Magnezone @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 4 HP / 204 Def / 252 SpA / 48 Spe
Bold Nature
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt
Volt Switch is extremly useful to pivot if needed or to switch out. Hidden Power Fire is the most important move on a magnet pull magnezone because it enables KOs on most commonly used steel types in the OU meta game e.g. Bisharp(10,5% Usage), Ferrothorn(16% Usage),Mega- and Normal Scizor(16,2% Usage). Flash Cannon is used as a secondary STAB but more importantly to hit Fairy super effectiv. Thunderbolt is used a stronger STAB so it is able to kill Scarf Keldo, Azumarill without Superpower and Gyarados without EQ and Mega.
The defense and HP EVs in addition to the bold nature are used to minimize the DMG it takes from Scizor's Superpower, Keldo's Secret Sword and other physical moves giving me more switch-in potential. 252 SpA EVs are needed to maximize the power of HP Fire and his other moves giving me more OHKO or 2HKO. 48 Speed EVs are used to outspeed non invested Adamant Scizor, Wall Sylveon, Chesnaught and 44 Spd EV Empoleon.
252 SpA Expert Belt Magnezone Thunderbolt vs. 0 HP / 0 SpD Keldeo: 384-456 (118.8 - 141.1%) -- guaranteed OHKO
Secret Sword 66.6 - 79.4% (Scarf Keldo)
Hydro Pump 69.1 - 81.9% (Scarf Keldo)
252 SpA Expert Belt Magnezone Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 269-317 (78.4 - 92.4%) -- guaranteed 2HKO
Bullet Punch 5.6 - 6.7% (Bulky SD Mega Scizor)
Knock Off 25.5 - 30.1% (Bulky SD Mega Scizor)
252 SpA Expert Belt Magnezone Hidden Power Fire vs. 0 HP / 4 SpD Mega Scizor: 317-374 (112.8 - 133%) -- guaranteed OHKO
Bullet Punch 7 - 8.5%(Offensive Mega Scizor)
Knock Off 31.2 - 36.8%(Offensive Mega Scizor)
Superpower 76.5 - 90.7%(Offensive Mega Scizor)
Secret Sword 66.6 - 79.4% (Scarf Keldo)
Hydro Pump 69.1 - 81.9% (Scarf Keldo)
252 SpA Expert Belt Magnezone Hidden Power Fire vs. 248 HP / 176 SpD Mega Scizor: 269-317 (78.4 - 92.4%) -- guaranteed 2HKO
Bullet Punch 5.6 - 6.7% (Bulky SD Mega Scizor)
Knock Off 25.5 - 30.1% (Bulky SD Mega Scizor)
252 SpA Expert Belt Magnezone Hidden Power Fire vs. 0 HP / 4 SpD Mega Scizor: 317-374 (112.8 - 133%) -- guaranteed OHKO
Bullet Punch 7 - 8.5%(Offensive Mega Scizor)
Knock Off 31.2 - 36.8%(Offensive Mega Scizor)
Superpower 76.5 - 90.7%(Offensive Mega Scizor)
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Stealth Rock
- Taunt
- Endeavor
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Protect
Ferrothorn is a great Stealth Rock user because of its natrual bulk and ability to counter commonly used Defoggers or Spinners, such as Latios, Latias, and Excadrill. Leech Seed plus Protect gives Ferrothorn a pretty easy way to recover health combined with Leftovers it gains a great way to sustain through some threats without a fire move.I choose Knock Off over Gyro Ball because imo it is one of the best moves in the meta game and makes walling things way easier.
Gengar @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Icy Wind
- Focus Blast
Shadow Ball is Gengar's main STAB, as its good coverage is extremly reliable. Altough Sludge Wave is a a good STAB I found the coverage its provides quite useless in this team and therefore I choose Thunderbolt over it to KO threats like Specs Keldo. Focus Blast gives Gengar the ability to hit quite a few mons in meta super effective. Icy Wind is to have coverage vs Ground, Dragon and Flying types.
Garchomp @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 16 Atk / 240 SpA / 252 Spe
Naughty Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stone Edge
Draco Meteor is a powerful STAB move and hits its usual switch-ins hard. Earthquake is useful for hitting Fire-types super effectively. Fire Blast hits stuff that resits EQ. Stone Edge is for Talonflame and other things weak to rock.I want to kick him because he feels underwhelming.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
Icicle Crash and Knock Off are Weavile's hardest hitting STAB moves giving good coverage and good side effects. Ice Shard paired with Weavile's power make a hard hitting Priotry move which its things like Lando-T and Dragon types super hard. Pursuit is used to pursuit trap things and kill them.
Last edited: