I dunno what to say... But... here it is and hi!
The Lead
Grumpig (M) @ Leftovers ** My Pig
Trait: Thick Fat
EVs: 140 HP / 100 Def / 252 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Magic Coat
- Psychic
- Signal Beam
- Thunder Wave
Well this isn't much of a lead, but I just wanted to put the grumpy pig in the team so I chose to kind of lead with it.
It Magic Coats status leads and mainly attacks with Psychic, and with Signal Beam to hit those Dark-types. Theres also Thunder Wave to paralyse the opponents team later in the game.
The Offensive Trio
Cacturne (M) @ Focus Sash ** My CactuS
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Seed Bomb
- Sucker Punch
- Swords Dance
Cacturne! I love this guy, he sweeps like CRAZY! Swords Dance on the swap or let them hit the Sash, then OHKO the whole team (or most).
I chose this set and it works pretty well apart from Flying-types. Sucker Punch for priority and STAB, aswell as Seed Bomb and I didn't know what to put in the last space so I put in Brick Break (for Steel-types).
Medicham (M) @ Choice Scarf ** My ChamP
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Thunderpunch
Medicham is MENTAL! Then adding as Scarf makes it the speedy mental beast, STAB Hi Jump Kick and Psycho Cut... Then theres Ice Punch and Thunder Punch to round it up (I think).
Dodrio (F) @ Choice Band ** My TRio
Trait: Early Bird
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Pursuit
- Quick Attack
- Return
Dodrio is more amazing than I thought he would be. It has quite decent Speed and Attack and dents many teams. :)
It packs Brave Bird and Pursuit for fleeing people and then he has priority with STAB then it has Return.
The Support
Armaldo (M) @ Leftovers ** My ArmOR
Trait: Battle Armor
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Knock Off
- Rapid Spin
- Rock Blast
- Stealth Rock
Armaldo may be weak to Stealth Rock (sob) but it can spin hazards away happily. It's well good use and it's the best spinner in NU (or Sandslash).
Rock Blast breaks Subs and still hurts them and can Knock Off items, Stealth Rock is there for well, setting up rockz.
Granbull (M) @ Leftovers ** My Bull
Trait: Intimidate
EVs: 252 HP / 40 Atk / 216 Def
Impish Nature (+Def, -SAtk)
- Body Slam
- Earthquake
- Heal Bell
- Toxic
This Bull is great and can help the team with Heal Bell and Toxic/Body Slam, then Earthquake to hit those pesky steels.
Heal Bell cures status and then makes status with Body Slam and Toxic.
Well.... thats all! Rate and make comments.
The team...
Well, I guess it's mainly offensive, with Cacturne, Medicham and Dodrio to sweep. I didn't really about typing or stuff, but it works pretty well.
Well, I guess it's mainly offensive, with Cacturne, Medicham and Dodrio to sweep. I didn't really about typing or stuff, but it works pretty well.
The Lead
Grumpig (M) @ Leftovers ** My Pig
Trait: Thick Fat
EVs: 140 HP / 100 Def / 252 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Magic Coat
- Psychic
- Signal Beam
- Thunder Wave
Well this isn't much of a lead, but I just wanted to put the grumpy pig in the team so I chose to kind of lead with it.
It Magic Coats status leads and mainly attacks with Psychic, and with Signal Beam to hit those Dark-types. Theres also Thunder Wave to paralyse the opponents team later in the game.
The Offensive Trio
Cacturne (M) @ Focus Sash ** My CactuS
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Seed Bomb
- Sucker Punch
- Swords Dance
Cacturne! I love this guy, he sweeps like CRAZY! Swords Dance on the swap or let them hit the Sash, then OHKO the whole team (or most).
I chose this set and it works pretty well apart from Flying-types. Sucker Punch for priority and STAB, aswell as Seed Bomb and I didn't know what to put in the last space so I put in Brick Break (for Steel-types).
Medicham (M) @ Choice Scarf ** My ChamP
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Ice Punch
- Psycho Cut
- Thunderpunch
Medicham is MENTAL! Then adding as Scarf makes it the speedy mental beast, STAB Hi Jump Kick and Psycho Cut... Then theres Ice Punch and Thunder Punch to round it up (I think).
Dodrio (F) @ Choice Band ** My TRio
Trait: Early Bird
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Pursuit
- Quick Attack
- Return
Dodrio is more amazing than I thought he would be. It has quite decent Speed and Attack and dents many teams. :)
It packs Brave Bird and Pursuit for fleeing people and then he has priority with STAB then it has Return.
The Support
Armaldo (M) @ Leftovers ** My ArmOR
Trait: Battle Armor
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Knock Off
- Rapid Spin
- Rock Blast
- Stealth Rock
Armaldo may be weak to Stealth Rock (sob) but it can spin hazards away happily. It's well good use and it's the best spinner in NU (or Sandslash).
Rock Blast breaks Subs and still hurts them and can Knock Off items, Stealth Rock is there for well, setting up rockz.
Granbull (M) @ Leftovers ** My Bull
Trait: Intimidate
EVs: 252 HP / 40 Atk / 216 Def
Impish Nature (+Def, -SAtk)
- Body Slam
- Earthquake
- Heal Bell
- Toxic
This Bull is great and can help the team with Heal Bell and Toxic/Body Slam, then Earthquake to hit those pesky steels.
Heal Bell cures status and then makes status with Body Slam and Toxic.
Well.... thats all! Rate and make comments.