LC Phantump

The Avalanches

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Overview
########

Phantump is one of only two Pokemon in the Little Cup tier with access to the ability Harvest. With this ability, Phantump has a 50% chance of recycling a used Berry, which means that Phantump can utilize Oran Berry to heal itself repeatedly. It has a wide movepool for breaking down walls, including Will-O-Wisp and Leech Seed, and its Ghost / Grass typing resists four common attacking types as well as being immune to Normal-type, Fighting-type, and powder-based moves. Unfortunately, Phantump faces a crippling weakness to Knock Off which not only hits it for super effective damage, but also removes Phantump's Berry permanently. Carrying a Berry also hampers its mediocre defenses, giving it limited opportunities to set up a Substitute due to weaknesses to five common attacking types. Its offensive options are also fairly limited, so an offensive set is difficult to use.

SubSeeder
########
name: SubSeeder
move 1: Substitute
move 2: Leech Seed
move 3: Will-O-Wisp
move 4: Horn Leech / Shadow Claw
ability: Harvest
item: Oran Berry
evs: 172 HP / 132 Def / 196 SpD
nature: Careful

Moves
========

Substitute is necessary for Phantump to avoid heavy hits and being crippled by status and Knock Off while allowing it to attack or cripple opponents in safety. It also can lower Phantump's HP to a range where Oran Berry will activate. Leech Seed is useful for wearing down bulky opponents while providing Phantump with recovery. Will-O-Wisp also helps wear down walls, and it also cripples physical attackers which helps Phantump stand up to hits its mediocre Defense otherwise wouldn't. Horn Leech or Shadow Claw can be chosen as Phantump's physical attack. Horn Leech hurts Water-, Ground-, and Rock-type opponents, notably Drilbur and Tirtouga, as well as providing Phantump with even more recovery, while Shadow Claw ensures it isn't walled by Grass- or Fire-types.

Set Details
========

Phantump relies on using an Oran Berry alongside Harvest to heal itself and recycle the Berry. It chooses to run 196 Special Defense EVs are used with a Careful nature in order to maximize its special bulk and take hits more comfortably. 132 Defense EVs give it reasonable physical bulk and the remaining EVs are placed in HP so that it can tank some hits.

Usage Tips
========

Phantump is good at wearing down walls like Lickitung or Munchlax, that don't appreciate being seeded or burned. It can also set up a Substitute on things slower than it and proceed to whittle down their health with Leech Seed while healing itself. Phantump is also a decent spinblocker, able to hit common Rapid Spinners in the tier like Drilbur and Staryu quite hard with Horn Leech. Phantump is frail, however, and should never stay in on an opponent with Knock Off unless it is behind a Substitute, as Knock Off will remove Phantump's Berry and hit for super effective damage.

Team Options
========

Vulpix is a decent teammate for Phantump, as it sets up sun which makes Harvest trigger every turn. It can also fire off a sun-boosted Fire Blast to deal with opponents Phantump has trouble pushing past, particularly Ferroseed. Houndour resists four of Phantump's five weaknesses and has an easier time taking out opponents Phantump has weakened with Leech Seed or Will-O-Wisp. Phantump also appreciates Pokemon like Magnemite or Chinchou to remove Flying-type opponents such as Fletchling and Doduo. Archen can also take out Flying-types while also being able to set up Stealth Rock.

Attacker
########
name: Attacker
move 1: Horn Leech
move 2: Shadow Claw
move 3: Rock Slide
move 4: Substitute
ability: Natural Cure / Harvest
item: Eviolite / Oran Berry
evs: 12 HP / 196 Atk / 132 Def / 116 SpD / 52 Spe
nature: Adamant

Moves
========

Horn Leech is useful for hitting opponents such as Drilbur, Tirtouga, Diglett, and Chinchou for super effective damage. It also heals Phantump, which is welcome, considering it doesn't carry Leech Seed on this set. Shadow Claw is Phantump's other STAB and is capable of OHKOing Misdreavus without Eviolite after Stealth Rock damage. Rock Slide is great defeating for Flying- and Bug-type opponents, particularly Fletchling which resists Phantump's STAB options. Substitute is a useful option for activating Oran Berry as well as giving Phantump an opening to attack behind the safety of a Substitute.

Set Details
========

Eviolite and Natural Cure are Phantump's preferred choices on this set as Phantump hates status, so the ability to cure it by switching out is convenient. Eviolite allows Phantump with 132 Defense EVs to take a 110 Base Power Acrobatics from Adamant Fletchling, and also allows it to take a Shadow Ball from Timid Misdreavus when running 116 Special Defense EVs. 196 Attack EVs with an Adamant nature ensure Phantump's attacks hit as hard as possible. The remaining EVs are placed in HP and Speed to increase survivability and allow it to outspeed some slower opponents. Oran Berry and Harvest can be used if healing is needed, but Phantump generally prefers the bulk afforded by Eviolite.

Usage Tips
========

Phantump can break walls that have had their items removed and can finish off weakened opponents after they've taken damage from entry hazards. It is also quite good at preserving entry hazards as it can spinblock and hit spinners like Drilbur and Staryu for good damage with Horn Leech. However, Phantump is still frail even with Eviolite, so it should not used carelessly, especially against opponents with Knock Off.

Team Options
========

Phantump appreciates an ally with Knock Off, such as Pawniard or Mienfoo, as it removes items that trouble Phantump, such as Eviolite and Berry Juice. It also really enjoys an entry hazard setter such as Tirtouga or Trubbish to soften some bulkier opponents. Phantump can even benefit from Sticky Web, which enables it to outspeed some faster opponents. A Baton Passer like Torchic can also help Phantump overcome its Speed issues by passing it one or two Speed boosts. Mienfoo with Stone Edge is a great lure for Flying-types as well as being able to handle the Dark- and Steel-types Phantump can't take on. Archen is also a useful Flying-type check with access to Stealth Rock.

Other Options
########

Wood Hammer is a stronger STAB option than Horn Leech, but taking recoil is really unwelcome on both sets. Phantump can be a decent Trick Room setter, as its low Speed and high Attack make it a good user of the strategy. Other physical options such as Poison Jab and Bulldoze can be used for Fairy- and Steel-types, but they are fairly weak and don't really offer much additional coverage. Other Berries can be utilized with Harvest, such as a Lum Berry with Rest or a stat-boosting berry, however, Lum Berry is less consistent than Natural Cure and stat-boosting berries are risky as they only activate once Phantump is below half of its full health.

Checks & Counters
########

**Knock Off Users**: Pawniard, Mienfoo, and Timburr disrupt Phantump's Harvest ability by permanently removing a Berry with Knock Off. It also hits for super effective damage and can KO Phantump without Eviolite most of the time.

**Pawniard**: Pawniard is faster than Phantump and can KO any variant without Eviolite with Knock Off. Horn Leech and Shadow Claw barely leave a scratch on it. Eviolite Phantump is KOed by Knock Off most of the time and cannot do anything significant in return.

**Timburr**: Timburr doesn't fear burns thanks to its ability Guts, isn't bothered by any of Phantump's attacks, and can hit back with Knock Off or Ice Punch.

**Taunt Users**: Cottonee and Purrloin can leave Phantump useless without its support moves by using Taunt.

**Fire-types**: Growlithe and Ponyta can heal off Leech Seed damage all day long with Morning Sun and smash Phantump with Flare Blitz, all while being immune to Will-o-Wisp.

**Flying-types**: Archen and Fletchling are powerful enough to outspeed and OHKO Phantump variants without Eviolite.

**Infiltrator and Sound-Based Moves**: Although rare in Little Cup, Pokemon with the Infiltrator ability or a sound-based move can hit Phantump through its Substitute.
 
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harvest is great but eviolite + horn leech means you recover more per attack and are bulkier, also natural cure

also,

• Growth is an option on Sun Teams. If Phantump can get to +2 behind a sub, it can mean trouble for an opponent

your set doesn't have sub + growth at the same time
 
Ah, silly me.
So, Eviolite and Natural Cure on the attacker set?

I think it's a borderline case, both have their merits. Harvest + Oran can take more weak hits but Eviolite can tank stronger hits.

(btw i think the evs should be 12 HP / 196 Atk / 132 Def / 116 SpD / 52 Spe, you want to prioritize investing in defenses so horn leech recovery is more efficient)

236 SpA Misdreavus Shadow Ball vs. 12 HP / 116 SpD Phantump: 24-30 (114.2 - 142.8%) -- guaranteed OHKO
236 SpA Misdreavus Shadow Ball vs. 12 HP / 116 SpD Eviolite Phantump: 14-20 (66.6 - 95.2%) -- guaranteed 2HKO
196+ Atk Phantump Shadow Claw vs. 0 HP / 36 Def Misdreavus: 20-26 (90.9 - 118.1%) -- guaranteed OHKO after Stealth Rock

196+ Atk Fletchling Acrobatics (110 BP) vs. 12 HP / 132 Def Eviolite Phantump: 18-24 (85.7 - 114.2%) -- 6.3% chance to OHKO
196+ Atk Fletchling Acrobatics (110 BP) vs. 12 HP / 132 Def Phantump: 30-36 (142.8 - 171.4%) -- guaranteed OHKO
196+ Atk Phantump Rock Slide vs. 0 HP / 92 Def Fletchling: 16-20 (76.1 - 95.2%) -- guaranteed OHKO after Stealth Rock

196+ Atk Corphish Knock Off (97.5 BP) vs. 12 HP / 132 Def Eviolite Phantump: 14-18 (66.6 - 85.7%) -- guaranteed 2HKO
196+ Atk Corphish Knock Off (97.5 BP) vs. 12 HP / 132 Def Phantump: 20-24 (95.2 - 114.2%) -- guaranteed OHKO after Stealth Rock
196+ Atk Phantump Horn Leech vs. 0 HP / 236 Def Corphish: 18-24 (90 - 120%) -- 81.3% chance to OHKO
(you outspeed)

76 Atk Pawniard Knock Off (97.5 BP) vs. 12 HP / 132 Def Eviolite Phantump: 18-24 (85.7 - 114.2%) -- 6.3% chance to OHKO
76 Atk Pawniard Knock Off (97.5 BP) vs. 12 HP / 132 Def Phantump: 26-32 (123.8 - 152.3%) -- guaranteed OHKO
(you can't actually touch it because bulldoze gives it +2 but you can tank a hit and burn it i guess)

it's useful i swear
 
Wow, Eviolite has quite an effect on him. I think it would be well worth dropping Harvest + Berry for Eviolite + Natural Cure.

And I don't think Choice Scarf would be so good on Phantump. 16 Attack just isn't enough to muscle past speedy threats like Missy and Ponyta. That said, I may do it anyway.
 
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SET NAME
########
Name: SubCurser
Move 1: Substitute
Move 2: Curse
Move 3: Will-o-Wisp
Move 4: Horn Leech / Shadow Claw
Ability: Harvest
Item: Oran Berry
EVs: 172 HP / 132 Def / 196 SpD
Nature: Careful / Impish

A Sub + Curse set can work wonders when paired with Harvest Oran Berry and it is worth its own set, in my opinion.
 
SET NAME
########
Name: SubCurser
Move 1: Substitute
Move 2: Curse
Move 3: Will-o-Wisp
Move 4: Horn Leech / Shadow Claw
Ability: Harvest
Item: Oran Berry
EVs: 172 HP / 132 Def / 196 SpD
Nature: Careful / Impish

A Sub + Curse set can work wonders when paired with Harvest Oran Berry and it is worth its own set, in my opinion.

To be honest, I'm leaning towards OO here. It sounds like a decent set, but curse is always gimmicky
 
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OVERVIEW
-downside: not very powerful STABS-- only 75 and 70 BP

SUBSEED USAGE TIPS
-give examples of the sort of stuff it can wall and switch in on. e.g. water types, ground, rock types....
-what are these slower walls that you can wear down and i guess switch into?
-can you really laugh at most grass types? foongus can break your sub, you can't do anything back but wisp. so switching in on foongus is dumb tbh.
-you don't need mention of volttun switch-ins, normally this is better for frail mons. you should be switching in to wall things like the types i previously mentioned

SUBSEED TEAM OPTIONS
-this really needs to be buffed up a bit.
-water types to beat opposing fire types
-fire types can switch in on foongus and stuff, good mention of houndour since that flat out walls foongus with early bird.
-stuff to switch into flying type mons for it?

ATTACKING SET
-remove leech seed and growth. you haven't the speed for growth, and leech seed is kinda meh, since you're using it as a bulky attacker
-what is bulldoze useful for that rock slide doesn't do better since RS hits flyers... the speed drop isn't really useful since pony, huondour, vulpix still outspeed and larvesta is ohkoed by rock slide anyway. unless you give a reason why it deserves a slash, remove it

ATTACKING SET DETAILS
-132 Defense allows Phantump to take a 110BP Acrobatics from Fletchling -- i assume this is with eviolite, so mention that
-the first thing you should be talking about is the max attack so put this at the top... it's minor but the order in which you say things is often important

ATTACKER USAGE TIPS
-there is like nothing here. again, talk about what you can switch into and threaten

ATTACKER TEAM OPTIONS
-again, kinda bare. it will be mostly the same as the first set.
-talk about anything that could possibly remove a flyer/fire mon from the game. a lure like stone edge mienfoo could be very useful for phantump
-it's kinda weak so knock off support is very good for it
-rocks+spikes are more important to just help phantump to wear things down better
-baton pass torchic is very cool, since phantump can switch into water/rock/ground all of torchic's weaknesses and possibly be at +2,+2 or something

OTHER OPTIONS
-TOXIC. this will allow you to wear down lileep with the first set

CHECKS AND COUNTERS
-flying types i guessss
-timburr is a top counter, doesn't care about wisp and knocks off
-most bulky things counter second set, porygon, misdreavus etc...


do this then qc 1/3.

good analysis for a first one, make sure to really expand on usage tips/team options next time
 
OVERVIEW
-downside: not very powerful STABS-- only 75 and 70 BP

SUBSEED USAGE TIPS
-give examples of the sort of stuff it can wall and switch in on. e.g. water types, ground, rock types....
-what are these slower walls that you can wear down and i guess switch into?
-can you really laugh at most grass types? foongus can break your sub, you can't do anything back but wisp. so switching in on foongus is dumb tbh.
-you don't need mention of volttun switch-ins, normally this is better for frail mons. you should be switching in to wall things like the types i previously mentioned

SUBSEED TEAM OPTIONS
-this really needs to be buffed up a bit.
-water types to beat opposing fire types
-fire types can switch in on foongus and stuff, good mention of houndour since that flat out walls foongus with early bird.
-stuff to switch into flying type mons for it?

ATTACKING SET
-remove leech seed and growth. you haven't the speed for growth, and leech seed is kinda meh, since you're using it as a bulky attacker
-what is bulldoze useful for that rock slide doesn't do better since RS hits flyers... the speed drop isn't really useful since pony, huondour, vulpix still outspeed and larvesta is ohkoed by rock slide anyway. unless you give a reason why it deserves a slash, remove it

ATTACKING SET DETAILS
-132 Defense allows Phantump to take a 110BP Acrobatics from Fletchling -- i assume this is with eviolite, so mention that
-the first thing you should be talking about is the max attack so put this at the top... it's minor but the order in which you say things is often important

ATTACKER USAGE TIPS
-there is like nothing here. again, talk about what you can switch into and threaten

ATTACKER TEAM OPTIONS
-again, kinda bare. it will be mostly the same as the first set.
-talk about anything that could possibly remove a flyer/fire mon from the game. a lure like stone edge mienfoo could be very useful for phantump
-it's kinda weak so knock off support is very good for it
-rocks+spikes are more important to just help phantump to wear things down better
-baton pass torchic is very cool, since phantump can switch into water/rock/ground all of torchic's weaknesses and possibly be at +2,+2 or something

OTHER OPTIONS
-TOXIC. this will allow you to wear down lileep with the first set

CHECKS AND COUNTERS
-flying types i guessss
-timburr is a top counter, doesn't care about wisp and knocks off
-most bulky things counter second set, porygon, misdreavus etc...


do this then qc 1/3.

good analysis for a first one, make sure to really expand on usage tips/team options next time

I did most of what you asked, I'll get the rest done in the morning, it's pretty late here. Thank you for the help.
 
I'd add Trick Room to OO. Base 70 Attack isn't half bad, and with decent defenses he can be quite a formidable setter for TR teams. It does face some competition from Pumpkaboo, but whereas Pumpkaboo relies on Explosion, Phantump has more staying power.
 
The Avalanches
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Overview
########

Phantump is one of only two Pokemon in the Little Cup tier with access to the ability Harvest. With this ability, Phantump has a 50% chance of recycling a used Berry, which means that Phantump can utilize Oran Berry to heal itself reasonably consistently. It has a wide movepool for breaking down walls, including Will-O-Wisp and Leech Seed, and its Ghost / Grass (space between types) typing resists four common attacking types as well as being immune to Normal-type, Fighting-type,(AC) and powder-based moves. Unfortunately, Phantump faces a crippling weakness to Knock Off which not only hits it for super effective damage, but also removes Phantump's Berry permanently. Carrying a Berry also hampers its mediocre defenses, giving it limited openings to set up a Substitute with due to weaknesses to five common attacking types. It's Its offensive options are also fairly limited, so an offensive set is difficult to use.

SET NAME SubSeeder
########
name: SubSeeder
move 1: Substitute
move 2: Leech Seed
move 3: Will-O-Wisp
move 4: Horn Leech / Shadow Claw
ability: Harvest
item: Oran Berry
evs: 172 HP / 132 Def / 196 SpD
nature: Careful

Moves
========

Substitute is neccesary for Phantump to avoid heavy hits and being crippled by status and Knock Off while allowing it to attack or cripple opponents in safety. It also can lower Phantump's HP to a range where Oran Berry will activate. Leech Seed is useful for wearing down bulky opponents while providing Phantump with healing recovery. Will-O-Wisp also helps wear down walls, and it also cripples physical attackers which helps Phantump stand up to hits its mediocre Defense otherwise wouldn't. Horn Leech or Shadow Claw can be chosen as Phantump's physical attack. Horn Leech hurts Water-, Ground-, and Rock-type opponents, notably Drilbur and Tirtouga, as well as providing Phantump with even further more recovery, while Shadow Claw ensures you aren't it isn't walled by Grass- or Fire-types.

Set Details
========

Phantump relies on using an Oran Berry alongside Harvest to heal itself and recycle the Berry in order to get repeated uses of it. It chooses to run 196 Special Defense EVs are used with a Careful nature in order to maximize its special bulk and take hits more comfortably. 132 Defense EVs gives it reasonable physical bulk and the remaining EVs are placed in HP so that it can tank some hits.

Usage Tips
========

Phantump is good at wearing down walls like Lickitung or Munchlax, who don't appreciate being seeded or burned. It can also set up a Substitute on things slower than it and proceed to whittle down their health with Leech Seed while healing itself. Phantump is also a decent spinblocker, able to hit common Rapid Spinners in the tier like Drilbur and Staryu quite hard with Horn Leech. Phantump is frail, however, and should never stay in on an opponent with Knock Off unless it is behind a Substitute, as Knock Off will remove Phantump's Berry and hit for super effective damage.

Team Options
========

Vulpix is a decent team mate for Phantump, as it sets up sun which makes Harvest trigger every turn. It can also fire off a sun-boosted Fire Blast to deal with opponents Phantump has trouble pushing past, particularly Ferroseed. Houndour resists four of Phantump's five weaknesses and has an easier time taking out things Phantump has weakened with Leech Seed or Will-O-Wisp. Phantump also appreciates something Pokemon like Magnemite or Chinchou to remove Flying-type opponents such as Fletchling and Doduo. Archen can also take out Flying-types while also being able to set up Stealth Rock.

SET NAME Attacker
########
name: Attacker
move 1: Horn Leech
move 2: Shadow Claw
move 3: Rock Slide
move 4: Substitute
ability: Natural Cure / Harvest
item: Eviolite / Oran Berry
evs: 12 HP / 196 Atk / 132 Def / 116 SpD / 52 Spe
nature: Adamant

Moves
========

Horn Leech is useful for hitting opponents such as Drilbur, Tirtouga, Diglett, and Chinchou for super effective damage. It also heals Phantump, which is welcome, considering it doesn't carry Leech Seed on this set. Shadow Claw is Phantump's other STAB and is capable of OHKOing Misdreavus without Eviolite after Stealth Rock damage. Rock Slide is great for Flying- and Bug-type opponents, particularly Fletchling who resists Phantump's STAB options. Substitute is a useful option for activating Oran Berry as well as giving Phantump an opening to attack behind the safer of a Substitute.

Set Details
========

Eviolite and Natural Cure are Phantump's preferred choices on this set as Phantump hates status, so the ability to cure it by switching out is convenient. Eviolite allows Phantump with 132 Defense EVs to take a 110 Base Power Acrobatics from Adamant Fletchling and also take a Shadow Ball from Timid Misdreavus when running 116 Special Defense. 196 Attack EVs with an Adamant nature ensure Phantump's attacks hit as hard as possible. The remaining EVs are placed in HP and Speed to increase survivability. Oran Berry and Harvest can be used if healing is needed, but Phantump generally prefers the bulk afforded by Eviolite.

Usage Tips
========

Phantump can break walls that have had their items removed and can finish off weakened opponents after they've taken damage from entry hazards. It is also quite good at preserving entryhazards as it can spinblock and hit spinners like Drilbur and Staryu for good damage with Horn Leech. However, Phantump us is still frail even with Eviolite, however,(RC) so it should not used carelessly, especially on opponents with Knock Off.

Team Options
========

Phantump appreciates an ally with Knock Off, such as Pawniard or Mienfoo, as it removes items that trouble Phantump, such as Eviolite and Berry Juice. It also really enjoys a entry hazard setter such as Tirtouga or Trubbish to soften some bulkier opponents. Phantump can even benefit from Sticky Web, which enables it to outspeed some faster opponents. A Baton Passer like Torchic can also help Phantump overcome its speed issues by passing it one or two Speed boosts. Mienfoo with Stone Edge is a great lure for Flying-types as well as being able to handle the Dark- and Steel-types Phantump can't take on. Archen is also a useful Flying-type check with access to Stealth Rock.

Other Options
########

Wood Hammer is a stronger STAB option than Horn Leech, but taking recoil is really unwelcome on both sets. Phantump can be a decent Trick Room setter, as its low Speed and high Attack make it a good user of the strategy. Other physical options such as Poison Jab and Bulldoze can be used on Fairy- and Steel-types, but they are fairly weak and don't really offer much additional coverage. Other Berries can be utilized with Harvest, such as a Lum Berry with Rest or a stat-boosting berry, however, Lum Berry is less consistent than Natural Cure and stat-boosting berries are risky as they only activate once Phantump is below half of its full health.

Checks & Counters
########

**Knock Off users** Pawniard, Mienfoo,(AC) and Timburr disrupt Phantump's Harvest ability by permanently removing a Berry with Knock Off. It also hits for super effective damage and can KO Phantump without Eviolite most of the time.

**Pawniard** Pawniard is faster than Phantump and can kill any variant without Eviolite with Knock Off. Horn Leech and Shadow Claw barely leave a scratch on it. Eviolite Phantump is KOed by Knock Off most of the time and cannot do anything significant in return.

**Timburr** Timburr doesn't fear burns thanks to its ability Guts,(AC) and isn't bothered by any of Phantump's attacks,(AC) and can hit back with Knock Off or Ice Punch.

**Taunt Users** Cottonee and Purrloin can leave Phantump useless without its support moves by using Taunt.

**Fire-types** particularly Growlithe and Ponyta can heal off Leech Seed damage all day long with Morning Sun and smash Phantump with Flare Blitz, while being immune to the attack drop of Will-O-Wisp.

**Flying-types** particularly Archen and Fletchling are powerful enough to outspeed and OHKO Phantump variants without Eviolite.

**Infiltrator & Sound-based moves** Although rare in Little Cup, capitalize upon Phantump's reliance on Substitute Pokemon with the Infiltrator ability or a sound-based move can hit Phantump through its Substitute.
nicely done, I chose to rephrase the very last sentence in C+C as it isn't really the right word choice, but if you choose to rewrite it yourself just let me know. :]

GP 1/2

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Overview
########

Phantump is one of only two Pokemon in the Little Cup tier with access to the ability Harvest. With this ability, Phantump has a 50% chance of recycling a used Berry, which means that Phantump can utilize Oran Berry to heal itself
consistently repeatedly. It has a wide movepool for breaking down walls, including Will-O-Wisp and Leech Seed, and its Ghost / Grass typing resists four common attacking types as well as being immune to Normal-type, Fighting-type, and powder-based moves. Unfortunately, Phantump faces a crippling weakness to Knock Off which not only hits it for super effective damage, but also removes Phantump's Berry permanently. Carrying a Berry also hampers its mediocre defenses, giving it limited openings opportunities to set up a Substitute due to weaknesses to five common attacking types. Its offensive options are also fairly limited, so an offensive set is difficult to use.

SubSeeder
########
name: SubSeeder
move 1: Substitute
move 2: Leech Seed
move 3: Will-O-Wisp
move 4: Horn Leech / Shadow Claw
ability: Harvest
item: Oran Berry
evs: 172 HP / 132 Def / 196 SpD
nature: Careful

Moves
========

Substitute is
neccesary necessary for Phantump to avoid heavy hits and being crippled by status and Knock Off while allowing it to attack or cripple opponents in safety. It also can lower Phantump's HP to a range where Oran Berry will activate. Leech Seed is useful for wearing down bulky opponents while providing Phantump with recovery. Will-O-Wisp also helps wear down walls, and it also cripples physical attackers which helps Phantump stand up to hits its mediocre Defense otherwise wouldn't. Horn Leech or Shadow Claw can be chosen as Phantump's physical attack. Horn Leech hurts Water-, Ground-, and Rock-type opponents, notably Drilbur and Tirtouga, as well as providing Phantump with even more recovery,; while Shadow Claw ensures it isn't walled by Grass- or Fire-types.

Set Details
========

Phantump relies on using an Oran Berry alongside Harvest to heal itself and recycle the Berry. It chooses to run 196 Special Defense EVs are used with a Careful nature in order to maximize its special bulk and take hits more comfortably. 132 Defense EVs give
s it reasonable physical bulk and the remaining EVs are placed in HP so that it can tank some hits.

Usage Tips
========

Phantump is good at wearing down walls like Lickitung
or and Munchlax, who don't appreciate being seeded or burned. It can also set up a Substitute on things slower than it and proceed to whittle down their health with Leech Seed while healing itself. Phantump is also a decent spinblocker, able to hit common Rapid Spinners in the tier like Drilbur and Staryu quite hard with Horn Leech. Phantump is frail, however, and should never stay in on an opponent with Knock Off unless it is behind a Substitute, as Knock Off will remove Phantump's Berry and hit for super effective damage.

Team Options
========

Vulpix is a decent team mate for Phantump, as it sets up sun which makes Harvest trigger every turn. It can also fire off a sun-boosted Fire Blast to deal with opponents Phantump has trouble pushing past, particularly Ferroseed. Houndour resists four of Phantump's five weaknesses and has an easier time taking out
things opponents Phantump has weakened with Leech Seed or Will-O-Wisp. Phantump also appreciates Pokemon like Magnemite or Chinchou to remove Flying-type opponents such as Fletchling and Doduo. Archen can also take out Flying-types while also being able to set up Stealth Rock.

Attacker
########
name: Attacker
move 1: Horn Leech
move 2: Shadow Claw
move 3: Rock Slide
move 4: Substitute
ability: Natural Cure / Harvest
item: Eviolite / Oran Berry
evs: 12 HP / 196 Atk / 132 Def / 116 SpD / 52 Spe
nature: Adamant

Moves
========

Horn Leech is useful for hitting opponents such as Drilbur, Tirtouga, Diglett, and Chinchou for super effective damage. It also heals Phantump, which is welcome, considering it doesn't carry Leech Seed on this set. Shadow Claw is Phantump's other STAB and is capable of OHKOing Misdreavus without Eviolite after Stealth Rock damage. Rock Slide is great for
defeating Flying- and Bug-type opponents, particularly Fletchling who resists Phantump's STAB options. Substitute is a useful option for activating Oran Berry as well as giving Phantump an opening chance to attack behind the safety of a Substitute.

Set Details
========

Eviolite and Natural Cure are Phantump's preferred choices on this set as Phantump hates status, so the ability to cure it by switching out is convenient. Eviolite allows Phantump with 132 Defense EVs to take a 110 Base Power Acrobatics from Adamant Fletchling
,(AC) and also allows it take a Shadow Ball from Timid Misdreavus when running 116 Special Defense. 196 Attack EVs with an Adamant nature ensure Phantump's attacks hit as hard as possible. The remaining EVs are placed in HP and Speed to increase survivability and Speed respectively Speed doesn't increase bulk lol. Oran Berry and Harvest can be used if healing is needed, but Phantump generally prefers the bulk afforded by Eviolite.

Usage Tips
========

Phantump can break walls that have had their items removed and can finish off weakened opponents after they've taken damage from entry hazards. It is also quite good at preserving entry hazards as it can spinblock and hit spinners like Drilbur and Staryu for good damage with Horn Leech. However, Phantump is still frail even with Eviolite,
however so it should not used carelessly, especially on against opponents with Knock Off.

Team Options
========

Phantump appreciates an ally with Knock Off, such as Pawniard or Mienfoo, as it removes items that trouble Phantump, such as Eviolite and Berry Juice. It also really enjoys an entry hazard setter such as Tirtouga or Trubbish to soften some bulkier opponents. Phantump can even benefit from Sticky Web, which enables it to outspeed some faster opponents. A Baton Passer like Torchic can also help Phantump overcome its speed issues by passing it one or two Speed boosts. Mienfoo with Stone Edge is a great lure for Flying-types as well as being able to handle the Dark- and Steel-types Phantump can't take on. Archen is also a useful Flying-type check with access to Stealth Rock.

Other Options
########

Wood Hammer is a stronger STAB option than Horn Leech, but taking recoil is really unwelcome on both sets. Phantump can be a decent Trick Room setter, as its low Speed and high Attack make it a good user of the strategy. Other physical options such as Poison Jab and Bulldoze can be used
on for Fairy- and Steel-types, but they are fairly weak and don't really offer much additional coverage. Other Berries can be utilized with Harvest, such as a Lum Berry with Rest or a stat-boosting berry, however, Lum Berry is less consistent than Natural Cure and stat-boosting berries are risky as they only activate once Phantump is below half of its full health.

Checks & Counters
########

**Knock Off users**
: Pawniard, Mienfoo, and Timburr disrupt Phantump's Harvest ability by permanently removing a its Berry with Knock Off. It also hits for super effective damage and can KO Phantump without Eviolite most of the time.

**Pawniard**
: Pawniard is faster than Phantump and can kill any variant without Eviolite with Knock Off. Horn Leech and Shadow Claw barely leave a scratch on it. Eviolite Phantump is KOed by Knock Off most of the time and cannot do anything significant in return.

**Timburr**
: Timburr doesn't fear burns thanks to its ability Guts, isn't bothered by any of Phantump's attacks, and can hit back with Knock Off or Ice Punch.

**Taunt Users**
: Cottonee and Purrloin can leave Phantump useless without its support moves by using Taunt.

**Fire-types** Growlithe and Ponyta can heal off Leech Seed damage all day long with Morning Sun and smash Phantump with Flare Blitz, while being immune to Will-
O-Wisp.

**Flying-types**
: Archen and Fletchling are powerful enough to outspeed and OHKO Phantump variants without Eviolite.

**Infiltrator & Sound-based moves**
: Although rare in Little Cup, Pokemon with the Infiltrator ability or a sound-based move can hit Phantump through its Substitute. you forgot colons in Checks & Counters
Nice job! There were a few small errors and I changed a few words, but other than that it was pretty good!
GatoDelFuego I tried to change as little as possible :)

Sorry for the inconvenience The Avalanches, but for some reason I've been having issues with hide tags. Ignore them please
 
The Avalanches

REMOVE CHANGE COMMENTS

Overview
########

Phantump is one of only two Pokemon in the Little Cup tier with access to the ability Harvest. With this ability, Phantump has a 50% chance of recycling a used Berry, which means that Phantump can utilize Oran Berry to heal itself
consistently repeatedly. It has a wide movepool for breaking down walls, including Will-O-Wisp and Leech Seed, and its Ghost / Grass typing resists four common attacking types as well as being immune to Normal-type, Fighting-type, and powder-based moves. Unfortunately, Phantump faces a crippling weakness to Knock Off which not only hits it for super effective damage, but also removes Phantump's Berry permanently. Carrying a Berry also hampers its mediocre defenses, giving it limited openings opportunities to set up a Substitute due to weaknesses to five common attacking types. Its offensive options are also fairly limited, so an offensive set is difficult to use.

SubSeeder
########
name: SubSeeder
move 1: Substitute
move 2: Leech Seed
move 3: Will-O-Wisp
move 4: Horn Leech / Shadow Claw
ability: Harvest
item: Oran Berry
evs: 172 HP / 132 Def / 196 SpD
nature: Careful

Moves
========

Substitute is
neccesary necessary for Phantump to avoid heavy hits and being crippled by status and Knock Off while allowing it to attack or cripple opponents in safety. It also can lower Phantump's HP to a range where Oran Berry will activate. Leech Seed is useful for wearing down bulky opponents while providing Phantump with recovery. Will-O-Wisp also helps wear down walls, and it also cripples physical attackers which helps Phantump stand up to hits its mediocre Defense otherwise wouldn't. Horn Leech or Shadow Claw can be chosen as Phantump's physical attack. Horn Leech hurts Water-, Ground-, and Rock-type opponents, notably Drilbur and Tirtouga, as well as providing Phantump with even more recovery,; nop stick with comma while Shadow Claw ensures it isn't walled by Grass- or Fire-types.

Set Details
========

Phantump relies on using an Oran Berry alongside Harvest to heal itself and recycle the Berry. It chooses to run 196 Special Defense EVs are used with a Careful nature in order to maximize its special bulk and take hits more comfortably. 132 Defense EVs give
s be sure to catch this avalanches! it reasonable physical bulk and the remaining EVs are placed in HP so that it can tank some hits.

Usage Tips
========

Phantump is good at wearing down walls like Lickitung
or and Munchlax, not necessary; or is ok! who that don't appreciate being seeded or burned. It can also set up a Substitute on things slower than it and proceed to whittle down their health with Leech Seed while healing itself. Phantump is also a decent spinblocker, able to hit common Rapid Spinners in the tier like Drilbur and Staryu quite hard with Horn Leech. Phantump is frail, however, and should never stay in on an opponent with Knock Off unless it is behind a Substitute, as Knock Off will remove Phantump's Berry and hit for super effective damage.
Team Options
========

Vulpix is a decent teammate for Phantump, as it sets up sun which makes Harvest trigger every turn. It can also fire off a sun-boosted Fire Blast to deal with opponents Phantump has trouble pushing past, particularly Ferroseed. Houndour resists four of Phantump's five weaknesses and has an easier time taking out
things opponents Phantump has weakened with Leech Seed or Will-O-Wisp. Phantump also appreciates Pokemon like Magnemite or Chinchou to remove Flying-type opponents such as Fletchling and Doduo. Archen can also take out Flying-types while also being able to set up Stealth Rock.

Attacker
########
name: Attacker
move 1: Horn Leech
move 2: Shadow Claw
move 3: Rock Slide
move 4: Substitute
ability: Natural Cure / Harvest
item: Eviolite / Oran Berry
evs: 12 HP / 196 Atk / 132 Def / 116 SpD / 52 Spe
nature: Adamant

Moves
========

Horn Leech is useful for hitting opponents such as Drilbur, Tirtouga, Diglett, and Chinchou for super effective damage. It also heals Phantump, which is welcome, considering it doesn't carry Leech Seed on this set. Shadow Claw is Phantump's other STAB and is capable of OHKOing Misdreavus without Eviolite after Stealth Rock damage. Rock Slide is great for
defeating Flying- and Bug-type opponents, particularly Fletchling who which resists Phantump's STAB options. Substitute is a useful option for activating Oran Berry as well as giving Phantump an opening chance to attack behind the safety of a Substitute.

Set Details
========

Eviolite and Natural Cure are Phantump's preferred choices on this set as Phantump hates status, so the ability to cure it by switching out is convenient. Eviolite allows Phantump with 132 Defense EVs to take a 110 Base Power Acrobatics from Adamant Fletchling
,(AC) and also allows it to take a Shadow Ball from Timid Misdreavus when running 116 Special Defense EVs. 196 Attack EVs with an Adamant nature ensure Phantump's attacks hit as hard as possible. The remaining EVs are placed in HP and Speed to increase survivability and Speed respectively Speed doesn't increase bulk lol. but it could increase survivability....it's confusing as-is, but "correct". Perhaps just reword this :/ Oran Berry and Harvest can be used if healing is needed, but Phantump generally prefers the bulk afforded by Eviolite.

Usage Tips
========

Phantump can break walls that have had their items removed and can finish off weakened opponents after they've taken damage from entry hazards. It is also quite good at preserving entry hazards as it can spinblock and hit spinners like Drilbur and Staryu for good damage with Horn Leech. However, Phantump is still frail even with Eviolite,
however so it should not used carelessly, especially on against opponents with Knock Off.

Team Options
========

Phantump appreciates an ally with Knock Off, such as Pawniard or Mienfoo, as it removes items that trouble Phantump, such as Eviolite and Berry Juice. It also really enjoys an entry hazard setter such as Tirtouga or Trubbish to soften some bulkier opponents. Phantump can even benefit from Sticky Web, which enables it to outspeed some faster opponents. A Baton Passer like Torchic can also help Phantump overcome its Speed issues by passing it one or two Speed boosts. Mienfoo with Stone Edge is a great lure for Flying-types as well as being able to handle the Dark- and Steel-types Phantump can't take on. Archen is also a useful Flying-type check with access to Stealth Rock.

Other Options
########

Wood Hammer is a stronger STAB option than Horn Leech, but taking recoil is really unwelcome on both sets. Phantump can be a decent Trick Room setter, as its low Speed and high Attack make it a good user of the strategy. Other physical options such as Poison Jab and Bulldoze can be used
on for Fairy- and Steel-types, but they are fairly weak and don't really offer much additional coverage. Other Berries can be utilized with Harvest, such as a Lum Berry with Rest or a stat-boosting berry, however, Lum Berry is less consistent than Natural Cure and stat-boosting berries are risky as they only activate once Phantump is below half of its full health.

Checks & Counters
########

**Knock Off Users**:
Pawniard, Mienfoo, and Timburr disrupt Phantump's Harvest ability by permanently removing a its Berry with Knock Off. It also hits for super effective damage and can KO Phantump without Eviolite most of the time.

**Pawniard**
: Pawniard is faster than Phantump and can kill KO any variant without Eviolite with Knock Off. Horn Leech and Shadow Claw barely leave a scratch on it. Eviolite Phantump is KOed by Knock Off most of the time and cannot do anything significant in return.
**Timburr**: Timburr doesn't fear burns thanks to its ability Guts, isn't bothered by any of Phantump's attacks, and can hit back with Knock Off or Ice Punch.

**Taunt Users**
: Cottonee and Purrloin can leave Phantump useless without its support moves by using Taunt.

**Fire-types** Growlithe and Ponyta can heal off Leech Seed damage all day long with Morning Sun and smash Phantump with Flare Blitz, all while being immune to Will-O
-Wisp.

**Flying-types**
: Archen and Fletchling are powerful enough to outspeed and OHKO Phantump variants without Eviolite.

**Infiltrator & and Sound-Based Moves**:
Although rare in Little Cup, Pokemon with the Infiltrator ability or a sound-based move can hit Phantump through its Substitute. you forgot colons in Checks & Counters
gato

2/2

Ununhexium this is a great improvement over some past checks, but be sure to be thoroughly looking for those mechanics errors. I...will stamp this though.
 
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