Hello everyone, this is my first RMT!
I decided to play hyper offense once the mega-monsters come out this generation bringing a new era of fast and raw power.
My master piece is obviously Mega-Pinsir. I was so excited to see a first gen pokemon coming back with a such powerfull and impressive mega-évolution. He did not deceived me so far, and become more and more popular as expected, so great evolution. This is one of the best team i've made so far and i hope you will enjoy it!
Building process:
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Deoxys-D has sunny days ahead with the decision to not ban his big S brother. The EV's are simple, as much as bulk and speed as possible to lay out the maximum of hazards possible. Taunt prevents opponents hazards or defog and Magic Coat is here for faster opponents like Terrakion or Garchomp.
Red Card is the item of choice to get a second chance for a second layer. If i'm the first to set the SR, i've a chance to bring a 25% or even 50% rocks weak pokémon. This is marvelous.
There is two threats able to shut me down in one hit, LO Bisharp and Aegislash, but i'm still faster. I also don't like trickers but they are rather rare those days.
Bisharp @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature
- Pursuit
- Iron Head
- Sucker Punch
- Knock Off
Bisharp is godlike in the metagame. His double type give him an almost perfect neutral coverage and he don't fears any fairies except M-Mawile. The defiant ability is also huge to get + 2 over defog and +1.5 over intimidate, that means a lot of sweep opportunites without any set up move. The EV's in speed are done to outspeed defensive Rotom-w, Landorus-T and Heatran.
For the move set, everything is classic except Pursuit, which is a good way to take care of Latias and others low psys. I've to say Knock Off is incredible, the strongness of that stab and the extra effect can change the course of a match. Sucker Punch is a cool pseudo-priority but has to be used with parsimony if you don't want to be a set up opportunity (i mean sub) or get status.
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Spd
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Air Ballon on Aegislash, yes. It's a great lure against Excadrill, the most used spinner.
0 Atk Sacred Sword + Shadow Sneak = 102.3 - 121.2%. You always secure the K.O
16 speed EV's are here to outspeed slow natured Tyranitar, the rest goes in bulk and s.atk.
Aegislash has a great coverage and i don't needed a 4th move. I prefered the King Shield to scout attack and reduce potential OHKO attacks. Note that the ballon will make Subgliscor defenseless.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
What a passkey pokémon! Rotom-W fits in every teams and check so many threats: T-flame, M-Pinsir, Scizor...
At first, i choose to add speed and s.attack but i've found that a defensive set to be more usefull, volt switch is enought to get momentum. The physical defensive designed for the new metagame is the most appropriated set. ChestoRest increase the longevity and give me a way to absorb and then get rid of status.
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
Shiny: Yes
EVs: 252 Spd / 4 SAtk / 252 Atk
Naive Nature
- Fire Blast
- Stone Edge
- Earthquake
- Dragon Claw
Garchomp the beast is here to do massive damage and bring a load of resistances. The scarf option is perfect to outspeed the most threatening pokémon such as Charizard +1 or Thundurus-I ( who fails to prio-paralyze ). You can switch FB for Outrage for more power but i've found it was not worthwhile when fairies and steels are roaming in OU. Fire Blast can roast the bulky M-Scizor and 2HKO Skarmory.
Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
Hapiness: 1
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
Oh yeah! M-Pinsir is here to do crush nearly everything. He eats annoying Venusaurs and Conkeldurrs for breakfast. Mold Breaker is here to lure Rotom-w. Jolly nature is really needed to outspeed lot of stuff. If i accomplish a +2 atk boost, i can easily 2HKO counters. The cherry on the cake is that boosted priority.
Earthquake should be the only 4th move needed to get rid of Aegislash, Rotom-W, Heatran, etc.
Threats:
Espeon (and M-Absol): Basically the Deoxys-D nemesis. Can't do too much until i pursuited/killed it.
Sableye: Another Deoxy-D problem, i can magic coat but i will always take Foul Play/Knock Off damages.
"EX-" Threats:
Thundurus-I : Outspeed most of my team, has a good coverage and spread paralysis. Aegislash can take hits but if he's here i really need the SR up to limits the damage taken.
M-Charizard X/Y : The team does not like their raw power, especially with fire weaknesses but i can easily RK them with Garchomp, Pinsir or priorities.
PS: I'm sorry for the bad english, it's not my native language but if you see uggly faults PM me to correct them!
Here the importable:
I decided to play hyper offense once the mega-monsters come out this generation bringing a new era of fast and raw power.
My master piece is obviously Mega-Pinsir. I was so excited to see a first gen pokemon coming back with a such powerfull and impressive mega-évolution. He did not deceived me so far, and become more and more popular as expected, so great evolution. This is one of the best team i've made so far and i hope you will enjoy it!
Building process:
The team:
1. I choose Deoxys-S at first, he has enought speed to spread out at least one layer of hazards and can taunt every opposing SR setters.
2. Bisharp got a magnificent dark/fairy buff this gen and i believe is one of the best team mate for Deo-brothers, if not completely nescessary to prevent those ubiquitous and untimely defogs.
3. Aegislash pairs well with the two foregoing mons and is substancially the best anti-spinner right now. He works as a defensive pivot able to massive damages with the ghost type buff of shadowball.
4. I choose Rotom-W to be the second bulky member of the pivot core, both resisting every weaknesses each other. The Volt switch attack is the obvious key move i needed to gain momentum. Deoxys-S was replaced by his little brother because he did the job as good as him with the Red Card item.
5. Garchomp is here to bring me further resistances (especially fire and electric immunity). He's bulky, fast and powerfull, and can hit fairies thank to the ground stab. Enought to pick him in my team.
6. The MVP Pinsir takes the last slot. He is a such good wallbreaker and late game finisher. Definitively love him.
Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Deoxys-D has sunny days ahead with the decision to not ban his big S brother. The EV's are simple, as much as bulk and speed as possible to lay out the maximum of hazards possible. Taunt prevents opponents hazards or defog and Magic Coat is here for faster opponents like Terrakion or Garchomp.
Red Card is the item of choice to get a second chance for a second layer. If i'm the first to set the SR, i've a chance to bring a 25% or even 50% rocks weak pokémon. This is marvelous.
There is two threats able to shut me down in one hit, LO Bisharp and Aegislash, but i'm still faster. I also don't like trickers but they are rather rare those days.
Bisharp @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature
- Pursuit
- Iron Head
- Sucker Punch
- Knock Off
Bisharp is godlike in the metagame. His double type give him an almost perfect neutral coverage and he don't fears any fairies except M-Mawile. The defiant ability is also huge to get + 2 over defog and +1.5 over intimidate, that means a lot of sweep opportunites without any set up move. The EV's in speed are done to outspeed defensive Rotom-w, Landorus-T and Heatran.
For the move set, everything is classic except Pursuit, which is a good way to take care of Latias and others low psys. I've to say Knock Off is incredible, the strongness of that stab and the extra effect can change the course of a match. Sucker Punch is a cool pseudo-priority but has to be used with parsimony if you don't want to be a set up opportunity (i mean sub) or get status.
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Spd
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Air Ballon on Aegislash, yes. It's a great lure against Excadrill, the most used spinner.
0 Atk Sacred Sword + Shadow Sneak = 102.3 - 121.2%. You always secure the K.O
16 speed EV's are here to outspeed slow natured Tyranitar, the rest goes in bulk and s.atk.
Aegislash has a great coverage and i don't needed a 4th move. I prefered the King Shield to scout attack and reduce potential OHKO attacks. Note that the ballon will make Subgliscor defenseless.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
What a passkey pokémon! Rotom-W fits in every teams and check so many threats: T-flame, M-Pinsir, Scizor...
At first, i choose to add speed and s.attack but i've found that a defensive set to be more usefull, volt switch is enought to get momentum. The physical defensive designed for the new metagame is the most appropriated set. ChestoRest increase the longevity and give me a way to absorb and then get rid of status.
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
Shiny: Yes
EVs: 252 Spd / 4 SAtk / 252 Atk
Naive Nature
- Fire Blast
- Stone Edge
- Earthquake
- Dragon Claw
Garchomp the beast is here to do massive damage and bring a load of resistances. The scarf option is perfect to outspeed the most threatening pokémon such as Charizard +1 or Thundurus-I ( who fails to prio-paralyze ). You can switch FB for Outrage for more power but i've found it was not worthwhile when fairies and steels are roaming in OU. Fire Blast can roast the bulky M-Scizor and 2HKO Skarmory.
Pinsir @ Pinsirite
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
Hapiness: 1
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
Oh yeah! M-Pinsir is here to do crush nearly everything. He eats annoying Venusaurs and Conkeldurrs for breakfast. Mold Breaker is here to lure Rotom-w. Jolly nature is really needed to outspeed lot of stuff. If i accomplish a +2 atk boost, i can easily 2HKO counters. The cherry on the cake is that boosted priority.
Earthquake should be the only 4th move needed to get rid of Aegislash, Rotom-W, Heatran, etc.
Threats:
Espeon (and M-Absol): Basically the Deoxys-D nemesis. Can't do too much until i pursuited/killed it.
Sableye: Another Deoxy-D problem, i can magic coat but i will always take Foul Play/Knock Off damages.
"EX-" Threats:
Thundurus-I : Outspeed most of my team, has a good coverage and spread paralysis. Aegislash can take hits but if he's here i really need the SR up to limits the damage taken.
M-Charizard X/Y : The team does not like their raw power, especially with fire weaknesses but i can easily RK them with Garchomp, Pinsir or priorities.
PS: I'm sorry for the bad english, it's not my native language but if you see uggly faults PM me to correct them!
Here the importable:
I do not own images, credits to their DeviantArt, Tumblr and blog creators.Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Bisharp @ Life Orb
Ability: Defiant
EVs: 32 HP / 252 Atk / 224 Spd
Adamant Nature
- Pursuit
- Iron Head
- Sucker Punch
- Knock Off
Aegislash @ Air Balloon
Ability: Stance Change
EVs: 240 HP / 252 SAtk / 16 Spd
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Pinsir @ Pinsirite
Ability: Mold Breaker
Happiness: 1
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 4 SAtk / 252 Atk
Naive Nature
- Fire Blast
- Dragon Claw
- Earthquake
- Stone Edge
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 4 SDef / 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Last edited: