesn't mind Knock Off or coverage options moves too badly, (AC) and can Defog away entry hazards, (AC) while KOing Phanpy.


Please do not implement yet.

Tagging P Squared for a check. I'm sooooo sorry I made such a huge....messy check (some are most likely unnecessary). q.q

Some sentences I didn't understand so I decided not to mess with it and leave it for others. v_v
 
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P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
I tried to clean up some stuff and changed some colors, so hopefully this doesn't look too chaotic haha. make sure to catch the capitalization changes and fix item/ability/nature/evs order too!

Lucina
add remove comment
me
add remove comment

[OVERVIEW]

Phanpy is a solid Pokemon, having stellar physical bulk and a fair typing, though it faces stiff competition from other Ground(hyphen)types. Phanpy misses out on Rapid Spin, (AC) unlike its older brethren brother Donphan, causing it to lose ground to Sandshrew and Drilbur. Meager special bulk further undermines Phanpy's viability. However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas, (AC) while Ice Shard allows it to pick off faster threats whereas Sandshrew cannot. Various other options such as Play Rough, Roar, Head Smash, and Gunk Shot give Phanpy a more distinct niche, though rather specific. (do you mean something like "though these moves are rather situational"? or like...Phanpy's niche is specific? in that case maybe try "a more distinct niche, though a rather specific one" or "a more distinct, though rather specific, niche")

[SET]
name: Utility
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Roar / Ice Shard
item: Eviolite
ability:
Pickup
nature: Impish
evs: 116 HP / 116 Atk / 196 Def / 36 SpD / 36 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is the keystone piece on this set; Stealth Rock endows Phanpy with the ability to support its teammates, an ability which is furthered by Knock Off. Knock Off allows for walls to be more easily broken down and in general helps the team break past common Water- and Grass-types. Earthquake is Phanpy's STAB move of choice, hitting most Pokemon for decent damage while having nice coverage alongside Knock Off. The last slot is a toss up between Roar and Ice Shard. Roar is helps make up for Phanpy's weaker offensive presence, making setting up on Phanpy impossible, while also having utility in ruining the opposing team's momentum. Ice Shard can be used over Roar, (AC) however, as it deals extra chip damage and can potentially pick off opposing weakened (I prefer 'weakened' but I guess it could be subjective?) (up to you OP!) Pokemon.

Set Details
========

Phanpy's EV spread allows it to outspeed both Skrelp and Timburr while hitting having impressive physical bulk, boltered bolstered further thanks to Eviolite. An Impish nature gives Phanpy the highest Defense stat it can get, the but still allows it to hit with some power thanks to its Attack investment. Pickup is the chosen ability due to being the most likely to activate in battle,; (semicolon) however(comma) it is still often unuseful. useless. (I don't know. This is just me, but mentioning the numbers with the stats would be easier.)

Usage Tips
========

When using Phanpy, strive to set up Stealth Rock early(hyphen)game against physical attackers, such as Diglett, Croagunk, Dwebble, (AC) and Larvesta, while avoiding the special attacks. Use Roar as they bring in their switch(hyphen)in (Would say sweeper instead of switch-in) to potentially gain an edge or to combat Pokemon setting up on Phanpy you while. Use Knock Offing versus bulky Pokemon to help your team run through them late(hyphen)game. If it is running Phanpy is running Ice Shard, just use it to scavenge a kill KO on a rather low health mon. threat that is low on health.

Team Options
========

Grass-types such as Ferroseed and Lileep make for great teammates for Phanpy, (AC) as Ferroseed is able to stack Spikes and covers Phanpy's weaknesses well, (AC) where as while Lileep absorbs Scalds and other special attacks nicely. However, be aware of their shared Ice-type weakness. A variety of Water(hyphen)types like such as Tentacool and Skrelp can easily tank special hits aimed at Phanpy while resisting Ice- and Water-type attacks. Tentacool has the bonuses of of can get rid of entry hazards with Rapid Spin and has the ability Liquid Ooze to annoy Giga Drains and Drain Punches aimed at Phanpy, (AC) whereas Skrelp adds great offensive power to your team. General walls such as Spritzee and Porygon have great bulk and enjoy the use of Stealth Rock. (period) and Spritzee has the added bonus of being able to passing Wishes to Phanpy, (RC) in order to recover its HP. In theory, (Maybe "in return" instead? Or take out "In theory.") (I think he means like... theoretically, Phanpy should be able to defeat Poison- and Steel-types because it is a Ground-type. if yes, it's fine) Phanpy defeats Poison-types and Steel-types for Spritzee as well, while gracefully taking Fighting-type attacks gracefully for Porygon. Unfortunately, Ferroseed counters Phanpy, while and Phanpy fails to check a number of Poison-types due to their second typing allowing them to hit Phanpy for STAB super effective hitting Phanpy for Super Effective damage or them evading evade Earthquake, making. As a result, Vullaby pairs nicely with Phanpy as well to deal with these foes. (I'm assuming that's why you mentioned Vullaby? if not lemme know)

Other Options
########


[STRATEGY COMMENTS]
Other Options
=============

Play Rough can be run in order to hit Fighting(hyphen)types harder, though its it's rather weak outside of this. Head Smash is another option, (AC) which hits Vullaby much harder than Play Rough and allows Phanpy to kill OHKO Larvesta on the switch. Head Smash also prevents Archen and Fletchling from trying to switch into Phanpy. However, this it does hamper Phanpy's niche as a defensive Pokemon due to recoil and has undesirable accuracy. Because of this, Rock Tomb is a weaker alternative to Head Smash which slows down switch(dash)ins, allowing Phanpy to Speed tie with Pokemon at the 17 Speed tier. Gunk Shot nails common Grass-type switch(dash)ins like such as Chespin, Snover, and Cottonee, (AC) but many other common Grass-types aren't weak to Poison coupled and with the move's inaccurate nature, (AC) makes Gunk Shot limitedly useful. Gunk Shot is a less viable option. Lastly, Toxic can be down for further used to wearing down walls and provides more utility for the team, though its uses are limited. (Hmm what do you mean by "though limited?") (I think this? correct us if wrong though OP!)

Checks and Counters
===================


**Water Types Bulky Water-types**: Bulky Water-types can easily switch into Phanpy due to its weak offenses and threaten it with their STABS attacks. Slowpoke is an example of such, (AC) which whom has the bulk and the power to easily handle Phanoy Phanpy; however, (AC) Slowpoke will need to be wary of Knock Off. lose its precious Eviolite in the process. Corphish and Totodile is are another examples that has have the raw power to flat out KO Phanpy. The rare Mantyke avoids Phanpy's STAB moves while threatening it back with Scald. However, (AC) stray Rock Tombs and Head Smashes will swiftly deal with Mantyke. Staryu and Shellder can comfortably switch in, (AC) and spin away rocks entry hazards, and KO Phanpy with ease.

**Grass Types Grass-types**: Grass-type Pokemon easily switch into Phanpy and can typically KO it with their STAB moves. Foongus, Lileep, (AC) and Ferroseed can do this many times as Cottonee does (i have no idea what you meant there, please reread that and rephrase it), as since it can Encore Phanpy into an unfavorable move and 2HKO it. Snivy is an offensive answer, grabbing a nice +2 off of Phanpy as it KOes with Leaf Storm and avoids any scarring damage from Ice Shard. (im dumb but how does it avoid Ice Shard damage?)

**Taunt**: Mienfoo and Cottonee can Taunt Phanpy(comma) preventing it from using Stealth Rock, and effectively decimating Phanpy's immediate usefulness.

**Entry Hazard Removers**: Entry hazard removers can make Phanpy's addition to a team become useless at times. Vullaby is a good example, (AC) as it doesn't mind Knock Off or and coverage options moves too badly(comma) and can Defog away entry hazards, and can KO while KOing Phanpy.


overall this was a really good check, you caught a lot of stuff! there were maybe one or two subjective things, but not a big deal. I kept most of your changes in the check above, but for the stuff I didn't, it might be because of this:
, while vs while
I only learned about this one recently too, but apparently the comma matters here!

, while shows contrast between two things. You can kind of think of it like on the other hand.
ex: I know how to skateboard, while my brother knows how to cook.
with the replacement: I know how to skateboard. On the other hand, my brother knows how to cook.

while focuses more on the fact that certain things are happening at the same time.
ex: I can sing while I juggle. (the singing and juggling are happening at the same time)
ex: I held her hand while the doctor gave her a shot. (the hand-holding and shot-giving are happening at the same time)

let's look at some examples from your check:

ex: However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas, while (AC) Ice Shard allows it to pick off faster threats.

let's test this: can we replace , while with on the other hand and have it still make sense?
However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas. On the other hand, Ice Shard allows it to pick off faster threats.
yeah, that makes sense. just to be safe though, let's check to see whether while makes sense. is it important that the Knock Off allowing-it-to-differentiate-blah-blah and the Ice Shard allowing-it-to-pick-off-blah-blah are happening at the same time? eh, not really.
conclusion: use , while

ex: Tentacool and Skrelp can easily tank special hits aimed at Phanpy, (AC) while resisting Ice- and Water-type attacks.

so, can we replace , while with on the other hand and have it still make sense?
Tentacool and Skrelp can easily tank special hits aimed at Phanpy. On the other hand, resisting Ice- and Water-type attacks.
eh...that's not quite right. how about while? do Tentacool and Skrelp tank special hits and resist Ice- and Water-type attacks at the same time? yep!
conclusion: use while

ex: Vullaby can Defog away entry hazards while KOing Phanpy.

here's a trickier one. let's go to the tests:
Vullaby can Defog away entry hazards. On the other hand, KOing Phanpy.
well, that's not right, so we probably shouldn't use , while here. what about while? Does Vullaby Defog away entry hazards and KO Phanpy at the same time? I'd say that that's pretty much impossible, as Defog isn't an attacking move. It could work if Vullaby is holding a Rocky Helmet and Phanpy attacks it or something, and in that case I think while would be fine. But I don't think that's the case here.
so, neither
, while nor while works here.
conclusion: make some other change. Personally, I changed it to Vullaby can Defog away entry hazards and can KO Phanpy.

so, there you have it, the difference between , while and while. I actually don't know if my tests work all the time because I just made them up right now, but they'll probably work in most cases.

anyways, the other advice I have is to be careful that your changes don't affect the meaning of the sentence. here are some examples from the check:

ex: Use Roar as if they bring in their switch-in.

"as" is another word that can imply "at the same time". knowing this, let's look at the meaning of these sentences:
Use Roar as they bring in their switch-in. (meaning: use Roar at the same time as the opponent brings in their switch-in. implication: you have to predict when the opponent is going to switch.)
Use Roar if they bring in their switch-in. (meaning: use Roar after the opponent has brought in their switch-in. implication: no prediction necessary, just wait for them to switch it in.)
these meanings are different, and they are different in a pretty crucial way! so I think it would be safest to keep the original "as".

ex: Play Rough can be used in order to hit Fighting-types harder, though it's rather weak outside of this its other moves.

admittedly, I'm not the OP, but I'm fairly certain that by this, he was referring to "the purpose of hitting Fighting-types harder" (aka, Play Rough is only really useful for hitting Fighting-types; on other targets it's pretty weak). with the edit, the meaning has changed; it's now saying that Play Rough is weak compared to Phanpy's other moves. that is true, but it's not what the point of the sentence was. the confusion is kinda OP's fault for being vague though haha, so don't worry too much about this example.

looking back on this post I realize that I have written pretty much an essay *__* sorry about that haha, I just like to explain my thought process. aside from , while/while and changing meaning, and maybe one or two other things, the check was great ^_^ you've improved a lot!
 
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Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
GP 1/2
I tried to clean up some stuff and changed some colors, so hopefully this doesn't look too chaotic haha. make sure to catch the capitalization changes and fix item/ability/nature/evs order too!

Lucina
add remove comment
me
add remove comment

[OVERVIEW]

Phanpy is a solid Pokemon, having stellar physical bulk and a fair typing, though it faces stiff competition from other Ground(hyphen)types. Phanpy misses out on Rapid Spin, (AC) unlike its older brethren brother Donphan, causing it to lose ground to Sandshrew and Drilbur. Meager special bulk further undermines Phanpy's viability. However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas, (AC) while Ice Shard allows it to pick off faster threats whereas Sandshrew cannot. Various other options such as Play Rough, Roar, Head Smash, and Gunk Shot give Phanpy a more distinct niche, though rather specific. (do you mean something like "though these moves are rather situational"? or like...Phanpy's niche is specific? in that case maybe try "a more distinct niche, though a rather specific one" or "a more distinct, though rather specific, niche")

[SET]
name: Utility
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Roar / Ice Shard
item: Eviolite
ability:
Pickup
nature: Impish
evs: 116 HP / 116 Atk / 196 Def / 36 SpD / 36 Spe

[SET COMMENTS]
Moves
========

Stealth Rock is the keystone piece on this set; Stealth Rock endows Phanpy with the ability to support its teammates, an ability which is furthered by Knock Off. Knock Off allows for walls to be more easily broken down and in general helps the team break past common Water- and Grass-types. Earthquake is Phanpy's STAB move of choice, hitting most Pokemon for decent damage while having nice coverage alongside Knock Off. The last slot is a toss up between Roar and Ice Shard. Roar is helps make up for Phanpy's weaker offensive presence, making setting up on Phanpy impossible, while also having utility in ruining the opposing team's momentum. Ice Shard can be used over Roar, (AC) however, as it deals extra chip damage and can potentially pick off opposing weakened (I prefer 'weakened' but I guess it could be subjective?) (up to you OP!) Pokemon.

Set Details
========

Phanpy's EV spread allows it to outspeed both Skrelp and Timburr while hitting having impressive physical bulk, boltered bolstered further thanks to Eviolite. An Impish nature gives Phanpy the highest Defense stat it can get, the but still allows it to hit with some power thanks to its Attack investment. Pickup is the chosen ability due to being the most likely to activate in battle,; (semicolon) however(comma) it is still often unuseful. useless. (I don't know. This is just me, but mentioning the numbers with the stats would be easier.)

Usage Tips
========

When using Phanpy, strive to set up Stealth Rock early(hyphen)game against physical attackers, such as Diglett, Croagunk, Dwebble, (AC) and Larvesta, while avoiding the special attacks. Use Roar as they bring in their switch(hyphen)in (Would say sweeper instead of switch-in) to potentially gain an edge or to combat Pokemon setting up on Phanpy you while. Use Knock Offing versus bulky Pokemon to help your team run through them late(hyphen)game. If it is running Phanpy is running Ice Shard, just use it to scavenge a kill KO on a rather low health mon. threat that is low on health.

Team Options
========

Grass-types such as Ferroseed and Lileep make for great teammates for Phanpy, (AC) as Ferroseed is able to stack Spikes and covers Phanpy's weaknesses well, (AC) where as while Lileep absorbs Scalds and other special attacks nicely. However, be aware of their shared Ice-type weakness. A variety of Water(hyphen)types like such as Tentacool and Skrelp can easily tank special hits aimed at Phanpy while resisting Ice- and Water-type attacks. Tentacool has the bonuses of of can get rid of entry hazards with Rapid Spin and has the ability Liquid Ooze to annoy Giga Drains and Drain Punches aimed at Phanpy, (AC) whereas Skrelp adds great offensive power to your team. General walls such as Spritzee and Porygon have great bulk and enjoy the use of Stealth Rock. (period) and Spritzee has the added bonus of being able to passing Wishes to Phanpy, (RC) in order to recover its HP. In theory, (Maybe "in return" instead? Or take out "In theory.") (I think he means like... theoretically, Phanpy should be able to defeat Poison- and Steel-types because it is a Ground-type. if yes, it's fine) Phanpy defeats Poison-types and Steel-types for Spritzee as well, while gracefully taking Fighting-type attacks gracefully for Porygon. Unfortunately, Ferroseed counters Phanpy, while and Phanpy fails to check a number of Poison-types due to their second typing allowing them to hit Phanpy for STAB super effective hitting Phanpy for Super Effective damage or them evading evade Earthquake, making. As a result, Vullaby pairs nicely with Phanpy as well to deal with these foes. (I'm assuming that's why you mentioned Vullaby? if not lemme know)

Other Options
########


[STRATEGY COMMENTS]
Other Options
=============

Play Rough can be run in order to hit Fighting(hyphen)types harder, though its it's rather weak outside of this. Head Smash is another option, (AC) which hits Vullaby much harder than Play Rough and allows Phanpy to kill OHKO Larvesta on the switch. Head Smash also prevents Archen and Fletchling from trying to switch into Phanpy. However, this it does hamper Phanpy's niche as a defensive Pokemon due to recoil and has undesirable accuracy. Because of this, Rock Tomb is a weaker alternative to Head Smash which slows down switch(dash)ins, allowing Phanpy to Speed tie with Pokemon at the 17 Speed tier. Gunk Shot nails common Grass-type switch(dash)ins like such as Chespin, Snover, and Cottonee, (AC) but many other common Grass-types aren't weak to Poison coupled and with the move's inaccurate nature, (AC) makes Gunk Shot limitedly useful. Gunk Shot is a less viable option. Lastly, Toxic can be down for further used to wearing down walls and provides more utility for the team, though its uses are limited. (Hmm what do you mean by "though limited?") (I think this? correct us if wrong though OP!)

Checks and Counters
===================


**Water Types Bulky Water-types**: Bulky Water-types can easily switch into Phanpy due to its weak offenses and threaten it with their STABS attacks. Slowpoke is an example of such, (AC) which whom has the bulk and the power to easily handle Phanoy Phanpy; however, (AC) Slowpoke will need to be wary of Knock Off. lose its precious Eviolite in the process. Corphish and Totodile is are another examples that has have the raw power to flat out KO Phanpy. The rare Mantyke avoids Phanpy's STAB moves while threatening it back with Scald. However, (AC) stray Rock Tombs and Head Smashes will swiftly deal with Mantyke. Staryu and Shellder can comfortably switch in, (AC) and spin away rocks entry hazards, and KO Phanpy with ease.

**Grass Types Grass-types**: Grass-type Pokemon easily switch into Phanpy and can typically KO it with their STAB moves. Foongus, Lileep, (AC) and Ferroseed can do this many times as Cottonee does (i have no idea what you meant there, please reread that and rephrase it), as since it can Encore Phanpy into an unfavorable move and 2HKO it. Snivy is an offensive answer, grabbing a nice +2 off of Phanpy as it KOes with Leaf Storm and avoids any scarring damage from Ice Shard. (im dumb but how does it avoid Ice Shard damage?)

**Taunt**: Mienfoo and Cottonee can Taunt Phanpy(comma) preventing it from using Stealth Rock, and effectively decimating Phanpy's immediate usefulness.

**Entry Hazard Removers**: Entry hazard removers can make Phanpy's addition to a team become useless at times. Vullaby is a good example, (AC) as it doesn't mind Knock Off or and coverage options moves too badly(comma) and can Defog away entry hazards, and can KO while KOing Phanpy.


overall this was a really good check, you caught a lot of stuff! there were maybe one or two subjective things, but not a big deal. I kept most of your changes in the check above, but for the stuff I didn't, it might be because of this:
, while vs while
I only learned about this one recently too, but apparently the comma matters here!

, while shows contrast between two things. You can kind of think of it like on the other hand.
ex: I know how to skateboard, while my brother knows how to cook.
with the replacement: I know how to skateboard. On the other hand, my brother knows how to cook.

while focuses more on the fact that certain things are happening at the same time.
ex: I can sing while I juggle. (the singing and juggling are happening at the same time)
ex: I held her hand while the doctor gave her a shot. (the hand-holding and shot-giving are happening at the same time)

let's look at some examples from your check:

ex: However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas, while (AC) Ice Shard allows it to pick off faster threats.

let's test this: can we replace , while with on the other hand and have it still make sense?
However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas. On the other hand, Ice Shard allows it to pick off faster threats.
yeah, that makes sense. just to be safe though, let's check to see whether while makes sense. is it important that the Knock Off allowing-it-to-differentiate-blah-blah and the Ice Shard allowing-it-to-pick-off-blah-blah are happening at the same time? eh, not really.
conclusion: use , while

ex: Tentacool and Skrelp can easily tank special hits aimed at Phanpy, (AC) while resisting Ice- and Water-type attacks.

so, can we replace , while with on the other hand and have it still make sense?
Tentacool and Skrelp can easily tank special hits aimed at Phanpy. On the other hand, resisting Ice- and Water-type attacks.
eh...that's not quite right. how about while? do Tentacool and Skrelp tank special hits and resist Ice- and Water-type attacks at the same time? yep!
conclusion: use while

ex: Vullaby can Defog away entry hazards while KOing Phanpy.

here's a trickier one. let's go to the tests:
Vullaby can Defog away entry hazards. On the other hand, KOing Phanpy.
well, that's not right, so we probably shouldn't use , while here. what about while? Does Vullaby Defog away entry hazards and KO Phanpy at the same time? I'd say that that's pretty much impossible, as Defog isn't an attacking move. It could work if Vullaby is holding a Rocky Helmet and Phanpy attacks it or something, and in that case I think while would be fine. But I don't think that's the case here.
so, neither
, while nor while works here.
conclusion: make some other change. Personally, I changed it to Vullaby can Defog away entry hazards and can KO Phanpy.

so, there you have it, the difference between , while and while. I actually don't know if my tests work all the time because I just made them up right now, but they'll probably work in most cases.

anyways, the other advice I have is to be careful that your changes don't affect the meaning of the sentence. here are some examples from the check:

ex: Use Roar as if they bring in their switch-in.

"as" is another word that can imply "at the same time". knowing this, let's look at the meaning of these sentences:
Use Roar as they bring in their switch-in. (meaning: use Roar at the same time as the opponent brings in their switch-in. implication: you have to predict when the opponent is going to switch.)
Use Roar if they bring in their switch-in. (meaning: use Roar after the opponent has brought in their switch-in. implication: no prediction necessary, just wait for them to switch it in.)
these meanings are different, and they are different in a pretty crucial way! so I think it would be safest to keep the original "as".

ex: Play Rough can be used in order to hit Fighting-types harder, though it's rather weak outside of this its other moves.

admittedly, I'm not the OP, but I'm fairly certain that by this, he was referring to "the purpose of hitting Fighting-types harder" (aka, Play Rough is only really useful for hitting Fighting-types; on other targets it's pretty weak). with the edit, the meaning has changed; it's now saying that Play Rough is weak compared to Phanpy's other moves. that is true, but it's not what the point of the sentence was. the confusion is kinda OP's fault for being vague though haha, so don't worry too much about this example.

looking back on this post I realize that I have written pretty much an essay *__* sorry about that haha, I just like to explain my thought process. aside from , while/while and changing meaning, and maybe one or two other things, the check was great ^_^ you've improved a lot!
thanks for the check, thanks to Lucina's AMcheck, too.

Implemented and ready for the second. I replaced all the sentences which weren't so clear in the original analysis with new ones.
 

GatoDelFuego

The Antimonymph of the Internet
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REMOVE CHANGE COMMENTS

[OVERVIEW]

Phanpy is a solid Pokemon, having has stellar physical bulk and a fair typing, though it faces stiff competition from other Ground-types. Phanpy misses out on Rapid Spin, unlike its older brother Donphan, causing it to lose ground excellent pun :> to Sandshrew and Drilbur. Meager special bulk further undermines Phanpy's viability. However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas, while and Ice Shard allows it Phanpy to be a total stickler here, 'it' was referring to 'Phanpy's access' to pick off faster threats whereas Sandshrew can't. Various other options such as Play Rough, Roar, Head Smash, and Gunk Shot give Phanpy a more distinct niche, though rather situational.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Roar / Ice Shard
item: Eviolite
ability: Pickup
nature: Impish
evs: 116 HP / 116 Atk / 196 Def / 36 SpD / 36 Spe

[SET COMMENTS]

Moves
========

Stealth Rock endows Phanpy with the ability to support its teammates. Knock Off allows for walls to be more easily broken down and in general helps the team break past common Water- and Grass-types. Earthquake is Phanpy's STAB move of choice, hitting most Pokemon for decent damage while having nice coverage alongside Knock Off. The last slot is a toss-up between Roar and Ice Shard. Roar helps make up for Phanpy's weaker offensive presence, making setting up on Phanpy impossible, while also having utility in ruining the opposing team's momentum. Ice Shard can be used over Roar, however, as it deals extra chip damage and can potentially pick off weakened Pokemon.

Set Details
========

Phanpy's EV spread allows it to outspeed both Skrelp and Timburr while having impressive physical bulk, bolstered further thanks to Eviolite. An Impish nature gives Phanpy the highest Defense stat it can get, but still allows it to hit with some power thanks to its Attack investment. Pickup is the chosen ability due to being the most likely to activate in battle; however, it is still often useless.

Usage Tips
========

When using Phanpy, strive to set up Stealth Rock early-game against physical attackers, such as Diglett, Croagunk, Dwebble, and Larvesta, while avoiding special attacks. Use Roar as they opponent brings in their Phanpy switch-in to keep momentum in your favor potentially gain an edge or to combat Pokemon setting up on Phanpy. Use Knock Off versus bulky Pokemon to help your team run through them late-game. If Phanpy is running Ice Shard, just use it to scavenge a KO on a threat that is low on health.

Team Options
========

Grass-types such as Ferroseed and Lileep make for great teammates for Phanpy, as Ferroseed is able to stack Spikes and covers Phanpy's weaknesses well, while Lileep absorbs Scalds and other special attacks nicely. However, be aware of their shared Ice-type weakness. A variety of Water-types such as Tentacool and Skrelp can easily tank special hits aimed at Phanpy while resisting Ice- and Water-type attacks. Tentacool can get rid of entry hazards with Rapid Spin and has the ability Liquid Ooze to annoy Giga Drains and Drain Punches aimed at Phanpy users, whereas Skrelp adds great offensive power to your team. General walls such as Spritzee and Porygon have great bulk and enjoy the use of Stealth Rock. Spritzee has the added bonus of being able to pass Wishes to Phanpy in order to recover its HP. In theory, Phanpy defeats Poison- and Steel-types for Spritzee while gracefully taking Fighting-type attacks for Porygon. Unfortunately, Ferroseed counters Phanpy, and Phanpy fails to check a number of Poison-types due to their secondary typing allowing them to hit Phanpy for STAB super effective damage or evade Earthquake. As a result, Vullaby pairs nicely with Phanpy as well to deal with these foes.

[STRATEGY COMMENTS]

Other Options
=============
Play Rough can be run in order to hit Fighting-types harder, though it's rather weak outside of this. Head Smash is another option, which hits Vullaby much harder than Play Rough and allows Phanpy to OHKO Larvesta on the switch. Head Smash also prevents Archen and Fletchling from trying to switch into Phanpy. However, it does hamper Phanpy's niche as a defensive Pokemon due to recoil and has undesirable accuracy. Rock Tomb is a weaker alternative to Head Smash which slows down switch-ins, allowing Phanpy to Speed tie with Pokemon at the with 17 Speed tier. Gunk Shot nails common Grass-type switch-ins such as Chespin, Snover, and Cottonee, but many other common Grass-types aren't weak to Poison and with the move's is inaccurate nature, Gunk Shot is a less viable option. Lastly, Toxic can be used to wear down walls and provides more utility for the team, though its uses are limited. Does this mean "Phanpy has limited opportunities to use it"? If so, say that instead

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types can easily switch into Phanpy due to its weak offenses and threaten it with their STAB attacks. Slowpoke is an example of such, which and has the bulk and the power to easily handle Phanpy; however, (AC) remove (AC) Slowpoke will need to be wary of Knock Off. Corphish and Totodile is are another examples that have the raw power to KO Phanpy. The rare Mantyke avoids Phanpy's STAB moves while threatening it back with Scald. However, stray Rock Tombs and Head Smashes will swiftly deal with Mantyke. Staryu and Shellder can comfortably switch in, spin away entry hazards, and KO Phanpy with ease.

**Grass-types**: Grass-type Pokemon easily switch into Phanpy and can typically KO it with their STAB moves. Foongus, Lileep, Cottonee are defensive answers to Phanpy, able to counter and KO it. Snivy is an offensive answer, grabbing a nice +2 off of Phanpy as it KOes with Leaf Storm, (AC) and doesn't get take much damage from Ice Shard.

**Taunt**: Mienfoo and Cottonee can Taunt Phanpy, preventing it from using Stealth Rock and effectively decimating Phanpy's immediate usefulness.

**Entry Hazard Removers**: Entry hazard removers can make Phanpy useless at times. Vullaby is a good example, as it doesn't mind Knock Off and Phanpy's coverage moves too badly, can Defog away entry hazards, and can KO Phanpy.

2/2

Great analysis; very informative!
 
Last edited:

Tricking

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World Defender
Tricking

REMOVE CHANGE COMMENTS

[OVERVIEW]

Phanpy is a solid Pokemon, having has stellar physical bulk and a fair typing, though it faces stiff competition from other Ground-types. Phanpy misses out on Rapid Spin, unlike its older brother Donphan, causing it to lose ground excellent pun :> to Sandshrew and Drilbur. Meager special bulk further undermines Phanpy's viability. However, Phanpy's access to Knock Off allows it to differentiate itself from Drilbur and Hippopotas, while and Ice Shard allows it Phanpy to be a total stickler here, 'it' was referring to 'Phanpy's access' to pick off faster threats whereas Sandshrew can't. Various other options such as Play Rough, Roar, Head Smash, and Gunk Shot give Phanpy a more distinct niche, though rather situational.

[SET]
name: Utility
move 1: Stealth Rock
move 2: Knock Off
move 3: Earthquake
move 4: Roar / Ice Shard
item: Eviolite
ability: Pickup
nature: Impish
evs: 116 HP / 116 Atk / 196 Def / 36 SpD / 36 Spe

[SET COMMENTS]

Moves
========

Stealth Rock endows Phanpy with the ability to support its teammates. Knock Off allows for walls to be more easily broken down and in general helps the team break past common Water- and Grass-types. Earthquake is Phanpy's STAB move of choice, hitting most Pokemon for decent damage while having nice coverage alongside Knock Off. The last slot is a toss-up between Roar and Ice Shard. Roar helps make up for Phanpy's weaker offensive presence, making setting up on Phanpy impossible, while also having utility in ruining the opposing team's momentum. Ice Shard can be used over Roar, however, as it deals extra chip damage and can potentially pick off weakened Pokemon.

Set Details
========

Phanpy's EV spread allows it to outspeed both Skrelp and Timburr while having impressive physical bulk, bolstered further thanks to Eviolite. An Impish nature gives Phanpy the highest Defense stat it can get, but still allows it to hit with some power thanks to its Attack investment. Pickup is the chosen ability due to being the most likely to activate in battle; however, it is still often useless.

Usage Tips
========

When using Phanpy, strive to set up Stealth Rock early-game against physical attackers, such as Diglett, Croagunk, Dwebble, and Larvesta, while avoiding special attacks. Use Roar as they opponent brings in their Phanpy switch-in to keep momentum in your favor potentially gain an edge or to combat Pokemon setting up on Phanpy. Use Knock Off versus bulky Pokemon to help your team run through them late-game. If Phanpy is running Ice Shard, just use it to scavenge a KO on a threat that is low on health.

Team Options
========

Grass-types such as Ferroseed and Lileep make for great teammates for Phanpy, as Ferroseed is able to stack Spikes and covers Phanpy's weaknesses well, while Lileep absorbs Scalds and other special attacks nicely. However, be aware of their shared Ice-type weakness. A variety of Water-types such as Tentacool and Skrelp can easily tank special hits aimed at Phanpy while resisting Ice- and Water-type attacks. Tentacool can get rid of entry hazards with Rapid Spin and has the ability Liquid Ooze to annoy Giga Drains and Drain Punches aimed at Phanpy users, whereas Skrelp adds great offensive power to your team. General walls such as Spritzee and Porygon have great bulk and enjoy the use of Stealth Rock. Spritzee has the added bonus of being able to pass Wishes to Phanpy in order to recover its HP. In theory, Phanpy defeats Poison- and Steel-types for Spritzee while gracefully taking Fighting-type attacks for Porygon. Unfortunately, Ferroseed counters Phanpy, and Phanpy fails to check a number of Poison-types due to their secondary typing allowing them to hit Phanpy for STAB super effective damage or evade Earthquake. As a result, Vullaby pairs nicely with Phanpy as well to deal with these foes.

[STRATEGY COMMENTS]

Other Options
=============
Play Rough can be run in order to hit Fighting-types harder, though it's rather weak outside of this. Head Smash is another option, which hits Vullaby much harder than Play Rough and allows Phanpy to OHKO Larvesta on the switch. Head Smash also prevents Archen and Fletchling from trying to switch into Phanpy. However, it does hamper Phanpy's niche as a defensive Pokemon due to recoil and has undesirable accuracy. Rock Tomb is a weaker alternative to Head Smash which slows down switch-ins, allowing Phanpy to Speed tie with Pokemon at the with 17 Speed tier. Gunk Shot nails common Grass-type switch-ins such as Chespin, Snover, and Cottonee, but many other common Grass-types aren't weak to Poison and with the move's is inaccurate nature, Gunk Shot is a less viable option. Lastly, Toxic can be used to wear down walls and provides more utility for the team, though its uses are limited. Does this mean "Phanpy has limited opportunities to use it"? If so, say that instead

Checks and Counters
===================

**Bulky Water-types**: Bulky Water-types can easily switch into Phanpy due to its weak offenses and threaten it with their STAB attacks. Slowpoke is an example of such, which and has the bulk and the power to easily handle Phanpy; however, (AC) remove (AC) Slowpoke will need to be wary of Knock Off. Corphish and Totodile is are another examples that have the raw power to KO Phanpy. The rare Mantyke avoids Phanpy's STAB moves while threatening it back with Scald. However, stray Rock Tombs and Head Smashes will swiftly deal with Mantyke. Staryu and Shellder can comfortably switch in, spin away entry hazards, and KO Phanpy with ease.

**Grass-types**: Grass-type Pokemon easily switch into Phanpy and can typically KO it with their STAB moves. Foongus, Lileep, Cottonee are defensive answers to Phanpy, able to counter and KO it. Snivy is an offensive answer, grabbing a nice +2 off of Phanpy as it KOes with Leaf Storm, (AC) and doesn't get take much damage from Ice Shard.

**Taunt**: Mienfoo and Cottonee can Taunt Phanpy, preventing it from using Stealth Rock and effectively decimating Phanpy's immediate usefulness.

**Entry Hazard Removers**: Entry hazard removers can make Phanpy useless at times. Vullaby is a good example, as it doesn't mind Knock Off and Phanpy's coverage moves too badly, can Defog away entry hazards, and can KO Phanpy.

2/2

Great analysis; very informative!
implemented!

thanks for the check.
 

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